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Midyear Blues

  • The_Titan_Tim
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    I always enjoyed Alterac Valley in WoW. Would interesting to see contained lore friendly fights with a definitive goal and endpoint with appropriate (not crap) rewards. Open it up from the traditional 3-banner war, randomize sides, join with group or solo.

    Definitely was a blast, haven’t been back to WoW in years, but they definitely got it right with that one.

    The whole concept of Cyrodiil being the focus for PvP was always flawed. There are so many great terrains and assets that ESO has to play with that never were implemented into our scene, where opening up “Team vs Team” would make for some new and engaging experiences.
  • spartaxoxo
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    If PvP wasn't making money, they wouldn't be doing a server re-architecure to fix it. They have made it clear that adding new systems into pvp at this point is just not technically feasible until that is done.

    ZoS is making a significant investment into pvp, so I would bet once performance that project is finished pvp will see something new.
    Edited by spartaxoxo on March 6, 2023 2:11PM
  • The_Titan_Tim
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    spartaxoxo wrote: »
    If PvP wasn't making money, they wouldn't be doing a server re-architecure to fix it. They have made it clear that adding new systems into pvp at this point is just not technically feasible until that is done.

    ZoS is making a significant investment into pvp, so I would bet once performance that project is finished pvp will see something new.

    My problem with that, would have to be that we have no set date for that work to wrap up.

    Year after year we have been told the same thing… what new technology do they have this time around that will miraculously fix this problem? Because we’ve been told Cyrodiil would be fixed many times over the years, and the excuse of performance as a write-off from creating content where performance is NOT the problem is exhausting.

    If smaller scale works; make more smaller scale.
    This would tide people over until they can deliver on their other promises.
  • Agenericname
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    spartaxoxo wrote: »
    If PvP wasn't making money, they wouldn't be doing a server re-architecure to fix it. They have made it clear that adding new systems into pvp at this point is just not technically feasible until that is done.

    ZoS is making a significant investment into pvp, so I would bet once performance that project is finished pvp will see something new.

    My problem with that, would have to be that we have no set date for that work to wrap up.

    Year after year we have been told the same thing… what new technology do they have this time around that will miraculously fix this problem? Because we’ve been told Cyrodiil would be fixed many times over the years, and the excuse of performance as a write-off from creating content where performance is NOT the problem is exhausting.

    If smaller scale works; make more smaller scale.
    This would tide people over until they can deliver on their other promises.

    If ZOS were to give an ETC, there would be complaints when it wasnt met. If they were to give a more fluid schedule with periodic updates simply stating that they had nothing to add at the time, it would also be criticized, and heavily.

    Im not saying that the criticism isnt deserved, rather that I would expect them to at leat attempt to manage our expectations better than they have in the past.
  • SaffronCitrusflower
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    spartaxoxo wrote: »
    If PvP wasn't making money, they wouldn't be doing a server re-architecure to fix it. They have made it clear that adding new systems into pvp at this point is just not technically feasible until that is done.

    ZoS is making a significant investment into pvp, so I would bet once performance that project is finished pvp will see something new.

    ZOS has been promising PvP improvements in one form or another for over 5 years now though. Fore me I'll believe it when I see it. Until then, it's just empty promises. I'm confident the only thing they really need to do to fix most performance issues in cyrodiil is to increase server capacity and they could have done that at any time in the last 5 years. I still remember clearly how performance would improve during MYM events after a maintenance that dedicated more server resources to Cyro. Certainly more server capacity would allow ZOS to bring population caps back up to a reasonable level. ZOS chooses not to make this investment over and over again, for years.
  • spartaxoxo
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    spartaxoxo wrote: »
    If PvP wasn't making money, they wouldn't be doing a server re-architecure to fix it. They have made it clear that adding new systems into pvp at this point is just not technically feasible until that is done.

    ZoS is making a significant investment into pvp, so I would bet once performance that project is finished pvp will see something new.

