I am surprised by the amount of players happy about less people being able to do endgame content.
And what’s up with all the oak-ring hate lately.
It's more that people are happy everyone now needs the same awerness of mechanics. Being able to completly ignore one of the most important mechanics in that particular trial doesn't sound right. Accesibility is one thing but fair playing field in terms of learning mechanics is another.
ssewallb14_ESO wrote: »Deliberately introducing playstyles into the game then making it literally impossible to participate in a single piece of content with said intended playstyle isn't really consistent with this game's design philosophy. I think that's why most people assumed the previous behavior was intended.
If the issue is genuinely that you can skip the easiest mechanic in the entire trial, maybe give WWs and oaken users a way to interact with voltaic overload? Something requiring the skill of "press bar swap once and wait for it to end."
ssewallb14_ESO wrote: »Deliberately introducing playstyles into the game then making it literally impossible to participate in a single piece of content with said intended playstyle isn't really consistent with this game's design philosophy. I think that's why most people assumed the previous behavior was intended.
If the issue is genuinely that you can skip the easiest mechanic in the entire trial, maybe give WWs and oaken users a way to interact with voltaic overload? Something requiring the skill of "press bar swap once and wait for it to end."
Honestly... I think it is perfectly in line with this game's design philosophy. ZOS contrict themselves all the time. There is no play how you want in endgame, and there are no niches for long ever. I learned this the hard way and this has been shown time and time again. DK/necro tanks for nearly every trial, repeated dk buffs, old HA nerfs, bombcro nerfs, every warden is a brittleden... mention a niche that's not mainstream and I am certain it will be nerfed or assimilated. I have literally 0 examples of that not being the case.
It's play how you want in that you could use whatever gear you want... in overland.
Clyde_BlueSnake wrote: »Okay, to note first so far I have never done a trail yet (blame anxiety or whatever), so I never experienced Cloudrest, but from reading I have a curious question of this patch specifically if you're a Oakensoul+werewolf user. So, let's say if you going to be a victim of Voltaic Overload & at that moment you changed (or vice-versa unchanged from your werewolf form) would that make the mechanic consider that as bar swapping, or would it still see it as the same one bar?
I am surprised by the amount of players happy about less people being able to do endgame content.
And what’s up with all the oak-ring hate lately.
It's more that people are happy everyone now needs the same awerness of mechanics. Being able to completly ignore one of the most important mechanics in that particular trial doesn't sound right. Accesibility is one thing but fair playing field in terms of learning mechanics is another.
I wouldn't call it one of the most important mechanics. I think the main part of difficulty that comes from overload is... well being forced onto one bar... which wws and oakensoul already do? The "don't barswap" part is covered by an addon on PC. The "do barswap" part is really not difficult at all.
I can be optimistic and say well maybe this is so people theorycraft 2-bar HA groups instead of relying on oakensoul (empowering grasp still gives empower, does it not?). But I'm not certain that's why. On its own I'm not sure if we'll ever know why.
ssewallb14_ESO wrote: »ssewallb14_ESO wrote: »Deliberately introducing playstyles into the game then making it literally impossible to participate in a single piece of content with said intended playstyle isn't really consistent with this game's design philosophy. I think that's why most people assumed the previous behavior was intended.
If the issue is genuinely that you can skip the easiest mechanic in the entire trial, maybe give WWs and oaken users a way to interact with voltaic overload? Something requiring the skill of "press bar swap once and wait for it to end."
Honestly... I think it is perfectly in line with this game's design philosophy. ZOS contrict themselves all the time. There is no play how you want in endgame, and there are no niches for long ever. I learned this the hard way and this has been shown time and time again. DK/necro tanks for nearly every trial, repeated dk buffs, old HA nerfs, bombcro nerfs, every warden is a brittleden... mention a niche that's not mainstream and I am certain it will be nerfed or assimilated. I have literally 0 examples of that not being the case.
It's play how you want in that you could use whatever gear you want... in overland.
There's a very big difference between something being sub-optimal in endgame vs not being able to use it at all. I can't think of any other case of this in the game.
