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Elder Scrolls Offline. concept...

  • Bobargus
    Bobargus
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    @Braffin, although there is a training mode in For Honor, the PvAI that i wrote about is accessed through the multiplayer section of the game. And all of the match types have this option.

    They also give rewards as if you have playerd against another player, which is one of the selling points of that game for me: Playing a multiplayer game to it's maximum potential in a relevant sense, not bothering with other players, and still getting the reward in the end.

    Unless you count the multiplayer PvAI matches, that count as normal matches and give rewards, as "training".
  • Hylhe
    Hylhe
    FBS94 wrote: »
    @Hylhe, If i understood it correctly, you believe that since ESO is an mmorpg, it should rely on the existence of it's active players to be relevant and usable, at least in terms of activities that require more than one player. If so, i disagree.

    @FBS94 I believe that activities created to be done with other players should be done with other players, yes. I don't really understand how you can disagree with that, as i don't really undestand how you can call a fight "pvp" if there are not players in both sides.
    As Dr_Con just said, being able to implement a player vs ai battleground isn't the same thing as being able to simulate a player behaviour to provide a real "pvp experience".

  • Bobargus
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    @Hylhe, in terms of an online multiplayer game needing more than one player to be relevant, it seems we can only agree to disagree.

    As for what @Dr_Con has said, in my opinion, an PvAI mode with terrible ai is better than not having that option at all. Like i said, it's good to have options.
  • Braffin
    Braffin
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    FBS94 wrote: »
    @Braffin, although there is a training mode in For Honor, the PvAI that i wrote about is accessed through the multiplayer section of the game. And all of the match types have this option.

    They also give rewards as if you have playerd against another player, which is one of the selling points of that game for me: Playing a multiplayer game to it's maximum potential in a relevant sense, not bothering with other players, and still getting the reward in the end.

    Unless you count the multiplayer PvAI matches, that count as normal matches and give rewards, as "training".

    Then go and play that game. This one here is not for you as it seems.

    "Playing a multiplayer game to it's maximum potential in a relevant sense, not bothering with other players"

    If you really think that's possible, play for honor against a real, human, enemy. Then you will see how well your bots trained you. But beware, it's definitely a more rough and competitive community as you know it from eso. That's part of a moba.

    If you want collect your achievements, then earn them. If you think they aren't worth the current effort, leave them be. Ranting about having to play a multiplayer together with others won't help you.

    Btw: If you want a solo challenge against quite well npcs, ever tried vma? Do a flawless run, maybe you like it 🙂
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • mocap
    mocap
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    It is very unlikely that devs will make offline version. Too many things are calculated on server side and transferring this to client version will be arch-complicated task.

    Also, without server side, such game will be insta torrented.
  • Monte_Cristo
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    Northwold wrote: »
    I love the idea but a couple of issues.

    2. You'd need it to be not permanently offline. One reason for that is that otherwise people would buy ESO and then permanently cripple their purchase by switching to offline mode. They might want from time to time to go online. The second is that the whole business model for ESO depends on continuing payments, and I don't think people paying that way for a purely offline game has arrived yet.
    This idea would probably need something like what the Diablo 2 remake has. You can make a character as offline or online, and the two never mix. Separate shared stash, etc. That way a player can have an offline character and an online character, allowing them to do both. Just not with the same character.
  • Northwold
    Northwold
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    Northwold wrote: »
    I love the idea but a couple of issues.

    2. You'd need it to be not permanently offline. One reason for that is that otherwise people would buy ESO and then permanently cripple their purchase by switching to offline mode. They might want from time to time to go online. The second is that the whole business model for ESO depends on continuing payments, and I don't think people paying that way for a purely offline game has arrived yet.
    This idea would probably need something like what the Diablo 2 remake has. You can make a character as offline or online, and the two never mix. Separate shared stash, etc. That way a player can have an offline character and an online character, allowing them to do both. Just not with the same character.

    I agree for players this would be great. But in terms of the business and managing an MMO, the trouble is that a group of players then play exclusively offline and it depopulates the game world. That would be a bad look for the game more generally and could damage its appeal to non-solo players. After a certain investment in time in the solo world, there's no way players will switch to multiplayer if they can't carry their experience, gear etc with them, because of the sheer amount of time spent.
    Edited by Northwold on May 22, 2023 11:47AM
  • redlink1979
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    Knowing that the vast majority of calculations in-game is made server side, this is unrealistic.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2360 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2190 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2345 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2090 CP
  • Northwold
    Northwold
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    Knowing that the vast majority of calculations in-game is made server side, this is unrealistic.

