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AI generating content?

Snamyap
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I'm no expert by any means when it comes to AI advances but I wonder if AI could become so good that it can (help developers) generate new content chapters in the fraction of the time it takes now anytime soon.
Been playing MMO's for 23 years now and each one I played suffered from the problem that players consume content much faster than developers can make it.
Do you think AI could solve this or would it be too generic and miss heart/soul? I fear that for franchises with deep lore like ESO and Star Wars it might be too challenging to respect all that lore.
Edited by Snamyap on March 29, 2023 1:18PM
  • Danikat
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    Maybe one day AI could be good enough to help with this, but it's unlikely to be any time soon.

    At the moment if you ask an AI text generator to write a story based on an existing franchise what you get is a jumbled mess, like someone copied & pasted snippets from Wikipedia articles and fan fiction and strung them together in something that loosely resembles an order. (Because that's pretty much what they do - the point they're up to is not genuine AI, it's a search engine with formatting.)

    But the bigger problem with using it to save time developing new stuff for the game is I doubt coming up with a story idea is ever what holds things up. I'm not saying writing is easy, but it's no use having an AI spitting out randomly generated quests if you've still got to build the maps, make an program the NPCs and enemies etc. etc. and test it all to find and fix the bugs.

    In theory automation, or "AI" could help with that too, procedurally generated games aren't even a new concept (it wouldn't even be the first Elder Scrolls game to do it), but players will complain about games being a "lazy asset flip" if they hear they used stock props available for engines like Unity or if they recognise the same models being used in multiple places so I doubt it would be popular. There are games which openly use procedurally generated maps, and even treat it as a selling point but they tend to be rogue-likes or survival games where the benefit of never being able to memorise the layout outweighs the downside of individual objects and areas all being the same.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Redguards_Revenge
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    ALL ABOARD THE A.I BUBBLE!!!
  • zaria
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    Generating quests and stuff is far to hard I say. I would rater use it to generate filler.
    Here is an house, decorate if for middle class Dunmer farmer. Necron style.
    This is done to speed this up this and make less fake chained doors, you can always modify the finished like add something like an quest object.
    If good enough it might even be used to give npc more than one line of dialogue. Perhaps so much it had to be streamed.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • MudcrabAttack
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    Wouldn’t the infinite dungeon in Q4 already fall under this category? Can’t imagine any other way to design it besides AI
  • FeedbackOnly
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    Danikat wrote: »
    Maybe one day AI could be good enough to help with this, but it's unlikely to be any time soon.

    At the moment if you ask an AI text generator to write a story based on an existing franchise what you get is a jumbled mess, like someone copied & pasted snippets from Wikipedia articles and fan fiction and strung them together in something that loosely resembles an order. (Because that's pretty much what they do - the point they're up to is not genuine AI, it's a search engine with formatting.)

    But the bigger problem with using it to save time developing new stuff for the game is I doubt coming up with a story idea is ever what holds things up. I'm not saying writing is easy, but it's no use having an AI spitting out randomly generated quests if you've still got to build the maps, make an program the NPCs and enemies etc. etc. and test it all to find and fix the bugs.

    In theory automation, or "AI" could help with that too, procedurally generated games aren't even a new concept (it wouldn't even be the first Elder Scrolls game to do it), but players will complain about games being a "lazy asset flip" if they hear they used stock props available for engines like Unity or if they recognise the same models being used in multiple places so I doubt it would be popular. There are games which openly use procedurally generated maps, and even treat it as a selling point but they tend to be rogue-likes or survival games where the benefit of never being able to memorise the layout outweighs the downside of individual objects and areas all being the same.

    Chatgpt for smart responses,

    Fantasy level ai on npc interaction could be done with chat gpt right now. Like a helper npc on questions or even sword art online npc type of interaction.

    I do think there's cases current ai level of chat gpt could be used in gaming. It's not at level of creative works bu
  • Credible_Joe
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    AI's most promising use in its current state is incorporating your characters chosen name into voiced dialogue, including familiar and formal variations. Do away with vestige, partner, dragonborn, warrior, five-claw, or...

    g o o d - l o o k i n g . god I want to throat punch Jakarn...

