LonePirate wrote: »I wonder how many overpowered Vampire Sorcerors just quit the game because they can no longer steamroll zergs in Cyrodiil now. I mean, they can't do it as easily now even if it still happens.
Doesnt seem like they even give a rats behind about fixing anything in any other class skill tree.
NB where broke before Live, heck they were broke before the Feb open beta. But wait, Vampires are more important?
Guess the squeaky cry baby's get the the grease
Blackwidow wrote: »No healing staff bug fix.
Doesnt seem like they even give a rats behind about fixing anything in any other class skill tree.
NB where broke before Live, heck they were broke before the Feb open beta. But wait, Vampires are more important?
Guess the squeaky cry baby's get the the grease
What are the issues with NB? I honestly don't know.
What are the issues with NB? I honestly don't know.
Doesnt seem like they even give a rats behind about fixing anything in any other class skill tree.
NB where broke before Live, heck they were broke before the Feb open beta. But wait, Vampires are more important?
Guess the squeaky cry baby's get the the grease
The passives and such are indeed broken, but mage light is not something that needs to be fixed. It is an intended part of the game balance. Without a counter, stealth becomes way too powerful in the game, and mage light is a summon, meaning it doesn't persist through a weapon swap.a 1 pt ability (Mage light) counters our INV and stealth which in effect counters multiple points spent into passives.
I still say being a Vampire or Werewolf should have social consequences with the NPC's in ESO as in they will not sell to you, nor allow you to buy from them, nor repair anything for you.
Doesnt seem like they even give a rats behind about fixing anything in any other class skill tree.
NB where broke before Live, heck they were broke before the Feb open beta. But wait, Vampires are more important?
Guess the squeaky cry baby's get the the grease
What are the issues with NB? I honestly don't know.
Many NB passives do not work. Many of our actives do not work, a 1 pt ability (Mage light) counters our INV and stealth which in effect counters multiple points spent into passives.
driosketch wrote: »The passives and such are indeed broken, but mage light is not something that needs to be fixed. It is an intended part of the game balance. Without a counter, stealth becomes way too powerful in the game, and mage light is a summon, meaning it doesn't persist through a weapon swap.a 1 pt ability (Mage light) counters our INV and stealth which in effect counters multiple points spent into passives.
jonal11_ESO wrote: »Still no patch notes.....
SO...... They nerfed vamps, but STILL didn't fix the passives from turning off everytime we die, and the cost reduction resetting everytime we zone????
The nerf is all fine and dandy, but the nerf AND not fixing the broken passives and ult reduction???
My god...i need to step away from eso for awhile. This is RIDICULOUS.
Guess the squeaky cry baby's get the the grease
Your right @Sakiri Of course that also means two hot bar slots would get used for one skill to counter stealth. Of all the things wrong with NBs, mage light is not one.driosketch wrote: »The passives and such are indeed broken, but mage light is not something that needs to be fixed. It is an intended part of the game balance. Without a counter, stealth becomes way too powerful in the game, and mage light is a summon, meaning it doesn't persist through a weapon swap.a 1 pt ability (Mage light) counters our INV and stealth which in effect counters multiple points spent into passives.
Yes it does.
Need it on both bars and it will persist.
driosketch wrote: »Your right @Sakiri Of course that also means two hot bar slots would get used for one skill to counter stealth. Of all the things wrong with NBs, mage light is not one.driosketch wrote: »The passives and such are indeed broken, but mage light is not something that needs to be fixed. It is an intended part of the game balance. Without a counter, stealth becomes way too powerful in the game, and mage light is a summon, meaning it doesn't persist through a weapon swap.a 1 pt ability (Mage light) counters our INV and stealth which in effect counters multiple points spent into passives.
Yes it does.
Need it on both bars and it will persist.
It was, and something recommended by the beta testers back on the PTS before launch. It's a change long overdue. Really, no movement skills should be allowed when carrying the scroll just as horses are not allowed now.Was that boltescape-nerf really necessary? imo it takes away a tactical advantage as to who should carry the scroll and doesnt make much sense. I guess if enough people complain they'll change everything
Vamps not even broke. Sad to see they are catering for the noobs rather then us skilled NB's..
I still say being a Vampire or Werewolf should have social consequences with the NPC's in ESO as in they will not sell to you, nor allow you to buy from them, nor repair anything for you.
Also NPC guards should attack and kill on sight any Vampire or Werewolf and it should be a one shot kill with zero survive on the part of the Vampire or Werewolf.
They could still have a Vampire and Werewolf "haven" where they can get goods and repairs but it should not be as easy as it is now to be a Vampire or Werewolf and just allow them to wander into regular cities like a regular player can.