Caligamy_ESO wrote: »And here I was running it through Maelstrom, Skyreach, DSA, etc.. and feeling like I needed to generate more crux because I was tempted to burn it faster than I was generating it.
Caligamy_ESO wrote: »And here I was running it through Maelstrom, Skyreach, DSA, etc.. and feeling like I needed to generate more crux because I was tempted to burn it faster than I was generating it.
Narvuntien wrote: »but it turns out that for a PVE damage dealer there just isn't anything to use crux on.
Narvuntien wrote: »Were you doing SR and DSA Solo? I was talking about the group context with a healer I didn't need to use crux for damage or resources.
@OP you missed fate carver - both morphs of that ability spends crux, and it is a staple of DPS arcanist builds I saw being used on PTS by prominent content creators.
Also I would not be dismissing abyssal impact morph so easilly from ranged builds - truth is in most of PvE content out there, even as a ranged character you will end up at this distance and closer alot of the time.
also.....Narvuntien wrote: »but it turns out that for a PVE damage dealer there just isn't anything to use crux on.Narvuntien wrote: »Were you doing SR and DSA Solo? I was talking about the group context with a healer I didn't need to use crux for damage or resources.
you need to make up your mind if you are talking about DD or healers, because as a DD you will definitelly need to use crux for damage, and possibly resources based on how specifically is your build laid out, and how it plays with sustain over longer fights.
I've been reading a lot on the web about people not wanting to be "forced" into using Fatecarver for various reasons. However, it seems based on the devs conversations, that they basically designed the DPS side around Fatecarver... which goes against their "play as you want" philosophy. You can't have it both ways... play as you want and yet we're designing a class revolving around this one specific skill. That's not giving players the option to 'play as they want'.
I also think they tried to design this class to directly hinder Oakensoul and HA one-bar players. And by not adding a DPS healing skill, they're kind of forcing solo players to drop Oakensoul to use Pale Order once again. Again, not "play as you want" but "play as WE want you to play"... there IS a big difference.
Narvuntien wrote: »@OP you missed fate carver - both morphs of that ability spends crux, and it is a staple of DPS arcanist builds I saw being used on PTS by prominent content creators.
Also I would not be dismissing abyssal impact morph so easilly from ranged builds - truth is in most of PvE content out there, even as a ranged character you will end up at this distance and closer alot of the time.
also.....Narvuntien wrote: »but it turns out that for a PVE damage dealer there just isn't anything to use crux on.Narvuntien wrote: »Were you doing SR and DSA Solo? I was talking about the group context with a healer I didn't need to use crux for damage or resources.
you need to make up your mind if you are talking about DD or healers, because as a DD you will definitelly need to use crux for damage, and possibly resources based on how specifically is your build laid out, and how it plays with sustain over longer fights.
Fatecarver prevents you from light attacking or using any other abilities I don't want to use it, when I could be spamming runeblades and light attacks for more damage. I also don't want to get closer than I need to just to do damage, that would mean I will have to be moving into danger every 20 seconds to use Tentacular dread. You stack 3 crux for extra crit and there is no ability to use them on and you can't use them to regain resources.
Narvuntien wrote: »And by not adding a DPS healing skill, they're kind of forcing solo players to drop Oakensoul to use Pale Order once again.
Fatecarver prevents you from light attacking or using any other abilities I don't want to use it, when I could be spamming runeblades and light attacks for more damage. I also don't want to get closer than I need to just to do damage, that would mean I will have to be moving into danger every 20 seconds to use Tentacular dread. You stack 3 crux for extra crit and there is no ability to use them on and you can't use them to regain resources.
You could not be spamming runeblades and light attacks for more damage, which is why it's a staple of PTS dps arcanists.
as for "not wanting to be moving into danger every 20 seconds" - I bet your healer in group content loves you staying behind them, and not conforming to traditional group positioning.
I've been reading a lot on the web about people not wanting to be "forced" into using Fatecarver for various reasons. However, it seems based on the devs conversations, that they basically designed the DPS side around Fatecarver... which goes against their "play as you want" philosophy. You can't have it both ways... play as you want and yet we're designing a class revolving around this one specific skill. That's not giving players the option to 'play as they want'.
I also think they tried to design this class to directly hinder Oakensoul and HA one-bar players. And by not adding a DPS healing skill, they're kind of forcing solo players to drop Oakensoul to use Pale Order once again. Again, not "play as you want" but "play as WE want you to play"... there IS a big difference.