    Anyway, there have been one or two attempts by modders to incorporate AI dialogue into NPCs, but it's limited to itself. Whatever new dialogue the AI produces doesn't affect the game world in any way-- it's just fluff.

    What I'm really excited for is the near future when these things can be incorporated into a dynamic game world where AI & Player generated dialogue can influence the NPCs' actions and decisions. Or where you can direct and coordinate with a follower / companion without some kind of command menu-- say the word, they do the thing. Only a matter of time.
    Thank you for coming to my T E D talk
  • Janni
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    Well in some aspect AI is already in use in the industry. Heck, my programming IDEs have been using some for years now. Ubisoft has been using it for their animation for a number of years as well. I don't doubt there are already studios out there training data sets to help come up with rules and conditions for higher concepts in gameplay and maybe other stuff like level design assistantance.

    EDIT: Whoops, that video was actually a bad example. Here's an article that explains it better.
    https://montreal.ubisoft.com/en/introducing-learned-motion-matching/
    Edited by Janni on March 29, 2023 9:30PM
  • TaSheen
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    This thread (and other things I've read lately) reminds me very much of a favorite sci-fi book from quite a long time ago:

    Burning Bright by Melissa Scott - it's set on a world where "tabletop gaming" has evolved into true VR gaming. The protagonist Quinn Lioe is an accomplished gamer, and gets involved in not only the game, but the world's politics.

    It's a pretty interesting read.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • aipex8_ESO
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    Had Chat GPT write a synopsis... what do you think?

    In the latest chapter update for The Elder Scrolls Online, players will explore the central region of Skyrim around the iconic city of White Run. But the once peaceful city is now facing a grave threat as the Daedric Prince Nocturnal has returned, intent on causing chaos and destruction.

    Players will embark on a dangerous quest to stop Nocturnal and her minions from carrying out their evil plans. Along the way, they will encounter familiar characters from the 2011 game Skyrim and revisit iconic locations such as Dragonsreach and the Skyforge. The sense of nostalgia will be palpable as players explore the city and surrounding areas once again, but with updated graphics and gameplay mechanics.

    To succeed in their quest, players will need to utilize their combat skills, puzzle-solving abilities, and magical powers to overcome the challenges and obstacles in their path. The fate of White Run and all of Skyrim is in their hands, and only they can stop Nocturnal from unleashing her destructive power.

    With a thrilling storyline, engaging gameplay, and plenty of nods to the beloved Skyrim game, this chapter update is sure to be a hit with fans of The Elder Scrolls Online.

    Sounds generic but plausible.
    Edited by aipex8_ESO on March 29, 2023 10:06PM
  • Janni
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    @aipex8_ESO Sound exactly like something a corporate entity would allow after several rounds of review and revision before posting on their press release - that is to say, nothing a human would ever say ;)
  • Luth7
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    aipex8_ESO wrote: »
    Had Chat GPT write a synopsis... what do you think?

    You gotta stop cheating and commit 110% to the hustle.
    Improve your grindset.
    Find the two wolves inside you.
    #work2work

  • whitecrow
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    I wouldn't want to see it for "real" content like that but I think it'd be nice to have NPC speech and dialogues created on the fly by A.I. It wouldn't certainly alleviate the annoyance we all feel hearing the same lines 100 million times.
  • aipex8_ESO
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    Some art from Midjourney and now I can get back to work on that new MMO
    grid_0.webp?width=634&height=634
  • FeedbackOnly
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    TaSheen wrote: »
    This thread (and other things I've read lately) reminds me very much of a favorite sci-fi book from quite a long time ago:

    Burning Bright by Melissa Scott - it's set on a world where "tabletop gaming" has evolved into true VR gaming. The protagonist Quinn Lioe is an accomplished gamer, and gets involved in not only the game, but the world's politics.

    It's a pretty interesting read.