    Indeed. Although the fantasy of a public dungeon that doesn't have 50 people running around it all at once is a lovely one.
  • Braffin
    Braffin
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    Northwold wrote: »
    Knowing that the vast majority of calculations in-game is made server side, this is unrealistic.

    Indeed. Although the fantasy of a public dungeon that doesn't have 50 people running around it all at once is a lovely one.

    I think we all have our times when we wish there weren't others players around disturbing our immersion. But on the other side the game would feel quite empty (and definitely odd given the stationary mobs around) if there wouldn't be other people around.

    Most of my best experiences with eso I had with others, be it grouping up for some content, chatting to friends while inside a tavern (I made quite a few during my time in tamriel) or just joking around with some people I just met.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • mocap
    mocap
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    Sparxlost wrote: »
    i mean fallout 76 has an offline mode
    It's fake offline mode better known as Private Server. You still need internet connection to play this way.
    And private servers in ESO - doubt that.
  • Jammy420
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    Hard No. This is an mmo, and if they did this it would take time and money away from developing a game who is already having many many issues. I could only condone this if the game were about to die.
  • Ragnarok0130
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    Sparxlost wrote: »
    AzuraFan wrote: »
    It doesn't make sense to do it when the game is alive and kicking.

    But I've mentioned before that when the ESO servers shut down, it would be nice if there were a way to play it as an offline single-player game. But not before then.

    (And yeah, the hope that it would convert to a single-player game is pie in the sky.)

    i mean fallout 76 has an offline mode (though you have to pay for it idk why its not like it costs money for players to play offline)
    .
    As one who's played FO76 since closed BETA it does not have an offline mode. It has a private world mode that is still 100% online that you can invite your friends too. No mods (despite dev promises), just modifiers to customize your private world instance. That's a big difference to an offline mode.

    Regarding being able to play online games after sunset I'm all for that and think that developers should make that part of their game life cycle planning.
  • Vrienda
    Vrienda
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    I think an offline mode is essential to preserving this game. Regardless of what you think about how an MMO should always have other people yadda yadda. One day these servers will go down and the Elder Scrolls Franchise gets arguably the bulk of it's lore from ESO now. It should be preserved in a way where it's playable.

    It won't be. Because you can't buy crown crates offline. But it should be.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • jaws343
    jaws343
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    Sparxlost wrote: »
    AzuraFan wrote: »
    It doesn't make sense to do it when the game is alive and kicking.

    But I've mentioned before that when the ESO servers shut down, it would be nice if there were a way to play it as an offline single-player game. But not before then.

    (And yeah, the hope that it would convert to a single-player game is pie in the sky.)

    i mean fallout 76 has an offline mode (though you have to pay for it idk why its not like it costs money for players to play offline)
    .
    As one who's played FO76 since closed BETA it does not have an offline mode. It has a private world mode that is still 100% online that you can invite your friends too. No mods (despite dev promises), just modifiers to customize your private world instance. That's a big difference to an offline mode.

    Regarding being able to play online games after sunset I'm all for that and think that developers should make that part of their game life cycle planning.

    Even with that, the servers that allow modification do not carry over items or progression to the non modification servers. The private servers that interact with the public ones are really just siloed servers from the main part of the game. In both instances though, the game is still all being hosted on the server side.

    And to add to your point, F76 and ESO are drastically different in implementation. And for ESO to do anything "offline" they would have to basically build an entirely different game and a player would have to download that game in its entirety. And let's be real, I doubt many players have the hard drive space to hold a game as large as ESO. We already have file sizes nearign 100GB. Having to host the full game on console or PC would easily break the limits of their capabilities. And then, once that was done, that player could NEVER connect their game to live servers ever again. No friends to play with, no selling items on the market, nothing.

