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Vampire lord set needs retuning to keep up to date with vampire changes.

Animar111
Animar111
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It’s well over due that old sets made for particular classes were modified to keep up to date with the skill and class adjustments.These sets just end up not being used.@ZOS did mention that they were adjusting old sets and did start but then just stopped, I haven’t seen any current adjustments for older sets in the game for quite some time.
Edited by Animar111 on February 27, 2023 10:24AM
  • ESO_Nightingale
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    Animar111 wrote: »
    It’s well over due that old sets made for particular classes were modified to keep up to date with the skill and class adjustments.These sets just end up not being used.@ZOS did mention that they were adjusting old sets and did start but then just stopped, I haven’t seen any current adjustments for older sets in the game for quite some time.

    Agreed. Set is really bad.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • React
    React
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    Probably more than 75% of the sets in the game need to be revised - there are so many that genuinely are worthless.

    Wish they'd stop releasing new sets and instead rework old ones each patch.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
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  • chessalavakia_ESO
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    For me at least, I think the recent vampire changes make the set more useful as mist form will be good enough to be worth considering for a slot in more circumstances.

    With that said, I probably am not going to swap back to using Vampire Lord because I found the amount of time spent transforming especially out of the scion to be annoying when using the set.
  • K9002
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    React wrote: »
    Probably more than 75% of the sets in the game need to be revised - there are so many that genuinely are worthless.

    Wish they'd stop releasing new sets and instead rework old ones each patch.
    I don't know if I want them to rework sets after what they've done to Pelinal's Aptitude. Vampire Lord was also reworked and for worse. The original 5-piece effect was +400 spell damage and 5% cost reduction to vampire abilities. The cost reduction sort of carried over but the spell damage was replaced with intensification of passive penalties.
  • Jammy420
    Jammy420
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    Please, by Dibella yes! I use this set on my vamp build, which is my main, and gods it needs a smurfing rework!
  • Jammy420
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    React wrote: »
    Probably more than 75% of the sets in the game need to be revised - there are so many that genuinely are worthless.

    Wish they'd stop releasing new sets and instead rework old ones each patch.

    They already did a massive overhaul of the vanilla sets a few years ago, yet this one was completely ignored, same for the other vampire tank set.
  • Bushido2513
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    React wrote: »
    Probably more than 75% of the sets in the game need to be revised - there are so many that genuinely are worthless.

    Wish they'd stop releasing new sets and instead rework old ones each patch.

    Sorry can't sell old corrected sets. It's all about making something new to chase. Have to give you reasons to play new content for better or worse.

    At the same time on paper it's impressive to say look how many choices we give you 😂
  • Vevvev
    Vevvev
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    It would have been better had they literally never touched the set. The old bonus actually would've been useful for an Eviscerate + Swarming Scion + Upcoming new Blood Mist build, but it's current iteration is horrible.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Urvoth
    Urvoth
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    They should make it remove the negatives of being a vampire instead of doubling down on them
  • The_Titan_Tim
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    Urvoth wrote: »
    They should make it remove the negatives of being a vampire instead of doubling down on them

    I would be okay with them keeping the double negatives if there was a massive damage spike with our vampire abilities to compensate…
    • Stage 1: 5% Reduced Cost, 450 W/S Damage
    • Stage 2: 10% Reduced Cost, 500 W/S Damage
    • Stage 3: 15% Reduced Cost, 550 W/S Damage
    • Stage 4: 20% Reduced Cost, 600 W/S Damage
    Applying these to Vampire abilities while doubling down on the drawbacks of being a Vampire would emphasize the risk/reward playstyle of running a pure Vampire build.

    On the talk of Vampire, I strongly believe Undeath should only apply when a Vampire ability is slotted as well. It would put a tighter lock on that overperforming passive, helping Vampire become less of just a passive buff to everyone, and more of a fleshed-out concept.
    Edited by The_Titan_Tim on March 3, 2023 4:19AM
  • Chilly-McFreeze
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    Well, then they should better make every vamp skill useful. Drain is still all over the place
  • K9002
    K9002
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    Urvoth wrote: »
    They should make it remove the negatives of being a vampire instead of doubling down on them

    I would be okay with them keeping the double negatives if there was a massive damage spike with our vampire abilities to compensate…
    • Stage 1: 5% Reduced Cost, 450 W/S Damage
    • Stage 2: 10% Reduced Cost, 500 W/S Damage
    • Stage 3: 15% Reduced Cost, 550 W/S Damage
    • Stage 4: 20% Reduced Cost, 600 W/S Damage
    Applying these to Vampire abilities while doubling down on the drawbacks of being a Vampire would emphasize the risk/reward playstyle of running a pure Vampire build.

