tspecherb14_ESO wrote: »I always enjoyed Alterac Valley in WoW. Would interesting to see contained lore friendly fights with a definitive goal and endpoint with appropriate (not crap) rewards. Open it up from the traditional 3-banner war, randomize sides, join with group or solo.
spartaxoxo wrote: »If PvP wasn't making money, they wouldn't be doing a server re-architecure to fix it. They have made it clear that adding new systems into pvp at this point is just not technically feasible until that is done.
ZoS is making a significant investment into pvp, so I would bet once performance that project is finished pvp will see something new.
The_Titan_Tim wrote: »spartaxoxo wrote: »If PvP wasn't making money, they wouldn't be doing a server re-architecure to fix it. They have made it clear that adding new systems into pvp at this point is just not technically feasible until that is done.
ZoS is making a significant investment into pvp, so I would bet once performance that project is finished pvp will see something new.
My problem with that, would have to be that we have no set date for that work to wrap up.
Year after year we have been told the same thing… what new technology do they have this time around that will miraculously fix this problem? Because we’ve been told Cyrodiil would be fixed many times over the years, and the excuse of performance as a write-off from creating content where performance is NOT the problem is exhausting.
If smaller scale works; make more smaller scale.
This would tide people over until they can deliver on their other promises.
spartaxoxo wrote: »If PvP wasn't making money, they wouldn't be doing a server re-architecure to fix it. They have made it clear that adding new systems into pvp at this point is just not technically feasible until that is done.
ZoS is making a significant investment into pvp, so I would bet once performance that project is finished pvp will see something new.
The_Titan_Tim wrote: »spartaxoxo wrote: »If PvP wasn't making money, they wouldn't be doing a server re-architecure to fix it. They have made it clear that adding new systems into pvp at this point is just not technically feasible until that is done.
ZoS is making a significant investment into pvp, so I would bet once performance that project is finished pvp will see something new.
My problem with that, would have to be that we have no set date for that work to wrap up.
SaffronCitrusflower wrote: »ZOS has been promising PvP improvements in one form or another for over 5 years now though. Fore me I'll believe it when I see it.
spartaxoxo wrote: »If PvP wasn't making money, they wouldn't be doing a server re-architecure to fix it. They have made it clear that adding new systems into pvp at this point is just not technically feasible until that is done.
ZoS is making a significant investment into pvp, so I would bet once performance that project is finished pvp will see something new.
Holycannoli wrote: »spartaxoxo wrote: »If PvP wasn't making money, they wouldn't be doing a server re-architecure to fix it. They have made it clear that adding new systems into pvp at this point is just not technically feasible until that is done.
ZoS is making a significant investment into pvp, so I would bet once performance that project is finished pvp will see something new.
ZoS needs to do way more than server re-architecture to fix PvP. They did that for PC NA and the performance still suffers.
It may be an unfixable problem. It's in the code and messing with that may be impossible.
spartaxoxo wrote: »They did the hardware replacement for PC NA but not the re-architecure. They are doing both a server hardware replacement and a server re-architecure. The re-architecure is that they are rewriting old foundational base game code, which is a software thing.
Holycannoli wrote: »spartaxoxo wrote: »They did the hardware replacement for PC NA but not the re-architecure. They are doing both a server hardware replacement and a server re-architecure. The re-architecure is that they are rewriting old foundational base game code, which is a software thing.
Wait they're rewriting base game code too? I didn't think they'd be able to do that without completely breaking other things.
The_Titan_Tim wrote: »My problem with that, would have to be that we have no set date for that work to wrap up.
New hardware servers as well as this architecture restructure, should have positive effect. If nothing happens after this, as unfortunate as it is, it would mean there is no future for working large scale PvP.
New hardware servers as well as this architecture restructure, should have positive effect. If nothing happens after this, as unfortunate as it is, it would mean there is no future for working large scale PvP.
Cyrodiil performance tanked when they moved the calculations server side and started routing all incoming data through the Akamai anti-DDoS servers. Unless they figure out a way to effectively roll some of that back while maintaining their desired level of security, performance will always be bad in the Alliance War.
