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Midyear Blues

The_Titan_Tim
The_Titan_Tim
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For many players like me, PvP is the most entertaining aspect that ESO provides, and it’s completely player driven.

Time after time PvP is an afterthought when it comes to ESO. Over the course of its release, we’ve seen Cyrodiil, Imperial City, Dueling and Battlegrounds, systems that are implemented, and then forgotten.

One massive disconnect between us and our developers is this misunderstanding…

Adding new sets, or new trophies/styles, does not substitute for new content. We have been fighting in the same terrain for years, with the same objective… for years… and it’s exhausting.

There’s this general sense of fatigue in our community, it feels so unfair to watch our favorite game rust away.

This game had such potential on launch, all it took was support. Imperial City was a massive hit, One Tamriel brought us so many awesome things, including Dueling, then Morrowind came out and people were ecstatic, they ignored the expansion price tag because the content was substantial! Everybody got something, it didn’t matter what content you enjoyed in the game, you felt satisfied. This was the first chapter we got, and set an amazing precedent.

It’s 2023 now; we have received Summerset, Elsweyr, Greymoor, Blackwood, and High Isle… what have we received for PvP?

Tales of Tribute?… and it’s not even combat oriented!

Ever since Morrowind, outside of minor additions, we haven’t received any love because to consider Tales of Tribute in a traditional PvP sense, you have to ignore its entire lack of combat, in a combat centric game.

What’s worse, is the trend continues. We have an entirely PvE focused year again for 2023; and our Midyear Mayhem event is pushed back to indefinite date!

Now, to my detriment, I’m extremely active in this game’s social spaces, and lately, to no surprise, Content Creators have been recommending to everyone that if you enjoy PvP, this isn’t the game for you.

How is this acceptable in management?

Look at the bestselling titles for any platform, you will see maybe 1-5 Singleplayer or Coop focused titles; and 6-50 PvP focused ones.

The Elder Scrolls: Online currently resides nowhere near the top, while it has such an amazing combat system and an incredibly loyal cult fanbase, it could easily be one of those 6-50 titles and all it would take is some support, and that’s what we, this community, have been saying for years.
  • Sarannah
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    Even though it may seem like it, I do not think PvP is an afterthought. My guess is ZOS wants to fix the lag/delay issues plaguing PvP first, before releasing new PvP content. And maybe come up with more ways to attract PvE players to PvP.

    As a PvE player I do hope ZOS stops balancing around PvP though. As PvP players flock to the few meta builds anyways, meaning balancing has no use whatsoever. All the while the rest of the game suffers for this balancing, which mostly comes down to PvE and tanking which suffer the most.

    As a PvE player I do hope ZOS figures out how to fix the lag/delay issues plaguing PvP, and after releases much PvP content for those who want it. Because right now, the most negative feedback about the game is about PvP. And I do hope ZOS can figure out a way to attract PvE players(like me) into PvP without making us cannon fodder, because it can be fun at times if it is fairplay.

    Some things I feel ZOS should do with PvP:
    -Disable all add-ons in PvP, to create a fair environment for all players participating.
    -Make PvP battles last much longer, without making players unkillable.
    -Create template builds for non-PvP players to choose from when entering a PvP zone. So they have a complete build ready when entering PvP. (maybe force this upon everyone, so PvP becomes more fair)
    -Remove Cyrodiil, BG's, and the Imperial city. Replace these with one much smaller zone(1/4th of Cyrodiil in size) which includes all those things in one. This to consolidate all PvP and all PvP players in one zone, to keep the population healthy.
    -Make it so noone is cannon fodder for the elite PvPers, as this is the major thing preventing many players from participating in PvP. Not sure how to go about this though.
    -Stop balancing around PvP, because it does not matter how you try to balance things. PvPers flock to the handful of meta builds anyways. But this balancing does negatively affect all other areas of the game, and does negatively affect all players in those other areas of the game.

    Anyways, just my thoughts.
    Edited by Sarannah on March 2, 2023 9:12PM
  • Amottica
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    PvP has a problem in ESO and that is it does not generate revenue. I am told that Zenimax attempted to generate revenue with BGs by making them part of a chapter but that not enough PvP players were interested in paying for it so Zenimax was forced to make it part of the base game.

    If it does not generate revenue then it will be second fiddle.
  • The_Titan_Tim
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    Amottica wrote: »
    PvP has a problem in ESO and that is it does not generate revenue. I am told that Zenimax attempted to generate revenue with BGs by making them part of a chapter but that not enough PvP players were interested in paying for it so Zenimax was forced to make it part of the base game.

    If it does not generate revenue then it will be second fiddle.

    PvP doesn’t generate as much revenue because they don’t expand upon it. If dungeons and trials received the same level of support that PvP has received over the years; it would be the exact same scenario. We were getting 2 dungeons packs a year though, and a guaranteed trial with each chapter. Fashion is the real seller in this game and it doesn’t matter what content you play; we all pay for it.