The_Titan_Tim wrote: »Clyde_BlueSnake wrote: »Okay, to note first so far I have never done a trail yet (blame anxiety or whatever), so I never experienced Cloudrest, but from reading I have a curious question of this patch specifically if you're a Oakensoul+werewolf user. So, let's say if you going to be a victim of Voltaic Overload & at that moment you changed (or vice-versa unchanged from your werewolf form) would that make the mechanic consider that as bar swapping, or would it still see it as the same one bar?
You can’t just cycle into Werewolf whenever you want. You have to build ultimate before being able to transform.
I am surprised by the amount of players happy about less people being able to do endgame content.
And what’s up with all the oak-ring hate lately.
It's more that people are happy everyone now needs the same awerness of mechanics. Being able to completly ignore one of the most important mechanics in that particular trial doesn't sound right. Accesibility is one thing but fair playing field in terms of learning mechanics is another.
I wouldn't call it one of the most important mechanics. I think the main part of difficulty that comes from overload is... well being forced onto one bar... which wws and oakensoul already do? The "don't barswap" part is covered by an addon on PC. The "do barswap" part is really not difficult at all.
I can be optimistic and say well maybe this is so people theorycraft 2-bar HA groups instead of relying on oakensoul (empowering grasp still gives empower, does it not?). But I'm not certain that's why. On its own I'm not sure if we'll ever know why.
It is one of the most important mechanics for people who learn to do the trial because it have the highest impact when someone fails to do it correctly. Yes addons and years of practice made it easier for some people but but same can be said about almost every mechanic in every content. Still it does't mean people don't have to learn it for it to become easy. Oakensoul allowed for completly skipping the learning part.
Why take an LVL 15 player into even an normal trial?Does that mean players under level 15 will also wipe their group because they cannot slot a second weapon at all?
It’s an easy enough trial on norm that we didn’t mind low level players joining on occasion to see a trial and learn some basic mechanics. I’m sorry if they’ve decided to exclude those players due to something outside the players’ control.
Granted we once got an level 20 something into an normal AA run as we needed 12 players, one left and it was late.
Smooth run we cleared the other Craglorn trials but the poor new player got a bit shell shocked. Very new, probably never done an public dungeon and then into an trial 😺
It's more concering that there are people who are unhappy that ZoS fixed this. Seems like many people these days wants for things to be handled to them for free with little to none effort on their side.
Dagoth_Rac wrote: »It's more concering that there are people who are unhappy that ZoS fixed this. Seems like many people these days wants for things to be handled to them for free with little to none effort on their side.
People are not upset about it being fixed. They are upset because it is a dumb fix. There must have been a happy medium between, "Voltaic is too easy to survive for a one-bar build," and, "Voltaic is impossible to survive for a one-bar build." Just completely deleting one bar builds from Cloudrest is a lazy fix.
This was not a random stopgap patch they threw together in a hurry. It was a full Update that they spent 3 months on. They could have come up with a solution that forces one-bar builds to play the mechanic in a slightly different way. The mechanic is not really about bar-swapping. It is about limiting your skill choices and forcing you to not do your rotation out of muscle memory or it will wipe the group. Maybe make it where a fully-charged heavy attack under Voltaic wipes the group if you have only one bar? Or any kind of offensive skill use wipes the group if you have one-bar? It would have put one bar builds under similar mechanics and pressure as the bar swap mechanic.
Clyde_BlueSnake wrote: »The_Titan_Tim wrote: »Clyde_BlueSnake wrote: »Okay, to note first so far I have never done a trail yet (blame anxiety or whatever), so I never experienced Cloudrest, but from reading I have a curious question of this patch specifically if you're a Oakensoul+werewolf user. So, let's say if you going to be a victim of Voltaic Overload & at that moment you changed (or vice-versa unchanged from your werewolf form) would that make the mechanic consider that as bar swapping, or would it still see it as the same one bar?
You can’t just cycle into Werewolf whenever you want. You have to build ultimate before being able to transform.
I been playing since 2016, I damn well know you can't transform into a werewolf whenever you want. smh I don't how you come to that assumption.
ssewallb14_ESO wrote: »Deliberately introducing playstyles into the game then making it literally impossible to participate in a single piece of content with said intended playstyle isn't really consistent with this game's design philosophy. I think that's why most people assumed the previous behavior was intended.
