PvP has a problem in ESO and that is it does not generate revenue. I am told that Zenimax attempted to generate revenue with BGs by making them part of a chapter but that not enough PvP players were interested in paying for it so Zenimax was forced to make it part of the base game.
If it does not generate revenue then it will be second fiddle.
The_Titan_Tim wrote: »@Necrotech_Master, I’m glad you still find enjoyment in those things after years, there’s just no denying that most of us have fallen off, we have only three above 50 campaigns now, nowhere near the amount we had on launch, even a year or two after launch. More campaigns keep getting shut down, and the size caps of those campaigns is consistently diminishing.
It goes back to my point earlier, when you provide no new content; people burn out running the same thing for years. Simply adding convenience QoL spawn points or destructible bridges, does not constitute new content.
We need more variety, more maps, different objectives, different matchmaking options like you touched up on earlier… we have yet to have matchmade dueling, or team vs team.
Updating old content is nice, but we haven’t received anything new. Updates don’t sell.
The_Titan_Tim wrote: »PvP has a problem in ESO and that is it does not generate revenue. I am told that Zenimax attempted to generate revenue with BGs by making them part of a chapter but that not enough PvP players were interested in paying for it so Zenimax was forced to make it part of the base game.
If it does not generate revenue then it will be second fiddle.
PvP doesn’t generate as much revenue because they don’t expand upon it. If dungeons and trials received the same level of support that PvP has received over the years; it would be the exact same scenario. We were getting 2 dungeons packs a year though, and a guaranteed trial with each chapter. Fashion is the real seller in this game and it doesn’t matter what content you play; we all pay for it.
In regards to Quests, they will always sell, storytelling has always been at the forefront of Elder Scrolls and players are always eager to learn more about our world.
The_Titan_Tim wrote: »PvP has a problem in ESO and that is it does not generate revenue. I am told that Zenimax attempted to generate revenue with BGs by making them part of a chapter but that not enough PvP players were interested in paying for it so Zenimax was forced to make it part of the base game.
If it does not generate revenue then it will be second fiddle.
PvP doesn’t generate as much revenue because they don’t expand upon it. If dungeons and trials received the same level of support that PvP has received over the years; it would be the exact same scenario. We were getting 2 dungeons packs a year though, and a guaranteed trial with each chapter. Fashion is the real seller in this game and it doesn’t matter what content you play; we all pay for it.
In regards to Quests, they will always sell, storytelling has always been at the forefront of Elder Scrolls and players are always eager to learn more about our world.
Incorrect. They did expand on PvP, as I stated in the statement you quoted. They tried monetizing the new PvP they added but did not get the support and were moved to the base game.
Dungeons and trials get the support they do because players financially support that content, hence it generates revenue. Money is the driving factor in all of this.
Necrotech_Master wrote: »The_Titan_Tim wrote: »@Necrotech_Master, I’m glad you still find enjoyment in those things after years, there’s just no denying that most of us have fallen off, we have only three above 50 campaigns now, nowhere near the amount we had on launch, even a year or two after launch. More campaigns keep getting shut down, and the size caps of those campaigns is consistently diminishing.
It goes back to my point earlier, when you provide no new content; people burn out running the same thing for years. Simply adding convenience QoL spawn points or destructible bridges, does not constitute new content.
We need more variety, more maps, different objectives, different matchmaking options like you touched up on earlier… we have yet to have matchmade dueling, or team vs team.