    I would play vr eso... just saying Todd
  • TaSheen
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    TaSheen wrote: »
    This thread (and other things I've read lately) reminds me very much of a favorite sci-fi book from quite a long time ago:

    Burning Bright by Melissa Scott - it's set on a world where "tabletop gaming" has evolved into true VR gaming. The protagonist Quinn Lioe is an accomplished gamer, and gets involved in not only the game, but the world's politics.

    It's a pretty interesting read.

    I would play vr eso... just saying Todd

    I couldn't. I have.... serious vertigo issues. Believe me, you do NOT want to know what VR would do to me.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Nestor
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    The stuff that takes longest would not benefit from AI. The World. I am sure they some sort of procedural tech to create the landscape initially. But they have to create all the assets like building etc.

    Quests are not that hard to gen up if there is a story.
    Edited by Nestor on March 30, 2023 12:01AM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • omnidoh
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    Ya'll think this is some fad.
    I've been waiting for A.I to get as good as ChatGPT4.0 for the last 20 years, and it's about time.
    You think what we've seen in the last quarter is impressive, ya'll ain't seen nothing yet.

    It's all going to change everything now.
    The snowball has been three decades forming.
    Now the avalanche is upon us.
    It's going to be a glorious mess, and the very same tools which cause it will be the only thing that will clean it up.

    Then, soon, we'll all be trapped inside a virtual reality either by the powers that be, or for our own good by our A.I creations.
    All hail our A.I overlords.
    Edited by omnidoh on March 30, 2023 4:58AM
  • amig186
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    aipex8_ESO wrote: »
    Had Chat GPT write a synopsis... what do you think?

    In the latest chapter update for The Elder Scrolls Online, players will explore the central region of Skyrim around the iconic city of White Run. But the once peaceful city is now facing a grave threat as the Daedric Prince Nocturnal has returned, intent on causing chaos and destruction.

    Players will embark on a dangerous quest to stop Nocturnal and her minions from carrying out their evil plans. Along the way, they will encounter familiar characters from the 2011 game Skyrim and revisit iconic locations such as Dragonsreach and the Skyforge. The sense of nostalgia will be palpable as players explore the city and surrounding areas once again, but with updated graphics and gameplay mechanics.

    To succeed in their quest, players will need to utilize their combat skills, puzzle-solving abilities, and magical powers to overcome the challenges and obstacles in their path. The fate of White Run and all of Skyrim is in their hands, and only they can stop Nocturnal from unleashing her destructive power.

    With a thrilling storyline, engaging gameplay, and plenty of nods to the beloved Skyrim game, this chapter update is sure to be a hit with fans of The Elder Scrolls Online.

    Sounds generic but plausible.

    If it wasn't for "Whiterun" being misspelled it could pass as a leaked description of next year's chapter. The line about "utilizing your magical powers" might raise a few eyebrows but aside from that it looks pretty legit.

    PC EU
  • bmnoble
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    Wouldn’t the infinite dungeon in Q4 already fall under this category? Can’t imagine any other way to design it besides AI

    Depends if it releases and their is a sign at the entrance of the dungeon saying "Infinite dungeon" with a smaller section saying "The person who discovered this dungeon's last name was infinite, the dungeon actually consists of 3 large rooms and a pantry, it may in fact be a house"

    As for the Opening topic, at most I think AI can assist in speeding stuff up but I doubt it will be ready anytime soon to take over for a developer completely.
  • Danikat
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    omnidoh wrote: »
    Ya'll think this is some fad.
    I've been waiting for A.I to get as good as ChatGPT4.0 for the last 20 years, and it's about time.
    You think what we've seen in the last quarter is impressive, ya'll ain't seen nothing yet.

    It's all going to change everything now.
    The snowball has been three decades forming.
    Now the avalanche is upon us.
    It's going to be a glorious mess, and the very same tools which cause it will be the only thing that will clean it up.

    Then, soon, we'll all be trapped inside a virtual reality either by the powers that be, or for our own good by our A.I creations.
    All hail our A.I overlords.

    People were saying the same things 20 years ago, and about much the same technologies, particularly neutral nets and machine learning. They were saying the same things 30 years ago.

    The wording and exact expections were a bit different but the optimism was the same 40 years ago and pretty much all the way back to when computers were first invented. (Even before then, if you use a loose definition of what a computer is.)

