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Request to remove diminishing returns on loot.

  • Aithny
    Aithny
    The most annoying thing for me is that as a casual player that played according to the rules its nearly impossible to get a motif or a recipe now. Not even the green ones.

    So if i want any of those i will have to buy them from players (and gold sellers, although i'd rather stop playing all together before i buy anything from them) that abused the system and have recipes and motifs in abundance and are asking a price way above my head.

    Just because they are rare now and i was gullible enough to think that my turn to find one would come.
  • bwilson.homeb16_ESO
    Problem: Bots were industrialising provision material farming, automating large scale looting and reloading. Mats were then used to create food/drink and sold to vendors. This provided an infinitely scalable, largely unattended, stream of clean gold for selling

    Simple solution: Food & drink sell to vendors for nothing. Impacts practically no one except the farmers

    Chosen solution: Nerf drops significantly for everyone, including those playing the game as originally intended


    Of course the irony is, by restricting supply, they've made prices for certain items shoot through the roof overnight, massively increasing the value of both the 'stock' already farmed and the gold all the bots/farmers got before the nerf. So even when they lose, they sorta win. We can't farm for ourselves any more, so if we want something, we have to have over our money :/
  • DanteYoda
    DanteYoda
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    Aithny wrote: »
    The most annoying thing for me is that as a casual player that played according to the rules its nearly impossible to get a motif or a recipe now. Not even the green ones.

    So if i want any of those i will have to buy them from players (and gold sellers, although i'd rather stop playing all together before i buy anything from them) that abused the system and have recipes and motifs in abundance and are asking a price way above my head.

    Just because they are rare now and i was gullible enough to think that my turn to find one would come.

    This^ all making them rare does is make the casual player never see them and gold farmers make a lot of money off them even more...

    Gold farmers beat the odds just by sheer numbers and time in game, they will always have them to sell to players who never get them and are naive ..

    This nerfing actually helps the botters and gold farmers and kills the player base at the same time..
    Edited by DanteYoda on May 6, 2014 8:18AM
  • Flynch
    Flynch
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    Personally I think that this is all a placeholder mechanic anyway - currently there are issues with bots and goldsellers, and there isn't really a magic bullet for them. But there are certainly things that can be done to limit how many exist in-game. ZOS are naturally (hopefully) putting concrete systems in place to combat the bots etc, but in the meantime they have popped in a diminishing returns to limit damage done by the baddies. I expect they will remove the DR once they have come to a suitable solution - even though it won't be a magic bullet.

    Of course, this DR mechanic might not be working at all, and instead punishing players, but we'll see.

    Or it might be here to stay and all part of the playstyle intended! Who knows.
  • madsurgery
    When I remember that ONE of the Marketed Aspects of the game was Looting Looting at your heart's content ..... these steps have just put a lid over an already boiling cauldron ! beware of getting burned Zenimax !!

    Well they can keep the rarity aspect of the loot per se .... but at-least make the loot drop available !!

    I think what's more frustrating is not getting any loot rather than the quality of the loot. Because while loot is still dropping .... there is still hope of getting that rare loot .... but with no loot dropping .... well that's a different story.
    Edited by madsurgery on May 6, 2014 8:35AM
  • Rage_Frost
    Rage_Frost
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    I for one would be a happy paying player with this change...
    Motifs are the new Gold Farmers making money scheme. It doesn't make that much sense to make them so uber Rare?
    When you can make alt that craft that style anyway to me this seems like a way to just upset your player base.

    As for crates and chest and everything else that says its loot able and you click on it to find no loot at all I mean really why is that even an option? just make it empty to me that seems like a bug in the game not a fix.

    One thing I read is when they said we are adding more loot able things in the game I was happy. I love that part of the game. now it seems they went back on what they said in the first place! Bad and shame on you!
  • militabloodmane
    This is a bit of a problem for my play style. I like to take things slow. When I got tired of running around and leveling, I would go to a city and explore and loot the containers I came across. Not only was this fun for me but it is also relaxing. Last month my highest level character was level 20. Since the loot changed at the end of April I have almost doubled my level because I can no longer run around and loot things like I did.

