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Cloudrest Overload Now Works On One Bar Players Again!

  • Soarora
    Soarora
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    axi wrote: »
    BlueRaven wrote: »
    I am surprised by the amount of players happy about less people being able to do endgame content.
    And what’s up with all the oak-ring hate lately.

    It's more that people are happy everyone now needs the same awerness of mechanics. Being able to completly ignore one of the most important mechanics in that particular trial doesn't sound right. Accesibility is one thing but fair playing field in terms of learning mechanics is another.

    I wouldn't call it one of the most important mechanics. I think the main part of difficulty that comes from overload is... well being forced onto one bar... which wws and oakensoul already do? The "don't barswap" part is covered by an addon on PC. The "do barswap" part is really not difficult at all.

    I can be optimistic and say well maybe this is so people theorycraft 2-bar HA groups instead of relying on oakensoul (empowering grasp still gives empower, does it not?). But I'm not certain that's why. On its own I'm not sure if we'll ever know why.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • maxjapank
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    I guess we could introduce a new mechanic in a new trial where you continue to take ramping damage if you have two weapons equipped.
  • Soarora
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    Deliberately introducing playstyles into the game then making it literally impossible to participate in a single piece of content with said intended playstyle isn't really consistent with this game's design philosophy. I think that's why most people assumed the previous behavior was intended.

    If the issue is genuinely that you can skip the easiest mechanic in the entire trial, maybe give WWs and oaken users a way to interact with voltaic overload? Something requiring the skill of "press bar swap once and wait for it to end."

    Honestly... I think it is perfectly in line with this game's design philosophy. ZOS contrict themselves all the time. There is no play how you want in endgame, and there are no niches for long ever. I learned this the hard way and this has been shown time and time again. DK/necro tanks for nearly every trial, repeated dk buffs, old HA nerfs, bombcro nerfs, every warden is a brittleden... mention a niche that's not mainstream and I am certain it will be nerfed or assimilated. I have literally 0 examples of that not being the case.

    It's play how you want in that you could use whatever gear you want... in overland.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • ssewallb14_ESO
    ssewallb14_ESO
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    Soarora wrote: »
    Deliberately introducing playstyles into the game then making it literally impossible to participate in a single piece of content with said intended playstyle isn't really consistent with this game's design philosophy. I think that's why most people assumed the previous behavior was intended.

    If the issue is genuinely that you can skip the easiest mechanic in the entire trial, maybe give WWs and oaken users a way to interact with voltaic overload? Something requiring the skill of "press bar swap once and wait for it to end."

    Honestly... I think it is perfectly in line with this game's design philosophy. ZOS contrict themselves all the time. There is no play how you want in endgame, and there are no niches for long ever. I learned this the hard way and this has been shown time and time again. DK/necro tanks for nearly every trial, repeated dk buffs, old HA nerfs, bombcro nerfs, every warden is a brittleden... mention a niche that's not mainstream and I am certain it will be nerfed or assimilated. I have literally 0 examples of that not being the case.

    It's play how you want in that you could use whatever gear you want... in overland.