    In regards to Quests, they will always sell, storytelling has always been at the forefront of Elder Scrolls and players are always eager to learn more about our world.
    Edited by The_Titan_Tim on March 2, 2023 9:34PM
  • Necrotech_Master
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    cyro to me still feels vastly different than it did in 2014 lol, even though its the same zone

    most of the time i was in cyro in the early days was back when each faction basically controlled a map because the buffs carried over to pve, and there were a lot more campaigns (so there was a main one and then each faction had their own that they basically had 95% control of the map almost constantly, it was amazingly easy to get the gate skyshards lol)

    there were still some massive battles when one of the opposing factions felt brave enough to try to retake one of their trikeeps

    also remember back then that those 3 towns had no easy port to them, gates were not destroyable (but resource towers were), there has been a lot of changes throughout the years even though the zone as a whole is the same

    i like IC for farming (sewers) and occasional pvp (surface), but changes they have made for that area has damped some of the fun (especially on the surface), i dont mind they added flags to give bonus tel var for controlling the districts, but the fact that the flag control also determines if you can respawn on the surface is a MAJOR detriment, since if your faction controls no districts and you die and you need to respawn, your forced to sit through 2 load screens to get back to the surface action

    my perspective is i dont live in cyro (i did kind of live in IC for years after it released, but not for pvp lol), but i still feel like over the years theres been enough changes to alter some of the dynamic
    • the things i see as most problematic for cyro would be the pop caps and performance
    • the things i see as most problematic for IC would be the flags controlling respawns on the surface
    • the things i see as most problematic for BGs would be it needs a ranked/unranked mode kind of like ToT and a way to do a queue/lobby type setup so you could do a 1v1v1 all the way to 4v4v4 (this would help most of the competitive people, as i feel battlegrounds are actually one of the least friendly things to newer pvpers due to the sheer lack of real MMR and no way to separate competitive with non-competitive people)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • The_Titan_Tim
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    @Necrotech_Master, I’m glad you still find enjoyment in those things after years, there’s just no denying that most of us have fallen off, we have only three above 50 campaigns now, nowhere near the amount we had on launch, even a year or two after launch. More campaigns keep getting shut down, and the size caps of those campaigns is consistently diminishing.

    It goes back to my point earlier, when you provide no new content; people burn out running the same thing for years. Simply adding convenience QoL spawn points or destructible bridges, does not constitute new content.

    We need more variety, more maps, different objectives, different matchmaking options like you touched up on earlier… we have yet to have matchmade dueling, or team vs team.

    Updating old content is nice, but we haven’t received anything new. Updates don’t sell.
  • Necrotech_Master
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    @Necrotech_Master, I’m glad you still find enjoyment in those things after years, there’s just no denying that most of us have fallen off, we have only three above 50 campaigns now, nowhere near the amount we had on launch, even a year or two after launch. More campaigns keep getting shut down, and the size caps of those campaigns is consistently diminishing.

    It goes back to my point earlier, when you provide no new content; people burn out running the same thing for years. Simply adding convenience QoL spawn points or destructible bridges, does not constitute new content.

    We need more variety, more maps, different objectives, different matchmaking options like you touched up on earlier… we have yet to have matchmade dueling, or team vs team.

    Updating old content is nice, but we haven’t received anything new. Updates don’t sell.

    i think part of what helps is i dont live in cyro 24/7, i play there maybe a few hours here, or there, or maybe like a weekend or so (im still working one of my characters to hit rank 50)

    on the topic of the variety, for BGs i completely agree and it makes sense, im not sure how it would work for cyro unless they introduced an entirely new cyro-like area (i wouldnt want them to get rid of cyro as it currently is either though)

    but i also see the zos problem with it too, you cant "sell" bg maps as a feature for a dlc or expansion because bgs are base game (also a reason why we see virtually no updates with ANY of the base game content, the only free content is the small series of prologue quests added to old zones), they also would have a problem selling a "new cyro" map as the feature for an expansion because if it required people to pay for it, then when you talk about pvp you also talk about not enough population issues (such as current issues with say the no proc cyro pops or BGs not getting the split queues)

    i wish they would do more base game updates in general, like adding a new POI to a low density section of a base game zone, or even a new world boss or 2, but as i see it, its the same problems as with pvp, they dont really have a way to "sell" the content (since thats what like 99% of new content is in this game is paid for, and its only slowly been added to the base game after like 5 years (examples IC and morrowind), which benefits new players not having to pay for those contents, but does nothing for long term players)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • OBJnoob
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    I never understand the idea that PvP doesn't generate revenue. PvPers grind for new dungeon sets, arena weapons, mythics, and guild skill lines too. They own houses and fill them with transmute stations, mundus stones, and crafting tables. They enjoy having a crafting bag.

    It is important to stay up to date in PvP as with anything else.

    I'm not sure what Tim is asking for exactly-- what level of commitment would satisfy him-- but for the most part we'd be easy enough to satisfy. A lot of people like the idea of some sort of competitive arena system with only two teams. So that's one thing that's kinda a big ask. Everything else is small and wouldn't take a whole lot of money or time.

    Incentivize people to go to Imperial City more. Nothing needs to be created to do this. Increase drops. Offer more items to buy with tel var. Have an event or two about it.

    Double the likelihood of getting Deathmatch in Bgs. And I say this as a lover of OBJ, obviously, but how many YEARS do we have to suffer through various shifting scenarios that invariably *** off 50% of people? Just design something equitable.

    Cyrodiil? Fix the lag. Already working on it? Perfect, thank you. Now fix the stupid in-combat bug. Fix the block bug. Just fix every god damn thing that's broken because it's your job. And I don't even mean "broken" like out of balance I mean broken like YOUR GAME DOESN'T WORK RIGHT.

    Oh, and make a list of sets that work in Ravenwatch. Double check it. Then check it again.
  • Amottica
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    Amottica wrote: »
    PvP has a problem in ESO and that is it does not generate revenue. I am told that Zenimax attempted to generate revenue with BGs by making them part of a chapter but that not enough PvP players were interested in paying for it so Zenimax was forced to make it part of the base game.

    If it does not generate revenue then it will be second fiddle.

    PvP doesn’t generate as much revenue because they don’t expand upon it. If dungeons and trials received the same level of support that PvP has received over the years; it would be the exact same scenario. We were getting 2 dungeons packs a year though, and a guaranteed trial with each chapter. Fashion is the real seller in this game and it doesn’t matter what content you play; we all pay for it.

    In regards to Quests, they will always sell, storytelling has always been at the forefront of Elder Scrolls and players are always eager to learn more about our world.