    I also set myself a goal of trying to learn all the recipes I can. This is difficult on its own when there are so many recipes in the game (about 1000). Not only have their drop rates been reduced by this, but you can only loot them within a certain level range of them. For example, up to character level 15 you have access to looting up to level 15 recipes. At character level 16-25 you can no longer loot those recipes and instead get level 20-25 recipes and so on and so forth up the level range.

    Basically I can't even get the recipes I need or want because of the messed up looting system they have had since the end of April.
  • Lorgren_Benirus
    Give motifs out as a end reward of a quest chain (obviously soloable quest chain, also on veteran levels) and thus remove them from containers for good. Make it "bind on pickup" so that they cannot be sold. Quest can start in the beginning area and is given by a smith, once completing it a random racial motif is given as a reward (obviously not the same motif as player race is and no same motif would be given again as a reward). One quest per zone so to get the next motif, player would have to level up and move on to new area. Final motif could be given somewhere in, say, mid-veteran levels. Remove diminishing returns from containers and add more crafting materials back to them, for all skills. Give max green recipes out from containers and add some option, like an NPC who would "upgrade" the recipe to blue quality and to purple after that with either some (reasonable!!!) cash payment or why not a quest, say NPC asks to make some amount of that food to prove that the player has the skills to be called a "cook" and then upgrades the recipe to higher tier as a reward, heck make it possible to upgrade a recipe per day if you're so paranoid about "quick advancement" but at least the option would be there, and would not help the "loot farmers" in any way as each recipe would also be bind on pickup.

    And as for solo dungeon bosses.. I understand that they did make the change to stop the bots but the result is that now me, who doesn't camp the bosses for hours can't get any loot either. I usually went into the solo dungeon with my char, fought the boss and if I got the blue item - which I know drops from them - I moved out right away. If I didn't get it, I waited a bit more and usually after a kill or two more the blue item dropped and I left. Now? Forget it. Blue item drops rarely, in most cases just white junk, I can't wait there for blue items either because spawn times are longer and the diminishing returns will make sure that the next time boss spawns, I get nothing at all (well, come sad amount of coins only). And guess what? Check pretty much every solo dungeon in low level areas like Glenumbra, Stonefalls, etc. Bosses are camped by bots 24/7 and normal players don't get anything from them at all, now. Heck it's a luck if normal player gets even a single hit in before 10+ or 20+ bots mow it down in less then a second. So no, that fix didn't do anything other then punish normal players, bots are still camping everything.
    Edited by Lorgren_Benirus on May 6, 2014 9:39AM
  • skyggles
    skyggles
    TL;DR
    Issue: Cooking/Brewing was to easy to level up.
    Fix: Remove mats from game.

    Did I get it right ?
  • Phantax
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    Agree with the OP. All this is doing is hurting legitimate players
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • clocksstoppe
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    Back then (which is sadly 2 weeks ago) you actually had a chance to see what the unique item drop for every dungeon boss is. Now you can't. I agree with op, this is ridiculous. First you make the boss spawn times be half an hour, now also diminishing returns on loot. YOU CANT HAVE BOTH FFS
  • Celuwen
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    Yes, finding provisioning materials and recipes has become increasingly difficult. I have to change zones entirely which doesn't work well when I'm trying to get materials/recipes for my current questing level.

    If the motif books are the main cause for this, then perhaps remove them entirely from being looted and have them as rewards for a few crafting quests. Once your character has them all you can no longer receive them as crafting rewards. (Not my preferred option, as I like to give them to crafting alts too, but if they crafting quests are token it could work. Maybe.)

    Either that or have different rarities of materials have different rates of diminishing returns. Not going to be a long-term fix for provisioning recipes, but at least I could find some materials. :(
  • Kalwein_Ohyx
    Hello, everyone. We are actively reading all your feedback, and do encourage you to continue to share it with us. Your constructive feedback is valuable, and allows us to make improvements to our game and ensure a fun and rewarding experience for everyone.