    It is never going to happen and should never happen. Not only would it be an incredible waste of resources to develope, it would completely undermine the live server, MMO aspect of the game. And if ZOS ever gets to a point where they deem it necessary to sunset the game, I can't imagine the demand would still be there to make it worth the massive amount of money and effort to restructure the entire game to run locally.
    Edited by jaws343 on May 22, 2023 2:12PM
  • ghost_bg_ESO
    ghost_bg_ESO
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    with current maintenance hours 10.00am to 17.00(05.00)pm CET on EU servers i wouldn't mind some offline mode even if it is just been able to access only owned houses for decorating or humping dummies...
  • Shagreth
    Shagreth
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    Last time I checked this was an MMO game, and it should remain one.
  • Dagoth_Rac
    Dagoth_Rac
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    mocap wrote: »
    Sparxlost wrote: »
    i mean fallout 76 has an offline mode
    It's fake offline mode better known as Private Server. You still need internet connection to play this way.
    And private servers in ESO - doubt that.

    Also, FO76 game world is the size of what? Craglorn? One zone out of like 30? The sheer immensity of ESO is not really viable offline. Heck, it is not really viable with private online servers. There simply isn't the necessary storage and computing power to have private instances of everything in ESO for every player.
  • WiseSky
    WiseSky
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    Once eso goes offline sure
  • Browiseth
    Browiseth
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    this is where you get into the territory of "maybe you bought the wrong game"
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • ArchMikem
    ArchMikem
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    jtm1018 wrote: »
    But skyrim dont have skills?
    Just the boring hack and slash with magic and shouting, it gets d really fast.
    Weapon, armor, class, undaunted, fighters, mages, psijic, vampire, werewolfs etc...
    If there are mods that add these to skyrim, I would definitely play skyrim again.

    You think Skyrim is the hack and slash title? Not sure you know what hack and slash means in gaming.

    And yes there are mods that heavily overhaul player skills in Skyrim.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Sparxlost
    Sparxlost
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    Vrienda wrote: »
    I think an offline mode is essential to preserving this game. Regardless of what you think about how an MMO should always have other people yadda yadda. One day these servers will go down and the Elder Scrolls Franchise gets arguably the bulk of it's lore from ESO now. It should be preserved in a way where it's playable.

    It won't be. Because you can't buy crown crates offline. But it should be.

    that doenst HAVE to be true say you are playing offline but still had an internet connection you could still use the crown store to purchase dlc etc. and that would be unusable without an internet connection..
  • Sparxlost
    Sparxlost
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    jaws343 wrote: »
    Sparxlost wrote: »
    AzuraFan wrote: »
    It doesn't make sense to do it when the game is alive and kicking.

    But I've mentioned before that when the ESO servers shut down, it would be nice if there were a way to play it as an offline single-player game. But not before then.

    (And yeah, the hope that it would convert to a single-player game is pie in the sky.)

    i mean fallout 76 has an offline mode (though you have to pay for it idk why its not like it costs money for players to play offline)
    .
    As one who's played FO76 since closed BETA it does not have an offline mode. It has a private world mode that is still 100% online that you can invite your friends too. No mods (despite dev promises), just modifiers to customize your private world instance. That's a big difference to an offline mode.

    Regarding being able to play online games after sunset I'm all for that and think that developers should make that part of their game life cycle planning.

    Even with that, the servers that allow modification do not carry over items or progression to the non modification servers. The private servers that interact with the public ones are really just siloed servers from the main part of the game. In both instances though, the game is still all being hosted on the server side.

    And to add to your point, F76 and ESO are drastically different in implementation. And for ESO to do anything "offline" they would have to basically build an entirely different game and a player would have to download that game in its entirety. And let's be real, I doubt many players have the hard drive space to hold a game as large as ESO. We already have file sizes nearign 100GB. Having to host the full game on console or PC would easily break the limits of their capabilities. And then, once that was done, that player could NEVER connect their game to live servers ever again. No friends to play with, no selling items on the market, nothing.

    It is never going to happen and should never happen. Not only would it be an incredible waste of resources to develope, it would completely undermine the live server, MMO aspect of the game. And if ZOS ever gets to a point where they deem it necessary to sunset the game, I can't imagine the demand would still be there to make it worth the massive amount of money and effort to restructure the entire game to run locally.