    On the talk of Vampire, I strongly believe Undeath should only apply when a Vampire ability is slotted as well. It would put a tighter lock on that overperforming passive, helping Vampire become less of just a passive buff to everyone, and more of a fleshed-out concept.
    Vampire deals generic magic damage. You'd be better off wearing War Maiden for 600 w/s damage and no added drawbacks. 5-piece sets should not have any negative effects on them to begin with. That's what mythics are for.
  • ESO_Nightingale
    ESO_Nightingale
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    K9002 wrote: »
    React wrote: »
    Probably more than 75% of the sets in the game need to be revised - there are so many that genuinely are worthless.

    Wish they'd stop releasing new sets and instead rework old ones each patch.
    I don't know if I want them to rework sets after what they've done to Pelinal's Aptitude. Vampire Lord was also reworked and for worse. The original 5-piece effect was +400 spell damage and 5% cost reduction to vampire abilities. The cost reduction sort of carried over but the spell damage was replaced with intensification of passive penalties.

    the set went from useless to painful for the user. it's pretty funny. it should at least add 200 wep/spell damage for every stage of vampirism
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • The_Titan_Tim
    The_Titan_Tim
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    K9002 wrote: »
    Urvoth wrote: »
    They should make it remove the negatives of being a vampire instead of doubling down on them

    I would be okay with them keeping the double negatives if there was a massive damage spike with our vampire abilities to compensate…
    • Stage 1: 5% Reduced Cost, 450 W/S Damage
    • Stage 2: 10% Reduced Cost, 500 W/S Damage
    • Stage 3: 15% Reduced Cost, 550 W/S Damage
    • Stage 4: 20% Reduced Cost, 600 W/S Damage
    Applying these to Vampire abilities while doubling down on the drawbacks of being a Vampire would emphasize the risk/reward playstyle of running a pure Vampire build.

    On the talk of Vampire, I strongly believe Undeath should only apply when a Vampire ability is slotted as well. It would put a tighter lock on that overperforming passive, helping Vampire become less of just a passive buff to everyone, and more of a fleshed-out concept.
    Vampire deals generic magic damage. You'd be better off wearing War Maiden for 600 w/s damage and no added drawbacks. 5-piece sets should not have any negative effects on them to begin with. That's what mythics are for.

    Having the added 20% reduced cost and 600 w/s damage towards your Vampire abilities would be like wearing two sets simultaneously, instead of just War Maiden.
  • katorga
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    Revise sets all you want, only 10% or less will be the "best". The top sets may change, but they always render the others unworthy.
  • Chilly-McFreeze
    Chilly-McFreeze
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    katorga wrote: »
    Revise sets all you want, only 10% or less will be the "best". The top sets may change, but they always render the others unworthy.

    From a PvE / Meta perspective, correct. But unless you are hunting for scores or are all about squeezing out every advantage, people tend to built with "second best" sets when it fits their playstyle/ theme etc. Many are okay with not being 100% optimised as long as they can fill their niche.

    Issue currently is, that so much sets aren't within a few % of your mentioned the top 10%. They are so far behind, they are utterly useless for any build that wants to have some power.


  • Chilly-McFreeze
    Chilly-McFreeze
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    K9002 wrote: »
    Urvoth wrote: »
    They should make it remove the negatives of being a vampire instead of doubling down on them

    I would be okay with them keeping the double negatives if there was a massive damage spike with our vampire abilities to compensate…
    • Stage 1: 5% Reduced Cost, 450 W/S Damage
    • Stage 2: 10% Reduced Cost, 500 W/S Damage
    • Stage 3: 15% Reduced Cost, 550 W/S Damage
    • Stage 4: 20% Reduced Cost, 600 W/S Damage
    Applying these to Vampire abilities while doubling down on the drawbacks of being a Vampire would emphasize the risk/reward playstyle of running a pure Vampire build.

    On the talk of Vampire, I strongly believe Undeath should only apply when a Vampire ability is slotted as well. It would put a tighter lock on that overperforming passive, helping Vampire become less of just a passive buff to everyone, and more of a fleshed-out concept.
    Vampire deals generic magic damage. You'd be better off wearing War Maiden for 600 w/s damage and no added drawbacks. 5-piece sets should not have any negative effects on them to begin with. That's what mythics are for.