    Incorrect. They did expand on PvP, as I stated in the statement you quoted. They tried monetizing the new PvP they added but did not get the support and were moved to the base game.

    Dungeons and trials get the support they do because players financially support that content, hence it generates revenue. Money is the driving factor in all of this.



  • The_Titan_Tim
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    Amottica wrote: »
    Amottica wrote: »
    PvP has a problem in ESO and that is it does not generate revenue. I am told that Zenimax attempted to generate revenue with BGs by making them part of a chapter but that not enough PvP players were interested in paying for it so Zenimax was forced to make it part of the base game.

    If it does not generate revenue then it will be second fiddle.

    PvP doesn’t generate as much revenue because they don’t expand upon it. If dungeons and trials received the same level of support that PvP has received over the years; it would be the exact same scenario. We were getting 2 dungeons packs a year though, and a guaranteed trial with each chapter. Fashion is the real seller in this game and it doesn’t matter what content you play; we all pay for it.

    In regards to Quests, they will always sell, storytelling has always been at the forefront of Elder Scrolls and players are always eager to learn more about our world.

    Incorrect. They did expand on PvP, as I stated in the statement you quoted. They tried monetizing the new PvP they added but did not get the support and were moved to the base game.

    Dungeons and trials get the support they do because players financially support that content, hence it generates revenue. Money is the driving factor in all of this.

    How could you assess whether players bought Morrowind for PvP or PvE when it was a bundle deal?

    We have yet to have one PvP only paid for DLC, while we have had almost nothing but PvE content added, it’s easy to tell PvE is profitable when you have examples.

    While I referenced the success of games that provide an evolving PvP, massively outnumbering PvE centric titles.

    I see no reason why we can’t all be happy, PvP needs support, almost everyone agrees on that.
    Edited by The_Titan_Tim on March 2, 2023 10:28PM
  • The_Titan_Tim
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    @Necrotech_Master, I’m glad you still find enjoyment in those things after years, there’s just no denying that most of us have fallen off, we have only three above 50 campaigns now, nowhere near the amount we had on launch, even a year or two after launch. More campaigns keep getting shut down, and the size caps of those campaigns is consistently diminishing.

    It goes back to my point earlier, when you provide no new content; people burn out running the same thing for years. Simply adding convenience QoL spawn points or destructible bridges, does not constitute new content.

    We need more variety, more maps, different objectives, different matchmaking options like you touched up on earlier… we have yet to have matchmade dueling, or team vs team.

    Updating old content is nice, but we haven’t received anything new. Updates don’t sell.

    i think part of what helps is i dont live in cyro 24/7, i play there maybe a few hours here, or there, or maybe like a weekend or so (im still working one of my characters to hit rank 50)

    on the topic of the variety, for BGs i completely agree and it makes sense, im not sure how it would work for cyro unless they introduced an entirely new cyro-like area (i wouldnt want them to get rid of cyro as it currently is either though)

    but i also see the zos problem with it too, you cant "sell" bg maps as a feature for a dlc or expansion because bgs are base game (also a reason why we see virtually no updates with ANY of the base game content, the only free content is the small series of prologue quests added to old zones), they also would have a problem selling a "new cyro" map as the feature for an expansion because if it required people to pay for it, then when you talk about pvp you also talk about not enough population issues (such as current issues with say the no proc cyro pops or BGs not getting the split queues)

    i wish they would do more base game updates in general, like adding a new POI to a low density section of a base game zone, or even a new world boss or 2, but as i see it, its the same problems as with pvp, they dont really have a way to "sell" the content (since thats what like 99% of new content is in this game is paid for, and its only slowly been added to the base game after like 5 years (examples IC and morrowind), which benefits new players not having to pay for those contents, but does nothing for long term players)

    Most “Live Service Games” live off of their cash shop, like @OBJnoob insinuated, happy players spend money, when that wealth being generated from Crown Store purchases heads into the production of content, players are happier and spend more money.

    Even at a 1/100 dollar ratio, players would be happy. Look at the success of One Tamriel, almost completely funded by our Sub fees because at the time, Crown Crates weren’t a thing, and that was a free update.

    What we PvP players have currently is a 15 dollar monthly sub giving us permission to grind new sets in PvE… none of our investment is returning to us.
  • Amottica
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    Amottica wrote: »
    Amottica wrote: »
    PvP has a problem in ESO and that is it does not generate revenue. I am told that Zenimax attempted to generate revenue with BGs by making them part of a chapter but that not enough PvP players were interested in paying for it so Zenimax was forced to make it part of the base game.

    If it does not generate revenue then it will be second fiddle.

    PvP doesn’t generate as much revenue because they don’t expand upon it. If dungeons and trials received the same level of support that PvP has received over the years; it would be the exact same scenario. We were getting 2 dungeons packs a year though, and a guaranteed trial with each chapter. Fashion is the real seller in this game and it doesn’t matter what content you play; we all pay for it.

    In regards to Quests, they will always sell, storytelling has always been at the forefront of Elder Scrolls and players are always eager to learn more about our world.

    Incorrect. They did expand on PvP, as I stated in the statement you quoted. They tried monetizing the new PvP they added but did not get the support and were moved to the base game.

    Dungeons and trials get the support they do because players financially support that content, hence it generates revenue. Money is the driving factor in all of this.

    How could you assess whether players bought Morrowind for PvP or PvE when it was a bundle deal?

    We have yet to have one PvP only paid for DLC, while we have had almost nothing but PvE content added, it’s easy to tell PvE is profitable when you have examples.

    While I referenced the success of games that provide an evolving PvP, massively outnumbering PvE centric titles.

    I see no reason why we can’t all be happy, PvP needs support, almost everyone agrees on that.