If the issue is genuinely that you can skip the easiest mechanic in the entire trial, maybe give WWs and oaken users a way to interact with voltaic overload? Something requiring the skill of "press bar swap once and wait for it to end."
The_Titan_Tim wrote: »Clyde_BlueSnake wrote: »The_Titan_Tim wrote: »Clyde_BlueSnake wrote: »Okay, to note first so far I have never done a trail yet (blame anxiety or whatever), so I never experienced Cloudrest, but from reading I have a curious question of this patch specifically if you're a Oakensoul+werewolf user. So, let's say if you going to be a victim of Voltaic Overload & at that moment you changed (or vice-versa unchanged from your werewolf form) would that make the mechanic consider that as bar swapping, or would it still see it as the same one bar?
You can’t just cycle into Werewolf whenever you want. You have to build ultimate before being able to transform.
I been playing since 2016, I damn well know you can't transform into a werewolf whenever you want. smh I don't how you come to that assumption.
Because if you’re continually getting back-to-back Voltaic, it’s going to be impossible to cycle. Before you ask what the likelihood of getting it 3x in a row is, back to back, I have had it over 5 times in a row.
So logically speaking, your question having an answer of ”Yes” or “No” is irrelevant as it doesn’t solve the new problem of being a Werewolf in veteran Cloudrest.
Voltaic needs to be completely redone.
One such way would be a conversion into a form of resource management similar to Sanctum Ophidia’s Magicka dump mechanic, where it does continuous damage based on how low your Magicka is down, to 33%.
Taking one bar builds out of the competition was way more harmful than a simple rework.
I’ve been playing since 2015, it doesn’t matter though; you could have been playing since Beta and still be unaware of how Werewolf performs, because it’s not something everyone is into.
spartaxoxo wrote: »ssewallb14_ESO wrote: »Deliberately introducing playstyles into the game then making it literally impossible to participate in a single piece of content with said intended playstyle isn't really consistent with this game's design philosophy. I think that's why most people assumed the previous behavior was intended.
If the issue is genuinely that you can skip the easiest mechanic in the entire trial, maybe give WWs and oaken users a way to interact with voltaic overload? Something requiring the skill of "press bar swap once and wait for it to end."
I agree here. And this doesn't even feel like a change aimed at making things more fair, because it's worked this way for literally years. It seems moreso aimed at punishing Oakensoul users in particular. After all, it's existed this way for werewolves for years with no issue.
Perhaps they can change Oakensoul and werewolf so they can swap bars to a special back bar that's just a duplicate of whatever their current front bar, purely for this trial and any other areas where swapping is mandatory for something other than using skills.
In this way they can still swap bars when it's necessary without getting the benefits of having different skills on those bars.
Clyde_BlueSnake wrote: »The_Titan_Tim wrote: »Clyde_BlueSnake wrote: »The_Titan_Tim wrote: »Clyde_BlueSnake wrote: »Okay, to note first so far I have never done a trail yet (blame anxiety or whatever), so I never experienced Cloudrest, but from reading I have a curious question of this patch specifically if you're a Oakensoul+werewolf user. So, let's say if you going to be a victim of Voltaic Overload & at that moment you changed (or vice-versa unchanged from your werewolf form) would that make the mechanic consider that as bar swapping, or would it still see it as the same one bar?
You can’t just cycle into Werewolf whenever you want. You have to build ultimate before being able to transform.
I been playing since 2016, I damn well know you can't transform into a werewolf whenever you want. smh I don't how you come to that assumption.
Because if you’re continually getting back-to-back Voltaic, it’s going to be impossible to cycle. Before you ask what the likelihood of getting it 3x in a row is, back to back, I have had it over 5 times in a row.
So logically speaking, your question having an answer of ”Yes” or “No” is irrelevant as it doesn’t solve the new problem of being a Werewolf in veteran Cloudrest.
Voltaic needs to be completely redone.
One such way would be a conversion into a form of resource management similar to Sanctum Ophidia’s Magicka dump mechanic, where it does continuous damage based on how low your Magicka is down, to 33%.
Taking one bar builds out of the competition was way more harmful than a simple rework.
I’ve been playing since 2015, it doesn’t matter though; you could have been playing since Beta and still be unaware of how Werewolf performs, because it’s not something everyone is into.