    There's a very big difference between something being sub-optimal in endgame vs not being able to use it at all. I can't think of any other case of this in the game.
  • Clyde_BlueSnake
    Clyde_BlueSnake
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    Okay, to note first so far I have never done a trail yet (blame anxiety or whatever), so I never experienced Cloudrest, but from reading I have a curious question of this patch specifically if you're a Oakensoul+werewolf user. So, let's say if you going to be a victim of Voltaic Overload & at that moment you changed (or vice-versa unchanged from your werewolf form) would that make the mechanic consider that as bar swapping, or would it still see it as the same one bar?
    Edited by Clyde_BlueSnake on March 15, 2023 11:31PM
    Main is Blue-Thuxis, a Argonian stamSorc, whose also is a werewolf! 2nd main, Cobalt-Thuxis, a Argonian stamArc, an identical twin sister to Blue-Thuxis, even is a werewolf as well! some alts:
    Nirn-Scale Rajthux (Argonian, Templar), Ros-Ei Nature-Thuxis (Argonian, Warden), Crimson-Thuxis (Argonian, DK), Bone-Thuxis Tharn (Argonian, Necro) Why Bone-Thuxis has Tharn as a last name:
    The siblings were separated at a young age due to a Dres slaver raid, Blue, Cobalt, Ros-Ei & their mother were able to escape, Crimson & Bone weren't that lucky. Crimson was later "rescued" by some Orcs that later ambushed the House Dres Dunmers, unfortunately one Dunmer remained & sadly successfully brought the young Bone-Thuxis to the Dres plantation. Later an Imperial, a Tharn, bought Bone at a auction & later told he was free, the young Argonian sadly had no idea where to go & doesn't know if his family was still alive, so the Tharn adopted him into House Tharn. This family of Argonians finally reunited years later.
    , Kenneth Clyde (Nord, Sorc), Selene Gray-Thuxis (Argonian, Nightblade), Urmanda (Orc, Warden)
    Some ESO history: I originally started from PS4 NA during June 10, 2015, I did reached CP 810+ on there. I eventually kinda got tired of paying PS+, so during February 4, 2019 I started moving to PC NA. Also CP: 810+. Nowadays I play ESO PC mostly, while PS4 is dust.
  • KlauthWarthog
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    Not quite sure what is the surprise here, of course they would start nerfing the big thing from the last chapter just ahead of the new chapter.
  • The_Titan_Tim
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    Okay, to note first so far I have never done a trail yet (blame anxiety or whatever), so I never experienced Cloudrest, but from reading I have a curious question of this patch specifically if you're a Oakensoul+werewolf user. So, let's say if you going to be a victim of Voltaic Overload & at that moment you changed (or vice-versa unchanged from your werewolf form) would that make the mechanic consider that as bar swapping, or would it still see it as the same one bar?

    You can’t just cycle into Werewolf whenever you want. You have to build ultimate before being able to transform.
  • axi
    axi
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    Soarora wrote: »
    axi wrote: »
    BlueRaven wrote: »
    I am surprised by the amount of players happy about less people being able to do endgame content.
    And what’s up with all the oak-ring hate lately.

    It's more that people are happy everyone now needs the same awerness of mechanics. Being able to completly ignore one of the most important mechanics in that particular trial doesn't sound right. Accesibility is one thing but fair playing field in terms of learning mechanics is another.

    I wouldn't call it one of the most important mechanics. I think the main part of difficulty that comes from overload is... well being forced onto one bar... which wws and oakensoul already do? The "don't barswap" part is covered by an addon on PC. The "do barswap" part is really not difficult at all.

    I can be optimistic and say well maybe this is so people theorycraft 2-bar HA groups instead of relying on oakensoul (empowering grasp still gives empower, does it not?). But I'm not certain that's why. On its own I'm not sure if we'll ever know why.

    It is one of the most important mechanics for people who learn to do the trial because it have the highest impact when someone fails to do it correctly. Yes addons and years of practice made it easier for some people but but same can be said about almost every mechanic in every content. Still it does't mean people don't have to learn it for it to become easy. Oakensoul allowed for completly skipping the learning part.
    Edited by axi on March 15, 2023 11:47PM
  • Panderbander
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    Soarora wrote: »
    Deliberately introducing playstyles into the game then making it literally impossible to participate in a single piece of content with said intended playstyle isn't really consistent with this game's design philosophy. I think that's why most people assumed the previous behavior was intended.

    If the issue is genuinely that you can skip the easiest mechanic in the entire trial, maybe give WWs and oaken users a way to interact with voltaic overload? Something requiring the skill of "press bar swap once and wait for it to end."

    Honestly... I think it is perfectly in line with this game's design philosophy. ZOS contrict themselves all the time. There is no play how you want in endgame, and there are no niches for long ever. I learned this the hard way and this has been shown time and time again. DK/necro tanks for nearly every trial, repeated dk buffs, old HA nerfs, bombcro nerfs, every warden is a brittleden... mention a niche that's not mainstream and I am certain it will be nerfed or assimilated. I have literally 0 examples of that not being the case.

    It's play how you want in that you could use whatever gear you want... in overland.