    My problem with that, would have to be that we have no set date for that work to wrap up.

    They said the end of this year. There's not a set date but we should get more information sometime in Q4. A server re-architecure is one of the biggest things they could possibly do. There will also be new servers.
    ZOS has been promising PvP improvements in one form or another for over 5 years now though. Fore me I'll believe it when I see it.

    That's fair. But, also 3 of those years was during a global pandemic that made some of the changes they are making now physically impossible. And the project they are undertaking now is massive. So, I'm willing to give them until the end of this year before I think the same.
    Edited by spartaxoxo on March 6, 2023 4:09PM
  • Holycannoli
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    spartaxoxo wrote: »
    If PvP wasn't making money, they wouldn't be doing a server re-architecure to fix it. They have made it clear that adding new systems into pvp at this point is just not technically feasible until that is done.

    ZoS is making a significant investment into pvp, so I would bet once performance that project is finished pvp will see something new.

    ZoS needs to do way more than server re-architecture to fix PvP. They did that for PC NA and the performance still suffers.

    It may be an unfixable problem. It's in the code and messing with that may be impossible.
  • spartaxoxo
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    spartaxoxo wrote: »
    If PvP wasn't making money, they wouldn't be doing a server re-architecure to fix it. They have made it clear that adding new systems into pvp at this point is just not technically feasible until that is done.

    ZoS is making a significant investment into pvp, so I would bet once performance that project is finished pvp will see something new.

    ZoS needs to do way more than server re-architecture to fix PvP. They did that for PC NA and the performance still suffers.

    It may be an unfixable problem. It's in the code and messing with that may be impossible.

    They did the hardware replacement for PC NA but not the re-architecure. They are doing both a server hardware replacement and a server re-architecure. The re-architecure is that they are rewriting old foundational base game code, which is a software thing.
    Edited by spartaxoxo on March 6, 2023 6:29PM
  • Holycannoli
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    spartaxoxo wrote: »
    They did the hardware replacement for PC NA but not the re-architecure. They are doing both a server hardware replacement and a server re-architecure. The re-architecure is that they are rewriting old foundational base game code, which is a software thing.

    Wait they're rewriting base game code too? I didn't think they'd be able to do that without completely breaking other things.
  • Agenericname
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    spartaxoxo wrote: »
    They did the hardware replacement for PC NA but not the re-architecure. They are doing both a server hardware replacement and a server re-architecure. The re-architecure is that they are rewriting old foundational base game code, which is a software thing.

    Wait they're rewriting base game code too? I didn't think they'd be able to do that without completely breaking other things.

    I dont think anyone suggested things arent going to break :D
  • Aerenthir
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    My problem with that, would have to be that we have no set date for that work to wrap up.

    Technically, they have given us a rough ETA.

    "Our multi-threading work continues, as we announced a month or so back. Just to remind everyone, this is the initiative that will result in better overall server performance. As we already announced, we will be phasing these changes in over the course of 2023, starting with the Chapter in Q2. We’ll keep everyone updated in patch notes going forward."

    This is from Matt Firor's End of Year letter. So we should expect those server performance changes to have rolled out by the end of the year. Realistically speaking, this year will show if there is any hope for PvP in ESO on a large scale.

    New hardware servers as well as this architecture restructure, should have positive effect. If nothing happens after this, as unfortunate as it is, it would mean there is no future for working large scale PvP.
  • Kaysha
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    PvP is player created content. This should normally produce the highest margin because you get players hooked with a minimal effort of content creation. The only thing is…the game has to work.
    It‘s economically stupid to neglect that aspect of a game.
  • Jaraal
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    Aerenthir wrote: »
    New hardware servers as well as this architecture restructure, should have positive effect. If nothing happens after this, as unfortunate as it is, it would mean there is no future for working large scale PvP.

    Cyrodiil performance tanked when they moved the calculations server side and started routing all incoming data through the Akamai anti-DDoS servers. Unless they figure out a way to effectively roll some of that back while maintaining their desired level of security, performance will always be bad in the Alliance War.

