It's like PVP but in a PVE area BUT if I'm role playing as a member of the thieves guild, then it would be against the guild rules to let someone else get loot from a chest that they haven't even tried to open yet.
You snooze, you lose.
It's like PVP but in a PVE area BUT if I'm role playing as a member of the thieves guild, then it would be against the guild rules to let someone else get loot from a chest that they haven't even tried to open yet.
You snooze, you lose.
Except it's you who's snoozing since the other player is caught up in combat with the enemies guarding that chest and so CAN'T even try to open it because *the game won't let them*. And for about half a minute afterwards until it can be bothered to work out that everything's dead.
It's like PVP but in a PVE area BUT if I'm role playing as a member of the thieves guild, then it would be against the guild rules to let someone else get loot from a chest that they haven't even tried to open yet.
You snooze, you lose.
Except it's you who's snoozing since the other player is caught up in combat with the enemies guarding that chest and so CAN'T even try to open it because *the game won't let them*. And for about half a minute afterwards until it can be bothered to work out that everything's dead.
I understand not being able to open doors while in combat so you can cheese out of it. But they should allow interaction with treasure chests, troves, portals, safeboxes, and other non-instanced loot containers while in combat, to avoid this entire scenario. Let the players risk being killed (don't laugh.... some people still die to overland) for treasure if they choose. And let the selfish opportunists move on and find something else to loot first.
I'd love to see that change. It's annoying not to be able to unlock/open containers because hostiles happen to be nearby. I'd be quite prepared to risk opening the containers while being attacked: it should be my choice, not the game's choice.It's like PVP but in a PVE area BUT if I'm role playing as a member of the thieves guild, then it would be against the guild rules to let someone else get loot from a chest that they haven't even tried to open yet.
You snooze, you lose.
Except it's you who's snoozing since the other player is caught up in combat with the enemies guarding that chest and so CAN'T even try to open it because *the game won't let them*. And for about half a minute afterwards until it can be bothered to work out that everything's dead.
I understand not being able to open doors while in combat so you can cheese out of it. But they should allow interaction with treasure chests, troves, portals, safeboxes, and other non-instanced loot containers while in combat, to avoid this entire scenario. Let the players risk being killed (don't laugh.... some people still die to overland) for treasure if they choose. And let the selfish opportunists move on and find something else to loot first.
also nodes there is says not available someone is using it or something then it vanishes but there is no player around, from another instance perhaps
One of my biggest pet peeves is when you spot a chest or thieves trove and are like 😮 Only to open it and discover a glyph, style mat, empty soul gems or some lockpicks cause someone didn’t take all. A message to those players: my disappointment is immeasurable and my day is ruined.
SpacemanSpiff1 wrote: »One of my biggest pet peeves is when you spot a chest or thieves trove and are like 😮 Only to open it and discover a glyph, style mat, empty soul gems or some lockpicks cause someone didn’t take all. A message to those players: my disappointment is immeasurable and my day is ruined.
sharing is caring. i like to leave a little somethin for next person.
SpacemanSpiff1 wrote: »One of my biggest pet peeves is when you spot a chest or thieves trove and are like 😮 Only to open it and discover a glyph, style mat, empty soul gems or some lockpicks cause someone didn’t take all. A message to those players: my disappointment is immeasurable and my day is ruined.
sharing is caring. i like to leave a little somethin for next person.
They're likely super grateful as it slows down respawning of the node with a full set of items.
SpacemanSpiff1 wrote: »One of my biggest pet peeves is when you spot a chest or thieves trove and are like 😮 Only to open it and discover a glyph, style mat, empty soul gems or some lockpicks cause someone didn’t take all. A message to those players: my disappointment is immeasurable and my day is ruined.
sharing is caring. i like to leave a little somethin for next person.
They're likely super grateful as it slows down respawning of the node with a full set of items.
Just because people keep repeating this, it doesn't suddenly become true.
SpacemanSpiff1 wrote: »One of my biggest pet peeves is when you spot a chest or thieves trove and are like 😮 Only to open it and discover a glyph, style mat, empty soul gems or some lockpicks cause someone didn’t take all. A message to those players: my disappointment is immeasurable and my day is ruined.
sharing is caring. i like to leave a little somethin for next person.
They're likely super grateful as it slows down respawning of the node with a full set of items.
Just because people keep repeating this, it doesn't suddenly become true.
SpacemanSpiff1 wrote: »One of my biggest pet peeves is when you spot a chest or thieves trove and are like 😮 Only to open it and discover a glyph, style mat, empty soul gems or some lockpicks cause someone didn’t take all. A message to those players: my disappointment is immeasurable and my day is ruined.
sharing is caring. i like to leave a little somethin for next person.
They're likely super grateful as it slows down respawning of the node with a full set of items.
Just because people keep repeating this, it doesn't suddenly become true.
It *is* true. Go and stand by one.
spartaxoxo wrote: »SpacemanSpiff1 wrote: »One of my biggest pet peeves is when you spot a chest or thieves trove and are like 😮 Only to open it and discover a glyph, style mat, empty soul gems or some lockpicks cause someone didn’t take all. A message to those players: my disappointment is immeasurable and my day is ruined.
sharing is caring. i like to leave a little somethin for next person.
They're likely super grateful as it slows down respawning of the node with a full set of items.
Just because people keep repeating this, it doesn't suddenly become true.
It *is* true. Go and stand by one.
The despawn timer takes longer but a different chest is respawned somewhere else in the zone upon opening afaik.
spartaxoxo wrote: »SpacemanSpiff1 wrote: »One of my biggest pet peeves is when you spot a chest or thieves trove and are like 😮 Only to open it and discover a glyph, style mat, empty soul gems or some lockpicks cause someone didn’t take all. A message to those players: my disappointment is immeasurable and my day is ruined.
sharing is caring. i like to leave a little somethin for next person.
They're likely super grateful as it slows down respawning of the node with a full set of items.
Just because people keep repeating this, it doesn't suddenly become true.
It *is* true. Go and stand by one.
The despawn timer takes longer but a different chest is respawned somewhere else in the zone upon opening afaik.
Yes but it still delays the chest in question from respawning, which, for people with ESO plus who are unlikely to have a full inventory, is plain rude when they can sort the stuff out themselves instead of being lazy.
I used to get annoyed by this, and I still think it’s the polite thing to wait to see if the person who was there first will want the node or chest.
Six years in, I figure if they are so desperate for it as to try to take it first despite not being there first, they probably need its contents a lot more than I do.