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Midyear Blues

  • Holycannoli
    Holycannoli
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    I feel the complete opposite. I don't like losing anything or taking from someone. PvP is not about loss of items/supplies/something but about competition.

    I think most people feel the same considering how there's almost noone in IC unless it's the event.

    How many MMORPGs featuring item loss on PvP death are popular?

    If the devs want to release another PvP DLC they have to stay far away from that.

    Imperial City is run by zergs because of the quitter mentality that is pervasive throughout ESO. People don’t see failure as a means to adapt and get better, they see it as discouragement.

    These quitters then proceed to take the easiest route, either quitting PvP and jumping onto the forums to argue against improving the feature for everyone, or join the faction with the largest groups during the time zone they play.

    Not sure how what you said relates to what I said. I talked about PvP that includes losing items/gear/supplies/currency/whatever. It won't be popular at all in this game. IC is wholly dead except during the event while Cyrodiil remains popular (Grey Host is usually pop locked).

    There is a reason for that. More than one really but the main reason is the risk of losing your Tel Var, with a secondary and related reason being the ganking it promotes. In Cyrodiil you lose nothing but your sanity when the lag hits in a large battle.
  • The_Titan_Tim
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    I feel the complete opposite. I don't like losing anything or taking from someone. PvP is not about loss of items/supplies/something but about competition.

    I think most people feel the same considering how there's almost noone in IC unless it's the event.

    How many MMORPGs featuring item loss on PvP death are popular?

    If the devs want to release another PvP DLC they have to stay far away from that.

    Imperial City is run by zergs because of the quitter mentality that is pervasive throughout ESO. People don’t see failure as a means to adapt and get better, they see it as discouragement.

    These quitters then proceed to take the easiest route, either quitting PvP and jumping onto the forums to argue against improving the feature for everyone, or join the faction with the largest groups during the time zone they play.

    Not sure how what you said relates to what I said. I talked about PvP that includes losing items/gear/supplies/currency/whatever. It won't be popular at all in this game. IC is wholly dead except during the event while Cyrodiil remains popular (Grey Host is usually pop locked).

    There is a reason for that. More than one really but the main reason is the risk of losing your Tel Var, with a secondary and related reason being the ganking it promotes. In Cyrodiil you lose nothing but your sanity when the lag hits in a large battle.

    Failure results in a loss of Tel Var, discouraging players from heading in by themselves. Either they quit or join larger groups… It’s a direct relation.

    If people aspired to adapt and overcome, Imperial City would be much more populated.
    Edited by The_Titan_Tim on March 7, 2023 9:03PM
  • Lebkuchen
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    Amottica wrote: »
    Thank you for tagging me on this and glad you purchased and supported the game so much. The one thing I noted after reading this is that outside of purchasing the base game none of the purchases were directly related to PvP.

    It demonstrates my point perfectly that PvP is not directly monetized as none of the expenses were required in order to play PvP. None.

    I tagged you, because you seem to be interested in this topic. But you are defending some idea of "direct monetization" while you completely miss the point.

    EVERY cent i spent in this game was because of PvP.

    We buy the whole game, and we finance every part of this big beautiful world, even if we just want to play some smaller parts of it. Maybe it has gotten too big and broad by now and needs a way for people to show what parts of the game they want to be focused by developers. A few months ago i suggested crown store articles with a purpose. Housing items like mini server farms for better performance. Or bee hives to finance bug fixes. Dragon mounts to make flying possible... Because i was desperate and i am still desperate. I think i made it clear that i am willing to invest a lot in this game. But people in this forum did not like my idea. For good reasons. We already paid for this game. Multiple times. And we should not have to pay extra for it to work. That should be included in the price we paid.
  • Holycannoli
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    Failure results in a loss of Tel Var, discouraging players from heading in by themselves. Either they quit or join larger groups… It’s a direct relation.

    If people aspired to adapt and overcome, Imperial City would be much more populated.

    I guess you and I have a different idea of what it means to play a videogame.
  • licenturion
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    This topic seems to come up in every MMO these days. When they announced the new year roadmap for New World there was the same uproar that there was nothing for PVP.

    Since I am a pure PVE player in these types of games I always wonder what it is that PVP people actually want in updates and expansions? You get all the new sets, zones, music, classes, systems with every expansion. Do you want it to be like Warzone for instance where they cut chunks out of the big map and put borders around them so you have 'new terrain' to play on against other players?