    There's a very big difference between something being sub-optimal in endgame vs not being able to use it at all. I can't think of any other case of this in the game.

    There is the hunt mechanic from the Tarcyr fight in March of Sacrifices. Werewolves are specifically excluded without doing the side bosses (which they also can't do as werewolves).

    A werewolf-themed dungeon in the freaking wolf-father's domain being anti-werewolf. Imagine.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • Clyde_BlueSnake
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    Okay, to note first so far I have never done a trail yet (blame anxiety or whatever), so I never experienced Cloudrest, but from reading I have a curious question of this patch specifically if you're a Oakensoul+werewolf user. So, let's say if you going to be a victim of Voltaic Overload & at that moment you changed (or vice-versa unchanged from your werewolf form) would that make the mechanic consider that as bar swapping, or would it still see it as the same one bar?

    You can’t just cycle into Werewolf whenever you want. You have to build ultimate before being able to transform.

    I been playing since 2016, I damn well know you can't transform into a werewolf whenever you want. smh I don't how you come to that assumption.

    Edit: *2015
    Edited by Clyde_BlueSnake on March 16, 2023 2:54AM
    Main is Blue-Thuxis, a Argonian stamSorc, whose also is a werewolf! 2nd main, Cobalt-Thuxis, a Argonian stamArc, an identical twin sister to Blue-Thuxis, even is a werewolf as well! some alts:
    Nirn-Scale Rajthux (Argonian, Templar), Ros-Ei Nature-Thuxis (Argonian, Warden), Crimson-Thuxis (Argonian, DK), Bone-Thuxis Tharn (Argonian, Necro) Why Bone-Thuxis has Tharn as a last name:
    The siblings were separated at a young age due to a Dres slaver raid, Blue, Cobalt, Ros-Ei & their mother were able to escape, Crimson & Bone weren't that lucky. Crimson was later "rescued" by some Orcs that later ambushed the House Dres Dunmers, unfortunately one Dunmer remained & sadly successfully brought the young Bone-Thuxis to the Dres plantation. Later an Imperial, a Tharn, bought Bone at a auction & later told he was free, the young Argonian sadly had no idea where to go & doesn't know if his family was still alive, so the Tharn adopted him into House Tharn. This family of Argonians finally reunited years later.
    , Kenneth Clyde (Nord, Sorc), Selene Gray-Thuxis (Argonian, Nightblade), Urmanda (Orc, Warden)
    Some ESO history: I originally started from PS4 NA during June 10, 2015, I did reached CP 810+ on there. I eventually kinda got tired of paying PS+, so during February 4, 2019 I started moving to PC NA. Also CP: 810+. Nowadays I play ESO PC mostly, while PS4 is dust.
  • Soarora
    Soarora
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    axi wrote: »
    Soarora wrote: »
    axi wrote: »
    BlueRaven wrote: »
    I am surprised by the amount of players happy about less people being able to do endgame content.
    And what’s up with all the oak-ring hate lately.

    It's more that people are happy everyone now needs the same awerness of mechanics. Being able to completly ignore one of the most important mechanics in that particular trial doesn't sound right. Accesibility is one thing but fair playing field in terms of learning mechanics is another.

    I wouldn't call it one of the most important mechanics. I think the main part of difficulty that comes from overload is... well being forced onto one bar... which wws and oakensoul already do? The "don't barswap" part is covered by an addon on PC. The "do barswap" part is really not difficult at all.

    I can be optimistic and say well maybe this is so people theorycraft 2-bar HA groups instead of relying on oakensoul (empowering grasp still gives empower, does it not?). But I'm not certain that's why. On its own I'm not sure if we'll ever know why.

    It is one of the most important mechanics for people who learn to do the trial because it have the highest impact when someone fails to do it correctly. Yes addons and years of practice made it easier for some people but but same can be said about almost every mechanic in every content. Still it does't mean people don't have to learn it for it to become easy. Oakensoul allowed for completly skipping the learning part.

    Yeah, fair enough. I think the other mechs are harder but I didn't consider how they don't cause group wipes just by one person.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • virtus753
    virtus753
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    zaria wrote: »
    virtus753 wrote: »
    Does that mean players under level 15 will also wipe their group because they cannot slot a second weapon at all?