Updating old content is nice, but we haven’t received anything new. Updates don’t sell.
i think part of what helps is i dont live in cyro 24/7, i play there maybe a few hours here, or there, or maybe like a weekend or so (im still working one of my characters to hit rank 50)
on the topic of the variety, for BGs i completely agree and it makes sense, im not sure how it would work for cyro unless they introduced an entirely new cyro-like area (i wouldnt want them to get rid of cyro as it currently is either though)
but i also see the zos problem with it too, you cant "sell" bg maps as a feature for a dlc or expansion because bgs are base game (also a reason why we see virtually no updates with ANY of the base game content, the only free content is the small series of prologue quests added to old zones), they also would have a problem selling a "new cyro" map as the feature for an expansion because if it required people to pay for it, then when you talk about pvp you also talk about not enough population issues (such as current issues with say the no proc cyro pops or BGs not getting the split queues)
i wish they would do more base game updates in general, like adding a new POI to a low density section of a base game zone, or even a new world boss or 2, but as i see it, its the same problems as with pvp, they dont really have a way to "sell" the content (since thats what like 99% of new content is in this game is paid for, and its only slowly been added to the base game after like 5 years (examples IC and morrowind), which benefits new players not having to pay for those contents, but does nothing for long term players)
The_Titan_Tim wrote: »The_Titan_Tim wrote: »PvP has a problem in ESO and that is it does not generate revenue. I am told that Zenimax attempted to generate revenue with BGs by making them part of a chapter but that not enough PvP players were interested in paying for it so Zenimax was forced to make it part of the base game.
If it does not generate revenue then it will be second fiddle.
PvP doesn’t generate as much revenue because they don’t expand upon it. If dungeons and trials received the same level of support that PvP has received over the years; it would be the exact same scenario. We were getting 2 dungeons packs a year though, and a guaranteed trial with each chapter. Fashion is the real seller in this game and it doesn’t matter what content you play; we all pay for it.
In regards to Quests, they will always sell, storytelling has always been at the forefront of Elder Scrolls and players are always eager to learn more about our world.
Incorrect. They did expand on PvP, as I stated in the statement you quoted. They tried monetizing the new PvP they added but did not get the support and were moved to the base game.
Dungeons and trials get the support they do because players financially support that content, hence it generates revenue. Money is the driving factor in all of this.
How could you assess whether players bought Morrowind for PvP or PvE when it was a bundle deal?
We have yet to have one PvP only paid for DLC, while we have had almost nothing but PvE content added, it’s easy to tell PvE is profitable when you have examples.
While I referenced the success of games that provide an evolving PvP, massively outnumbering PvE centric titles.
I see no reason why we can’t all be happy, PvP needs support, almost everyone agrees on that.
PvP has a problem in ESO and that is it does not generate revenue. I am told that Zenimax attempted to generate revenue with BGs by making them part of a chapter but that not enough PvP players were interested in paying for it so Zenimax was forced to make it part of the base game.
If it does not generate revenue then it will be second fiddle.
PvP has a problem in ESO and that is it does not generate revenue. I am told that Zenimax attempted to generate revenue with BGs by making them part of a chapter but that not enough PvP players were interested in paying for it so Zenimax was forced to make it part of the base game.
If it does not generate revenue then it will be second fiddle.
You will find a higher concentration of polymorphs, arms packs, and radiant apex mounts in Cyrodiil than you will anywhere else. PvP players spend as much, if not more on this game than anyone. And ZOS knows it.
There’s a lot at stake in keeping PvP players active and happy.
PvP has a problem in ESO and that is it does not generate revenue. I am told that Zenimax attempted to generate revenue with BGs by making them part of a chapter but that not enough PvP players were interested in paying for it so Zenimax was forced to make it part of the base game.
If it does not generate revenue then it will be second fiddle.
You will find a higher concentration of polymorphs, arms packs, and radiant apex mounts in Cyrodiil than you will anywhere else. PvP players spend as much, if not more on this game than anyone. And ZOS knows it.
There’s a lot at stake in keeping PvP players active and happy.
And a lot of people play both PvP and PvE. I go into Cyrodill with my fancy mount and more but the only reason I enter PvP in ESO is to join friends. Otherwise, I PvP in games where PvP flourishes because it is monetized.
The fact remains that outside of buying the base game for 20 USD, much less when it is on sale, PvP does not generate any direct revenue. As such Zenimax has no reason to provide regular significant updates material for PvP.