    I don't mind if they cater to both playstyles. As long as ZOS don't force me into a playstyle I don't want to play or gate expansion rewards artificially behind specific PVP challenges. Because then many will look for another game to put time and money in.

    The fact that they keep the release roadmap the same for years now usually means that a bunch of analysts, smart marketing people and a lot of data crunching proves that this is the most profitable way to do business while keeping the player base stable or growing steadily. If that wasn't the case they would have switched strategy by now.
  • The_Titan_Tim
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    Failure results in a loss of Tel Var, discouraging players from heading in by themselves. Either they quit or join larger groups… It’s a direct relation.

    If people aspired to adapt and overcome, Imperial City would be much more populated.

    I guess you and I have a different idea of what it means to play a videogame.

    Right. I don’t like winning without competition, it’s not a rewarding experience otherwise.

    Competition is the nature of PvP, you build and learn to compete. Some people don’t like to compete, in fear of inadequacies or otherwise…

    That’s why you have other forms of content.

    ESO tries to be everything for everyone.

    If this game isn’t meant to foster healthy competitive gameplay, ZOS should stop advertising to us, and be open about it.
  • I_killed_Vivec
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    Lebkuchen wrote: »
    @I_killed_Vivec Sorry, but most of the things you are writing are misleading oversimplifications and the rest is simply not true. PvP is where it is because of performance issues and bugs. And negligence. Most players ran away because they didn't see improvements for way too long. Now the PvP playerbase is almost gone. Understandably. But not because there was no demand and no interest, and definetly not because ZOS "just know their player base a little better". They have a great game and a great game mode, but no idea what to do with it. This game needs better performance, bugfixes and a special team for Cyrodiil and PvP. We will most likely never see that. But again, that's a decision someone in this company made for unknown reasons, not because it would not work.

    You make it sound like ZoS has deliberately killed the golden goose, for "unknown reasons", without even realizing how many players were involved in PvP or how much money they could make from them! Why wouldn't ZoS plough money into PvP if there were economical benefits to do so?

    ZoS is a business, and some might say a cynical one - just look at the Crown Store. Endeavours weren't given to us as a fun new thing to do, they are only there to circumvent EU regulations on in-game purchases and gambling on crates. ZoS won't do anything that doesn't make money - look at housing, it doesn't interest me much but a lot of people wanted it ... and they got it because it provides a way for ZoS to make money.

    And one thing ZoS knows (and it is something that we can only surmise) is the cost of PvP updates compared to the projected revenues. If they thought they could get a nice return on a bit of investment then why wouldn't they do it?

    For "unknown reasons" just to annoy the few remaining dedicated PvPers?

    Or is it more likely that the return just doesn't justify the cost?

    By the way, PvE also suffers from performance issues and bugs, they are not exclusive to PvP,. The code rework and hardware improvements (for the EU server, I believe the NA server has already been upgraded), should benefit both PvE and PvP, as should the bug fixes and QoL improvements that are coming instead of the second DLC (at a loss to ESO+ PvEers). So PvP will be getting better performance and bugfixes. I imagine there already is a dedicated Cyrodiil/PvP team... and what more were you asking for?
  • The_Titan_Tim
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    The fact that they keep the release roadmap the same for years now usually means that a bunch of analysts, smart marketing people and a lot of data crunching proves that this is the most profitable way to do business while keeping the player base stable or growing steadily. If that wasn't the case they would have switched strategy by now.

    Or it means that the people dispersing the funding for content creation are wanting to maintain the slow burnout of this MMO without any major paradigm shifts in content as that would be a risk to a rather secure, diminishing model.
  • Lebkuchen
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    You make it sound like ZoS has deliberately killed the golden goose, for "unknown reasons", without even realizing how many players were involved in PvP or how much money they could make from them! Why wouldn't ZoS plough money into PvP if there were economical benefits to do so?

    ZoS is a business, and some might say a cynical one - just look at the Crown Store. Endeavours weren't given to us as a fun new thing to do, they are only there to circumvent EU regulations on in-game purchases and gambling on crates. ZoS won't do anything that doesn't make money - look at housing, it doesn't interest me much but a lot of people wanted it ... and they got it because it provides a way for ZoS to make money.