    It’s an easy enough trial on norm that we didn’t mind low level players joining on occasion to see a trial and learn some basic mechanics. I’m sorry if they’ve decided to exclude those players due to something outside the players’ control.
    Why take an LVL 15 player into even an normal trial?
    Granted we once got an level 20 something into an normal AA run as we needed 12 players, one left and it was late.
    Smooth run we cleared the other Craglorn trials but the poor new player got a bit shell shocked. Very new, probably never done an public dungeon and then into an trial 😺

    I just don't think the devs should be excluding players based on an arbitrary level. If they want to do the content, I want them to learn - and I don't think the group should be punished by having to deal with the additional damage just because they're under 15. Punished for missing a mechanic, sure. That's part of learning. But not by virtue of a character level. And if Kevin's patch note is phrased appropriately, it seems ZOS doesn't want to exclude them either.

    It may be a rare case in practice, but it's also the principle for me. Denying access to lower level players is not in line with expanding accessibility. Letting a lower level player (or character) in can be a game-changing experience for them - just like your level 20! A lot of players I know avoided trials until they were persuaded to do one, and then many have been really excited to do more.

    So the question for me is not "why take them?" but "why exclude them?"
    Edited by virtus753 on March 15, 2023 11:59PM
  • Dagoth_Rac
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    axi wrote: »
    It's more concering that there are people who are unhappy that ZoS fixed this. Seems like many people these days wants for things to be handled to them for free with little to none effort on their side.

    People are not upset about it being fixed. They are upset because it is a dumb fix. There must have been a happy medium between, "Voltaic is too easy to survive for a one-bar build," and, "Voltaic is impossible to survive for a one-bar build." Just completely deleting one bar builds from Cloudrest is a lazy fix.

    This was not a random stopgap patch they threw together in a hurry. It was a full Update that they spent 3 months on. They could have come up with a solution that forces one-bar builds to play the mechanic in a slightly different way. The mechanic is not really about bar-swapping. It is about limiting your skill choices and forcing you to not do your rotation out of muscle memory or it will wipe the group. Maybe make it where a fully-charged heavy attack under Voltaic wipes the group if you have only one bar? Or any kind of offensive skill use wipes the group if you have one-bar? It would have put one bar builds under similar mechanics and pressure as the bar swap mechanic.

  • acastanza_ESO
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    Also the fac
    Dagoth_Rac wrote: »
    axi wrote: »
    It's more concering that there are people who are unhappy that ZoS fixed this. Seems like many people these days wants for things to be handled to them for free with little to none effort on their side.

    People are not upset about it being fixed. They are upset because it is a dumb fix. There must have been a happy medium between, "Voltaic is too easy to survive for a one-bar build," and, "Voltaic is impossible to survive for a one-bar build." Just completely deleting one bar builds from Cloudrest is a lazy fix.

    This was not a random stopgap patch they threw together in a hurry. It was a full Update that they spent 3 months on. They could have come up with a solution that forces one-bar builds to play the mechanic in a slightly different way. The mechanic is not really about bar-swapping. It is about limiting your skill choices and forcing you to not do your rotation out of muscle memory or it will wipe the group. Maybe make it where a fully-charged heavy attack under Voltaic wipes the group if you have only one bar? Or any kind of offensive skill use wipes the group if you have one-bar? It would have put one bar builds under similar mechanics and pressure as the bar swap mechanic.

    This, also the fact that this was not disclosed during the PTS cycle AT ALL so there was no opportunity to give feedback on it. If they had actually disclosed that this was a change they were looking at making they would have gotten feedback that this is a bad change and "accessibility, but oh, not this content, this you aren't allowed to do" is bad.
  • The_Titan_Tim
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    Okay, to note first so far I have never done a trail yet (blame anxiety or whatever), so I never experienced Cloudrest, but from reading I have a curious question of this patch specifically if you're a Oakensoul+werewolf user. So, let's say if you going to be a victim of Voltaic Overload & at that moment you changed (or vice-versa unchanged from your werewolf form) would that make the mechanic consider that as bar swapping, or would it still see it as the same one bar?

