the1andonlyskwex wrote: »the1andonlyskwex wrote: »Based on what's happened in the past, I don't think ZOS will ever mess with racial balance again. Even the tiniest tweak to racial balance almost immediately results in most people on these forums screaming about pay-to-win and demanding free race change tokens. It's just not worth the hassle when doing nothing only produces a few low engagement "buff Argonians" and "buff Redguards" threads per year.
That experience is also why there will never be class change tokens. There's no way ZOS wants to deal with those types of reactions every time they mess with class balance too.
I wasn't around the last time they did racial changes. Did they give away a bunch of race change tokens to everyone? I figured any changes they might've made would not have moved tier lists around as much (except I guess Redguards got majorly shafted).
At some point they made big changes (that completely changed what roles a couple of races were good for) and after people freaked out they gave everyone 3 race change tokens.
Then, a year or two later they made smaller changes that tweaked the ordering of the top few DPS races and the forums demanded tokens again, but ZOS wasn't as generous (probably because the changes were so small they didn't really affect anyone who didn't insist on playing the absolute highest parsing race for their build).
I know this comment was made days ago, and it's therefore basically thread necromancy due to that being about 20 years when converted to internet time, but this isn't why there are racial passives and bonuses in the game. The reason there are racial passives and bonuses in the game is because it's part of the Elder Scrolls gameplay. At least since Morrowind (I haven't played any Elder Scrolls games pre-Morrowind so I can't comment on those) the race you choose gives you some kind of perk or bonus. Zenimax adopted this for pretty much the same reason your character starts out as a prisoner in all of the old intro areas: it's an Elder Scrolls thing.
Personally, from a purely game perspective, taking out the racial bonuses would be smart. ON THE OTHER HAND if they did there would be such an outcry over Zenimax abandoning Elder Scrolls Lore, don't even tell me it wouldn't happen because all of you know it would absolutely happen.
They adjusted Argonians at some point by giving them 1k Stamina, so some changes to Redguards aren't out of the question.
They adjusted Argonians at some point by giving them 1k Stamina, so some changes to Redguards aren't out of the question.
I remember that. They gained a 1000 stamina at the cost of a massive nerf to their drinking passive, and still to this day they sports with 6% healing done, which is untouched since U21. Meanwhile Altmers recived 252 weapon damage for free. Never going to forget that and how they just ingored every possible feedback.
They adjusted Argonians at some point by giving them 1k Stamina, so some changes to Redguards aren't out of the question.
I remember that. They gained a 1000 stamina at the cost of a massive nerf to their drinking passive, and still to this day they sports with 6% healing done, which is untouched since U21. Meanwhile Altmers recived 252 weapon damage for free. Never going to forget that and how they just ingored every possible feedback.
The healing race is being outshone by almost all elves. Feels bad for Argonians.
emilyhyoyeon wrote: »They adjusted Argonians at some point by giving them 1k Stamina, so some changes to Redguards aren't out of the question.
I remember that. They gained a 1000 stamina at the cost of a massive nerf to their drinking passive, and still to this day they sports with 6% healing done, which is untouched since U21. Meanwhile Altmers recived 252 weapon damage for free. Never going to forget that and how they just ingored every possible feedback.
The healing race is being outshone by almost all elves. Feels bad for Argonians.
Argonians have never been a healing race before ESO. They should be outshined in healing. Their racial traits from previous games are the following:
''intelligence, agility, and speed, any art involving the arcane, or involving thieving and sleight of hand, reduced Fatigue loss while swimming, +5 alchemy, +15 athletics, +5 illusion, +5 medium armor, +5 mysticism, +5 spear, +5 (light) armor, +5 alchemy, +10 athletics, +5 blade, +5 hand to hand, +5 illusion, +5 mysticism, +10 (lockpicking), +5 alteration, +5 (medium) armor, +5 pickpocketing, +5 restoration, +5 sneak, +10 lockpicking''
The +5 restoration bonus in TESV is the only thing, but it's clear what they are actually oriented towards.
Make racial passives more RP oriented.
Sprint faster, Swim faster, Stealth and pickpocket better, etc.
Remove all weapon damage / max stats / recovery / resists from them
There.... fixed and whoever disagree is probabily playing elf or orc