    And one thing ZoS knows (and it is something that we can only surmise) is the cost of PvP updates compared to the projected revenues. If they thought they could get a nice return on a bit of investment then why wouldn't they do it?

    For "unknown reasons" just to annoy the few remaining dedicated PvPers?

    Or is it more likely that the return just doesn't justify the cost?

    By the way, PvE also suffers from performance issues and bugs, they are not exclusive to PvP,. The code rework and hardware improvements (for the EU server, I believe the NA server has already been upgraded), should benefit both PvE and PvP, as should the bug fixes and QoL improvements that are coming instead of the second DLC (at a loss to ESO+ PvEers). So PvP will be getting better performance and bugfixes. I imagine there already is a dedicated Cyrodiil/PvP team... and what more were you asking for?

    Companies are not all knowing gods, they make mistakes. I suspect they have at least some faulty information, because they made a lot of questionable decisions, not just in PvP.

    While it's a shame that they put all their great plans for PvP on ice years ago, i personally don't need new content right now. But i have big issues with the way they handle the content we have. The performance gets worse and we get more bugs and problems with every update. The number of players allowed in Cyrodiil at the same time is shrinking, so the big map designed for big battles with big groups feels empty. There are countless things they could do for us, but they don't. They don't listen to what we want and just do something else. Making everything worse all the time. BGs are still a mess. IC is empty. Cyrodiil is a lagfest.

    We all know PvE suffers too. That's why they want (or have) to upgrade their hardware and software. That's why they announced to focus on different content, bugfixes and performance improvements this year. Again. They do this every year, it just sounds a little different every time. And it should not have to be announced all the time, they should just do it. But you know how it is...
  • Lebkuchen
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    I forgot: No i don't think they have a real dev team for PvP anymore. If there is one, it would be nice to see a video of them talking about their work. Like the videos with the PvE dev teams. Or maybe just a twitch stream.
  • The_Titan_Tim
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    Lebkuchen wrote: »
    I forgot: No i don't think they have a real dev team for PvP anymore. If there is one, it would be nice to see a video of them talking about their work. Like the videos with the PvE dev teams. Or maybe just a twitch stream.

    Is there a list of every staff member and their respective positions for ZOS? Because I was trying to find one and couldn’t anywhere. Are the credits up to date in-game?
  • Amottica
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    To those of you that don’t feel we deserve better treatment as consumers, don’t worry.

    Whether PvE, Housing, any aspect of the game… they all deserve support.

    While PvP has received nothing…

    Well, while PvP has received two major updates over the years, and a few tweaks to one of those, I do hope they improve performance so they can do something a little more. Especially improve what we have. I have noted that in this thread since I pay for a second game just to enjoy good PvP.

  • Amottica
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    Lebkuchen wrote: »
    Amottica wrote: »
    Thank you for tagging me on this and glad you purchased and supported the game so much. The one thing I noted after reading this is that outside of purchasing the base game none of the purchases were directly related to PvP.

    It demonstrates my point perfectly that PvP is not directly monetized as none of the expenses were required in order to play PvP. None.

    I tagged you, because you seem to be interested in this topic. But you are defending some idea of "direct monetization" while you completely miss the point.

    EVERY cent i spent in this game was because of PvP.

    We buy the whole game, and we finance every part of this big beautiful world, even if we just want to play some smaller parts of it. Maybe it has gotten too big and broad by now and needs a way for people to show what parts of the game they want to be focused by developers. A few months ago i suggested crown store articles with a purpose. Housing items like mini server farms for better performance. Or bee hives to finance bug fixes. Dragon mounts to make flying possible... Because i was desperate and i am still desperate. I think i made it clear that i am willing to invest a lot in this game. But people in this forum did not like my idea. For good reasons. We already paid for this game. Multiple times. And we should not have to pay extra for it to work. That should be included in the price we paid.

    I have acknowledged that players who are essentialy exclusively PvP do spend money on areas of the game to get their gear and more. So I fail to see why you are bringing that up as I have openly acknowledged that.

    So it is fine that people disagree with my statement that PvP is not directly monetized even though we can play all PvP in ESO for free after buying the base game for small money, but I am not the one that needs to be convinced about change. I merely pointed out what the people who do make such decisions could be looking at based on the history of PvP in this game.

