@Hylhe, If i understood it correctly, you believe that since ESO is an mmorpg, it should rely on the existence of it's active players to be relevant and usable, at least in terms of activities that require more than one player. If so, i disagree.
@Braffin, although there is a training mode in For Honor, the PvAI that i wrote about is accessed through the multiplayer section of the game. And all of the match types have this option.
They also give rewards as if you have playerd against another player, which is one of the selling points of that game for me: Playing a multiplayer game to it's maximum potential in a relevant sense, not bothering with other players, and still getting the reward in the end.
Unless you count the multiplayer PvAI matches, that count as normal matches and give rewards, as "training".
This idea would probably need something like what the Diablo 2 remake has. You can make a character as offline or online, and the two never mix. Separate shared stash, etc. That way a player can have an offline character and an online character, allowing them to do both. Just not with the same character.I love the idea but a couple of issues.
2. You'd need it to be not permanently offline. One reason for that is that otherwise people would buy ESO and then permanently cripple their purchase by switching to offline mode. They might want from time to time to go online. The second is that the whole business model for ESO depends on continuing payments, and I don't think people paying that way for a purely offline game has arrived yet.
Monte_Cristo wrote: »This idea would probably need something like what the Diablo 2 remake has. You can make a character as offline or online, and the two never mix. Separate shared stash, etc. That way a player can have an offline character and an online character, allowing them to do both. Just not with the same character.I love the idea but a couple of issues.
2. You'd need it to be not permanently offline. One reason for that is that otherwise people would buy ESO and then permanently cripple their purchase by switching to offline mode. They might want from time to time to go online. The second is that the whole business model for ESO depends on continuing payments, and I don't think people paying that way for a purely offline game has arrived yet.
redlink1979 wrote: »Knowing that the vast majority of calculations in-game is made server side, this is unrealistic.
redlink1979 wrote: »Knowing that the vast majority of calculations in-game is made server side, this is unrealistic.
Indeed. Although the fantasy of a public dungeon that doesn't have 50 people running around it all at once is a lovely one.
As one who's played FO76 since closed BETA it does not have an offline mode. It has a private world mode that is still 100% online that you can invite your friends too. No mods (despite dev promises), just modifiers to customize your private world instance. That's a big difference to an offline mode.It doesn't make sense to do it when the game is alive and kicking.
But I've mentioned before that when the ESO servers shut down, it would be nice if there were a way to play it as an offline single-player game. But not before then.
(And yeah, the hope that it would convert to a single-player game is pie in the sky.)
i mean fallout 76 has an offline mode (though you have to pay for it idk why its not like it costs money for players to play offline)
.
Ragnarok0130 wrote: »As one who's played FO76 since closed BETA it does not have an offline mode. It has a private world mode that is still 100% online that you can invite your friends too. No mods (despite dev promises), just modifiers to customize your private world instance. That's a big difference to an offline mode.It doesn't make sense to do it when the game is alive and kicking.
But I've mentioned before that when the ESO servers shut down, it would be nice if there were a way to play it as an offline single-player game. But not before then.
(And yeah, the hope that it would convert to a single-player game is pie in the sky.)
i mean fallout 76 has an offline mode (though you have to pay for it idk why its not like it costs money for players to play offline)
.
Regarding being able to play online games after sunset I'm all for that and think that developers should make that part of their game life cycle planning.
But skyrim dont have skills?
Just the boring hack and slash with magic and shouting, it gets d really fast.
Weapon, armor, class, undaunted, fighters, mages, psijic, vampire, werewolfs etc...
If there are mods that add these to skyrim, I would definitely play skyrim again.
I think an offline mode is essential to preserving this game. Regardless of what you think about how an MMO should always have other people yadda yadda. One day these servers will go down and the Elder Scrolls Franchise gets arguably the bulk of it's lore from ESO now. It should be preserved in a way where it's playable.
It won't be. Because you can't buy crown crates offline. But it should be.
Ragnarok0130 wrote: »As one who's played FO76 since closed BETA it does not have an offline mode. It has a private world mode that is still 100% online that you can invite your friends too. No mods (despite dev promises), just modifiers to customize your private world instance. That's a big difference to an offline mode.It doesn't make sense to do it when the game is alive and kicking.
But I've mentioned before that when the ESO servers shut down, it would be nice if there were a way to play it as an offline single-player game. But not before then.
(And yeah, the hope that it would convert to a single-player game is pie in the sky.)
i mean fallout 76 has an offline mode (though you have to pay for it idk why its not like it costs money for players to play offline)
.
Regarding being able to play online games after sunset I'm all for that and think that developers should make that part of their game life cycle planning.
Even with that, the servers that allow modification do not carry over items or progression to the non modification servers. The private servers that interact with the public ones are really just siloed servers from the main part of the game. In both instances though, the game is still all being hosted on the server side.
And to add to your point, F76 and ESO are drastically different in implementation. And for ESO to do anything "offline" they would have to basically build an entirely different game and a player would have to download that game in its entirety. And let's be real, I doubt many players have the hard drive space to hold a game as large as ESO. We already have file sizes nearign 100GB. Having to host the full game on console or PC would easily break the limits of their capabilities. And then, once that was done, that player could NEVER connect their game to live servers ever again. No friends to play with, no selling items on the market, nothing.
It is never going to happen and should never happen. Not only would it be an incredible waste of resources to develope, it would completely undermine the live server, MMO aspect of the game. And if ZOS ever gets to a point where they deem it necessary to sunset the game, I can't imagine the demand would still be there to make it worth the massive amount of money and effort to restructure the entire game to run locally.