    It seems rather obvious that Zeniax had made a clear attempt to monetize the BGs by locking them behind a paywall. Therefore the only logical conclusion to BGs being moved to the base game when chapter components are typically sold for crowns after the chapter is a year old.

    Regardless, PvP will not and should not get heavy attention for Zenimax unless they can generate revenue from it. WoW, FF14, and even the old tired SWTOR all generate revenue from their PvP. ESO is the only paid MMO that has not been able to monetize PvP.

    Oh, and if my logical conclusion is correct then Zenimax will not consider an entire DLC for PvP. The business side of the organization would say no.
    Edited by Amottica on March 2, 2023 11:10PM
  • Thecompton73
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    At this point Cyrodiil is just played out for many OG PvPer's. As has been said the terrain and objectives have been the same for 8 years. Of course it's going to be stale.
    Then take into account the size of the map was designed for 4-5X the current population so there is way less going on at any one time then when it originally debuted.
    And add on top bad class balance, long standing bugs, the boring tank meta we've been in for at least six months and groups of 12 that can grab a scroll, break into a keep still owned by the faction the scroll belongs to and then farm hundreds of kills while shrugging of the damage of 50 people plus coldfire, oils and Major Defile from meatbags, all while hit with a 20% damage taken debuff from scattershot and it's no wonder so many people are just over it.

    Let the 3 banners war end and give us another sandbox environment to fight in sized around current pop caps. Balance the classes better. Do something to reign in the power of optimized groups so it doesn't feel like fighting people with a god mode cheat code active. And for goodness sake fix "stuck in combat" which now persists even through death.
    Edited by Thecompton73 on March 2, 2023 11:32PM
  • Jaraal
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    Amottica wrote: »
    PvP has a problem in ESO and that is it does not generate revenue. I am told that Zenimax attempted to generate revenue with BGs by making them part of a chapter but that not enough PvP players were interested in paying for it so Zenimax was forced to make it part of the base game.

    If it does not generate revenue then it will be second fiddle.

    You will find a higher concentration of polymorphs, arms packs, and radiant apex mounts in Cyrodiil than you will anywhere else. PvP players spend as much, if not more on this game than anyone. And ZOS knows it.

    There’s a lot at stake in keeping PvP players active and happy.
  • Amottica
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    Jaraal wrote: »
    Amottica wrote: »
    PvP has a problem in ESO and that is it does not generate revenue. I am told that Zenimax attempted to generate revenue with BGs by making them part of a chapter but that not enough PvP players were interested in paying for it so Zenimax was forced to make it part of the base game.

    If it does not generate revenue then it will be second fiddle.

    You will find a higher concentration of polymorphs, arms packs, and radiant apex mounts in Cyrodiil than you will anywhere else. PvP players spend as much, if not more on this game than anyone. And ZOS knows it.

    There’s a lot at stake in keeping PvP players active and happy.

    And a lot of people play both PvP and PvE. I go into Cyrodill with my fancy mount and more but the only reason I enter PvP in ESO is to join friends. Otherwise, I PvP in games where PvP flourishes because it is monetized.

    The fact remains that outside of buying the base game for 20 USD, much less when it is on sale, PvP does not generate any direct revenue. As such Zenimax has no reason to provide regular significant updates material for PvP.
  • OBJnoob
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    What revenue does PvE generate?

    As I said before-- PvPers and PvErs alike buy new content so they can get gear. Does running a dungeon 25 times generate more money than only running it twice? Or is the money really just from the original purchase?

    I wonder... If the game was released with just overland and dungeons were added later... How PvErs would feel if they tried to "monetize" dungeons and trials. Which, again, I'm not even sure what "monetize" means in this context because all you have to do is buy it once, which is already the way.
  • MetallicMonk
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    Just look how they have a "surprise" random event now for double XP but still can't even flip a switch and activate double tel var IC event which is a fun PvP event, an event they cancelled for another random double XP event.

    They just do not care and they don't try to hide it at all.
  • Jaraal
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    Amottica wrote: »
    Jaraal wrote: »
    Amottica wrote: »
    PvP has a problem in ESO and that is it does not generate revenue. I am told that Zenimax attempted to generate revenue with BGs by making them part of a chapter but that not enough PvP players were interested in paying for it so Zenimax was forced to make it part of the base game.

    If it does not generate revenue then it will be second fiddle.

    You will find a higher concentration of polymorphs, arms packs, and radiant apex mounts in Cyrodiil than you will anywhere else. PvP players spend as much, if not more on this game than anyone. And ZOS knows it.

    There’s a lot at stake in keeping PvP players active and happy.

    And a lot of people play both PvP and PvE. I go into Cyrodill with my fancy mount and more but the only reason I enter PvP in ESO is to join friends. Otherwise, I PvP in games where PvP flourishes because it is monetized.

    The fact remains that outside of buying the base game for 20 USD, much less when it is on sale, PvP does not generate any direct revenue. As such Zenimax has no reason to provide regular significant updates material for PvP.

    I can assure you that PvP players are much more likely to buy riding lessons to traverse Cyrodiil at top speed than PvEers who can port around easily from point to point. They will also buy Alliance Rank xp scrolls and Alliance skill lines. Not to mention guild skills like Undaunted, Mages, Fighters, as well as max leveled vampire and werewolf.

    What exactly do you think PvEers will spend on that PvPers won’t?
  • The_Titan_Tim
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    Just look how they have a "surprise" random event now for double XP but still can't even flip a switch and activate double tel var IC event which is a fun PvP event, an event they cancelled for another random double XP event.

    They just do not care and they don't try to hide it at all.

    This. When I got on my Xbox today and saw we had a surprise pop-up event I was excited, as I thought, maybe ZOS found a way to fit Midyear Mayhem into the new server implementation for EU, and to my disappointment there is yet again, nothing for us.