  • Aerenthir
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    Jaraal wrote: »
    Aerenthir wrote: »
    New hardware servers as well as this architecture restructure, should have positive effect. If nothing happens after this, as unfortunate as it is, it would mean there is no future for working large scale PvP.

    Cyrodiil performance tanked when they moved the calculations server side and started routing all incoming data through the Akamai anti-DDoS servers. Unless they figure out a way to effectively roll some of that back while maintaining their desired level of security, performance will always be bad in the Alliance War.

    This is partially correct. Yes, Akamai is known to create latency issues for pretty much every game that it's using it as anti-DDoS servers, however the move was years ago, but performance has been gradually degrading year after year into an unplayable version.


    Edited by Aerenthir on March 6, 2023 8:54PM
  • cytex_uo
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    Honestly this is ridiculous! every year we have mayhem in jan or feb. I legit live for 20 days out of the year, the two mayhem's, other than that I log in here or there but am bored with this game. Now of course this is going to end up being randomly in march during my vacation with my family and I'm going to miss most of the event. HOW HARD IS IT TO SCHEDULE EVENTS AND GIVE US SIX MONTHS NOTICE! or something. we find out days before and can't schedule life around it. Especially when it comes to mayhem, it happens twice a year, Just schedule it every year so we know exactly when it is, this is not complicated. Doesn't take that much organization. PVP is already a lost cause in this game, and they only care about pve but for 20 days out of the year could you atleast give us a heads up!

    Secondly not that the dev's care or read this but it would be nice if in IC you made the ENTIRE spawn platforms invulnerable. By not doing so you just allow trolls to be trolls, trying to quick shot u and then walk back without repercussions. Make people come off the platforms, fight, and stop being little trolls or catering to the pve'rs questing from the top. it's a PVP event, fight or u don't get your drops!

    Finally pvp is about loss, not loss of life but loss of items/supplies/something. That's what makes it interesting, I never go to cyr cuz its a horse sim and there's no loss or gain, got more AP then I can count and nothing to even spend it on. IC is fun bc you take something from someone else when they lose. How about making another zone like that in the next idk 5-10 years, where you also gain or lose stuff from killing/dying to someone else.
  • The_Titan_Tim
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    cytex_uo wrote: »
    Honestly this is ridiculous! every year we have mayhem in jan or feb. I legit live for 20 days out of the year, the two mayhem's, other than that I log in here or there but am bored with this game. Now of course this is going to end up being randomly in march during my vacation with my family and I'm going to miss most of the event. HOW HARD IS IT TO SCHEDULE EVENTS AND GIVE US SIX MONTHS NOTICE! or something. we find out days before and can't schedule life around it. Especially when it comes to mayhem, it happens twice a year, Just schedule it every year so we know exactly when it is, this is not complicated. Doesn't take that much organization. PVP is already a lost cause in this game, and they only care about pve but for 20 days out of the year could you atleast give us a heads up!

    Secondly not that the dev's care or read this but it would be nice if in IC you made the ENTIRE spawn platforms invulnerable. By not doing so you just allow trolls to be trolls, trying to quick shot u and then walk back without repercussions. Make people come off the platforms, fight, and stop being little trolls or catering to the pve'rs questing from the top. it's a PVP event, fight or u don't get your drops!

    Finally pvp is about loss, not loss of life but loss of items/supplies/something. That's what makes it interesting, I never go to cyr cuz its a horse sim and there's no loss or gain, got more AP then I can count and nothing to even spend it on. IC is fun bc you take something from someone else when they lose. How about making another zone like that in the next idk 5-10 years, where you also gain or lose stuff from killing/dying to someone else.