    Having the added 20% reduced cost and 600 w/s damage towards your Vampire abilities would be like wearing two sets simultaneously, instead of just War Maiden.

    How much does your average reduced cost shrink when you consider, that you aren't filling all 12 slots with vamp abilities? Haven't even touched that thing since, but doesn't it also effect dodge, block, break free etc?
  • The_Titan_Tim
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    K9002 wrote: »
    Urvoth wrote: »
    They should make it remove the negatives of being a vampire instead of doubling down on them

    I would be okay with them keeping the double negatives if there was a massive damage spike with our vampire abilities to compensate…
    • Stage 1: 5% Reduced Cost, 450 W/S Damage
    • Stage 2: 10% Reduced Cost, 500 W/S Damage
    • Stage 3: 15% Reduced Cost, 550 W/S Damage
    • Stage 4: 20% Reduced Cost, 600 W/S Damage
    Applying these to Vampire abilities while doubling down on the drawbacks of being a Vampire would emphasize the risk/reward playstyle of running a pure Vampire build.

    On the talk of Vampire, I strongly believe Undeath should only apply when a Vampire ability is slotted as well. It would put a tighter lock on that overperforming passive, helping Vampire become less of just a passive buff to everyone, and more of a fleshed-out concept.
    Vampire deals generic magic damage. You'd be better off wearing War Maiden for 600 w/s damage and no added drawbacks. 5-piece sets should not have any negative effects on them to begin with. That's what mythics are for.

    Having the added 20% reduced cost and 600 w/s damage towards your Vampire abilities would be like wearing two sets simultaneously, instead of just War Maiden.

    How much does your average reduced cost shrink when you consider, that you aren't filling all 12 slots with vamp abilities? Haven't even touched that thing since, but doesn't it also effect dodge, block, break free etc?

    I’m pretty sure it does, unfortunately. It’s such a massive drawback, if they made the change I recommended, it would definitely only fit a very niche Vampire build, but I think that was what the set was designed for, to be honest.
  • Zastrix
    Zastrix
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    I'd of course need to parse to see if I'd drop relequen, but something like order's wrath would 100% go.

    Edit: Ofc with the proposed w/s damage changes.
    Edited by Zastrix on March 5, 2023 12:12AM
    110-114k Stage 4 Vamprie Magblade u39
    Aldmeri Dominion did nothing wrong in Shadowfen.
  • chessalavakia_ESO
    chessalavakia_ESO
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    K9002 wrote: »
    Urvoth wrote: »
    They should make it remove the negatives of being a vampire instead of doubling down on them

    I would be okay with them keeping the double negatives if there was a massive damage spike with our vampire abilities to compensate…
    • Stage 1: 5% Reduced Cost, 450 W/S Damage
    • Stage 2: 10% Reduced Cost, 500 W/S Damage
    • Stage 3: 15% Reduced Cost, 550 W/S Damage
    • Stage 4: 20% Reduced Cost, 600 W/S Damage
    Applying these to Vampire abilities while doubling down on the drawbacks of being a Vampire would emphasize the risk/reward playstyle of running a pure Vampire build.

    On the talk of Vampire, I strongly believe Undeath should only apply when a Vampire ability is slotted as well. It would put a tighter lock on that overperforming passive, helping Vampire become less of just a passive buff to everyone, and more of a fleshed-out concept.
    Vampire deals generic magic damage. You'd be better off wearing War Maiden for 600 w/s damage and no added drawbacks. 5-piece sets should not have any negative effects on them to begin with. That's what mythics are for.

    Having the added 20% reduced cost and 600 w/s damage towards your Vampire abilities would be like wearing two sets simultaneously, instead of just War Maiden.

    How much does your average reduced cost shrink when you consider, that you aren't filling all 12 slots with vamp abilities? Haven't even touched that thing since, but doesn't it also effect dodge, block, break free etc?

    I just checked went on the PTS to confirm as I didn't recall the cost for those going up and Vampirism and the Vampire Lord Set do not impact the cost of dodge, block, or break free that is displayed on the advanced stat page.