    In order to ensure continued constructive and meaningful discussion on our forums, we ask that you please refrain from creating petition and protest organization threads on our forums. Neither allows for open, constructive discussion or exchange of ideas since most posts consist of “/signed.” Instead, we ask that you offer recommendations, suggestions, or requests about topics you feel need change. In order to continue making improvements to our game, it's important that we get details from you regarding why you like or dislike something.

    We are leaving this thread open for discussion, but we've removed the word “petition” from the title and first post and changed it to “request.” If you have any questions or concerns about this edit, or our community rules of conduct, please feel free to contact us. Thank you!

    Ok try some constructive feedback.

    Diminishing return is good since it make rare items rare and not rare unless you farm. Very well done!

    Privisioning mats level 50 (tier 5-7 or whatever you should call it) should drop in VR zones and not level 1+ food mats depending on zone (tier 1+). It makes no sense to not have it .. its food and drinks .. you starving us here!

    You spend alot of skillpoints in provisioning and it should be a source of created items, even possible to make some money from it but selling items. Its a investment in time and skillpoints (ok its fast to raise the skill i admit). As it is now tho you dont even get enough mats to amke food/drink for your own needs.
  • Celuwen
    Celuwen
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    skyggles wrote: »
    TL;DR
    Issue: Cooking/Brewing was to easy to level up.
    Fix: Remove mats from game.

    Did I get it right ?

    I don't know if it was intended or a consequence of trying to fix the farming of other items with diminishing returns. Along with bots farming the bosses in public dungeons, players were logging in and out for hours on end to farm the motifs.

    Weirdly the diminishing returns has made the motif books more valuable rather than less as it's harder to find them. I don't know if this was intended or not.
  • Jarnhand
    Jarnhand
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    First few weeks motif books were common in the early levels. Later on, and in the mid and high levels, motif books are very rare!

    I know, some people here say they can more or less farm them on demand, but I have no idea how this can be correct. I have found only 2 motif books in the last 3 weeks or so.
  • skyggles
    skyggles
    Well to play the devils advocate.
    This makes sense and it should have been this way from the start of the game.
    I never saw a good reason to buy items on the guild store due to how easy it was to get whatever you wanted by camping the "loot pinjata".
    Now as we go forward rare items will be slighly more rare and player crafted items like food and drinks could be valuable enugh to sell on the guildstore.

  • Kililin
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    The inherent flaw is trying to make items "rare" or "hard to get" by giving them a minimal drop chance on some loot table, while also projecting an assumed "normal playing behavior" onto players.
    Than, surprise o_o , players behave differently or think about ways to circumvent the dropchance, Bot users do it too.
    Sometimes i wonder if some mechanic have been thought out by some intern...
    The fix to this design flaws introduces always other problems, especially because it is done as a knee jerk reaction.

    If you want to make Special motifs rare or hard to get hand them out as quest loot for an epic quest, and by epic i mean epic&time consuming&forced grouping&forced solo&dungeon run&mindless farming&solo questing, so everyone has something to hate about it, and will think twice about getting all of them.

  • smokes
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    i feel the need to chime in here as well - as i'm someone who does only tend to loot containers once and then move on.

    i have very definitely noticed the changes to containers as well as boss mob loot in public dungeons.

    i've not been trying to game the system at all, when i enter a house for a quest i'll do the quest, loot containers, exit and continue onwards. i wont be sat there relogging over and over again (unless i'm trying to get into cyrodiil which usually takes at least 3 attempts)

    i'll kill a boss in a public dungeon until i get loot from it and then leave the dungeon.

    so far, since this change i have picked up only 1 or 2 blue boss drops and i have not found a single motif book on my main templar (VR2) or my alt sorcerer (level 10).

    most if not all containers i come across are either empty, contain a crafting style element (moonstone, corundum etc) or lockpicks - very few provisioning materials.

    so even without trying to game the system, it would appear i am still suffering from the diminishing returns somehow...