    They have the keys to success, ZOS just needs to turn them. Creating new matchmaking settings, or new PvP zones, the possibilities are endless, yet we’re stuck in 2017. For PvP, we never left.
  • Pelanora
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    This revenue argument.... if they released pvp 'chapters' and dlc activities....

    minecraft is about to release pvp content for a fee- it will sell like hotcakes. They didn't work on that for years without recognizing pvp sells. Roblox has heaps of pvp focused content and makes 2 odd billion p.a. Fortnite, anyone?

    I think only players wedded to the crown store dopamine rush for any kind of thrill after years of playing, are those who think pvp can't make money.

    The only thing holding zos back from making money on pvp is a lack of investment in it, not anything intrinsic to pvp.
    Edited by Pelanora on March 7, 2023 6:44AM
  • Amottica
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    spartaxoxo wrote: »
    If PvP wasn't making money, they wouldn't be doing a server re-architecure to fix it. They have made it clear that adding new systems into pvp at this point is just not technically feasible until that is done.

    ZoS is making a significant investment into pvp, so I would bet once performance that project is finished pvp will see something new.

    Well, PvP does not make any money directly. Sure, there are going to be some pure PvP players that pay to have access to gear and some will buy crown store items, but that is not a direct revenue driver for PvP. Speaking in business terms. Most that enter Cyrodiil and BGs are PvE players that do some PvP because that is the core population of the game.

    The server performance needs to be corrected if they want to keep Cyrodiil. Even if they decided to ditch PvP, the server performance goes beyond Cyrodiil.

    They are rewriting everything as they have added a lot of systems to the base game. This is not just the base game that is being reworked.

    I do hope they get this all figured out as I would prefer to pay to play only one game instead of paying to PvP in a different game.
  • joergino
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    cytex_uo wrote: »
    Finally pvp is about loss, not loss of life but loss of items/supplies/something. That's what makes it interesting, I never go to cyr cuz its a horse sim and there's no loss or gain, got more AP then I can count and nothing to even spend it on. IC is fun bc you take something from someone else when they lose. How about making another zone like that in the next idk 5-10 years, where you also gain or lose stuff from killing/dying to someone else.

    While I didn't like any of these suggestions, this one stands out for being completely bizzare. The idea of losing tel var made the Imperial City so popular that the price for that DLC has been zero crowns for quite some time.
  • Holycannoli
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    cytex_uo wrote: »
    Finally pvp is about loss, not loss of life but loss of items/supplies/something. That's what makes it interesting, I never go to cyr cuz its a horse sim and there's no loss or gain, got more AP then I can count and nothing to even spend it on. IC is fun bc you take something from someone else when they lose. How about making another zone like that in the next idk 5-10 years, where you also gain or lose stuff from killing/dying to someone else.

    I feel the complete opposite. I don't like losing anything or taking from someone. PvP is not about loss of items/supplies/something but about competition.

    I think most people feel the same considering how there's almost noone in IC unless it's the event.

    How many MMORPGs featuring item loss on PvP death are popular?

    If the devs want to release another PvP DLC they have to stay far away from that.
  • UnabashedlyHonest
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    Amottica wrote: »
    spartaxoxo wrote: »
    If PvP wasn't making money, they wouldn't be doing a server re-architecure to fix it. They have made it clear that adding new systems into pvp at this point is just not technically feasible until that is done.

    ZoS is making a significant investment into pvp, so I would bet once performance that project is finished pvp will see something new.

    Well, PvP does not make any money directly. Sure, there are going to be some pure PvP players that pay to have access to gear and some will buy crown store items, but that is not a direct revenue driver for PvP. Speaking in business terms. Most that enter Cyrodiil and BGs are PvE players that do some PvP because that is the core population of the game.

    The server performance needs to be corrected if they want to keep Cyrodiil. Even if they decided to ditch PvP, the server performance goes beyond Cyrodiil.

    They are rewriting everything as they have added a lot of systems to the base game. This is not just the base game that is being reworked.

    I do hope they get this all figured out as I would prefer to pay to play only one game instead of paying to PvP in a different game.

