GetAgrippa wrote: »I love my dk and it's my favorite pvp class along with warden. Having said that, Zos needs to nerf Corrosive. It's needed this ever since the hybrid changes. Why they refuse, I've no idea. It's absurd.
No one class should be able to have 40K+ health, max resistances, the best burst heal in the game, AND be able to burst you down in 2 seconds. DKs don't have to give to take. They literally get the best of offense, defense, and healing. Meanwhile MagSorcs either have to be glass cannons to deal damage, or else build into shield stacking/defense and then hit like a wet noodle.
pedrogonzalez wrote: »And again my suggestion to fix dk:
Corrosive armor: gives you full pen, but you also get 20% incoming damage more
Magma armor (or what that useless morph named): all incoming damage reduced to 3% of you health, but while active you deal 20% damage less.
Fossilize: now only applies roots
Shattering rocks: as it is.
With changes like this we just have a strong balanced class
Dragonknight is totally overpowered and is too easy to play for what it can achieve in PvP (compared to magsorc for exemple)
Magsorcs are strong, but not stupidly overpowered like DK, hance why 60% of all players in PvP is DK and other 40% is divided between other classes in game, no real diversity, it's sad. PvP in ESO is dead for me, I'll keep playing PvP in GW2 it's a night and day difference, developers actually put some effort in balancing classes for PvP in GW2 unlike in ESO where developers just take the money and sit all day doing nothing about balance in game for the PvP, they just make new bugs each update.
TechMaybeHic wrote: »[
I think Fossilize is fine. Yes it's strong and should be, but if you've ever used it, you will find it's not as readily available and you're kind of counting ion a little lag or someone that doesn't know to break free and dodge roll as a defense for most things anyway.
TechMaybeHic wrote: »[
I think Fossilize is fine. Yes it's strong and should be, but if you've ever used it, you will find it's not as readily available and you're kind of counting ion a little lag or someone that doesn't know to break free and dodge roll as a defense for most things anyway.
No, its not.
Fossilize has: ignore block, stun, root. Its too much for one skill and for balance then need to remove one of them.
Why is unblockable and stun mentioned separately? Makes no sense.
And if You start adding connections to passives than it's pretty easy to find abilities that have 5+ effects on other classes.
Quick example refreshing path on nightblade. It gives minor endurance, minor intellect, major expedition, AoE HoT, Major resolve from passives and max HP from passives. That is already 6 effects and we can even add 7th considering that this ability allows to easily proc concealed weapon 10% dmg buff. Holy smokes 6 or 7 effects on one ability we should remove it from the game./s
Why is unblockable and stun mentioned separately? Makes no sense.
And if You start adding connections to passives than it's pretty easy to find abilities that have 5+ effects on other classes.
Quick example refreshing path on nightblade. It gives minor endurance, minor intellect, major expedition, AoE HoT, Major resolve from passives and max HP from passives. That is already 6 effects and we can even add 7th considering that this ability allows to easily proc concealed weapon 10% dmg buff. Holy smokes 6 or 7 effects on one ability we should remove it from the game./s
Unblockable because it hit through block and then stun you if you trying to block DK's burst.
And problem is not the number of effects, but what these effects are: breaking through the block, stunning then immobilizing.Sometimes this is enouth to kill enemy player...
You are good with math but bad with logics.
What pisses me off most with the DK's is the double-cc. You get cc'd the first time and getting pummeled --> break free and you get instantly cc'd again and pummeled even more --> break free --> stamina depleted. Good luck getting away. IT'S A CHEAT CLASS!!!
That's why I just leave when I see a DK, absolutely pointless fight since I can't kill them.
What pisses me off most with the DK's is the double-cc. You get cc'd the first time and getting pummeled --> break free and you get instantly cc'd again and pummeled even more --> break free --> stamina depleted. Good luck getting away. IT'S A CHEAT CLASS!!!
That's why I just leave when I see a DK, absolutely pointless fight since I can't kill them.
There is no such a thing as double CC that would require double break free. DK like every other class can stun You once every 7 seconds at best.
What pisses me off most with the DK's is the double-cc. You get cc'd the first time and getting pummeled --> break free and you get instantly cc'd again and pummeled even more --> break free --> stamina depleted. Good luck getting away. IT'S A CHEAT CLASS!!!
That's why I just leave when I see a DK, absolutely pointless fight since I can't kill them.
There is no such a thing as double CC that would require double break free. DK like every other class can stun You once every 7 seconds at best.
El_Borracho wrote: »pedrogonzalez wrote: »And again my suggestion to fix dk:
Corrosive armor: gives you full pen, but you also get 20% incoming damage more
Magma armor (or what that useless morph named): all incoming damage reduced to 3% of you health, but while active you deal 20% damage less.
