Dagoth_Rac wrote: »It's more concering that there are people who are unhappy that ZoS fixed this. Seems like many people these days wants for things to be handled to them for free with little to none effort on their side.
People are not upset about it being fixed. They are upset because it is a dumb fix. There must have been a happy medium between, "Voltaic is too easy to survive for a one-bar build," and, "Voltaic is impossible to survive for a one-bar build." Just completely deleting one bar builds from Cloudrest is a lazy fix.
This was not a random stopgap patch they threw together in a hurry. It was a full Update that they spent 3 months on. They could have come up with a solution that forces one-bar builds to play the mechanic in a slightly different way. The mechanic is not really about bar-swapping. It is about limiting your skill choices and forcing you to not do your rotation out of muscle memory or it will wipe the group. Maybe make it where a fully-charged heavy attack under Voltaic wipes the group if you have only one bar? Or any kind of offensive skill use wipes the group if you have one-bar? It would have put one bar builds under similar mechanics and pressure as the bar swap mechanic.
colossalvoids wrote: »Hapexamendios wrote: »Anything that punishes players for their builds in unwarranted. Bad decision imo.
Seriously though, you can't expect having one exact build to work in every area of the game, especially one altering gameplay by that much. It's not a small one.
Oaken users have an option to alter their build by using a different mythic instead and having identical backbar to their front one, making mechanic still easier as they won't be stuck with a limited bar, as both would be the same and "complete" no matter what.
And what about werewolves?
Hapexamendios wrote: »colossalvoids wrote: »Hapexamendios wrote: »Anything that punishes players for their builds in unwarranted. Bad decision imo.
Seriously though, you can't expect having one exact build to work in every area of the game, especially one altering gameplay by that much. It's not a small one.
Oaken users have an option to alter their build by using a different mythic instead and having identical backbar to their front one, making mechanic still easier as they won't be stuck with a limited bar, as both would be the same and "complete" no matter what.
The build works everywhere else just fine, so yes I should expect it to be fine everywhere. As far as the mechanic goes, punishing Oakensoul users is not acceptable and neither is putting the burden on the rest of the group by having the Oakensoul user ignored by the mechanic.
To me the best solution is to change the mechanic so it affects all party members the same no matter what the build. If you have any other ideas that won't punish anyone, I'd like to hear it.
The overload mechanic in Cloudrest that was bugged if you did'nt have a weapon slotted back bar now works again. You will wipe your group and die if you do not weapon swap back bar. This is probably the best news to come from this patch. As all players should deal with mechanics equally, no matter the build.
Source?
if you're a conspiracy theorist, shows that no weapon is back bar.
Does that mean players under level 15 will also wipe their group because they cannot slot a second weapon at all?
Does that mean players under level 15 will also wipe their group because they cannot slot a second weapon at all?
If I remember correctly, players who don't have a second bar unlocked couldn't get Voltaic Overload at all so far. Looking at the addendum to the patch notes, that has not changed:
"Voltaic Current no longer functions differently for players with a second weapon bar unlocked, and are in Werewolf form or have the Oakensoul item equipped."
In other words, the mechanic now works the same for Werewolves and Oakensoul users, as long as you have two weapon bars unlocked. If you don't, it still treats you differently.
This is just another example of the sledgehammer approach ZOS takes with almost everything. It went from “Oakensoul users are not affected by this mechanic” to “Oakensoul users will wipe the group without any chance to counter it”. How can anyone think that is ok? It should be possible to find a solution that is somewhere in the middle.
Greetings from Germany.
Yesterday we went to Cloudrest and tested differents things.
Onebar is still working as long as there are 2 players which plays with 2 bars.
The game will now prioritize players with 2 bars, so they will get the Overload mechanic all the time.
Since in most raids Tanks and Healers will play with 2 bars they will suffer from it and get the mechanic all the time.
There will be 2 Overloads everytime the mechanic pops, so having atleast 2 people which have slotted a weapon on their second bar will prevent onebar players from getting it.
But as u maybe already notice....there will be another huge problem with it.