Ragnarok0130 wrote: »As one who's played FO76 since closed BETA it does not have an offline mode. It has a private world mode that is still 100% online that you can invite your friends too. No mods (despite dev promises), just modifiers to customize your private world instance. That's a big difference to an offline mode.It doesn't make sense to do it when the game is alive and kicking.
But I've mentioned before that when the ESO servers shut down, it would be nice if there were a way to play it as an offline single-player game. But not before then.
(And yeah, the hope that it would convert to a single-player game is pie in the sky.)
i mean fallout 76 has an offline mode (though you have to pay for it idk why its not like it costs money for players to play offline)
.
Regarding being able to play online games after sunset I'm all for that and think that developers should make that part of their game life cycle planning.
Even with that, the servers that allow modification do not carry over items or progression to the non modification servers. The private servers that interact with the public ones are really just siloed servers from the main part of the game. In both instances though, the game is still all being hosted on the server side.
And to add to your point, F76 and ESO are drastically different in implementation. And for ESO to do anything "offline" they would have to basically build an entirely different game and a player would have to download that game in its entirety. And let's be real, I doubt many players have the hard drive space to hold a game as large as ESO. We already have file sizes nearign 100GB. Having to host the full game on console or PC would easily break the limits of their capabilities. And then, once that was done, that player could NEVER connect their game to live servers ever again. No friends to play with, no selling items on the market, nothing.
It is never going to happen and should never happen. Not only would it be an incredible waste of resources to develope, it would completely undermine the live server, MMO aspect of the game. And if ZOS ever gets to a point where they deem it necessary to sunset the game, I can't imagine the demand would still be there to make it worth the massive amount of money and effort to restructure the entire game to run locally.
im not so sure..
all you would really have to do is remove the requirement to be connected to a server to play the game and set that as an option when playing the game. disconnecting from the server and still being allowed to play is not such a game breaking thing to be able to do otherwise some other games out there would look completely different.. only problems i could imagine is if there were things that devs had to upkeep regularly in the game (choose sets for gold vendors, items for furnishing vendors etc.) but those can be changed to static rotations of items... im no expert game dev technician but i also believe it is 100% possible.. things can be done you just have to NOT do it wrong and some solutions are simpler than you think..
basically
being connected to a server to play the game is an unrealistic requirement (meaning that it doesnt HAVE to be that way it just is because its an mmo)
and
adding a serverless offline option with some changes to gameplay wouldnt break the entire game
change my mind..
Ragnarok0130 wrote: »As one who's played FO76 since closed BETA it does not have an offline mode. It has a private world mode that is still 100% online that you can invite your friends too. No mods (despite dev promises), just modifiers to customize your private world instance. That's a big difference to an offline mode.It doesn't make sense to do it when the game is alive and kicking.
But I've mentioned before that when the ESO servers shut down, it would be nice if there were a way to play it as an offline single-player game. But not before then.
(And yeah, the hope that it would convert to a single-player game is pie in the sky.)
i mean fallout 76 has an offline mode (though you have to pay for it idk why its not like it costs money for players to play offline)
.
Regarding being able to play online games after sunset I'm all for that and think that developers should make that part of their game life cycle planning.
Even with that, the servers that allow modification do not carry over items or progression to the non modification servers. The private servers that interact with the public ones are really just siloed servers from the main part of the game. In both instances though, the game is still all being hosted on the server side.
And to add to your point, F76 and ESO are drastically different in implementation. And for ESO to do anything "offline" they would have to basically build an entirely different game and a player would have to download that game in its entirety. And let's be real, I doubt many players have the hard drive space to hold a game as large as ESO. We already have file sizes nearign 100GB. Having to host the full game on console or PC would easily break the limits of their capabilities. And then, once that was done, that player could NEVER connect their game to live servers ever again. No friends to play with, no selling items on the market, nothing.
It is never going to happen and should never happen. Not only would it be an incredible waste of resources to develope, it would completely undermine the live server, MMO aspect of the game. And if ZOS ever gets to a point where they deem it necessary to sunset the game, I can't imagine the demand would still be there to make it worth the massive amount of money and effort to restructure the entire game to run locally.
im not so sure..
all you would really have to do is remove the requirement to be connected to a server to play the game and set that as an option when playing the game. disconnecting from the server and still being allowed to play is not such a game breaking thing to be able to do otherwise some other games out there would look completely different.. only problems i could imagine is if there were things that devs had to upkeep regularly in the game (choose sets for gold vendors, items for furnishing vendors etc.) but those can be changed to static rotations of items... im no expert game dev technician but i also believe it is 100% possible.. things can be done you just have to NOT do it wrong and some solutions are simpler than you think..
basically
being connected to a server to play the game is an unrealistic requirement (meaning that it doesnt HAVE to be that way it just is because its an mmo)
and
adding a serverless offline option with some changes to gameplay wouldnt break the entire game
change my mind..
You have clearly no idea what you are talking about here as you seem to think, that having to be online is just a random restriction or at least only needed to play wit others.
Well, thats not the case with eso (or any other mmo i know). The data stored at your local system is not whole game but stays on the servers, most of the calculations are done on the servers (everything from combat to day/night cycle and weather).
You would've to restructure and partially rewrite most of the game's code to implement an offline mode, which even for a company like zos would take literally years. That's why it is out of the question to do so as long as the game is still alive.
I think an offline mode is essential to preserving this game. Regardless of what you think about how an MMO should always have other people yadda yadda. One day these servers will go down and the Elder Scrolls Franchise gets arguably the bulk of it's lore from ESO now. It should be preserved in a way where it's playable.
It won't be. Because you can't buy crown crates offline. But it should be.