    I'm sure AI is going to keep improving. One day we might even get to genuine intelligence. But I'm no longer expecting some kind of revolution where it all happens suddenly, I think it will continue to be a gradual progression.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • FrancisCrawford
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    Danikat wrote: »
    Maybe one day AI could be good enough to help with this, but it's unlikely to be any time soon.

    At the moment if you ask an AI text generator to write a story based on an existing franchise what you get is a jumbled mess, like someone copied & pasted snippets from Wikipedia articles and fan fiction and strung them together in something that loosely resembles an order. (Because that's pretty much what they do - the point they're up to is not genuine AI, it's a search engine with formatting.)

    But the bigger problem with using it to save time developing new stuff for the game is I doubt coming up with a story idea is ever what holds things up. I'm not saying writing is easy, but it's no use having an AI spitting out randomly generated quests if you've still got to build the maps, make an program the NPCs and enemies etc. etc. and test it all to find and fix the bugs.

    In theory automation, or "AI" could help with that too, procedurally generated games aren't even a new concept (it wouldn't even be the first Elder Scrolls game to do it), but players will complain about games being a "lazy asset flip" if they hear they used stock props available for engines like Unity or if they recognise the same models being used in multiple places so I doubt it would be popular. There are games which openly use procedurally generated maps, and even treat it as a selling point but they tend to be rogue-likes or survival games where the benefit of never being able to memorise the layout outweighs the downside of individual objects and areas all being the same.

    Chatgpt for smart responses,

    Fantasy level ai on npc interaction could be done with chat gpt right now. Like a helper npc on questions or even sword art online npc type of interaction.

    I do think there's cases current ai level of chat gpt could be used in gaming. It's not at level of creative works bu

    If one wants to chit-chat about the weather or the conditions of the roads with NPCs one currently only has 1-3 lines of dialog with, current LLM-based AI might be able to help with that.

    Except: Somebody would have to write or import a lot of quasi-medieval dialogue about the weather and road conditions in the first place to train the models. So that would take some work.
  • Tommy_The_Gun
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    As far as I am aware it would be nothing new as even back in the day when TES IV: Oblivion was released, Bethesda was braging about some areas of the game (mostly wilderness & woods) were in fact procedurally generated... which is technically what we would call today as "AI generated".

    Sure, tools got better and if something like this was "Procedurally Generated" today, it would be way better.

    How I see it however is AI could be used as an excellent tool in a tasks that do not require "a creative mind". If AI was making a script & plot for example - it would be terrible, as most likely in the best possible scenario we would end up with something that feels generic, clichey and almost like a copy - paste / plagiarism.

    Where AI imho could really shine is generating things that do not require certain "creativity". For example, you know that moment when you open a door in a video game and you hear the same sound effect that you have heard million times in other, older games or movies ? AI could for example generate different sounding sound effects. Same for textures. Even voice acting could be AI generated, based on the voice acting samples. Sure it would not be as good as real actors, but if you seen what AI can do, then for a games that rely heavily on text and are not fully voiced (Pathfinder games, Pillars of Eternity etc) it could be a huge deal. Also.... each TES game usually had 2 voice actors per race (1 male / 1 female). Imagine how cool it would be to have a possibility to use some build-in module provided by Creation Set (official Bethesda modding tool) to simply generate decent sounding voice for a npc you added to the game. The only trouble right now is computing power & power consumption required for it to work and most likely some kind of subscription fee for some 3rd party thing.
    Edited by Tommy_The_Gun on March 30, 2023 12:03PM
  • omnidoh
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    Danikat wrote: »
    People were saying the same things 20 years ago, and about much the same technologies, particularly neutral nets and machine learning. They were saying the same things 30 years ago.
    Yep, they did, and here we are 30 years later, as predicted.
    Danikat wrote: »
    I'm sure AI is going to keep improving. One day we might even get to genuine intelligence. But I'm no longer expecting some kind of revolution where it all happens suddenly, I think it will continue to be a gradual progression.
    Revolutions don't happen immediately. Like good drama, they start slow and build.
    Folks think that revolutions which occur are "all of a sudden", but they never were. They were always slow-builds that the layman couldn't perceive, until the actual event was right on top of them. It's called a "Tipping Point".

