The timer drives the player to truly act as a werewolf. One must devour all in their path with great fervor to fulfill their endless appetite (aka keep the bar full).
The timer drives the player to truly act as a werewolf. One must devour all in their path with great fervor to fulfill their endless appetite (aka keep the bar full).
tsaescishoeshiner wrote: »Maybe instead of a timer that ends werewolf form, there could be a meter that drains and debuffs you? Like if you don't fight, eat, kill things, use abilities, you lose some of the movement speed and damage. So they can keep the identity with a more manageable mechanic
The timer drives the player to truly act as a werewolf. One must devour all in their path with great fervor to fulfill their endless appetite (aka keep the bar full).
So when I pull a boss while the trial lead is explaining mechanics I'm not being toxic I'm just RPing a WW? Good to know.
tsaescishoeshiner wrote: »Maybe instead of a timer that ends werewolf form, there could be a meter that drains and debuffs you? Like if you don't fight, eat, kill things, use abilities, you lose some of the movement speed and damage. So they can keep the identity with a more manageable mechanic
tsaescishoeshiner wrote: »Maybe instead of a timer that ends werewolf form, there could be a meter that drains and debuffs you? Like if you don't fight, eat, kill things, use abilities, you lose some of the movement speed and damage. So they can keep the identity with a more manageable mechanic
I think the werewolf timer should just be eliminated without conditions. The absence of a timer would introduce additional play styles like wait for the perfect moment to pounce on your prey vs the current state where you have to keep attacking to keep the timer going to stay in werewolf form. Different prey and scenarios require different hunting tactics. The elimination of a timer would allow for these different scenarios to play out more naturally.