    It's not true that PvP does not generate revenue directly. Your repeated claim that PvP is not a money maker for ZOS is simply not true. The reasons proving this belief to be factually inaccurate have been posted numerous times already so I'm not going to waste my time repeating them.

    PvP is all the PvE content plus PvP for every player in Cyrodiil. To participate in PvP competitively a player has to purchase every dlc or sub to ESO+. This is how we know that PvP players spend MORE on ESO than causal PvE players do, not less.

    Edited by UnabashedlyHonest on March 7, 2023 3:38PM
  • Amottica
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    Amottica wrote: »
    spartaxoxo wrote: »
    If PvP wasn't making money, they wouldn't be doing a server re-architecure to fix it. They have made it clear that adding new systems into pvp at this point is just not technically feasible until that is done.

    ZoS is making a significant investment into pvp, so I would bet once performance that project is finished pvp will see something new.

    Well, PvP does not make any money directly. Sure, there are going to be some pure PvP players that pay to have access to gear and some will buy crown store items, but that is not a direct revenue driver for PvP. Speaking in business terms. Most that enter Cyrodiil and BGs are PvE players that do some PvP because that is the core population of the game.

    The server performance needs to be corrected if they want to keep Cyrodiil. Even if they decided to ditch PvP, the server performance goes beyond Cyrodiil.

    They are rewriting everything as they have added a lot of systems to the base game. This is not just the base game that is being reworked.

    I do hope they get this all figured out as I would prefer to pay to play only one game instead of paying to PvP in a different game.

    It's not true that PvP does not generate revenue directly. Your repeated claim that PvP is not a money maker for ZOS is simply not true. The reasons proving this belief to be factually inaccurate have been posted numerous times already so I'm not going to waste my time repeating them.

    PvP is all the PvE content plus PvP for every player in Cyrodiil. To participate in PvP competitively a player has to purchase every dlc or sub to ESO+. This is how we know that PvP players spend MORE on ESO than causal PvE players do, not less.

    Those revenue streams are not directly attributed to PvP. As such those claims demonstrate my comments are accurate since I am speaking to PvP itself is not monetized.


  • I_killed_Vivec
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    Pelanora wrote: »
    This revenue argument.... if they released pvp 'chapters' and dlc activities....

    minecraft is about to release pvp content for a fee- it will sell like hotcakes. They didn't work on that for years without recognizing pvp sells. Roblox has heaps of pvp focused content and makes 2 odd billion p.a. Fortnite, anyone?

    I think only players wedded to the crown store dopamine rush for any kind of thrill after years of playing, are those who think pvp can't make money.

    The only thing holding zos back from making money on pvp is a lack of investment in it, not anything intrinsic to pvp.

    Except...

    They DID release PvP DLC - IC. It tanked, nobody bought it, it was added into the base game. Despite making it easier to access, it's probably empty now because there's no event on.

    They DID again - BG, but you had to buy the Vvardenfell chapter. It tanked, nobody who bought the chapter was interested, they just wanted the PvE. It was added into the base game.

    It is just possible that ZoS are thinking "Fool me once, shame on you. Fool me twice, shame on me. There won't be a third time."

    Imagine if ZoS brought out a PvP only chapter one year, with nothing for PvE. They would lose 80% of revenue instantly - there's nothing for PvEers. They would probably expect to lose even more because experience tells them (IC, BG) that most PvPers won't pay for content. And that is why you don't get PvP chapters.

    I don't know how many PvPers subscribe for ESO+, apart from ZoS nobody does. But ZoS do, and clearly haven't been interested in producing PvP DLC. Even though I'm sure they are aware of Fortnite.

    Maybe they just know their player base a little better...
  • Lebkuchen
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    @Amottica I play this game only because of it's PvP. For years i have invested time and money into ESO because i want to play the only thing that makes it unique. The big alliance war in Cyrodiil. The awesome gamemode they promised us when i bought this game. After so many years i still hope they can fix it before it disappears. Some people might want to tell me that's never going to happen, but that's how it is. That's why i am here.