    i'm honestly starting to wonder where on tamriel i'll be able to find enough upgrade materials for gear crafting - i have loads of hemming, loads of honing stones, but very few embroidery+ or dwarven oil+ materials - other than the ones i get from hireling mails, as blues are seemingly very few and far between nowadays. (there is the option of buying blues from npc's in rawl'kha and deconstructing them - but thats expensive, or buy pvp gear and deconstruct that, but that also seems a waste of AP)
  • MasterSpatula
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    In addition to everything else noted (many, many good points), it's just plain boring and kind of a slap in the face to run around looting everything, only to end up with the result of "empty, empty, empty, lockpick, empty, lockpick, lockpick, empty, empty, empty).

    The chance for recipes and motifs was a carrot on a stick. Without these rewards, the game simply becomes less fun.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • GambitJ79b14_ESO
    So the changes to get rid of bots in dungeons AND ESPECIALLY these deminishing returns... I'd have to say is a FAIL, I just spend the last hour on screenshots and reports of at least 30 bots rotating through Coldharbor... A level 40+ area so the reason people aren't seeing them around so much is because they've moved to other areas, it seems the main stream of real players have not reached that area to be generating all the complaints.
    + But Coldharbor? I'm running into bots that are up to T5, Went to The Grotto of Depravity - swarming with bots... but the boss in there was completely left alone... so great job on getting the bots off the bosses - but it's a fail on getting rid of them, and it's barely a discouragement. The gold-sellers are just taking it to the next level to be less obvious, more complex pathing, actual names instead of 'jffjjesj', more complex fighting styles and patterns. I'd rather keep the bots dumb and easily recognizable than to create more restrictions to get rid of a symptom.

    The bots/gold sellers have no real effect on the economy without the ability to "spread the wealth", and it's spreading through the buyers. Bots can farm all they want but without buyers it's only a matter of time before they fill their warehouse.

    I see a lot of WTB messages for crafting mats, some offering 1k gold per stack (not even full stacks), as enticing as that looks, it seems to me like someone just bought themselves a load of gold, not saying they did but why else would someone be making that kind of offer? Why not hold the buyers accountable and ban them? Why not discourage the buyers? Why not put up bigger warnings and further disclaimers about getting banned for that kind of activity? Are gold buyers getting banned? Are the diminishing returns specifically meant to discourage bots or was it actually targeted at legitimate players?
    Edited by GambitJ79b14_ESO on May 6, 2014 11:29AM
  • Cacus
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    I agree I'm trying to loot some Honey Comb after 3 days searching for it, I haven't looted 1, all i want is to make my V5 health and magika food, revert it back to the old way till you find a solution then fix it the farmers never bothered me and let me find my Honey.
  • GambitJ79b14_ESO
    Eris wrote: »
    In order to give feedback, we'd need an official reason for the nerf, and as the nerf was done in secret, without any notification, it just makes it that much more difficult.

    I'd be willing to bet that it was done because people were logging on and off and on and off and on and off and on and off and always picking stuff up with each relog.
    1. The nerf was not done in secret, they've talked about diminishing returns for a while now and it even went live on PTS servers a week before public servers.

    2. Re-logging has been a technique used by bots, I suspect that's how they are glitching the harvest nodes.
  • UrielX
    UrielX
    Part of the problem is that I'm guessing some of the people responsible for these decisions are business people, rather than gamers.
    Many of the "fixes" are idiotic from the viewpoint of many long term MMO players. Simply because there's no consideration for the underlying problems.

    Of course this will solve the bot/goldfarmer problem, they tend to only work in games with populations.
  • Yusuf
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    Farmers blow my mind.

    Exploiting game design so you can continuously loot the same areas comes in many forms, & is inherently against the very essence these games are created with.

    Loot something, & move ON.

    Diminishing returns remove part of the incentive to sit in one area & continuously kill the same creatures, or loot the same chests after logging & relogging...

    over & over & over... That's not playing a game, that's gaming the system.

    I for one am for the changes made in a continuing effort to stop the gold farmers & motif farmers from eroding the financial basis of the game.