    Nothing more than that.
  • Amottica
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    Lebkuchen wrote: »
    I forgot: No i don't think they have a real dev team for PvP anymore. If there is one, it would be nice to see a video of them talking about their work. Like the videos with the PvE dev teams. Or maybe just a twitch stream.

    Is there a list of every staff member and their respective positions for ZOS? Because I was trying to find one and couldn’t anywhere. Are the credits up to date in-game?

    @The_Titan_Tim

    I do not think Zenimax has a publisher list. There are a handful of people listed on their employee profile page but even the combat team is not listed there. The PvP team, if there is one, maybe to be gleaned from Linkedin by digging around the Zenimax connections between the different developers but that could take some time to sort through. One would probably have to dig through descriptions they have noted vs the title they have.



  • The_Titan_Tim
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    Amottica wrote: »
    Lebkuchen wrote: »
    I forgot: No i don't think they have a real dev team for PvP anymore. If there is one, it would be nice to see a video of them talking about their work. Like the videos with the PvE dev teams. Or maybe just a twitch stream.

    Is there a list of every staff member and their respective positions for ZOS? Because I was trying to find one and couldn’t anywhere. Are the credits up to date in-game?

    @The_Titan_Tim

    I do not think Zenimax has a publisher list. There are a handful of people listed on their employee profile page but even the combat team is not listed there. The PvP team, if there is one, maybe to be gleaned from Linkedin by digging around the Zenimax connections between the different developers but that could take some time to sort through. One would probably have to dig through descriptions they have noted vs the title they have.

    Any idea why that wouldn’t be transparent information?

    Having access to that info would make solving bugs and all kinds of issues so much easier as it would be possible to @ them directly on these forums.
    Edited by The_Titan_Tim on March 8, 2023 8:06AM
  • Amottica
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    Amottica wrote: »
    Lebkuchen wrote: »
    I forgot: No i don't think they have a real dev team for PvP anymore. If there is one, it would be nice to see a video of them talking about their work. Like the videos with the PvE dev teams. Or maybe just a twitch stream.

    Is there a list of every staff member and their respective positions for ZOS? Because I was trying to find one and couldn’t anywhere. Are the credits up to date in-game?

    @The_Titan_Tim

    I do not think Zenimax has a publisher list. There are a handful of people listed on their employee profile page but even the combat team is not listed there. The PvP team, if there is one, maybe to be gleaned from Linkedin by digging around the Zenimax connections between the different developers but that could take some time to sort through. One would probably have to dig through descriptions they have noted vs the title they have.

    Any idea why that wouldn’t be transparent information?

    Having access to that info would make solving bugs and all kinds of issues so much easier as it would be possible to @ them directly on these forums.

    It is simply a choice corporations make and Zenimax is now Microsoft. The lead director for PvP used to be known in the forums iirc, but I think we know only a few people and their roles now.

    Also, I do not think Zenimax has PvP on a priority list as I have been trying to explain in this thread. So they could have just rolled that role up into another role and told them to think about this in their spare time (like I have ever had spare time at work).

    You can always try tagging Rich as he is director supreme, second only to President Firor. I have seen Firor respond to a thread to explain what they look at when considering a suggestion in the game.

  • The_Titan_Tim
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    @ZOS_Kevin, congrats on landing Return to Morrowind part 1!

    Just wanted to ask, is there any plan to end this content drought we’ve been experiencing with PvP since Murkmire brought more maps? Morrowind to me was Battlegrounds, will we at least be getting more maps or new modes?

    We’re all paying customers, and lately it’s been feeling like the group I associate with most has been forgotten, or pushed to the side.
    Edited by The_Titan_Tim on March 8, 2023 7:23PM
  • The_Titan_Tim
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    I don’t know who to direct this to, because I can’t find a list of your staff anywhere…

    @ZOS_Kevin @ZOS_GinaBruno @ZOS_RichLambert @ZOS_BrianWheeler
    @ZOS_Gilliam @ZOS_JessicaFolsom

    Are there any plans to provide new combat oriented PvP content outside of a new class with Necrom? I’m not asking for a spoiler, but just any hope that there’s something along the horizon for us. We haven’t received anything new since Murkmire and outside of dueling in new regions, we’ve gotten no new environments or game modes/types.

