Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
Fatecarver as an Execute Ability
The skill Fatecarver is currently the N°1 damage source of the Arcanist and by far. On PTS week 1, this skill alone can do around 50% of the overall DPS on a 115k parse.
The design (animation, sound) of Fatecarver is well done, it makes the player feel powerful and everybody loves a good Kamehameha. But spamming it and having to wait for 4-5 seconds to use another skill or light attack makes the rotation a bit dull, it lacks energy. Not to mention the APM rate (actions per minute) that is the lowest amongst all classes because of this.
Could you please consider making this skill an execute ability, making it more relevant during the execution phase ? It would be similar to the templar's beam, which can be used anytime but is only efficient during execute. I believe this would balance the damage sources of the Arcanist and make the rest of the skills more useful.
Thank you for your efforts, this class is really nice and I am sure this year's chapter will be amazing