    im not so sure..
    all you would really have to do is remove the requirement to be connected to a server to play the game and set that as an option when playing the game. disconnecting from the server and still being allowed to play is not such a game breaking thing to be able to do otherwise some other games out there would look completely different.. only problems i could imagine is if there were things that devs had to upkeep regularly in the game (choose sets for gold vendors, items for furnishing vendors etc.) but those can be changed to static rotations of items... im no expert game dev technician but i also believe it is 100% possible.. things can be done you just have to NOT do it wrong and some solutions are simpler than you think..
    basically
    being connected to a server to play the game is an unrealistic requirement (meaning that it doesnt HAVE to be that way it just is because its an mmo)
    and
    adding a serverless offline option with some changes to gameplay wouldnt break the entire game

    change my mind..
  • Sparxlost
    Sparxlost
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    i understand why they wouldnt but there are so many other MMOs that died and they never even bothered to make the game available for purchase by solo players...

    which makes mmos essentially a waste of time and money in the end
  • Hylhe
    Hylhe
    @Sparxlost Were they, though ? I understand not being able to keep playing a game we like is sad, but does it really make the game "a waste of time and money" if we enjoyed playing it for years ?
  • Braffin
    Braffin
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    Sparxlost wrote: »
    jaws343 wrote: »
    Sparxlost wrote: »
    AzuraFan wrote: »
    It doesn't make sense to do it when the game is alive and kicking.

    But I've mentioned before that when the ESO servers shut down, it would be nice if there were a way to play it as an offline single-player game. But not before then.

    (And yeah, the hope that it would convert to a single-player game is pie in the sky.)

    i mean fallout 76 has an offline mode (though you have to pay for it idk why its not like it costs money for players to play offline)
    .
    As one who's played FO76 since closed BETA it does not have an offline mode. It has a private world mode that is still 100% online that you can invite your friends too. No mods (despite dev promises), just modifiers to customize your private world instance. That's a big difference to an offline mode.

    Regarding being able to play online games after sunset I'm all for that and think that developers should make that part of their game life cycle planning.

    Even with that, the servers that allow modification do not carry over items or progression to the non modification servers. The private servers that interact with the public ones are really just siloed servers from the main part of the game. In both instances though, the game is still all being hosted on the server side.

    And to add to your point, F76 and ESO are drastically different in implementation. And for ESO to do anything "offline" they would have to basically build an entirely different game and a player would have to download that game in its entirety. And let's be real, I doubt many players have the hard drive space to hold a game as large as ESO. We already have file sizes nearign 100GB. Having to host the full game on console or PC would easily break the limits of their capabilities. And then, once that was done, that player could NEVER connect their game to live servers ever again. No friends to play with, no selling items on the market, nothing.

    It is never going to happen and should never happen. Not only would it be an incredible waste of resources to develope, it would completely undermine the live server, MMO aspect of the game. And if ZOS ever gets to a point where they deem it necessary to sunset the game, I can't imagine the demand would still be there to make it worth the massive amount of money and effort to restructure the entire game to run locally.

    im not so sure..
    all you would really have to do is remove the requirement to be connected to a server to play the game and set that as an option when playing the game. disconnecting from the server and still being allowed to play is not such a game breaking thing to be able to do otherwise some other games out there would look completely different.. only problems i could imagine is if there were things that devs had to upkeep regularly in the game (choose sets for gold vendors, items for furnishing vendors etc.) but those can be changed to static rotations of items... im no expert game dev technician but i also believe it is 100% possible.. things can be done you just have to NOT do it wrong and some solutions are simpler than you think..
    basically
    being connected to a server to play the game is an unrealistic requirement (meaning that it doesnt HAVE to be that way it just is because its an mmo)
    and
    adding a serverless offline option with some changes to gameplay wouldnt break the entire game

    change my mind..

    You have clearly no idea what you are talking about here as you seem to think, that having to be online is just a random restriction or at least only needed to play wit others.

    Well, thats not the case with eso (or any other mmo i know). The data stored at your local system is not whole game but stays on the servers, most of the calculations are done on the servers (everything from combat to day/night cycle and weather).

    You would've to restructure and partially rewrite most of the game's code to implement an offline mode, which even for a company like zos would take literally years. That's why it is out of the question to do so as long as the game is still alive.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • jaws343
    jaws343
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    Braffin wrote: »
    Sparxlost wrote: »
    jaws343 wrote: »
    Sparxlost wrote: »
    AzuraFan wrote: »
    It doesn't make sense to do it when the game is alive and kicking.

    But I've mentioned before that when the ESO servers shut down, it would be nice if there were a way to play it as an offline single-player game. But not before then.