Ah okay, thanks for the logically speaking response! I read it supposed to randomly pick players, but five times in a row?Like mention, through the years I still haven't done a trail yet, so thanks for the insight on Voltaic if I ever do Cloudrest.
ssewallb14_ESO wrote: »Deliberately introducing playstyles into the game then making it literally impossible to participate in a single piece of content with said intended playstyle isn't really consistent with this game's design philosophy. I think that's why most people assumed the previous behavior was intended.
If the issue is genuinely that you can skip the easiest mechanic in the entire trial, maybe give WWs and oaken users a way to interact with voltaic overload? Something requiring the skill of "press bar swap once and wait for it to end."
I am surprised by the amount of players happy about less people being able to do endgame content.
And what’s up with all the oak-ring hate lately.
acastanza_ESO wrote: »Also the facDagoth_Rac wrote: »It's more concering that there are people who are unhappy that ZoS fixed this. Seems like many people these days wants for things to be handled to them for free with little to none effort on their side.
People are not upset about it being fixed. They are upset because it is a dumb fix. There must have been a happy medium between, "Voltaic is too easy to survive for a one-bar build," and, "Voltaic is impossible to survive for a one-bar build." Just completely deleting one bar builds from Cloudrest is a lazy fix.
This was not a random stopgap patch they threw together in a hurry. It was a full Update that they spent 3 months on. They could have come up with a solution that forces one-bar builds to play the mechanic in a slightly different way. The mechanic is not really about bar-swapping. It is about limiting your skill choices and forcing you to not do your rotation out of muscle memory or it will wipe the group. Maybe make it where a fully-charged heavy attack under Voltaic wipes the group if you have only one bar? Or any kind of offensive skill use wipes the group if you have one-bar? It would have put one bar builds under similar mechanics and pressure as the bar swap mechanic.
This, also the fact that this was not disclosed during the PTS cycle AT ALL so there was no opportunity to give feedback on it. If they had actually disclosed that this was a change they were looking at making they would have gotten feedback that this is a bad change and "accessibility, but oh, not this content, this you aren't allowed to do" is bad.
This is rather ultimate way of making a mythic unusable for a fight. We already have fights which makes mythics unusable, like we already have a spreadsheet that tells us which fights the Harpooner's wading kilt is good for and in which the kilt doesn't work at all. I admit, using kilt in "non-kiltable" fights is just a dps loss, not a wipe.
The workaround for this is the same as with the kilt tho. Find some other mythic to wear or wear a complete monster set, and make up for the lost buffs some way. The sergeant's mail and storm master are still usable, the lightning staff heavy attack still plays the same. By adding a mage's guild ability to one of your bars, you get a source of empower. You could even keep the skill bars the same, so you can use barswap solely as a mechanic to counter voltaic overload.
Hapexamendios wrote: »Anything that punishes players for their builds in unwarranted. Bad decision imo.
colossalvoids wrote: »Hapexamendios wrote: »Anything that punishes players for their builds in unwarranted. Bad decision imo.
Seriously though, you can't expect having one exact build to work in every area of the game, especially one altering gameplay by that much. It's not a small one.
Oaken users have an option to alter their build by using a different mythic instead and having identical backbar to their front one, making mechanic still easier as they won't be stuck with a limited bar, as both would be the same and "complete" no matter what.
ssewallb14_ESO wrote: »Deliberately introducing playstyles into the game then making it literally impossible to participate in a single piece of content with said intended playstyle isn't really consistent with this game's design philosophy. I think that's why most people assumed the previous behavior was intended.
If the issue is genuinely that you can skip the easiest mechanic in the entire trial, maybe give WWs and oaken users a way to interact with voltaic overload? Something requiring the skill of "press bar swap once and wait for it to end."
colossalvoids wrote: »Hapexamendios wrote: »Anything that punishes players for their builds in unwarranted. Bad decision imo.
Seriously though, you can't expect having one exact build to work in every area of the game, especially one altering gameplay by that much. It's not a small one.
Oaken users have an option to alter their build by using a different mythic instead and having identical backbar to their front one, making mechanic still easier as they won't be stuck with a limited bar, as both would be the same and "complete" no matter what.