    No +100% AP
    No +100% Tel Var

    Nothing to tell us, hey we’re sorry for stripping away an event you were looking forward to.

    Increased Gold drops means nothing in Cyrodiil as players don’t drop gold, and increasing XP gain provides zero incentive to PvP as you generally gain less within Cyrodiil, lastly increasing harvest node yield would be nice if most of them weren’t removed from Cyrodiil in the name of performance.
  • Amottica
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    Jaraal wrote: »
    Amottica wrote: »
    Jaraal wrote: »
    Amottica wrote: »
    PvP has a problem in ESO and that is it does not generate revenue. I am told that Zenimax attempted to generate revenue with BGs by making them part of a chapter but that not enough PvP players were interested in paying for it so Zenimax was forced to make it part of the base game.

    If it does not generate revenue then it will be second fiddle.

    You will find a higher concentration of polymorphs, arms packs, and radiant apex mounts in Cyrodiil than you will anywhere else. PvP players spend as much, if not more on this game than anyone. And ZOS knows it.

    There’s a lot at stake in keeping PvP players active and happy.

    And a lot of people play both PvP and PvE. I go into Cyrodill with my fancy mount and more but the only reason I enter PvP in ESO is to join friends. Otherwise, I PvP in games where PvP flourishes because it is monetized.

    The fact remains that outside of buying the base game for 20 USD, much less when it is on sale, PvP does not generate any direct revenue. As such Zenimax has no reason to provide regular significant updates material for PvP.

    I can assure you that PvP players are much more likely to buy riding lessons to traverse Cyrodiil at top speed than PvEers who can port around easily from point to point. They will also buy Alliance Rank xp scrolls and Alliance skill lines. Not to mention guild skills like Undaunted, Mages, Fighters, as well as max leveled vampire and werewolf.

    What exactly do you think PvEers will spend on that PvPers won’t?

    Thank you for your assurances but I expect Zenimax can slice and dice the numbers to discern such information and if it were true that pure PvP players spent more in the cash shop than PvE players they would be catering to such a significant revenue source. That is what business does. Then they make decisions to keep the major revenue sources flowing.

    Also, a lot of those PvP players are PvE players doing some PvP. Many of us do not have a single focus.

    And I am not saying PvP players do not spend some money. I am saying that PvP is not monetized which is a clear fact. It is free after purchasing the base game.

  • Punitio
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    Who says PvP players don't produce revenue? i had spent houndreds of dollars in lot of crown crate to have lots of radiant apex mounts and apex mounts, also i bought every chapter to stay up to date with meta sets and mythics, but no more, i said to my self i wil not spend one more single dollar in this game till i see the devs giving the same treatment to PvP that they do for PvE, which means, new PvP content each year.
  • Amottica
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    Punitio wrote: »
    Who says PvP players don't produce revenue?

    No one is. What I have said is Pvp is not monetized. Therefore little incentive to create more PvP content.

  • Jaraal
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    Amottica wrote: »

    And I am not saying PvP players do not spend some money. I am saying that PvP is not monetized which is a clear fact. It is free after purchasing the base game.

    The vast majority of PvP focused players that I know wear mythics and don’t wear base game sets. And I’m still curious how PvE is monitized in ways that don’t affect PvPers. Most PvPers spend just as much on housing and cosmetics as anyone else.
  • Amottica
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    Jaraal wrote: »
    Amottica wrote: »

    And I am not saying PvP players do not spend some money. I am saying that PvP is not monetized which is a clear fact. It is free after purchasing the base game.

    The vast majority of PvP focused players that I know wear mythics and don’t wear base game sets. And I’m still curious how PvE is monitized in ways that don’t affect PvPers. Most PvPers spend just as much on housing and cosmetics as anyone else.

    and I would expect many do but that does not change the fact that PvP is not monetized. I can get most mythics and sets in the game by subscribing for one month.

    PvE is monetized because we must pay to play PvE outside of the base game. It is very clear.

    I think Zenimax made a mistake when they made it so we could PvP without paying. It should have been locked behind ESO+ but allow limited playtime to those without a sub. Granted, it would restrict it to the P2P and leave out the B2P group but it would have monetized PvP.
  • Vulkunne
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    For many players like me, PvP is the most entertaining aspect that ESO provides, and it’s completely player driven.

    Time after time PvP is an afterthought when it comes to ESO. Over the course of its release, we’ve seen Cyrodiil, Imperial City, Dueling and Battlegrounds, systems that are implemented, and then forgotten.

    One massive disconnect between us and our developers is this misunderstanding…

    Adding new sets, or new trophies/styles, does not substitute for new content. We have been fighting in the same terrain for years, with the same objective… for years… and it’s exhausting.

    There’s this general sense of fatigue in our community, it feels so unfair to watch our favorite game rust away.

    This game had such potential on launch, all it took was support. Imperial City was a massive hit, One Tamriel brought us so many awesome things, including Dueling, then Morrowind came out and people were ecstatic, they ignored the expansion price tag because the content was substantial! Everybody got something, it didn’t matter what content you enjoyed in the game, you felt satisfied. This was the first chapter we got, and set an amazing precedent.

    It’s 2023 now; we have received Summerset, Elsweyr, Greymoor, Blackwood, and High Isle… what have we received for PvP?

    Tales of Tribute?… and it’s not even combat oriented!

    Ever since Morrowind, outside of minor additions, we haven’t received any love because to consider Tales of Tribute in a traditional PvP sense, you have to ignore its entire lack of combat, in a combat centric game.

    What’s worse, is the trend continues. We have an entirely PvE focused year again for 2023; and our Midyear Mayhem event is pushed back to indefinite date!

    Now, to my detriment, I’m extremely active in this game’s social spaces, and lately, to no surprise, Content Creators have been recommending to everyone that if you enjoy PvP, this isn’t the game for you.