    Take a storm for instance, by the time you see it it's already too late. Most of us can "sense" them maybe an hour or so in advance at best, due to the shifting temperatures and general "feel" of the environment.

    But for stuff like A.I? This has been decades in the making. Closer to three generations if we're talking about the original technocratic pioneers of the early 20th. But they, too, suffered from high-level futurist syndrome. They were all able to predict the inevitable results, just like Nickola Tesla did more than a century ago. It wouldn't happen immediately, even if their own minds could trace the end result from the genesis of their ideas. Society was just too slow to catch on back then.

    But not today.
    Today the world is saturated in misinformation, digital noise, self-edification, and A.I has been building from and upon the ignorance of the masses, not due to the limitations thereof. So now we have the "revolution" at our doorstep, quite literally. People said the same thing about iphones too when they first launched, and look what happened. It wasn't like the iphone was invented overnight. No, it took decades of work. Then once they launched, the layman was "awed", but the futurist stood there thinking: "Bout damn time!". Now there's no going back.

    I understand your skepticism, but anyone who can play with ChatGPT for more than 5 minutes will recognize the storm, and anyone who doesn't, well... storms do not respect the foolish, or the indignant. Only the defiant and capable can stand against them for any length of time, and society is only sparsely filled with such individuals.

    Hopefully I'll see you after the wake has passed and drowned the masses.

  • DMuehlhausen
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    To bluntly answer the question. People like programers, developers etc will be extinct mostly in the next 10 years.
  • VaranisArano
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    I decided to play around with the OP's original idea of creating Chapter content a bit. I'm very much a novice with Chat GPT, but it seems to me that it's a fairly quick way to draft out rough ideas for further refinement (so long as you don't care about the feasibility of them getting implemented in game.)

    Here were my prompts and responses:

    "Write a synopsis for an Elder Scrolls Online chapter set in Hammerfell. The plot revolves around a conflict between the Crowns and the Forebears."
    The Elder Scrolls Online: Hammerfell's Conflict is set in the vast and arid province of Hammerfell, where tensions between the Crowns and the Forebears have escalated into a full-blown conflict.

    The Crowns, a group of traditionalist Redguards, are fiercely proud of their cultural heritage and believe in a return to the traditional ways of their people. The Forebears on the other hand, are more progressive and open-minded, embracing new ideas and technologies.

    Players take on the role of a newcomer to Hammerfell, caught up in the middle of the conflict between the two factions. As they explore the province's various cities and settlements, they will encounter characters from both sides of the conflict, each with their own agenda and motivations.

    The player will have to choose a side and navigate the intricate political landscape of Hammerfell. They will need to make alliances, gather intelligence, and complete quests that advance their chosen faction's cause.

    As the conflict escalates, players will have to face increasingly challenging enemies, including powerful mages and fierce warriors. They will explore ancient ruins, uncover lost treasures, and battle epic bosses, all while trying to bring peace to Hammerfell.

    Throughout the game, players will encounter various storylines and side quests that will immerse them in the rich lore and history of the Elder Scrolls universe. They will also have the opportunity to customize their character's appearance, abilities, and gear, and join forces with other players in exciting multiplayer activities.

    In the end, the fate of Hammerfell rests in the player's hands. Will they choose to side with the traditionalist Crowns, or the more progressive Forebears? Whatever their choice, they will be embarking on an epic adventure filled with danger, intrigue, and adventure.

    What group event should this chapter have set in Hammerfell? Like Harrowstorms, Abyssal Geysers, Dolmens, and Volcanic Vents.
    Given the unique setting of Hammerfell, a group event for this chapter could involve the emergence of sandstorms throughout the province. These sandstorms could create dangerous conditions for players, such as reduced visibility, increased enemy spawns, and damaging environmental effects.

