SilverBride wrote: »I don't know why there are racial passives in a game anyway. All races should be equal in their abilities to be any class the player chooses.
SilverBride wrote: »I don't know why there are racial passives in a game anyway. All races should be equal in their abilities to be any class the player chooses.
SilverBride wrote: »I don't know why there are racial passives in a game anyway. All races should be equal in their abilities to be any class the player chooses.
Because zos thinks racial passives are the main reason players buying race change tokens.
SilverBride wrote: »I don't know why there are racial passives in a game anyway. All races should be equal in their abilities to be any class the player chooses.
SilverBride wrote: »The only time I ever bought a race change token was because I had tried to play an Orc but just couldn't identify with the character. So I did it for cosmetic reasons.
But I find having racial passives to be an outdated concept that has no place in a game.
SilverBride wrote: »I don't know why there are racial passives in a game anyway. All races should be equal in their abilities to be any class the player chooses.
Because its fun and races have unique qualities that are made to shine and have an impact how a character plays, just like it has in real life
SilverBride wrote: »I don't know why there are racial passives in a game anyway. All races should be equal in their abilities to be any class the player chooses.
Because its fun and races have unique qualities that are made to shine and have an impact how a character plays, just like it has in real life
SilverBride wrote: »I don't know why there are racial passives in a game anyway. All races should be equal in their abilities to be any class the player chooses.
Because zos thinks racial passives are the main reason players buying race change tokens. They adds nothing to the game, they don't make races feels different, they don't make character creation or the game more complex and lots of them don't make sense based on lore. Only thing they does is creating a meta and pressure players to change their race. No idea how this can be considered a healthy game design.
SilverBride wrote: »The only time I ever bought a race change token was because I had tried to play an Orc but just couldn't identify with the character. So I did it for cosmetic reasons.
But I find having racial passives to be an outdated concept that has no place in a game.
I agree.
I want to build characters by whim and aesthetic. The passives are just something I try to not care about since they probably don't affect me anyway. I'd hate to be an endgame-focused person that felt they had to factor such things into race choices though. Bleargh boring.
I have a Redguard because I thought it would fit a DK nicely, and she does look very spiffy in my opinion! Then I had the idea that the firebreath would look really awesome on an Argonian, but I know the price of those tokens, and I decided that Redguard firebreath looks awesome enough for me.
Edit: if it's all financially motivated then I would also assume a rebalance would incentivize a fair few people to buy tokens to live out their best RP life.
StarOfElyon wrote: »Basically:
#1. Wayfarer passive should increase the stats of food or drink by x%
#2. Martial Training should boost weapon traits as suggested on the forums before.
3. Adrenaline Rush should give stamina when doing any type of damage, not just direct damage. It should also restore stamina when taking damage, reinforcing their reputation for endurance.
You should watch the video below to get a better feel for the reasoning behind my proposal.
https://youtu.be/VH34jFhLPHI
StarOfElyon wrote: »SilverBride wrote: »The only time I ever bought a race change token was because I had tried to play an Orc but just couldn't identify with the character. So I did it for cosmetic reasons.
But I find having racial passives to be an outdated concept that has no place in a game.
I agree.
I want to build characters by whim and aesthetic. The passives are just something I try to not care about since they probably don't affect me anyway. I'd hate to be an endgame-focused person that felt they had to factor such things into race choices though. Bleargh boring.
I have a Redguard because I thought it would fit a DK nicely, and she does look very spiffy in my opinion! Then I had the idea that the firebreath would look really awesome on an Argonian, but I know the price of those tokens, and I decided that Redguard firebreath looks awesome enough for me.
Edit: if it's all financially motivated then I would also assume a rebalance would incentivize a fair few people to buy tokens to live out their best RP life.
I made a hybrid Redguard for RP reasons but I play her in all content. That was before all the hybridization changes, btw. I have been asking for buffs and suggesting buffs for a while.StarOfElyon wrote: »Basically:
#1. Wayfarer passive should increase the stats of food or drink by x%
#2. Martial Training should boost weapon traits as suggested on the forums before.
3. Adrenaline Rush should give stamina when doing any type of damage, not just direct damage. It should also restore stamina when taking damage, reinforcing their reputation for endurance.
You should watch the video below to get a better feel for the reasoning behind my proposal.
https://youtu.be/VH34jFhLPHI
SilverBride wrote: »SilverBride wrote: »I don't know why there are racial passives in a game anyway. All races should be equal in their abilities to be any class the player chooses.
Because its fun and races have unique qualities that are made to shine and have an impact how a character plays, just like it has in real life
It's not fun when a player wants to play a certain class but can't be the race they'd like because they would never be as good as another race. This sends a very bad message and needs to change. @ZOS_GinaBruno @ZOS_Kevin
Racial passives have such a minor impact on overall gameplay, which is probably why ZOS hasn't updated them in so long. Too many people believe the hype of streamers regarding passive selections, when the reality is, you can be just as successful with ANY race. I pick a race based upon my character concept, NOT on what the passives bring. Most of my characters are Breton or Imperial because I prefer the look.
the1andonlyskwex wrote: »Based on what's happened in the past, I don't think ZOS will ever mess with racial balance again. Even the tiniest tweak to racial balance almost immediately results in most people on these forums screaming about pay-to-win and demanding free race change tokens. It's just not worth the hassle when doing nothing only produces a few low engagement "buff Argonians" and "buff Redguards" threads per year.
That experience is also why there will never be class change tokens. There's no way ZOS wants to deal with those types of reactions every time they mess with class balance too.
the1andonlyskwex wrote: »Based on what's happened in the past, I don't think ZOS will ever mess with racial balance again. Even the tiniest tweak to racial balance almost immediately results in most people on these forums screaming about pay-to-win and demanding free race change tokens. It's just not worth the hassle when doing nothing only produces a few low engagement "buff Argonians" and "buff Redguards" threads per year.
That experience is also why there will never be class change tokens. There's no way ZOS wants to deal with those types of reactions every time they mess with class balance too.
I wasn't around the last time they did racial changes. Did they give away a bunch of race change tokens to everyone? I figured any changes they might've made would not have moved tier lists around as much (except I guess Redguards got majorly shafted).