MetallicMonk wrote: »Just look how they have a "surprise" random event now for double XP but still can't even flip a switch and activate double tel var IC event which is a fun PvP event, an event they cancelled for another random double XP event.
They just do not care and they don't try to hide it at all.
PvP has a problem in ESO and that is it does not generate revenue. I am told that Zenimax attempted to generate revenue with BGs by making them part of a chapter but that not enough PvP players were interested in paying for it so Zenimax was forced to make it part of the base game.
If it does not generate revenue then it will be second fiddle.
You will find a higher concentration of polymorphs, arms packs, and radiant apex mounts in Cyrodiil than you will anywhere else. PvP players spend as much, if not more on this game than anyone. And ZOS knows it.
There’s a lot at stake in keeping PvP players active and happy.
And a lot of people play both PvP and PvE. I go into Cyrodill with my fancy mount and more but the only reason I enter PvP in ESO is to join friends. Otherwise, I PvP in games where PvP flourishes because it is monetized.
The fact remains that outside of buying the base game for 20 USD, much less when it is on sale, PvP does not generate any direct revenue. As such Zenimax has no reason to provide regular significant updates material for PvP.
I can assure you that PvP players are much more likely to buy riding lessons to traverse Cyrodiil at top speed than PvEers who can port around easily from point to point. They will also buy Alliance Rank xp scrolls and Alliance skill lines. Not to mention guild skills like Undaunted, Mages, Fighters, as well as max leveled vampire and werewolf.
What exactly do you think PvEers will spend on that PvPers won’t?
And I am not saying PvP players do not spend some money. I am saying that PvP is not monetized which is a clear fact. It is free after purchasing the base game.
And I am not saying PvP players do not spend some money. I am saying that PvP is not monetized which is a clear fact. It is free after purchasing the base game.
The vast majority of PvP focused players that I know wear mythics and don’t wear base game sets. And I’m still curious how PvE is monitized in ways that don’t affect PvPers. Most PvPers spend just as much on housing and cosmetics as anyone else.
The_Titan_Tim wrote: »For many players like me, PvP is the most entertaining aspect that ESO provides, and it’s completely player driven.
Time after time PvP is an afterthought when it comes to ESO. Over the course of its release, we’ve seen Cyrodiil, Imperial City, Dueling and Battlegrounds, systems that are implemented, and then forgotten.
One massive disconnect between us and our developers is this misunderstanding…
Adding new sets, or new trophies/styles, does not substitute for new content. We have been fighting in the same terrain for years, with the same objective… for years… and it’s exhausting.
There’s this general sense of fatigue in our community, it feels so unfair to watch our favorite game rust away.
This game had such potential on launch, all it took was support. Imperial City was a massive hit, One Tamriel brought us so many awesome things, including Dueling, then Morrowind came out and people were ecstatic, they ignored the expansion price tag because the content was substantial! Everybody got something, it didn’t matter what content you enjoyed in the game, you felt satisfied. This was the first chapter we got, and set an amazing precedent.
It’s 2023 now; we have received Summerset, Elsweyr, Greymoor, Blackwood, and High Isle… what have we received for PvP?
Tales of Tribute?… and it’s not even combat oriented!
Ever since Morrowind, outside of minor additions, we haven’t received any love because to consider Tales of Tribute in a traditional PvP sense, you have to ignore its entire lack of combat, in a combat centric game.
What’s worse, is the trend continues. We have an entirely PvE focused year again for 2023; and our Midyear Mayhem event is pushed back to indefinite date!
Now, to my detriment, I’m extremely active in this game’s social spaces, and lately, to no surprise, Content Creators have been recommending to everyone that if you enjoy PvP, this isn’t the game for you.
How is this acceptable in management?
Look at the bestselling titles for any platform, you will see maybe 1-5 Singleplayer or Coop focused titles; and 6-50 PvP focused ones.