    Players would need to band together to survive the storm and protect local settlements from the onslaught of enemies that come with it. The sandstorm event could also involve a variety of challenges, such as rescuing trapped citizens, securing valuable resources, and fending off powerful bosses.

    Additionally, the sandstorm event could provide opportunities for players to earn unique rewards, such as rare crafting materials, exclusive gear sets, and cosmetic items themed around the harsh deserts of Hammerfell.

    Overall, the sandstorm event would be an exciting and immersive addition to the chapter, providing players with a challenging group experience that reflects the harsh and unforgiving environment of Hammerfell.

    Write a synopsis of the Hammerfell Chapter's new trial, in which the players fight powerful undead Redguards with the help of the Ash'abah. Describe the main boss and several mini-bosses and their mechanics. Similar to Mannimarco, Asylum Sanctorium, and Cloudrest.
    The new trial in the Hammerfell Chapter is called "The Crypts of the Ash'abah." It takes place in the ancient tombs of the Ash'abah, a group of Redguard warriors who were sworn to protect their people from the undead.

    The trial consists of three main bosses and several mini-bosses, each with their own unique mechanics and challenges.

    The first boss is called the Gravekeeper. He is a powerful undead Redguard who has taken over the Ash'abah's ancestral crypts. The Gravekeeper attacks with powerful melee strikes and deadly curses. He will also summon waves of undead minions to overwhelm the players. The mechanics for this boss involve dodging his heavy attacks and breaking free from his curses, while also managing the waves of undead adds.

    The second boss is called the Shadow of Regret. This mini-boss is a manifestation of the Ash'abah's guilt over failing to protect their people from the undead. The Shadow of Regret will attack with a variety of ranged attacks and will summon waves of ghostly spirits to attack the players. The mechanics for this boss involve avoiding the ghostly spirits, dodging its powerful attacks, and dealing with its shields.

    The third boss is the final boss of the trial, called the Undying King. This boss is a powerful undead Redguard who was once a great king of Hammerfell. He is immune to all forms of crowd control and will use a variety of powerful attacks to crush the players. The mechanics for this boss involve avoiding his deadly attacks, managing the adds that he summons, and dealing with his powerful healing abilities.

    Throughout the trial, players will also encounter several mini-bosses, such as the Skeletal Battlemage and the Deathly Archer, each with their own unique mechanics and challenges.

    To aid the players in their fight against the undead, they will be joined by the Ash'abah themselves, who will provide support and assistance during the trial. The Ash'abah will use their unique skills to help the players overcome the challenges they face.

    Overall, "The Crypts of the Ash'abah" is an exciting and challenging trial that reflects the rich lore and history of Hammerfell. Players will need to use their skills and teamwork to overcome the powerful undead Redguards and emerge victorious from the ancient tombs of the Ash'abah.


    I could probably keep refining this and get to a better version of the Main Quest, scripts for the quests, a more feasible group event, a recurring character to shepherd us around the zone, and other ESO staples.

    But it does take a lot of refinement. As a writer, there's a long way to go from the high level synopsis here to get to a working story with characters, stakes, and a plot.
  • Kiralyn2000
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    ALL ABOARD THE A.I BUBBLE!!!

    It's Hip and Trending! Quick, throw a budget at it, the shareholders read an article and they want us on the bandwagon yesterday!

    Like that "NFT" thing, last year. (shame about the money we wasted, had to fire some workers to make the shareholders happy.)
    Edited by Kiralyn2000 on April 2, 2023 5:21PM
  • Dragonnord
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    No need for AI, just release a Creator Tool so players can create stuff (quests, dungeons, trials, etc.) and you have a game that will last forever.
     
  • rootkitronin
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    Snamyap wrote: »
    I'm no expert by any means when it comes to AI advances but I wonder if AI could become so good that it can (help developers) generate new content chapters in the fraction of the time it takes now anytime soon.
    Been playing MMO's for 23 years now and each one I played suffered from the problem that players consume content much faster than developers can make it.
    Do you think AI could solve this or would it be too generic and miss heart/soul? I fear that for franchises with deep lore like ESO and Star Wars it might be too challenging to respect all that lore.