    You can’t just cycle into Werewolf whenever you want. You have to build ultimate before being able to transform.

    I been playing since 2016, I damn well know you can't transform into a werewolf whenever you want. smh I don't how you come to that assumption.

    Because if you’re continually getting back-to-back Voltaic, it’s going to be impossible to cycle. Before you ask what the likelihood of getting it 3x in a row is, back to back, I have had it over 5 times in a row.

    So logically speaking, your question having an answer of ”Yes” or “No” is irrelevant as it doesn’t solve the new problem of being a Werewolf in veteran Cloudrest.

    Voltaic needs to be completely redone.

    One such way would be a conversion into a form of resource management similar to Sanctum Ophidia’s Magicka dump mechanic, where it does continuous damage based on how low your Magicka is down, to 33%.

    Taking one bar builds out of the competition was way more harmful than a simple rework.

    I’ve been playing since 2015, it doesn’t matter though; you could have been playing since Beta and still be unaware of how Werewolf performs, because it’s not something everyone is into.
    Edited by The_Titan_Tim on March 16, 2023 12:48AM
  • spartaxoxo
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    Deliberately introducing playstyles into the game then making it literally impossible to participate in a single piece of content with said intended playstyle isn't really consistent with this game's design philosophy. I think that's why most people assumed the previous behavior was intended.

    If the issue is genuinely that you can skip the easiest mechanic in the entire trial, maybe give WWs and oaken users a way to interact with voltaic overload? Something requiring the skill of "press bar swap once and wait for it to end."

    I agree here. And this doesn't even feel like a change aimed at making things more fair, because it's worked this way for literally years. It seems moreso aimed at punishing Oakensoul users in particular. After all, it's existed this way for werewolves for years with no issue.

    Perhaps they can change Oakensoul and werewolf so they can swap bars to a special back bar that's just a duplicate of whatever their current front bar, purely for this trial and any other areas where swapping is mandatory for something other than using skills.

    In this way they can still swap bars when it's necessary without getting the benefits of having different skills on those bars.
    Edited by spartaxoxo on March 16, 2023 1:48AM
  • Clyde_BlueSnake
    Clyde_BlueSnake
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    Okay, to note first so far I have never done a trail yet (blame anxiety or whatever), so I never experienced Cloudrest, but from reading I have a curious question of this patch specifically if you're a Oakensoul+werewolf user. So, let's say if you going to be a victim of Voltaic Overload & at that moment you changed (or vice-versa unchanged from your werewolf form) would that make the mechanic consider that as bar swapping, or would it still see it as the same one bar?

    You can’t just cycle into Werewolf whenever you want. You have to build ultimate before being able to transform.

    I been playing since 2016, I damn well know you can't transform into a werewolf whenever you want. smh I don't how you come to that assumption.

    Because if you’re continually getting back-to-back Voltaic, it’s going to be impossible to cycle. Before you ask what the likelihood of getting it 3x in a row is, back to back, I have had it over 5 times in a row.

    So logically speaking, your question having an answer of ”Yes” or “No” is irrelevant as it doesn’t solve the new problem of being a Werewolf in veteran Cloudrest.

    Voltaic needs to be completely redone.

    One such way would be a conversion into a form of resource management similar to Sanctum Ophidia’s Magicka dump mechanic, where it does continuous damage based on how low your Magicka is down, to 33%.

    Taking one bar builds out of the competition was way more harmful than a simple rework.

    I’ve been playing since 2015, it doesn’t matter though; you could have been playing since Beta and still be unaware of how Werewolf performs, because it’s not something everyone is into.