    I have leveled and quested so much in my life, and i have played so many dungeons and trials in this game and in many other games before, that for me PvE is no fun anymore. For me it is annoying work that i have to do, to get my char ready for PvP. Maybe sometimes it's still fun, yes, but only for a couple of hours every year, then it gets boring! PvP can be entertaining and fun every day. At least Cyrodiil. I have no desire to play one of the million ego shooters and small scale pvp games anymore...

    After switching from EU to NA server, because Cyrodiil on PS EU was dead, i was reminded again of just how much work it takes to get a few chars ready for Cyrodiil. Level up, grind CP, farm mages guild, psijic order, undaunted, antiquities... Get sets from DLC dungeons and trials, new op mythic items, assistants, bank space, materials, gold, riding lessons and so much more. Some players even want nice looking chars and need nice hair and makeup and a house and a boat and whatever. Ok, i confess, it's me. I am talking about me. I need nice hair and makeup. Because i really like to look beautiful when i run around in circles alone on my useless island.

    And guess what, it's all behind a paywall. Game, DLCs, ESO+... No, it's behind multiple paywalls. Because after you paid for all the stuff you don't really want to play, you have to work many hours for the gear you want to play with. And if you don't want to waste your live with farming blue books and all the other stuff with every single char again and again, you will probably buy some of that stuff with crowns.

    So after buying and playing almost every content that's available in this game (and wasting stupid amounts of money on crowns) people want to tell me i don't spend enough money to deserve a working server? And i am not allowed to ask questions?

    Sorry, but someone has to explain that to me again... Because for me there is a direct link between my desire to play PvP, and my wallet. And for many of my guildmates too. Even if some people can't see it.
  • The_Titan_Tim
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    @I_killed_Vivec, Imperial City might have tanked on PC, but it most definitely did not on Xbox, the platform I play.

    It was a massive success over here, and not just for PvP, Imperial City is a hybrid, it has aspects of both types of gameplay, and the two dungeons they released are still some of the most popular ones that have ever been released… and same with Morrowind. It was a larger population spike than One Tamriel, so I have no idea where you got your information from.

    Gradually they released those DLC for free because PvP players have been falling off every patch due to the lack of support following Morrowind, to the point where consumers could not play their content anymore. It takes support to keep players, and players to PvP.

    You’re absolutely correct though that a full PvP chapter would fail because ZOS has cultivated a community around PvE over the years while letting our’s, the part of the community that initially funded this project as the Alliance War continues to be the entire focus point of vanilla ESO… rust away.

    While PvE as a selling point has been failing entirely.

    The player count on each platform has been consistently falling with each release catered to it, while success has only been found on nostalgic releases and ones that provide content for both sides of play. Which explains why we are yet again back in Morrowind for 2023.

    If the Morrowind chapter was a failure, why is Necrom taking place in Morrowind again?
    Edited by The_Titan_Tim on March 7, 2023 7:23PM
  • Lebkuchen
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    @I_killed_Vivec Sorry, but most of the things you are writing are misleading oversimplifications and the rest is simply not true. PvP is where it is because of performance issues and bugs. And negligence. Most players ran away because they didn't see improvements for way too long. Now the PvP playerbase is almost gone. Understandably. But not because there was no demand and no interest, and definetly not because ZOS "just know their player base a little better". They have a great game and a great game mode, but no idea what to do with it. This game needs better performance, bugfixes and a special team for Cyrodiil and PvP. We will most likely never see that. But again, that's a decision someone in this company made for unknown reasons, not because it would not work.
  • Amottica
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    Lebkuchen wrote: »
    @ I play this game only because of it's PvP. For years i have invested time and money into ESO because i want to play the only thing that makes it unique. The big alliance war in Cyrodiil. The awesome gamemode they promised us when i bought this game. After so many years i still hope they can fix it before it disappears. Some people might want to tell me that's never going to happen, but that's how it is. That's why i am here.