Fossilize: now only applies roots
Shattering rocks: as it is.
With changes like this we just have a strong balanced class
So take away 3 of the 4 skills that make the DK what it is, while turning a great ultimate into 2 useless ultimates, and making Fossilize less effective than a light attack. How is this balance?
acastanza_ESO wrote: »What pisses me off most with the DK's is the double-cc. You get cc'd the first time and getting pummeled --> break free and you get instantly cc'd again and pummeled even more --> break free --> stamina depleted. Good luck getting away. IT'S A CHEAT CLASS!!!
That's why I just leave when I see a DK, absolutely pointless fight since I can't kill them.
There is no such a thing as double CC that would require double break free. DK like every other class can stun You once every 7 seconds at best.
Yeah, no, the issue is fossilize in particular (and in combination with the DK's other multi-CC skills), it first stuns you, so you break free, but rather than actually being CC immune, it then immobilizes you which is subtly different and doesn't respect the hard CC immunity. There are other classes that can pull this off with a two skill combo, like restraining prison and streak on sorc, but no other class than DK has a skill quite so overloaded. And then frequently DK's will follow up the unblockable, undogeable fossilize with a Leap, so there's a knockback an additional CC that doesn't respect immunity, and if your CC immunity is over because they timed it right, an additional Stun on that skill too. SO yeah, on paper, "stun" once every 7 seconds, in practice DK's can lock you down extremely well such that the "7 seconds" of "immunity" are a joke.
DK is extremely, unequivocally head-and-shoulders above any other class in the game in power level. And ZOS seems intent on keeping it that way.
acastanza_ESO wrote: »What pisses me off most with the DK's is the double-cc. You get cc'd the first time and getting pummeled --> break free and you get instantly cc'd again and pummeled even more --> break free --> stamina depleted. Good luck getting away. IT'S A CHEAT CLASS!!!
That's why I just leave when I see a DK, absolutely pointless fight since I can't kill them.
There is no such a thing as double CC that would require double break free. DK like every other class can stun You once every 7 seconds at best.
Yeah, no, the issue is fossilize in particular (and in combination with the DK's other multi-CC skills), it first stuns you, so you break free, but rather than actually being CC immune, it then immobilizes you which is subtly different and doesn't respect the hard CC immunity. There are other classes that can pull this off with a two skill combo, like restraining prison and streak on sorc, but no other class than DK has a skill quite so overloaded. And then frequently DK's will follow up the unblockable, undogeable fossilize with a Leap, so there's a knockback an additional CC that doesn't respect immunity, and if your CC immunity is over because they timed it right, an additional Stun on that skill too. SO yeah, on paper, "stun" once every 7 seconds, in practice DK's can lock you down extremely well such that the "7 seconds" of "immunity" are a joke.
DK is extremely, unequivocally head-and-shoulders above any other class in the game in power level. And ZOS seems intent on keeping it that way.
Honestly I think I prefer blood craze with master maces to slotting major berserk chains, bar space availability is a real concern here. I guess if I used burning spell weave I might slot chains instead but I prefer the other play style.techprince wrote: »There was no reason to give them Major Berserk on a gap closer.
Turtle_Bot wrote: »Stamsorcs are strong (mostly due to procs though and not really because of the class kit), magsorc not so much (not super weak, but definitely not strong either). The only reason magsorc looks strong is because outside of HA sorcs abusing tri-focus in IC, the only magsorcs you see around (and I mean actual magsorcs, not the stamsorc-hybrids that are 90% stamina and run curse or frags + streak to claim they're "magsorcs") are the top tier magsorc mains who would completely dominate PvP if they were to play a better class.
As for fossilize it's not even that strong on its own. People make it to look like stun+immobilize is some form of god mode when in reality big chunk if not majority of experienced DKs is using the other morph that provides heal because it's usually a better choice. Having immobilize tied to a stun is not as great as it sounds.
pedrogonzalez wrote: »And again my suggestion to fix dk:
Corrosive armor: gives you full pen, but you also get 20% incoming damage more
Magma armor (or what that useless morph named): all incoming damage reduced to 3% of you health, but while active you deal 20% damage less.
Fossilize: now only applies roots
Shattering rocks: as it is.
With changes like this we just have a strong balanced class
pedrogonzalez wrote: »And again my suggestion to fix dk:
Corrosive armor: gives you full pen, but you also get 20% incoming damage more
Magma armor (or what that useless morph named): all incoming damage reduced to 3% of you health, but while active you deal 20% damage less.
Fossilize: now only applies roots
Shattering rocks: as it is.
With changes like this we just have a strong balanced class
This is a lil overboard lol. I suggest disabled ult gen during corrosive, change their block mitigation to block cost reduction, and reduce coags scaling effect to 25%