    Ah okay, thanks for the logically speaking response! I read it supposed to randomly pick players, but five times in a row? :# Like mention, through the years I still haven't done a trail yet, so thanks for the insight on Voltaic if I ever do Cloudrest.
    Edited by Clyde_BlueSnake on March 16, 2023 1:59AM
    Main is Blue-Thuxis, a Argonian stamSorc, whose also is a werewolf! 2nd main, Cobalt-Thuxis, a Argonian stamArc, an identical twin sister to Blue-Thuxis, even is a werewolf as well! some alts:
    Nirn-Scale Rajthux (Argonian, Templar), Ros-Ei Nature-Thuxis (Argonian, Warden), Crimson-Thuxis (Argonian, DK), Bone-Thuxis Tharn (Argonian, Necro) Why Bone-Thuxis has Tharn as a last name:
    The siblings were separated at a young age due to a Dres slaver raid, Blue, Cobalt, Ros-Ei & their mother were able to escape, Crimson & Bone weren't that lucky. Crimson was later "rescued" by some Orcs that later ambushed the House Dres Dunmers, unfortunately one Dunmer remained & sadly successfully brought the young Bone-Thuxis to the Dres plantation. Later an Imperial, a Tharn, bought Bone at a auction & later told he was free, the young Argonian sadly had no idea where to go & doesn't know if his family was still alive, so the Tharn adopted him into House Tharn. This family of Argonians finally reunited years later.
    , Kenneth Clyde (Nord, Sorc), Selene Gray-Thuxis (Argonian, Nightblade), Urmanda (Orc, Warden)
    Some ESO history: I originally started from PS4 NA during June 10, 2015, I did reached CP 810+ on there. I eventually kinda got tired of paying PS+, so during February 4, 2019 I started moving to PC NA. Also CP: 810+. Nowadays I play ESO PC mostly, while PS4 is dust.
  • Heromofo
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    spartaxoxo wrote: »
    Deliberately introducing playstyles into the game then making it literally impossible to participate in a single piece of content with said intended playstyle isn't really consistent with this game's design philosophy. I think that's why most people assumed the previous behavior was intended.

    If the issue is genuinely that you can skip the easiest mechanic in the entire trial, maybe give WWs and oaken users a way to interact with voltaic overload? Something requiring the skill of "press bar swap once and wait for it to end."

    I agree here. And this doesn't even feel like a change aimed at making things more fair, because it's worked this way for literally years. It seems moreso aimed at punishing Oakensoul users in particular. After all, it's existed this way for werewolves for years with no issue.

    Perhaps they can change Oakensoul and werewolf so they can swap bars to a special back bar that's just a duplicate of whatever their current front bar, purely for this trial and any other areas where swapping is mandatory for something other than using skills.

    In this way they can still swap bars when it's necessary without getting the benefits of having different skills on those bars.

    Honestly that idea seems best for all, that way people can't complain that one bars have it easier than two bars. While also allowing one bars to actually do the content.
  • The_Titan_Tim
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    Okay, to note first so far I have never done a trail yet (blame anxiety or whatever), so I never experienced Cloudrest, but from reading I have a curious question of this patch specifically if you're a Oakensoul+werewolf user. So, let's say if you going to be a victim of Voltaic Overload & at that moment you changed (or vice-versa unchanged from your werewolf form) would that make the mechanic consider that as bar swapping, or would it still see it as the same one bar?

    You can’t just cycle into Werewolf whenever you want. You have to build ultimate before being able to transform.

    I been playing since 2016, I damn well know you can't transform into a werewolf whenever you want. smh I don't how you come to that assumption.

    Because if you’re continually getting back-to-back Voltaic, it’s going to be impossible to cycle. Before you ask what the likelihood of getting it 3x in a row is, back to back, I have had it over 5 times in a row.

    So logically speaking, your question having an answer of ”Yes” or “No” is irrelevant as it doesn’t solve the new problem of being a Werewolf in veteran Cloudrest.

    Voltaic needs to be completely redone.

    One such way would be a conversion into a form of resource management similar to Sanctum Ophidia’s Magicka dump mechanic, where it does continuous damage based on how low your Magicka is down, to 33%.

    Taking one bar builds out of the competition was way more harmful than a simple rework.

    I’ve been playing since 2015, it doesn’t matter though; you could have been playing since Beta and still be unaware of how Werewolf performs, because it’s not something everyone is into.


    Ah okay, thanks for the logically speaking response! I read it supposed to randomly pick players, but five times in a row? :# Like mention, through the years I still haven't done a trail yet, so thanks for the insight on Voltaic if I ever do Cloudrest.