    AI could absolutely solve this problem, and you wouldn't miss any heart/soul - remember, just because a human is doing it also doesn't mean that the story, quest, writing, etc, can't be of poor quality.

    With very complicated franchises with deep and complex lore, an AI could be even more beneficial. If you got hired right now to write the next chapter and all the lore that went with it, even if you had a great idea to start with, it would be a lot of work and cross-refencing to make sure your ideas fit the current lore and all that came before it. AI could assist with that.

    But let's say your new lore and story checks out with the old lore, so all is good, except for one aspect of it, and at this point, you're pretty stumped on how to proceed. Again, you could run multiple scenarios through AI to get feedback, comparisons, etc., you also could ask the AI to take a shot at generating something based on what criteria you set down - but if nothing else, it could help with brainstorming.

    Additionally, you could have it produce some of the smaller non-critical material as a way to flush things out or bulk up the content, side quests, dialogue, flavour text, and so on.

    So I guess what I'm trying to get at is that there are so many different ways that AI could help with writing and design for an MMO (or any game or story), and that doesn't always have to result in human's taking a hands-off approach, there's lots of ways it could help by assisting and supporting those humans that are doing the work in the first place.

    You will absolutely see more of this too, at least until the emergence of a super intelligent AGI - at which point life as we know it ceases to exist and everything changes.

    In the end, it is a topic that is as complicated as it is fascinating, and I strongly encourage everyone to educate themselves on it in anyway they can, we're at a pretty incredible point in our history.

    I'd also like to say that most everyone talking about AI (myself included) is completely and utterly underestimating what it is currently capable of - current language models are definitely not just copying and pasting snippets from Wikipedia and fan fiction, we are so far beyond that right now.

    Edited by rootkitronin on April 2, 2023 5:52PM
  • Dr_Con
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    who says AI isn't already helping? the human controller gets to decide what goes in and doesn't, AI can come up with 1000 ideas in the time it takes a human to come up with 1, it's a far more effective use of time to have the human go through the 1000 ideas and pick out the best one that matches the story or scenario they want.

    The human resources need to focus on world building above all else, the story writing is secondary because the stories come from the world (otherwise, if it becomes the focus, we get scooby doo mystery villain plots that would give agatha christie an aneurysm, which is very common to see in this franchise). I would take a Claude Frollo or Scar-like villain any day over an ascendant lord-type villain. The daedric prince invasions are easy plots to get behind because they work- introducing common/obvious antagonists is very effective, the players shouldnt have to sit through some contrived plot with a giant talking wizard head being a pathetic little man behind the curtain... replayability is a factor.
    Edited by Dr_Con on April 2, 2023 6:30PM
  • zaria
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    Danikat wrote: »
    omnidoh wrote: »
    Ya'll think this is some fad.
    I've been waiting for A.I to get as good as ChatGPT4.0 for the last 20 years, and it's about time.
    You think what we've seen in the last quarter is impressive, ya'll ain't seen nothing yet.

    It's all going to change everything now.
    The snowball has been three decades forming.
    Now the avalanche is upon us.
    It's going to be a glorious mess, and the very same tools which cause it will be the only thing that will clean it up.

    Then, soon, we'll all be trapped inside a virtual reality either by the powers that be, or for our own good by our A.I creations.
    All hail our A.I overlords.

    People were saying the same things 20 years ago, and about much the same technologies, particularly neutral nets and machine learning. They were saying the same things 30 years ago.

    The wording and exact expections were a bit different but the optimism was the same 40 years ago and pretty much all the way back to when computers were first invented. (Even before then, if you use a loose definition of what a computer is.)

    I'm sure AI is going to keep improving. One day we might even get to genuine intelligence. But I'm no longer expecting some kind of revolution where it all happens suddenly, I think it will continue to be a gradual progression.
    I agree, but 30 years ago AI was an joke and it was pretty common to say that AI more advanced than simple OCR or image handling was more sci-fi than fusion. After this we has had an pretty exponential growth and we now have some pretty advanced stuff, it will become more advanced but its always an limit.
    AI also need to be trained in an task who can take a long time.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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