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A whole lot of crux and nothing to do with it. (How I would change the Arcanist)
So when I first heard about the Arcanists gameplay reveal I thought I'd be consistently producing and using Crux but it turns out that for a PVE damage dealer there just isn't anything to use crux on.
While there are some cost-reduction mechanics in the tank and healer lines of the arcanists that can use up the crux there is exactly one way to burn crux and it's the beam. (edit two ways the tentacular dread morph). The beam doesn't allow for the usual Dps play style, it might be cool but it's not really effective enough to miss out on light attacks.
Runeblades is actually a really nice spam-able ability and I like using it but that just means I generate a whole lot of crux.
Abyssal Impact is a stamina ability that as a melee forward ability makes sense. This ability should gain the ability to use crux to increase the damage from abyssal ink the way that the tentacular dread morph currently does. The Tentacular dread morph is mostly useless in PVE as it is a short-ranged ability that isn't going to be used by ranged mages. It should be changed to a ranged ink orb ability with 28-meter range.
The next thing that I feel like is desperately needed is some way to burn crux for resources.
Right now in the tank line there are two abilities that are very similar Rune Spiteward and the Runegaurd we have two abilities focused on keeping you alive at low health one consumes crux for health and the other gives major protection. I don't think we need both abilities you can combine these two together.
There is a mirror of this in the healing line where we have both the healing spell Runemend and Chakram shields.
The class doesn't need both shields and heals and two abilities that will save you when low on health. Healers and tanks only have so many slots to put skills and while they are often useful in PVP situations it is better to have a PVE and a PVP morph of similar abilities. The designers need to decide are arcanists a heal class or a shield class.
I need more abilities in the tank and healer lines that I will slot as a PVE dps. I want to turn my crux into something useful, even if all it is is more resources and I need some abilities I can slot just for passives, especially for Mag dps. I want something similar to what we see for Templars with repentance and its passive regen and Sorcs and their max resource passives or Nercos and their ultimate gain and skeleton damage.