    (And yeah, the hope that it would convert to a single-player game is pie in the sky.)

    i mean fallout 76 has an offline mode (though you have to pay for it idk why its not like it costs money for players to play offline)
    .
    As one who's played FO76 since closed BETA it does not have an offline mode. It has a private world mode that is still 100% online that you can invite your friends too. No mods (despite dev promises), just modifiers to customize your private world instance. That's a big difference to an offline mode.

    Regarding being able to play online games after sunset I'm all for that and think that developers should make that part of their game life cycle planning.

    Even with that, the servers that allow modification do not carry over items or progression to the non modification servers. The private servers that interact with the public ones are really just siloed servers from the main part of the game. In both instances though, the game is still all being hosted on the server side.

    And to add to your point, F76 and ESO are drastically different in implementation. And for ESO to do anything "offline" they would have to basically build an entirely different game and a player would have to download that game in its entirety. And let's be real, I doubt many players have the hard drive space to hold a game as large as ESO. We already have file sizes nearign 100GB. Having to host the full game on console or PC would easily break the limits of their capabilities. And then, once that was done, that player could NEVER connect their game to live servers ever again. No friends to play with, no selling items on the market, nothing.

    It is never going to happen and should never happen. Not only would it be an incredible waste of resources to develope, it would completely undermine the live server, MMO aspect of the game. And if ZOS ever gets to a point where they deem it necessary to sunset the game, I can't imagine the demand would still be there to make it worth the massive amount of money and effort to restructure the entire game to run locally.

    im not so sure..
    all you would really have to do is remove the requirement to be connected to a server to play the game and set that as an option when playing the game. disconnecting from the server and still being allowed to play is not such a game breaking thing to be able to do otherwise some other games out there would look completely different.. only problems i could imagine is if there were things that devs had to upkeep regularly in the game (choose sets for gold vendors, items for furnishing vendors etc.) but those can be changed to static rotations of items... im no expert game dev technician but i also believe it is 100% possible.. things can be done you just have to NOT do it wrong and some solutions are simpler than you think..
    basically
    being connected to a server to play the game is an unrealistic requirement (meaning that it doesnt HAVE to be that way it just is because its an mmo)
    and
    adding a serverless offline option with some changes to gameplay wouldnt break the entire game

    change my mind..

    You have clearly no idea what you are talking about here as you seem to think, that having to be online is just a random restriction or at least only needed to play wit others.

    Well, thats not the case with eso (or any other mmo i know). The data stored at your local system is not whole game but stays on the servers, most of the calculations are done on the servers (everything from combat to day/night cycle and weather).

    You would've to restructure and partially rewrite most of the game's code to implement an offline mode, which even for a company like zos would take literally years. That's why it is out of the question to do so as long as the game is still alive.

    Exactly this.

    On top of that, let's say they did somehow manage to implement this, but a player could bounce back and forth between offline and server connected, the level of cheating and market breaking activities that would happen would be outrageous.
  • Jammy420
    Jammy420
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    Vrienda wrote: »
    I think an offline mode is essential to preserving this game. Regardless of what you think about how an MMO should always have other people yadda yadda. One day these servers will go down and the Elder Scrolls Franchise gets arguably the bulk of it's lore from ESO now. It should be preserved in a way where it's playable.

    It won't be. Because you can't buy crown crates offline. But it should be.

    Wildstar has a private server, and if that game can do it, im sure fans of eso can eventually do it. Until then though, its not something that should be focused on. And it wont die for a long time. See WoW
  • belial5221_ESO
    belial5221_ESO
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    Most private servers are made by players or stolen source,and not official.it's why they don't get updated to official version,and with limited features.Also means you may be connecting to nefarious sources,which could put your network at risk..
  • Amottica
    Amottica
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    This will never happen.

    The first issue is game is designed from the ground up to be played via a server. It is not as simple as flipping a switch to permit players to play in offline mode. A complete rework because it is not even close to being able to be played offline. That rework would likely be a larger project than the current re-coding of the server side of the game.

    Second, OP even wants group content reworked to be soloable. If Zenimax will not do this for the game as it is why would they do it for this idea?

    Oh, I forgot. This would also require Zenimax to prepare two separate downloads for every update and many patches in general. The assets that reside on the server that would need to be pushed to the PC for players to play offline do not need to bloat PCs that do not play offline.

    Edited by Amottica on May 23, 2023 3:33PM
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