    I love this game, and want it to succeed. I bought Necrom twice, one collectors edition, and one for my XB/EU account to re-acquire all of the old chapters I already owned on XB/NA.

    Can we have something? Even if it’s one new map for Battlegrounds, there have been zero gestures of good faith towards us lately. Look at Midyear Mayhem, ripped right from underneath us. Most PvP players take advantage of that event to fund our potions and consumables to continue playing.
  • The_Titan_Tim
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    Another one down.

    https://youtu.be/cQycByZwctg
    Edited by The_Titan_Tim on March 20, 2023 2:27AM
  • wolfie1.0.
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    At this point Cyrodiil is just played out for many OG PvPer's. As has been said the terrain and objectives have been the same for 8 years. Of course it's going to be stale.
    Then take into account the size of the map was designed for 4-5X the current population so there is way less going on at any one time then when it originally debuted.
    And add on top bad class balance, long standing bugs, the boring tank meta we've been in for at least six months and groups of 12 that can grab a scroll, break into a keep still owned by the faction the scroll belongs to and then farm hundreds of kills while shrugging of the damage of 50 people plus coldfire, oils and Major Defile from meatbags, all while hit with a 20% damage taken debuff from scattershot and it's no wonder so many people are just over it.

    Let the 3 banners war end and give us another sandbox environment to fight in sized around current pop caps. Balance the classes better. Do something to reign in the power of optimized groups so it doesn't feel like fighting people with a god mode cheat code active. And for goodness sake fix "stuck in combat" which now persists even through death.

    The problem is that zos refuses to balance pve and pvp separately, which results in one side of rehab community getting upset at the other when changes occur.

    Instead zos should branch out the skill trees and provide more morphs of skills that only work vs players and others that only work vs mobs. They can do this pretty easily and as demonstrated by empower changes.
  • jle30303
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    One trouble is:

    PVP is an inherently "unsatisfying" thing for many, because they will get killed more often than they kill. They will "lose" more than they "win". Each kill is counted as a win, each death is counted as a loss. And nobody likes "losing" all the time.

    People who are "good" at it... need to have targets. This means they need to have a lot people who are content to lose more than they win, in order to supply the number of wins that they get.

    And most people don't like losing more than they win. So they leave.

    And the trouble is you can never be in a position where people who are not good at open-world PVP have anything approaching a 50% win/loss rate.

    The best you can do is have a large population of newbies so that, by sheer weight of numbers, said newbies end up fighting most of the time against *other newbies*, not against experienced pros. Then, at least, they have a chance of finding it fun, rather than finding it frustrating to get killed over and over again in one hit.

    And even then. The ones who aren't good even at that... will quit. Leaving a new set of players to take their place as the worst people in the division. Then they quit too, and for the same reason. And the more and more "bad" PVPers quit, the harder it is for anyone new to actually break in and have a satisfactory experience.

    That's why, even with the zone caps on Cyrodiil and Imperial City having been reduced, and reduced, and reduced, the areas are still mostly empty most of the time. You can ride across most of Cyrodiil, even nominally enemy-controlled territory, and never see another player. Frequently there isn't even a keep under attack.

    Fact is, what a lot of PVPers really want is "more masochists who don't mind dying all the time and losing their stuff to me, so I can farm them for gain". But for this, PVP has to offer something to its *losers* - something that the losers can't lose, can only gain.

    This is the problem with Tel Var. It's supposed to be the PVP thing, but most people will lose it, over and over again, while a few people hog it by stealing it. Until eventually there is nobody around to steal from.

    As for Cyrodiil... It can take ages to get to a keep that's actually under attack. Then you get one-shot killed, you've got to spend a long time riding back, only for the same thing to happen again. That's not fun. And that's the PVP experience of most people. The ones who *do* the one-shotting are satisfied: the many, many more who are just their cannon-fodder don't find it fun. Most of the time you're spending trying to run TO a fight that you don't even have a chance in.
  • The_Titan_Tim
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    @jle30303, PvP isn’t zero-sum, and neither is Tel Var gain, it’s such a low populated area due to the horrible treatment of that type of content throughout the years that gaining it and keeping it, revolve completely around farming adds and bosses, with minimal PvP interaction if done correctly.