    I have leveled and quested so much in my life, and i have played so many dungeons and trials in this game and in many other games before, that for me PvE is no fun anymore. For me it is annoying work that i have to do, to get my char ready for PvP. Maybe sometimes it's still fun, yes, but only for a couple of hours every year, then it gets boring! PvP can be entertaining and fun every day. At least Cyrodiil. I have no desire to play one of the million ego shooters and small scale pvp games anymore...

    After switching from EU to NA server, because Cyrodiil on PS EU was dead, i was reminded again of just how much work it takes to get a few chars ready for Cyrodiil. Level up, grind CP, farm mages guild, psijic order, undaunted, antiquities... Get sets from DLC dungeons and trials, new op mythic items, assistants, bank space, materials, gold, riding lessons and so much more. Some players even want nice looking chars and need nice hair and makeup and a house and a boat and whatever. Ok, i confess, it's me. I am talking about me. I need nice hair and makeup. Because i really like to look beautiful when i run around in circles alone on my useless island.

    And guess what, it's all behind a paywall. Game, DLCs, ESO+... No, it's behind multiple paywalls. Because after you paid for all the stuff you don't really want to play, you have to work many hours for the gear you want to play with. And if you don't want to waste your live with farming blue books and all the other stuff with every single char again and again, you will probably buy some of that stuff with crowns.

    So after buying and playing almost every content that's available in this game (and wasting stupid amounts of money on crowns) people want to tell me i don't spend enough money to deserve a working server? And i am not allowed to ask questions?

    Sorry, but someone has to explain that to me again... Because for me there is a direct link between my desire to play PvP, and my wallet. And for many of my guildmates too. Even if some people can't see it.

    Thank you for tagging me on this and glad you purchased and supported the game so much. The one thing I noted after reading this is that outside of purchasing the base game none of the purchases were directly related to PvP.

    It demonstrates my point perfectly that PvP is not directly monetized as none of the expenses were required in order to play PvP. None.

  • Amottica
    Amottica
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    @I_killed_Vivec

    I forgot about IC. I had mentioned BGs and that they were included in the chapter but moved to the base game afterward.

    Good to see someone who has been around since the beginning, much longer than I have confirmed my comments about the BGs and how it demonstrates that players have demonstrated to Zenimax that PvP does not sell well in ESO.

    Zenimax is a business and a smart business has to look at these kinds of things to determine where they will invest their time and money.



  • The_Titan_Tim
    The_Titan_Tim
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    cytex_uo wrote: »
    Finally pvp is about loss, not loss of life but loss of items/supplies/something. That's what makes it interesting, I never go to cyr cuz its a horse sim and there's no loss or gain, got more AP then I can count and nothing to even spend it on. IC is fun bc you take something from someone else when they lose. How about making another zone like that in the next idk 5-10 years, where you also gain or lose stuff from killing/dying to someone else.

    I feel the complete opposite. I don't like losing anything or taking from someone. PvP is not about loss of items/supplies/something but about competition.

    I think most people feel the same considering how there's almost noone in IC unless it's the event.

    How many MMORPGs featuring item loss on PvP death are popular?

    If the devs want to release another PvP DLC they have to stay far away from that.

    Imperial City is run by zergs because of the quitter mentality that is pervasive throughout ESO. People don’t see failure as a means to adapt and get better, they see it as discouragement.

    These quitters then proceed to take the easiest route, either quitting PvP and jumping onto the forums to argue against improving the feature for everyone, or join the faction with the largest groups during the time zone they play.
  • The_Titan_Tim
    The_Titan_Tim
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    To those of you that don’t feel we deserve better treatment as consumers, don’t worry.

    Whether PvE, Housing, any aspect of the game… they all deserve support.

    While PvP has received nothing…
    Edited by The_Titan_Tim on March 7, 2023 8:24PM
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