    Sorry it's hurting the way you play. As for me, it's not affecting me in the least.

    If every container was full of loot to begin with, i'd agree with you. But when you walk into a building with 10 potential dressers/wardrobes and you get 2 lockpicks you'd rethink that
  • Beast85
    Beast85
    Soul Shriven
    i must say it's a game breaking experience, this diminishing return should be removed. OR make the blue items Unique and drop at 100% (as long as it's unique you can have 1 in inventory) of course it won't be possible to send it via mail. and keep the 10 mins timer.
  • Zheg
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    Another dimension of the problem is the crazy amount of provisioning mats in the game. Inventory management was mandatory if you invested in provisioning, but now with diminishing returns and the absolutely 'bogus' lootable but empty dressers/cupboards/etc. you have enough mats to blow up your bags, but not enough of each of them to actually craft food.

    The motifs need a serious fix and not this hotfix crap they did. I'm almost v10, never once relogged multiple times to farm for them, and now that I'm trying to acquire one of the four rare ones just by exploring and looting every dresser/desk I see, I end up with 200 lockpicks, 0 recipes, and 400 lootable things that give me absolutely nothing. The lockpicks need to go, recipes need to drop again, and lootable items should have loot... don't you think?
    Edited by Zheg on May 6, 2014 1:14PM
  • DonKiller
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    How to fix: Motif Bound to the account. (just tradable with Alt)
    Who have lots of Motif ready to sell, simple can't, if is bound.

    But not! Better nerf one profession... for limit the farming of "rare" motif.
    :neutral_face:
  • Xithian
    Xithian
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    Racial Motifs should not drop from containers. Period. They should be a very rare drop from any "boss" mob. They exist purely for cosmetic reasons, and ZoS has shown that they want them to remain rare.

    Having motifs drop from containers means that anyone who has no plans to do provisioning is forced to gather provisioning mats for hours upon hours. It also means that things like this affect the entire provisioning profession for the sake of something that has nothing to do with provisioning in the first place. They already halved the sell price of food, so that can't be the problem.

    Even before this it was hard to get the right combination of mats in the vet levels to actually make things. Now it's pretty much a joke, and yes, I am considering speccing out of provisioning.
  • Xithian
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    smokes wrote: »
    i'm honestly starting to wonder where on tamriel i'll be able to find enough upgrade materials for gear crafting - i have loads of hemming, loads of honing stones, but very few embroidery+ or dwarven oil+ materials - other than the ones i get from hireling mails, as blues are seemingly very few and far between nowadays. (there is the option of buying blues from npc's in rawl'kha and deconstructing them - but thats expensive, or buy pvp gear and deconstruct that, but that also seems a waste of AP)

    Refining raw materials produces most of the higher tier upgrade materials you will get. Higher level materials have a higher chance of returning better upgrade mats. That's why you see people specifying that they want to buy "ore" and not "ingots". If they buy ore stacks they can refine out the upgrade mats and then sell the ingots + components for more than what they paid for the stack of ore.

    What this means is that in reality there will probably soon be a massive surplus of base materials (you get way more craft xp for deconstructing, so why sit there for an hour crafting daggers when you could get the same XP deconstructing items you got while questing). The prices on refined materials will fall through the floor and the prices for raw materials will approach that of upgrade mats gotten from them. If all goes well (for us non merchant types) this will drag the upgrade component prices down as it is not difficult to farm raw materials.

  • Bragauk
    Bragauk
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    Add me to the list of not liking the new setup. I never farmed anything. I would fight a boss on occasion 2-10 times in a row if I really need the blue item (only felt the need to do this once). All this change does is hurt legitimate players. Making the change effect the entire account really stings.

    I play the game solo since that seems to be how they want you to play (quest phasing pretty much destroyed any hope I had to play with my friends). I do not see why I suddenly have to make friends with half the game and waste gold to get items I could have gotten before just by playing each of my alts. I usually keep my alts close to the same level and have each one gather so I am normally over flowing with material for each level range. With the change now I get hardly anything. I now regret not leveling provisioning from the start of the game.
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