    How is this acceptable in management?

    Look at the bestselling titles for any platform, you will see maybe 1-5 Singleplayer or Coop focused titles; and 6-50 PvP focused ones.

    The Elder Scrolls: Online currently resides nowhere near the top, while it has such an amazing combat system and an incredibly loyal cult fanbase, it could easily be one of those 6-50 titles and all it would take is some support, and that’s what we, this community, have been saying for years.

    Remember... what was it... beginning of 2022 I think? During this time they did extensive testing of the PvP servers, especially how well certain proc vs non-proc sets performed, including other metrics as well.

    The result of that testing has proven a couple things. One, ZOS is still very much interested in PvP but I don't think they have a plan for how to move forward with it yet. Two, that many players preferred the non-proc setup and so based on these results, including forum posts and streamers advocating for a non-proc pvp environment, they gave us a cp server as well as a non-cp server.

    Now stay with me. The non-cp, no proc set server is basically a ghost town, especially compared to the 30 day cp/all/any server. So everyone flocks to the cp servers and the non-cp server is the step-child of the pvp servers.

    Perhaps a better question here is not so much why isn't there new pvp content but what the hell happened? This is one example where ZOS was responsible about this issue, they picked up the gauntlet and ran with it, they gave the community, streamers also, what they asked for and now look what we're left with over time.

    If that be the case then playing devil's advocate it kind of makes sense why ZOS hasn't been leading the charge to doing anything big with PvP recently. Because the last time they did, ZOS had a great idea for PvPing with no-cp/no-proc, it was widely accepted (I was then and still am for it) and many demanded this but over time the community has dropped it like a bad meme. I know for a fact last year several major guilds pulled out of that server too so this is not me just going by personal opinion.
    Edited by Vulkunne on March 3, 2023 7:49AM
    Thank you for your attention to this matter.
  • The_Titan_Tim
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    Vulkunne wrote: »
    For many players like me, PvP is the most entertaining aspect that ESO provides, and it’s completely player driven.

    Time after time PvP is an afterthought when it comes to ESO. Over the course of its release, we’ve seen Cyrodiil, Imperial City, Dueling and Battlegrounds, systems that are implemented, and then forgotten.

    One massive disconnect between us and our developers is this misunderstanding…

    Adding new sets, or new trophies/styles, does not substitute for new content. We have been fighting in the same terrain for years, with the same objective… for years… and it’s exhausting.

    There’s this general sense of fatigue in our community, it feels so unfair to watch our favorite game rust away.

    This game had such potential on launch, all it took was support. Imperial City was a massive hit, One Tamriel brought us so many awesome things, including Dueling, then Morrowind came out and people were ecstatic, they ignored the expansion price tag because the content was substantial! Everybody got something, it didn’t matter what content you enjoyed in the game, you felt satisfied. This was the first chapter we got, and set an amazing precedent.

    It’s 2023 now; we have received Summerset, Elsweyr, Greymoor, Blackwood, and High Isle… what have we received for PvP?

    Tales of Tribute?… and it’s not even combat oriented!

    Ever since Morrowind, outside of minor additions, we haven’t received any love because to consider Tales of Tribute in a traditional PvP sense, you have to ignore its entire lack of combat, in a combat centric game.

    What’s worse, is the trend continues. We have an entirely PvE focused year again for 2023; and our Midyear Mayhem event is pushed back to indefinite date!

    Now, to my detriment, I’m extremely active in this game’s social spaces, and lately, to no surprise, Content Creators have been recommending to everyone that if you enjoy PvP, this isn’t the game for you.

    How is this acceptable in management?

    Look at the bestselling titles for any platform, you will see maybe 1-5 Singleplayer or Coop focused titles; and 6-50 PvP focused ones.

    The Elder Scrolls: Online currently resides nowhere near the top, while it has such an amazing combat system and an incredibly loyal cult fanbase, it could easily be one of those 6-50 titles and all it would take is some support, and that’s what we, this community, have been saying for years.

    Remember... what was it... beginning of 2022 I think? During this time they did extensive testing of the PvP servers, especially how well certain proc vs non-proc sets performed, including other metrics as well.

    The result of that testing has proven a couple things. One, ZOS is still very much interested in PvP but I don't think they have a plan for how to move forward with it yet. Two, that many players preferred the non-proc setup and so based on these results, including forum posts and streamers advocating for a non-proc pvp environment, they gave us a cp server as well as a non-cp server.

    Now stay with me. The non-cp, no proc set server is basically a ghost town, especially compared to the 30 day cp/all/any server. So everyone flocks to the cp servers and the non-cp server is the step-child of the pvp servers.

    Perhaps a better question here is not so much why isn't there new pvp content but what the hell happened? This is one example where ZOS was responsible about this issue, they picked up the gauntlet and ran with it, they gave the community, streamers also, what they asked for and now look what we're left with over time.

    If that be the case then playing devil's advocate it kind of makes sense why ZOS hasn't been leading the charge to doing anything big with PvP recently. Because the last time they did, ZOS had a great idea for PvPing with no-cp/no-proc, it was widely accepted (I was then and still am for it) and many demanded this but over time the community has dropped it like a bad meme. I know for a fact last year several major guilds pulled out of that server too so this is not me just going by personal opinion.

    We’ve had no-proc campaigns since Morrowind, one such campaign was Almalexia. That was where I got my Emperor back in 2017.

    These campaigns never pick up because the combat is slower in them. Players like the high speed combat of champion points and don’t want to sit there and beat on a target for 10 minutes like what we have currently, and it’s worse in No-CP No-Proc. As soon as you run into anyone in Pariah, it’s like hitting a wall.

