Maybe one day AI could be good enough to help with this, but it's unlikely to be any time soon.
At the moment if you ask an AI text generator to write a story based on an existing franchise what you get is a jumbled mess, like someone copied & pasted snippets from Wikipedia articles and fan fiction and strung them together in something that loosely resembles an order. (Because that's pretty much what they do - the point they're up to is not genuine AI, it's a search engine with formatting.)
But the bigger problem with using it to save time developing new stuff for the game is I doubt coming up with a story idea is ever what holds things up. I'm not saying writing is easy, but it's no use having an AI spitting out randomly generated quests if you've still got to build the maps, make an program the NPCs and enemies etc. etc. and test it all to find and fix the bugs.
In theory automation, or "AI" could help with that too, procedurally generated games aren't even a new concept (it wouldn't even be the first Elder Scrolls game to do it), but players will complain about games being a "lazy asset flip" if they hear they used stock props available for engines like Unity or if they recognise the same models being used in multiple places so I doubt it would be popular. There are games which openly use procedurally generated maps, and even treat it as a selling point but they tend to be rogue-likes or survival games where the benefit of never being able to memorise the layout outweighs the downside of individual objects and areas all being the same.
aipex8_ESO wrote: »Had Chat GPT write a synopsis... what do you think?
This thread (and other things I've read lately) reminds me very much of a favorite sci-fi book from quite a long time ago:
Burning Bright by Melissa Scott - it's set on a world where "tabletop gaming" has evolved into true VR gaming. The protagonist Quinn Lioe is an accomplished gamer, and gets involved in not only the game, but the world's politics.
It's a pretty interesting read.
FeedbackOnly wrote: »This thread (and other things I've read lately) reminds me very much of a favorite sci-fi book from quite a long time ago:
Burning Bright by Melissa Scott - it's set on a world where "tabletop gaming" has evolved into true VR gaming. The protagonist Quinn Lioe is an accomplished gamer, and gets involved in not only the game, but the world's politics.
It's a pretty interesting read.
I would play vr eso... just saying Todd
aipex8_ESO wrote: »Had Chat GPT write a synopsis... what do you think?
In the latest chapter update for The Elder Scrolls Online, players will explore the central region of Skyrim around the iconic city of White Run. But the once peaceful city is now facing a grave threat as the Daedric Prince Nocturnal has returned, intent on causing chaos and destruction.
Players will embark on a dangerous quest to stop Nocturnal and her minions from carrying out their evil plans. Along the way, they will encounter familiar characters from the 2011 game Skyrim and revisit iconic locations such as Dragonsreach and the Skyforge. The sense of nostalgia will be palpable as players explore the city and surrounding areas once again, but with updated graphics and gameplay mechanics.
To succeed in their quest, players will need to utilize their combat skills, puzzle-solving abilities, and magical powers to overcome the challenges and obstacles in their path. The fate of White Run and all of Skyrim is in their hands, and only they can stop Nocturnal from unleashing her destructive power.
With a thrilling storyline, engaging gameplay, and plenty of nods to the beloved Skyrim game, this chapter update is sure to be a hit with fans of The Elder Scrolls Online.
Sounds generic but plausible.
MudcrabAttack wrote: »Wouldn’t the infinite dungeon in Q4 already fall under this category? Can’t imagine any other way to design it besides AI
Ya'll think this is some fad.
I've been waiting for A.I to get as good as ChatGPT4.0 for the last 20 years, and it's about time.
You think what we've seen in the last quarter is impressive, ya'll ain't seen nothing yet.
It's all going to change everything now.
The snowball has been three decades forming.
Now the avalanche is upon us.
It's going to be a glorious mess, and the very same tools which cause it will be the only thing that will clean it up.
Then, soon, we'll all be trapped inside a virtual reality either by the powers that be, or for our own good by our A.I creations.
All hail our A.I overlords.
FeedbackOnly wrote: »Maybe one day AI could be good enough to help with this, but it's unlikely to be any time soon.
At the moment if you ask an AI text generator to write a story based on an existing franchise what you get is a jumbled mess, like someone copied & pasted snippets from Wikipedia articles and fan fiction and strung them together in something that loosely resembles an order. (Because that's pretty much what they do - the point they're up to is not genuine AI, it's a search engine with formatting.)
But the bigger problem with using it to save time developing new stuff for the game is I doubt coming up with a story idea is ever what holds things up. I'm not saying writing is easy, but it's no use having an AI spitting out randomly generated quests if you've still got to build the maps, make an program the NPCs and enemies etc. etc. and test it all to find and fix the bugs.
In theory automation, or "AI" could help with that too, procedurally generated games aren't even a new concept (it wouldn't even be the first Elder Scrolls game to do it), but players will complain about games being a "lazy asset flip" if they hear they used stock props available for engines like Unity or if they recognise the same models being used in multiple places so I doubt it would be popular. There are games which openly use procedurally generated maps, and even treat it as a selling point but they tend to be rogue-likes or survival games where the benefit of never being able to memorise the layout outweighs the downside of individual objects and areas all being the same.
Chatgpt for smart responses,
Fantasy level ai on npc interaction could be done with chat gpt right now. Like a helper npc on questions or even sword art online npc type of interaction.
I do think there's cases current ai level of chat gpt could be used in gaming. It's not at level of creative works bu
Yep, they did, and here we are 30 years later, as predicted.People were saying the same things 20 years ago, and about much the same technologies, particularly neutral nets and machine learning. They were saying the same things 30 years ago.
Revolutions don't happen immediately. Like good drama, they start slow and build.I'm sure AI is going to keep improving. One day we might even get to genuine intelligence. But I'm no longer expecting some kind of revolution where it all happens suddenly, I think it will continue to be a gradual progression.
Redguards_Revenge wrote: »ALL ABOARD THE A.I BUBBLE!!!
I'm no expert by any means when it comes to AI advances but I wonder if AI could become so good that it can (help developers) generate new content chapters in the fraction of the time it takes now anytime soon.
Been playing MMO's for 23 years now and each one I played suffered from the problem that players consume content much faster than developers can make it.
Do you think AI could solve this or would it be too generic and miss heart/soul? I fear that for franchises with deep lore like ESO and Star Wars it might be too challenging to respect all that lore.
I agree, but 30 years ago AI was an joke and it was pretty common to say that AI more advanced than simple OCR or image handling was more sci-fi than fusion. After this we has had an pretty exponential growth and we now have some pretty advanced stuff, it will become more advanced but its always an limit.Ya'll think this is some fad.
I've been waiting for A.I to get as good as ChatGPT4.0 for the last 20 years, and it's about time.
You think what we've seen in the last quarter is impressive, ya'll ain't seen nothing yet.
It's all going to change everything now.
The snowball has been three decades forming.
Now the avalanche is upon us.
It's going to be a glorious mess, and the very same tools which cause it will be the only thing that will clean it up.
Then, soon, we'll all be trapped inside a virtual reality either by the powers that be, or for our own good by our A.I creations.
All hail our A.I overlords.
People were saying the same things 20 years ago, and about much the same technologies, particularly neutral nets and machine learning. They were saying the same things 30 years ago.
The wording and exact expections were a bit different but the optimism was the same 40 years ago and pretty much all the way back to when computers were first invented. (Even before then, if you use a loose definition of what a computer is.)
I'm sure AI is going to keep improving. One day we might even get to genuine intelligence. But I'm no longer expecting some kind of revolution where it all happens suddenly, I think it will continue to be a gradual progression.