It will be a lot of stress for the players who will get the mechanic all the time.There will be people fur sure which wont play vcr with onebar players due to this circumstances
Sry for my english.
Hope u could understand
Kind regards,
EureFloheit
Lots of white knighting here, people trying to defend Oakensoul users many of which probably never even go into vCR to begin with.
Vet trials are difficult, hard modes even more so. They should require you to follow mechanics.
SirLeeMinion wrote: »So, we'll be back to progression groups requiring a qualifying two bar parse in addition to a one bar parse- just in case they run vCR. Result: the end-game vet trials community shrinks, just as it was starting to recover.
Marcusorion1 wrote: »From addendum to patch notes:
ZOS_Kevin admin
Cloudrest
Voltaic Current no longer functions differently for players with a second weapon bar unlocked, and are in Werewolf form or have the Oakensoul item equipped.
Edited by ZOS_Kevin on March 15, 2023 1:45PM
I am surprised by the amount of players happy about less people being able to do endgame content.
And what’s up with all the oak-ring hate lately.
It's more that people are happy everyone now needs the same awerness of mechanics. Being able to completly ignore one of the most important mechanics in that particular trial doesn't sound right. Accesibility is one thing but fair playing field in terms of learning mechanics is another.
I wouldn't call it one of the most important mechanics. I think the main part of difficulty that comes from overload is... well being forced onto one bar... which wws and oakensoul already do? The "don't barswap" part is covered by an addon on PC. The "do barswap" part is really not difficult at all.
I can be optimistic and say well maybe this is so people theorycraft 2-bar HA groups instead of relying on oakensoul (empowering grasp still gives empower, does it not?). But I'm not certain that's why. On its own I'm not sure if we'll ever know why.
This is just another example of the sledgehammer approach ZOS takes with almost everything. It went from “Oakensoul users are not affected by this mechanic” to “Oakensoul users will wipe the group without any chance to counter it”. How can anyone think that is ok? It should be possible to find a solution that is somewhere in the middle.
I already provided solution that is in the middle. Unslot oakensoul adjust 2 item pieces and 1 ability and play as one bar setup but without oakensoul in Cloudrest. Oakensoul is not a definition of one bar setup it's just addition to them.
This is just another example of the sledgehammer approach ZOS takes with almost everything. It went from “Oakensoul users are not affected by this mechanic” to “Oakensoul users will wipe the group without any chance to counter it”. How can anyone think that is ok? It should be possible to find a solution that is somewhere in the middle.
I already provided solution that is in the middle. Unslot oakensoul adjust 2 item pieces and 1 ability and play as one bar setup but without oakensoul in Cloudrest. Oakensoul is not a definition of one bar setup it's just addition to them.
That’s not a solution though, that’s a workaround. Because the result is still that Oakensoul users cannot do the trial or they will wipe the group. ZOS should be the ones to come up with a solution where Oakensoul users have to do something during this mechanic to prevent them from wiping the group.
Some people are acting like this is a super difficult mechanic or that it has a massive effect on DPS. You swap and then you’re on your other bar for 10 seconds. It’s not that hard, you just need to do it on time is all.
This is just another example of the sledgehammer approach ZOS takes with almost everything. It went from “Oakensoul users are not affected by this mechanic” to “Oakensoul users will wipe the group without any chance to counter it”. How can anyone think that is ok? It should be possible to find a solution that is somewhere in the middle.
I already provided solution that is in the middle. Unslot oakensoul adjust 2 item pieces and 1 ability and play as one bar setup but without oakensoul in Cloudrest. Oakensoul is not a definition of one bar setup it's just addition to them.
That’s not a solution though, that’s a workaround. Because the result is still that Oakensoul users cannot do the trial or they will wipe the group. ZOS should be the ones to come up with a solution where Oakensoul users have to do something during this mechanic to prevent them from wiping the group.
Some people are acting like this is a super difficult mechanic or that it has a massive effect on DPS. You swap and then you’re on your other bar for 10 seconds. It’s not that hard, you just need to do it on time is all.
A mirror bar minus all the buffs is a solution