    There might have been an illusion of players happy with no-proc due to how overperforming the procs were during the patch they did their testing, I can’t speak to it, but what I can speak to, is that Cyrodiil has been the same fight for the inner six keeps since the creation of this game.

    Creating different restrictions, while using the same map, fighting for the same objectives, does not constitute as new content. Each chapter release since Morrowind has been a massive let down for our playerbase in this regard.

    Most notably, High Isle. This chapter could have been so incredible. It was themed to the Bretons, a race rooted in honor… not releasing Matchmade Dueling as a chapter feature, given the Knightly backdrop, was a complete miss.

    We got Tales of Tribute…
  • tomofhyrule
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    We know there's a MYM coming by July at the latest. They also did say there's a second, so we'll either get two very close together if they pop the other around May, or we'd likely see one around November.

    I get that the PvP community has been the neglected stepchild lately. I can understand though that there's a lot more that goes into dealing with PvP that they don't have to consider with the PvE world, specifically the 'casual overland' players. Because of that, it makes it a lot harder to do anything for the PvP community.
    1. Players are obviously a requirement for PvP. Any new things that ZOS could introduce would need to be enticing to a part of the community, but also not affect the current PvP playerbase. This is one of the major problems with Battlegrounds is that there's a finite number of players in BGs, and it is not in ZOS's interest to further reduce the number of people in BG queues. Yes, it would be great if we still had the option of choosing our game mode (DM requires a different build than CTR), but that was shown to leave queues untenable. Overland zones with only one player can still run. Battlegrounds with only one... can't.
    2. PvP requires a certain mindset, which is not common among players. There are always so many more complaints about "you're making us pee vee pee!!!!" during the PvP events than there are during other events. That's because a large percentage of the playerbase is coming from single player RPGs where dying means "you did bad." These players are not comfortable being in a circumstance where dying is accepted. They will quit the game before they get into PvP. That means it's very difficult to grow the PvP community, and any new content is more likely to spread out the existing playerbase rather than bring in new players. (see point 1)
    3. Regarding the point above, the PvP event is one of the times that one person can actively prevent players from earning their tickets. Yes, they're all PvE quests, but it's totally possible for enemy players to camp the quest givers or quest objectives and gank players just trying to get tickets. Is it common? No. Does it happen? Yes. And with the types of players making their first steps into PvP, getting ganked like that is a great way to ensure they throw it down and leave in frustration. There is a difference between "people get killed in PvP" that's not toxic and "I specifically want to farm AP by camping the questers" which is.
    4. The constant meta shifts are tiring. We have 4 our of the current 6 classes being called "literally unplayable!!!11! the worst class in the game!!!11!1" Based on the PTS forums and many of the dev comments, most of these shifts are designed to balance players in PvP areas. Now whether they do that or not is another matter, but it does lead to a large resentment for the PvP world. The big problem is that the PTS testing is numbers-driven, and there is simply not enough of a playerbase on PTS to do anything more than duels with a friend. That was why all of the "Cyrodiil tests" we had a few years back had to be done on live, because there was no population otherwise.
    5. There are also PvP forms in the game which are not counted as "real PvP" by a large portion of the playerbase. Yes, while Tales of Tribute is technically PvP as you can play against another player, I do understand how that doesn't scratch that itch. But we also have people who claim that the objective BG matches are not 'real PvP' because there's a goal other than 'kill people.' At that point, are players asking for PvP or just PK? And again, see point 2 above.
    6. Yes, ESO was originally designed to have PvP as the endgame. But if the last 9 years has shown us anything, the game shifted away from that to "Skyrim with friends," and that was a successful pivot in terms of bringing a lot of new players in. The devs seem to put a much higher value on bringing in new players, and their desired players are the kinds that think that even engaging in PvP is the height of toxicity (see point 2)
    7. PvP (and endgame PvE, but not casual PvE) is very sensitive to connection health. 90% of the complaints on the forum are about how PvP is 'literally the worst' because of ping issues, lag, disconnects, etc. The problem is that this is very personal - I very rarely get lag when I'm in PvP zones unless we're talking about something like a 50v50 siege. But even those rare times I sense a hiccup or get kicked, it's frustrating. Because it's personal (yes, there's a bit of server-side delay, but I think it exacerbates problems rather than causes problems since there are people who don't have major issues), it's harder to tamp down and fix.

    But there are a few things that the game has done that are not specifically designed to harm the PvP community but that the PvP community has taken the worst possible way and run with it.
    • This event was delayed for server upgrades. If we had gotten it, this thread would be pages and pages of "omg too much lag! Unplayable!"
    • PvP does get new content every other patch, but in the form of Rewards for the Worthy sets. That's what they can do without splitting the playerbase too much, but PvPers want new ways to kill people without losing the old content... and that's not entirely possible.
    • The more obnoxious members of the PvP community are what got things like PvP banned on streams. They will spam complaints constantly and get their friends to drown out any legitimate conversation. Of course no developer wants to have chat filled with nagging pestering complaints during a reveal where they're trying to get new players in. And that leads to...
    • The whole "dev stream" debacle was also a lot longer story than most PvPers know. In the full video, the conversation was about accessibility for disabled players. The trigger was someone coming in claiming that 'their disability was that Cyrodiil had lag and demanded to know how they would be accommodated.' Anyone can tell that trying to wedge more complaints about PvP into a conversation about disabilities is pretty rude. But the background got cut from the clip that was shared, only the reaction. Yes, it was not handled appropriately. But the result is that some of the PvE players now also lost their insight into the development process, which they valued.
    • The removal of the IC-specific event is not designed to be a dig at PvP players. There are now so many DLCs, that it's impossible to have events for single zones anymore (besides the Chapter zone sales pitch event). The last non-IC single zone event we got was Murkmire back in 2020. New events are merging old zones, so it stands to reason that IC would eventually get merged with something else. And since most zones don't get a celebration event every year and IC was celebrated in 2021, they didn't give it one in 2022. Now true, it should get added in to MYM as a PVP event. But most PvPers consider the IC event to be less of a 'celebrate the DLC, including the PvE side' and more a 'farm Tel Var' event.