    It’s supposed to be random, it selects multiple people at once, and it doesn’t do a process of elimination, which is why some players can get it 5 times in a row, and other players could be lucky enough to never experience the mechanic once.
  • Estin
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    Deliberately introducing playstyles into the game then making it literally impossible to participate in a single piece of content with said intended playstyle isn't really consistent with this game's design philosophy. I think that's why most people assumed the previous behavior was intended.

    If the issue is genuinely that you can skip the easiest mechanic in the entire trial, maybe give WWs and oaken users a way to interact with voltaic overload? Something requiring the skill of "press bar swap once and wait for it to end."

    Or just change it so Oakensoul prevents skills and weapons from being equipped on the back bar. Then you can bar swap but lose out on all your damage which will be the choice you will make for going in CR with oakensoul.
  • Ragnarok0130
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    BlueRaven wrote: »
    I am surprised by the amount of players happy about less people being able to do endgame content.
    And what’s up with all the oak-ring hate lately.

    It's not that at all, it's about a group of players who don't have the mechanic affect them while the two bar players have to track and execute the mechanic or die. If you have a group of Oaken users who clears a +3 can you even really say that you did the +3 if one of the mini boss mechanics doesn't affect you or your other group members? That sounds like an exploit to me similar to the dragon knight standard bug. This change looks to be the devs correcting an unintended bug or exploit since it obviously wasn't an intended function of the Oakensoul ring or it'd still function the same in game after this week's patch.

    Anyone rejoicing is likely happy that it's an even playing field once again in vCR with a bit of Schadenfreude throw in due to the recent "back and forth" here on the forums between the two groups. Also the numbers of people able to do end game content remains the same, it's one trial that's affected not all trials, and out of that one trial it only affects one side boss and the HM version of vCR; you can still use Oakensoul in all other areas of vCR.

  • Ragnarok0130
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    Also the fac
    Dagoth_Rac wrote: »
    axi wrote: »
    It's more concering that there are people who are unhappy that ZoS fixed this. Seems like many people these days wants for things to be handled to them for free with little to none effort on their side.

    People are not upset about it being fixed. They are upset because it is a dumb fix. There must have been a happy medium between, "Voltaic is too easy to survive for a one-bar build," and, "Voltaic is impossible to survive for a one-bar build." Just completely deleting one bar builds from Cloudrest is a lazy fix.

    This was not a random stopgap patch they threw together in a hurry. It was a full Update that they spent 3 months on. They could have come up with a solution that forces one-bar builds to play the mechanic in a slightly different way. The mechanic is not really about bar-swapping. It is about limiting your skill choices and forcing you to not do your rotation out of muscle memory or it will wipe the group. Maybe make it where a fully-charged heavy attack under Voltaic wipes the group if you have only one bar? Or any kind of offensive skill use wipes the group if you have one-bar? It would have put one bar builds under similar mechanics and pressure as the bar swap mechanic.

    This, also the fact that this was not disclosed during the PTS cycle AT ALL so there was no opportunity to give feedback on it. If they had actually disclosed that this was a change they were looking at making they would have gotten feedback that this is a bad change and "accessibility, but oh, not this content, this you aren't allowed to do" is bad.

    You've seen the forums recently without a hint of this change coming let alone the over zealous flame wars the previous oakensoul changes instigated on the forum. Do you really think ZoS wanted "discussion" on this topic of that caliber after U35 and the U35 Q&A blew up in their faces so badly? Of course ZoS was going to stealth nerf Oakensoul without discussion.
  • aaisoaho
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    This is rather ultimate way of making a mythic unusable for a fight. We already have fights which makes mythics unusable, like we already have a spreadsheet that tells us which fights the Harpooner's wading kilt is good for and in which the kilt doesn't work at all. I admit, using kilt in "non-kiltable" fights is just a dps loss, not a wipe.

