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PTS Update 38 - Feedback Thread for Necrom

  • Fata1moose
    Fata1moose
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    Maitsukas wrote: »
    Kajuratus wrote: »
    Looks like we've got two doors in the Telvanni Peninsula zone that lead to Deshaan and Bal Foyen, which is awesome! I find it a shame that you haven't future proofed the zone by having a road/door leading to the northern part of the peninsula, towards Firewatch and Port Telvannis. But I guess thats future ZOS' problem

    There is a locked border gate north of the Great Arm wayshrine, so it does seem we were originally supposed go over there in Q4 (when Shadow over Morrowind was still planned to be a year long story).

    I wonder if it will now be the 2024 Chapter but they probably won’t do Morrowind two years in a row.
  • Kendaric
    Kendaric
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    Fata1moose wrote: »
    Maitsukas wrote: »
    Kajuratus wrote: »
    Looks like we've got two doors in the Telvanni Peninsula zone that lead to Deshaan and Bal Foyen, which is awesome! I find it a shame that you haven't future proofed the zone by having a road/door leading to the northern part of the peninsula, towards Firewatch and Port Telvannis. But I guess thats future ZOS' problem

    There is a locked border gate north of the Great Arm wayshrine, so it does seem we were originally supposed go over there in Q4 (when Shadow over Morrowind was still planned to be a year long story).

    I wonder if it will now be the 2024 Chapter but they probably won’t do Morrowind two years in a row.

    Well... let's face it, Necrom hardly qualifies as Morrowind chapter. It's more like an Apocrypha chapter with a tiny bit of Morrowind.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Fata1moose
      Fata1moose
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      Kendaric wrote: »
      Fata1moose wrote: »
      Maitsukas wrote: »
      Kajuratus wrote: »
      Looks like we've got two doors in the Telvanni Peninsula zone that lead to Deshaan and Bal Foyen, which is awesome! I find it a shame that you haven't future proofed the zone by having a road/door leading to the northern part of the peninsula, towards Firewatch and Port Telvannis. But I guess thats future ZOS' problem

      There is a locked border gate north of the Great Arm wayshrine, so it does seem we were originally supposed go over there in Q4 (when Shadow over Morrowind was still planned to be a year long story).

      I wonder if it will now be the 2024 Chapter but they probably won’t do Morrowind two years in a row.

      Well... let's face it, Necrom hardly qualifies as Morrowind chapter. It's more like an Apocrypha chapter with a tiny bit of Morrowind.

      True I was actually surprised to find Telvanni Peninsula was the smaller zone. I hope the upper peninsula is bigger (logic be damned). Only a couple opportunities for Morrowind zones left.
    • Aka_
      Aka_
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      I was genuinely surprised how small the Telvanni "Peninsula" was compared to Apocrypha, but Apocrypha and Chroma Incognito are generous additions to the world. I will say, TP did feel a bit empty. Didn't see a lot of NPCs on the roads or enemies in the wilds.

      One thing I think that was overlooked was that we are unable to zoom into the city of Necrom from the world map. Given it's the namesake of the chapter, we should be able to view it more properly from the ouside.
    • Fata1moose
      Fata1moose
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      Aka_ wrote: »
      I was genuinely surprised how small the Telvanni "Peninsula" was compared to Apocrypha, but Apocrypha and Chroma Incognito are generous additions to the world. I will say, TP did feel a bit empty. Didn't see a lot of NPCs on the roads or enemies in the wilds.

      One thing I think that was overlooked was that we are unable to zoom into the city of Necrom from the world map. Given it's the namesake of the chapter, we should be able to view it more properly from the ouside.

      You could also access the Telvanni Peninsula via the Apocrypha map while there was no such option to access Apocrypha from the peninsula map. I'm sure those were just missing in the PTS and will be fixed when it goes live.
    • Vrienda
      Vrienda
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      Really underwhelmed by the Morrowind part. Telvanni really don't have any place here. Necrom is full of Argonians to the point they seem to outnumber the Dunmer. The Dunmer tolerating their funerary rights within the city (Yes, there's an Argonian with a grave stake talking about bog blights) is utterly nonsensical to me. Necrom should be Indoril territory, they're one of the most racist and faithful houses of the Dunmer and they're okay with that guy being there?

      Asset reuse is all well and good... for a DLC. Not a chapter. You went overboard on it in the Telvanni penensula.
      Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
    • Belhawk1
      Belhawk1
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      when u do ashor's quest, his spare axe has no cp to go with the level 50 axe. my character should be getting L50 cp 160 items.
    • xclassgaming
      xclassgaming
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      Give us clannfear mounts!
    • Supreme_Atromancer
      Supreme_Atromancer
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      [*] Zone
      • Do you have any other general feedback?
      • I'm not sure if this is the best place for the feedback, but the Plaza of Portals in Fargrave should have a portal added that will lead to Apocrypha, given that Fargrave is supposed to be an inter-planar nexus, with people coming and going from all over the multiverse.
      • I think Telvanni Peninsula is beautiful and well-crafted. Necrom is stunning. Its astonishing how well the developers managed to envision how most of us seem to have imagined it would have looked. We're a picky bunch; to be this impressed is really saying a lot!
      • The Elk don't feel like they belong. From what I've seen, Morrowind flora and fauna is supposed to be alien, unique, distinct. The Elks are gorgeous, no doubt. I love seeing them, but they belong in the cool-temperate forest biomes of the north.

      Overall, its fantastic and I'm excited for June.
      Edited by Supreme_Atromancer on April 29, 2023 1:13PM
    • LadyLavender3
      LadyLavender3
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      Did you find any quests to be problematic from either a directional or difficulty standpoint?
      My game kept crashing when trying to take portals in and out of Apocrypha. Or entering the main chapter quest locations (Necrom necropolis, Catalog, Tel R)

      Environment:
      Telvanni Penninsula feels very Morrowind.
      Only spent a little time in Apocrypha, but it certainly felt like a realm of Oblivion and not Tamriel. I must say, though, I am always disappointed to be in a LIBRARY or surrounded by piles and piles of books, and NOT BE ABLE TO READ THEM. I can maybe see the Catalog, with like a warning that 'this knowledge is not for you', but please at least acknowledge the desire of the nerds to read all the things.
    • Threemoons
      Threemoons
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      In Necrom, I can't use the outfit station. I have outfit change tokens and cash, but the option to save changes is greyed out.
      Playing on PC/NA---UserID=Threemoons--usually on nights, weekends
    • Threemoons
      Threemoons
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      Threemoons wrote: »
      In Necrom, I can't use the outfit station. I have outfit change tokens and cash, but the option to save changes is greyed out.

      Also forgot to add--Scribes of Mora style was unlocked before recent update, now showing as locked, and yes, I preordered etc...
      Playing on PC/NA---UserID=Threemoons--usually on nights, weekends
    • ghastley
      ghastley
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      I can confirm that the zone lock is behaving as expected for my character. Parked outside the zone over the patch, was unable to use wayshrines or doors to enter. Wayshrines reverted to black on map, but a few other found locations, none of which gave access, remained white. All messages from failed attempts were appropriate.
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