Honestly this is ridiculous! every year we have mayhem in jan or feb. I legit live for 20 days out of the year, the two mayhem's, other than that I log in here or there but am bored with this game. Now of course this is going to end up being randomly in march during my vacation with my family and I'm going to miss most of the event. HOW HARD IS IT TO SCHEDULE EVENTS AND GIVE US SIX MONTHS NOTICE! or something. we find out days before and can't schedule life around it. Especially when it comes to mayhem, it happens twice a year, Just schedule it every year so we know exactly when it is, this is not complicated. Doesn't take that much organization. PVP is already a lost cause in this game, and they only care about pve but for 20 days out of the year could you atleast give us a heads up!
Secondly not that the dev's care or read this but it would be nice if in IC you made the ENTIRE spawn platforms invulnerable. By not doing so you just allow trolls to be trolls, trying to quick shot u and then walk back without repercussions. Make people come off the platforms, fight, and stop being little trolls or catering to the pve'rs questing from the top. it's a PVP event, fight or u don't get your drops!
Finally pvp is about loss, not loss of life but loss of items/supplies/something. That's what makes it interesting, I never go to cyr cuz its a horse sim and there's no loss or gain, got more AP then I can count and nothing to even spend it on. IC is fun bc you take something from someone else when they lose. How about making another zone like that in the next idk 5-10 years, where you also gain or lose stuff from killing/dying to someone else.
spartaxoxo wrote: »If PvP wasn't making money, they wouldn't be doing a server re-architecure to fix it. They have made it clear that adding new systems into pvp at this point is just not technically feasible until that is done.
ZoS is making a significant investment into pvp, so I would bet once performance that project is finished pvp will see something new.
Finally pvp is about loss, not loss of life but loss of items/supplies/something. That's what makes it interesting, I never go to cyr cuz its a horse sim and there's no loss or gain, got more AP then I can count and nothing to even spend it on. IC is fun bc you take something from someone else when they lose. How about making another zone like that in the next idk 5-10 years, where you also gain or lose stuff from killing/dying to someone else.
Finally pvp is about loss, not loss of life but loss of items/supplies/something. That's what makes it interesting, I never go to cyr cuz its a horse sim and there's no loss or gain, got more AP then I can count and nothing to even spend it on. IC is fun bc you take something from someone else when they lose. How about making another zone like that in the next idk 5-10 years, where you also gain or lose stuff from killing/dying to someone else.
spartaxoxo wrote: »If PvP wasn't making money, they wouldn't be doing a server re-architecure to fix it. They have made it clear that adding new systems into pvp at this point is just not technically feasible until that is done.
ZoS is making a significant investment into pvp, so I would bet once performance that project is finished pvp will see something new.
Well, PvP does not make any money directly. Sure, there are going to be some pure PvP players that pay to have access to gear and some will buy crown store items, but that is not a direct revenue driver for PvP. Speaking in business terms. Most that enter Cyrodiil and BGs are PvE players that do some PvP because that is the core population of the game.
The server performance needs to be corrected if they want to keep Cyrodiil. Even if they decided to ditch PvP, the server performance goes beyond Cyrodiil.
They are rewriting everything as they have added a lot of systems to the base game. This is not just the base game that is being reworked.
I do hope they get this all figured out as I would prefer to pay to play only one game instead of paying to PvP in a different game.
UnabashedlyHonest wrote: »spartaxoxo wrote: »If PvP wasn't making money, they wouldn't be doing a server re-architecure to fix it. They have made it clear that adding new systems into pvp at this point is just not technically feasible until that is done.
ZoS is making a significant investment into pvp, so I would bet once performance that project is finished pvp will see something new.
Well, PvP does not make any money directly. Sure, there are going to be some pure PvP players that pay to have access to gear and some will buy crown store items, but that is not a direct revenue driver for PvP. Speaking in business terms. Most that enter Cyrodiil and BGs are PvE players that do some PvP because that is the core population of the game.