The Elder Scrolls: Online currently resides nowhere near the top, while it has such an amazing combat system and an incredibly loyal cult fanbase, it could easily be one of those 6-50 titles and all it would take is some support, and that’s what we, this community, have been saying for years.
The_Titan_Tim wrote: »For many players like me, PvP is the most entertaining aspect that ESO provides, and it’s completely player driven.
Time after time PvP is an afterthought when it comes to ESO. Over the course of its release, we’ve seen Cyrodiil, Imperial City, Dueling and Battlegrounds, systems that are implemented, and then forgotten.
One massive disconnect between us and our developers is this misunderstanding…
Adding new sets, or new trophies/styles, does not substitute for new content. We have been fighting in the same terrain for years, with the same objective… for years… and it’s exhausting.
There’s this general sense of fatigue in our community, it feels so unfair to watch our favorite game rust away.
This game had such potential on launch, all it took was support. Imperial City was a massive hit, One Tamriel brought us so many awesome things, including Dueling, then Morrowind came out and people were ecstatic, they ignored the expansion price tag because the content was substantial! Everybody got something, it didn’t matter what content you enjoyed in the game, you felt satisfied. This was the first chapter we got, and set an amazing precedent.
It’s 2023 now; we have received Summerset, Elsweyr, Greymoor, Blackwood, and High Isle… what have we received for PvP?
Tales of Tribute?… and it’s not even combat oriented!
Ever since Morrowind, outside of minor additions, we haven’t received any love because to consider Tales of Tribute in a traditional PvP sense, you have to ignore its entire lack of combat, in a combat centric game.
What’s worse, is the trend continues. We have an entirely PvE focused year again for 2023; and our Midyear Mayhem event is pushed back to indefinite date!
Now, to my detriment, I’m extremely active in this game’s social spaces, and lately, to no surprise, Content Creators have been recommending to everyone that if you enjoy PvP, this isn’t the game for you.
How is this acceptable in management?
Look at the bestselling titles for any platform, you will see maybe 1-5 Singleplayer or Coop focused titles; and 6-50 PvP focused ones.
The Elder Scrolls: Online currently resides nowhere near the top, while it has such an amazing combat system and an incredibly loyal cult fanbase, it could easily be one of those 6-50 titles and all it would take is some support, and that’s what we, this community, have been saying for years.
Remember... what was it... beginning of 2022 I think? During this time they did extensive testing of the PvP servers, especially how well certain proc vs non-proc sets performed, including other metrics as well.
The result of that testing has proven a couple things. One, ZOS is still very much interested in PvP but I don't think they have a plan for how to move forward with it yet. Two, that many players preferred the non-proc setup and so based on these results, including forum posts and streamers advocating for a non-proc pvp environment, they gave us a cp server as well as a non-cp server.
Now stay with me. The non-cp, no proc set server is basically a ghost town, especially compared to the 30 day cp/all/any server. So everyone flocks to the cp servers and the non-cp server is the step-child of the pvp servers.
Perhaps a better question here is not so much why isn't there new pvp content but what the hell happened? This is one example where ZOS was responsible about this issue, they picked up the gauntlet and ran with it, they gave the community, streamers also, what they asked for and now look what we're left with over time.
If that be the case then playing devil's advocate it kind of makes sense why ZOS hasn't been leading the charge to doing anything big with PvP recently. Because the last time they did, ZOS had a great idea for PvPing with no-cp/no-proc, it was widely accepted (I was then and still am for it) and many demanded this but over time the community has dropped it like a bad meme. I know for a fact last year several major guilds pulled out of that server too so this is not me just going by personal opinion.
Holycannoli wrote: »Correct me if I'm wrong but isn't it possible to get the event tickets by doing a scouting mission and one of the IC dailies? You can potentially see nobody at all doing the scouting mission and IC daily can be cheesed from the platforms.
That lets you get both dailies done with no PvP in the PvP zones.