    Now I do think that there are some things that ZOS could do.

    I think that making ranked duels would be great since it gives PvP a new thing AND since it only removes two players at a time, it wouldn't affect the current PvP playerbase much AND it'd also get rid of effect spam from people duelling near wayshrines instead of the arenas they specifically designed for duels (which are unfortunately not near wayshrines).

    They also could reset BG MMR every patch or month or so along with the leaderboards to make it easier to find queues or play in groups (I spammed 60+ BGs during the last CTR weekend, but I could only go solo since the group queue never popped). I'd also like to see more BG maps added. We got maps last with Murkmire back in 2018. The one added during the Dragon Bones DLC pretty much just used dungeon assets, and we've had some gorgeous dungeon assets lately, so it'd be really nice if they could have just used some of those assets to whip together a BG map every dungeon DLC.

    It's untenable to keep the IC event going as it has been. I'd add the double Tel Var to MYM, but I think it'd be great for "double Tel Var" weekends like the BG ones - that's what people liked about the IC event anyway; I'm sure the PvPers weren't celebrating double drops from Lord Warden.

    But what I don't see them doing is adding a full DLC specifically and exclusively for PvP. They know that it would split the existing playerbase instead of bringing new players in, which would do more harm than good. They're even reducing the number of exclusively PvE DLCs this year (which again have added new PvP-oriented sets in the free update).

    So I'll wait. It's easier to handle MYM during some of the holidays anyway (during the summer or winder holiday season), so I liked the June/January timeframe much better than the July/February we got. I would hope that the postponement is going to give us something like July/November. I also notice that only two events were tested on PTS (Jester and Anniversary), so it's implying that we will only get those two events until Necrom releases in June, which is also very light on the PvE side as well.
  • The_Titan_Tim
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    @tomofhyrule, thank you for that in-depth response!

    You’ve hit it on the head when it comes to how easy support could be, where something as simple as reusing assets from different areas to provide more options to us with Battlegrounds maps, having mode choice, and Matchmade Dueling would at the very least give the illusion of new content, where at the moment it feels as though there isn’t the slightest effort being made.

    It’s unfortunate that some people view PvP as toxic, because competition is inherently a great thing. In a functioning system, it’s not about abusing other players, but working towards mastery of a class.

    Generally speaking, people who would farm others for AP at quest givers are the same trolls who would gatekeep Veteran Trials.
  • Holycannoli
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    Correct me if I'm wrong but isn't it possible to get the event tickets by doing a scouting mission and one of the IC dailies? You can potentially see nobody at all doing the scouting mission and IC daily can be cheesed from the platforms.

    That lets you get both dailies done with no PvP in the PvP zones.
  • tomofhyrule
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    Correct me if I'm wrong but isn't it possible to get the event tickets by doing a scouting mission and one of the IC dailies? You can potentially see nobody at all doing the scouting mission and IC daily can be cheesed from the platforms.

    That lets you get both dailies done with no PvP in the PvP zones.

    There are players who consider even the potential of seeing enemy players as a trigger for anxiety. Yes, there are ways to get the tickets safely - you could get a scouting quest in one campaign and then campaign hop until you get to one where your alliance owns the objective. Yes, you could stand on the platform and snipe Dremora to set people free for the Arena district. But those aren't always guaranteed to work, and you are still leaving yourself open to getting attacked by enemy players, even as unlikely as it is.

    There's a reason @VaranisArano posts the "how to get your tickets safely" writeup every MYM with these hints. There's a reason we always see "we need a neutral alliance!" posts (which I disagree with).

    It's hard for some people to imagine the mindset of a casual PvEr - even entering into Cyrodiil will make them panic, even though it's impossible to get killed while you're at your base. A lot of these casual PvErs think that an enemy player even looking at them is toxic. Most of us accept dying as a part of the game, but for people who don't PvP, it's more like a constant "YOU FAILED! YOU SUCK AT LIFE" flashing in their face every time they move. And in a place where they have potential to see that, they will not be having the least bit of fun. I'm not saying it's wrong, it's just a different way of looking at the game. Again, it's easier to get other PvP players from other games than it is to convert casual ESO PvErs into PvPers because it does take a completely different mindset.

    It's also tough to do PvP solo, and a lot of the casual-type players have a very solo mindset. They're here for the Elder Scrolls experience, not the grouping. And any content that forces them to group... well, has anyone ever been burned by group projects in school that went badly?

    I understand. I used to be one of those types of players when I first started. I eventually got over it and started to run around and relax a bit. I will say I don't primarily PvP, but I don't actively avoid PvP anymore. I even have done a few things that I thought I'd never do (Emp, some of the BG dyes, etc.). But it's also tough since a lot I have to do alone. Most of my friends run PvP while I'm at work (and on the wrong alliance anyway) so I tend to just zerg surf in Cyrodiil. But again, I do now have no issue going to do PvP outside of MYM now as well. I try to get T1s at least on my main and I'll got zerg surfing if there's a siege PvP endeavor, I went hard (maybe too hard) during the last BG weekend, and every time there's a Tel Var endeavor I'll go do my IC dailies and hope I don't see any groups.
  • Lebkuchen
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    @Amottica your logic is flawed. What you call facts are misunderstandings. The people who make this game seem to have the same problem. They do not see the connections. Or maybe they just want to ignore them for some reason. People have been trying to explain this for years. Even in this short thread you should already have more than enough info to understand. I hope one day someone will look at PvP with open eyes, finally see the potential and give it the attention it deserves.
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