    If your mindset was correct, and all PvP was a zero-sum game with players consistently losing to the upper echelon, then proceeding to quit, why are PvP oriented games as popular as they are? I don’t assume someone who plays Fortnite to be a masochist, and Battle Royales have the lowest win-per-game rates out of any other type.

    The answer to it, is MMR.

    Cyrodiil doesn’t have brackets, but Battlegrounds 100% does. The only times I get thrown in lobbies with less skilled players, are when I consistently lose games to ball groups.

    When you have an MMR system in place, it ensures that people are fluctuating lobbies based on wins and losses. A winner will not always win, and a loser will most certainly break a loss streak.

    If you want to argue for the removal and replacement of Cyrodiil with large group matchmaking Siege modes, based on a system of wins and losses similar to Battlegrounds due to how horribly designed that region is, I would be in support of that argument. The performance is horrible, I don’t see that changing. I would much rather have content that’s playable, and instanced PvP with EVEN teams going in would be a lot cleaner than an entire zone calculating every player minute-to-minute regardless of where they are.

    Cyrodiil is the Wild West, it’s very unwelcoming, given sets like Vicious Death and Plaguebreak, and the slottable champion point star Occult Overload. You’re not just hurting yourself going in as a new player, you’re hurting everyone around you because of those extremely antisocial design choices. It’s not just PvP that has this problem though, just look at the group XP debuffs… the entire game is riddled with antisocial elements to it.
    Edited by The_Titan_Tim on March 20, 2023 6:23AM
  • SaffronCitrusflower
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    jle30303 wrote: »
    One trouble is:

    PVP is an inherently "unsatisfying" thing for many, because they will get killed more often than they kill. They will "lose" more than they "win". Each kill is counted as a win, each death is counted as a loss. And nobody likes "losing" all the time.

    People who are "good" at it... need to have targets. This means they need to have a lot people who are content to lose more than they win, in order to supply the number of wins that they get.

    And most people don't like losing more than they win. So they leave.

    And the trouble is you can never be in a position where people who are not good at open-world PVP have anything approaching a 50% win/loss rate.

    The best you can do is have a large population of newbies so that, by sheer weight of numbers, said newbies end up fighting most of the time against *other newbies*, not against experienced pros. Then, at least, they have a chance of finding it fun, rather than finding it frustrating to get killed over and over again in one hit.

    And even then. The ones who aren't good even at that... will quit. Leaving a new set of players to take their place as the worst people in the division. Then they quit too, and for the same reason. And the more and more "bad" PVPers quit, the harder it is for anyone new to actually break in and have a satisfactory experience.

    That's why, even with the zone caps on Cyrodiil and Imperial City having been reduced, and reduced, and reduced, the areas are still mostly empty most of the time. You can ride across most of Cyrodiil, even nominally enemy-controlled territory, and never see another player. Frequently there isn't even a keep under attack.

    Fact is, what a lot of PVPers really want is "more masochists who don't mind dying all the time and losing their stuff to me, so I can farm them for gain". But for this, PVP has to offer something to its *losers* - something that the losers can't lose, can only gain.

    This is the problem with Tel Var. It's supposed to be the PVP thing, but most people will lose it, over and over again, while a few people hog it by stealing it. Until eventually there is nobody around to steal from.

    As for Cyrodiil... It can take ages to get to a keep that's actually under attack. Then you get one-shot killed, you've got to spend a long time riding back, only for the same thing to happen again. That's not fun. And that's the PVP experience of most people. The ones who *do* the one-shotting are satisfied: the many, many more who are just their cannon-fodder don't find it fun. Most of the time you're spending trying to run TO a fight that you don't even have a chance in.

    This is not why PvP is bleeding players and has been for years.

    PvP is bleeding players because ZOS does not fix repeated performance issues in a timely fashion or ever, like the block bug or the stuck in combat bug, and continues to add game breaking sets to the game. The next set to break PvP will be the Snake in the stars set. The population caps keep being reduced in PvP zones because ZOS does not lease enough server to support the number of players who want to PvP, so performance is always bad during huge battles. ZOS is, in effect, pushing PvP players to leave by not supporting PvP with devs that play the game and understand how PvP works and they don't invest in the hardware to keep PvP running smoothly. It really is that simple.

    Edited by SaffronCitrusflower on March 20, 2023 10:33AM
  • Tyrant_Tim
    Tyrant_Tim
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    Feel like this is still relevant.
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