    The workaround for this is the same as with the kilt tho. Find some other mythic to wear or wear a complete monster set, and make up for the lost buffs some way. The sergeant's mail and storm master are still usable, the lightning staff heavy attack still plays the same. By adding a mage's guild ability to one of your bars, you get a source of empower. You could even keep the skill bars the same, so you can use barswap solely as a mechanic to counter voltaic overload.
  • Hapexamendios
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    Anything that punishes players for their builds in unwarranted. Bad decision imo.
  • Panderbander
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    aaisoaho wrote: »
    This is rather ultimate way of making a mythic unusable for a fight. We already have fights which makes mythics unusable, like we already have a spreadsheet that tells us which fights the Harpooner's wading kilt is good for and in which the kilt doesn't work at all. I admit, using kilt in "non-kiltable" fights is just a dps loss, not a wipe.

    The workaround for this is the same as with the kilt tho. Find some other mythic to wear or wear a complete monster set, and make up for the lost buffs some way. The sergeant's mail and storm master are still usable, the lightning staff heavy attack still plays the same. By adding a mage's guild ability to one of your bars, you get a source of empower. You could even keep the skill bars the same, so you can use barswap solely as a mechanic to counter voltaic overload.

    This isn't an option for werewolf builds. We can't just change our gear and suddenly be able to swap to a non-existent back bar.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • colossalvoids
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    Anything that punishes players for their builds in unwarranted. Bad decision imo.

    Seriously though, you can't expect having one exact build to work in every area of the game, especially one altering gameplay by that much. It's not a small one.

    Oaken users have an option to alter their build by using a different mythic instead and having identical backbar to their front one, making mechanic still easier as they won't be stuck with a limited bar, as both would be the same and "complete" no matter what.
  • maxjapank
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    Anything that punishes players for their builds in unwarranted. Bad decision imo.

    Seriously though, you can't expect having one exact build to work in every area of the game, especially one altering gameplay by that much. It's not a small one.

    Oaken users have an option to alter their build by using a different mythic instead and having identical backbar to their front one, making mechanic still easier as they won't be stuck with a limited bar, as both would be the same and "complete" no matter what.

    And what about werewolves?
  • Red_chimera_oni
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    Deliberately introducing playstyles into the game then making it literally impossible to participate in a single piece of content with said intended playstyle isn't really consistent with this game's design philosophy. I think that's why most people assumed the previous behavior was intended.

    If the issue is genuinely that you can skip the easiest mechanic in the entire trial, maybe give WWs and oaken users a way to interact with voltaic overload? Something requiring the skill of "press bar swap once and wait for it to end."

    Once again. Stop and think for one moment. Just think!

    Who win with all of this?
    • casual 2bar players? Nah. Casual don't wanna know if we use onebar or two bars. They wanna finish content.
    • casual 1bar players? Nah. Casual like finish content and now we can even finish the hard ones.
    • ZoS? Somehow they win with this? Nah... Make no sense...
    • All players who sell runs... Hum... Onebar builds can make harder content now. What kind of player think this is bad?... All who sell runs. Only!! Any one can say this-or-that-or-whatever. Oakensoul is indeed very bad, only for who sell runs.
      Theres not anyother motive onebar can be bad for you or your game. They are yes... But only for who need to sell runs.

    I can go more deep... But... No free speach at all....
    Edited by Red_chimera_oni on March 16, 2023 7:32AM
  • Hapexamendios
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    Anything that punishes players for their builds in unwarranted. Bad decision imo.

    Seriously though, you can't expect having one exact build to work in every area of the game, especially one altering gameplay by that much. It's not a small one.

    Oaken users have an option to alter their build by using a different mythic instead and having identical backbar to their front one, making mechanic still easier as they won't be stuck with a limited bar, as both would be the same and "complete" no matter what.

    The build works everywhere else just fine, so yes I should expect it to be fine everywhere. As far as the mechanic goes, punishing Oakensoul users is not acceptable and neither is putting the burden on the rest of the group by having the Oakensoul user ignored by the mechanic.

    To me the best solution is to change the mechanic so it affects all party members the same no matter what the build. If you have any other ideas that won't punish anyone, I'd like to hear it.
  • INM
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    That's why i was sceptical about giving so much attention to one-bar builds. Endgame was always about adapting and one-bar builds are extremely bad at this. No, seriously, just use the second bar with the same skills and don't rely on side wheels to do all work for you.
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