    An interesting perk of the reduced cost is that it can enable higher uptime on Perfected Scion which removes the downsides of being a Vampire.
  • ForumBully
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    I haven't looked at numbers yet, but does this set become closer to viable with Mist Form becoming a better mobility tool? The Eviscerate is already a decent spammable

    Arterial Burst costs 1216
    Elusive Mist costs 2003
    Swarming Scion costs 180 Ultimate

    It's more interesting with the changes to Mist Form, I think. Particularly on a class with little reason to use the class spammable. Maybe Necromancer...
    There's also a cheap stun at 1860 and even Sated Fury at only 189/s ramping up to 945 health/second with 5 stacks.

    Not talking about PvE btw
    Edited by ForumBully on March 5, 2023 2:45AM
  • logan68
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    honestly does anyone use this for anything other the RP.
  • Remathilis
    Remathilis
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    logan68 wrote: »
    honestly does anyone use this for anything other the RP.

    Not even. None of the vampire themed sets are worth anything except for ring of the pale order.
  • Zastrix
    Zastrix
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    Remathilis wrote: »
    logan68 wrote: »
    honestly does anyone use this for anything other the RP.

    Not even. None of the vampire themed sets are worth anything except for ring of the pale order.

    https://www.youtube.com/watch?v=Ibue8QQCJfo, Pale Order has nothing to do with Vampires lore-wise.
    Edited by Zastrix on March 6, 2023 6:51PM
    110-114k Stage 4 Vamprie Magblade u39
    Aldmeri Dominion did nothing wrong in Shadowfen.
  • Vevvev
    Vevvev
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    K9002 wrote: »
    Urvoth wrote: »
    They should make it remove the negatives of being a vampire instead of doubling down on them

    I would be okay with them keeping the double negatives if there was a massive damage spike with our vampire abilities to compensate…
    • Stage 1: 5% Reduced Cost, 450 W/S Damage
    • Stage 2: 10% Reduced Cost, 500 W/S Damage
    • Stage 3: 15% Reduced Cost, 550 W/S Damage
    • Stage 4: 20% Reduced Cost, 600 W/S Damage
    Applying these to Vampire abilities while doubling down on the drawbacks of being a Vampire would emphasize the risk/reward playstyle of running a pure Vampire build.

    On the talk of Vampire, I strongly believe Undeath should only apply when a Vampire ability is slotted as well. It would put a tighter lock on that overperforming passive, helping Vampire become less of just a passive buff to everyone, and more of a fleshed-out concept.
    Vampire deals generic magic damage. You'd be better off wearing War Maiden for 600 w/s damage and no added drawbacks. 5-piece sets should not have any negative effects on them to begin with. That's what mythics are for.

    Having the added 20% reduced cost and 600 w/s damage towards your Vampire abilities would be like wearing two sets simultaneously, instead of just War Maiden.

    How much does your average reduced cost shrink when you consider, that you aren't filling all 12 slots with vamp abilities? Haven't even touched that thing since, but doesn't it also effect dodge, block, break free etc?

    I just checked went on the PTS to confirm as I didn't recall the cost for those going up and Vampirism and the Vampire Lord Set do not impact the cost of dodge, block, or break free that is displayed on the advanced stat page.

    An interesting perk of the reduced cost is that it can enable higher uptime on Perfected Scion which removes the downsides of being a Vampire.

    Sadly anyone running Perfect Scion, even on a build designed to focus on the Scion form, is gimping themselves when Swarming Scion exists.

    Swarming Scion's AoE damage bat swarm ends up overtaking whatever pitiful health regeneration you might have, if you're running higher stages of vampire to necessitate the cost increase removal you already have stage 3 active for damage mitigation, and the reduced cost of Perfect Scion compared to Swarming Scion is so miniscule you might as well go for the morph with better passive healing and damage.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • olsborg
    olsborg
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    React wrote: »
    Probably more than 75% of the sets in the game need to be revised - there are so many that genuinely are worthless.

    Wish they'd stop releasing new sets and instead rework old ones each patch.

    Yea agreed, feels like *** to have so many old sets being useless, so why keep bringing in new ones that keep making the list of useless sets longer and longer.

    PC EU
    PvP only
  • Remathilis
    Remathilis
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    Zastrix wrote: »
    Remathilis wrote: »
    logan68 wrote: »
    honestly does anyone use this for anything other the RP.

    Not even. None of the vampire themed sets are worth anything except for ring of the pale order.

    https://www.youtube.com/watch?v=Ibue8QQCJfo, Pale Order has nothing to do with Vampires lore-wise.

    Even worse then
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