The server performance needs to be corrected if they want to keep Cyrodiil. Even if they decided to ditch PvP, the server performance goes beyond Cyrodiil.
They are rewriting everything as they have added a lot of systems to the base game. This is not just the base game that is being reworked.
I do hope they get this all figured out as I would prefer to pay to play only one game instead of paying to PvP in a different game.
It's not true that PvP does not generate revenue directly. Your repeated claim that PvP is not a money maker for ZOS is simply not true. The reasons proving this belief to be factually inaccurate have been posted numerous times already so I'm not going to waste my time repeating them.
PvP is all the PvE content plus PvP for every player in Cyrodiil. To participate in PvP competitively a player has to purchase every dlc or sub to ESO+. This is how we know that PvP players spend MORE on ESO than causal PvE players do, not less.
This revenue argument.... if they released pvp 'chapters' and dlc activities....
minecraft is about to release pvp content for a fee- it will sell like hotcakes. They didn't work on that for years without recognizing pvp sells. Roblox has heaps of pvp focused content and makes 2 odd billion p.a. Fortnite, anyone?
I think only players wedded to the crown store dopamine rush for any kind of thrill after years of playing, are those who think pvp can't make money.
The only thing holding zos back from making money on pvp is a lack of investment in it, not anything intrinsic to pvp.
@ I play this game only because of it's PvP. For years i have invested time and money into ESO because i want to play the only thing that makes it unique. The big alliance war in Cyrodiil. The awesome gamemode they promised us when i bought this game. After so many years i still hope they can fix it before it disappears. Some people might want to tell me that's never going to happen, but that's how it is. That's why i am here.
I have leveled and quested so much in my life, and i have played so many dungeons and trials in this game and in many other games before, that for me PvE is no fun anymore. For me it is annoying work that i have to do, to get my char ready for PvP. Maybe sometimes it's still fun, yes, but only for a couple of hours every year, then it gets boring! PvP can be entertaining and fun every day. At least Cyrodiil. I have no desire to play one of the million ego shooters and small scale pvp games anymore...
After switching from EU to NA server, because Cyrodiil on PS EU was dead, i was reminded again of just how much work it takes to get a few chars ready for Cyrodiil. Level up, grind CP, farm mages guild, psijic order, undaunted, antiquities... Get sets from DLC dungeons and trials, new op mythic items, assistants, bank space, materials, gold, riding lessons and so much more. Some players even want nice looking chars and need nice hair and makeup and a house and a boat and whatever. Ok, i confess, it's me. I am talking about me. I need nice hair and makeup. Because i really like to look beautiful when i run around in circles alone on my useless island.
And guess what, it's all behind a paywall. Game, DLCs, ESO+... No, it's behind multiple paywalls. Because after you paid for all the stuff you don't really want to play, you have to work many hours for the gear you want to play with. And if you don't want to waste your live with farming blue books and all the other stuff with every single char again and again, you will probably buy some of that stuff with crowns.
So after buying and playing almost every content that's available in this game (and wasting stupid amounts of money on crowns) people want to tell me i don't spend enough money to deserve a working server? And i am not allowed to ask questions?
Sorry, but someone has to explain that to me again... Because for me there is a direct link between my desire to play PvP, and my wallet. And for many of my guildmates too. Even if some people can't see it.
Holycannoli wrote: »Finally pvp is about loss, not loss of life but loss of items/supplies/something. That's what makes it interesting, I never go to cyr cuz its a horse sim and there's no loss or gain, got more AP then I can count and nothing to even spend it on. IC is fun bc you take something from someone else when they lose. How about making another zone like that in the next idk 5-10 years, where you also gain or lose stuff from killing/dying to someone else.
I feel the complete opposite. I don't like losing anything or taking from someone. PvP is not about loss of items/supplies/something but about competition.
I think most people feel the same considering how there's almost noone in IC unless it's the event.
How many MMORPGs featuring item loss on PvP death are popular?
If the devs want to release another PvP DLC they have to stay far away from that.