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Suggestions for Necromancer class abilities and passives

techprince
techprince
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Flame Skull and Morphs: Increase the missile speed. Apply Off-balance on 3rd cast or knockback on 3rd cast.
Frozen Colossus and Morphs: Considering everyone now has access to Major Vulnerability easily, it's better to add an AOE damage circle on the ground similar to Mage's Guild ultimate.
Skeletal Archer: Apply poisoned status effect on the target for 4 seconds on each hit. Should be affected by Rapid Rot passive.
Skeletal Mage: Apply Minor Vulnerability on the target for 4 seconds on each hit. Should be affected by Rapid Rot passive.
Agony Totem: Should instantly fear on the cast and every 2 seconds afterwards. Remove the application of Minor Vulnerability from synergy as the single cast of Pulsar does much more than this.
Remote Totem: Add a ground DOT to this skill so that it will be used in PvE as well.
Deaden Pain: Since the flare skill gives Major Protection passively, this skill has lost its value. Maybe add Major Vitality or Give a damage shield to the wearer for the duration instead.
Death Gleaning: This passive should activate when your pets, allies or enemy dies within your vicinity and not just enemies.
Empowering Grasp: Increase the animation speed. Apply Major Sorcery+Major Brutality. Remove the CC effects from this morph so that the ghostly embrace morph will see some use in PvP.
Ghostly Embrace: Increase the animation speed.
Enduring Undeath: Remove the multiple corpse consumption from this skill and simply extend the duration of HOT to 10 seconds so that one can use the remaining corpses for other abilities.

Thanks!


Edited by techprince on March 2, 2023 2:02PM
  • Araneae6537
    Araneae6537
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    Throw away the skull. It looks so cheesy and doesn’t fit the class identity in my opinion. I think DoTs and summons should be the emphasis and seem to be what the passives support.

    Change tombstones into skeletal hands reaching up or just an oblivion looking circle or something.

    One of the ultimates should be a summoned bone colossus. The rez ultimate is actually cool. I would like the third class ultimate to be raising all corpses in an area to fight for you or just run into the target and self-destruct. It wouldn’t always be useful, but it would be so thematically fitting!
  • katorga
    katorga
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    Just to be fair:

    Flame Skull and Morphs: Increase the missile speed.

    - Flame Skull - passive minor expedition, increase damage 10% for 5s and set target off balance every 3rd cast.
    - Venom Skull - increase damage 60% every third cast (matching whip), using any Gravelord ability counts to the 3 casts.

    Just to be comparable with other spammables. :D
  • Darokho
    Darokho
    Soul Shriven
    Glacial colossus should stun from the first hit to make it worthy.
  • The_Titan_Tim
    The_Titan_Tim
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    katorga wrote: »
    Just to be fair:

    Flame Skull and Morphs: Increase the missile speed.

    - Flame Skull - passive minor expedition, increase damage 10% for 5s and set target off balance every 3rd cast.
    - Venom Skull - increase damage 60% every third cast (matching whip), using any Gravelord ability counts to the 3 casts.

    Just to be comparable with other spammables. :D

    I like this, I feel like you’re onto something here.
  • ForumBully
    ForumBully
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    katorga wrote: »
    Just to be fair:

    Flame Skull and Morphs: Increase the missile speed.

    - Flame Skull - passive minor expedition, increase damage 10% for 5s and set target off balance every 3rd cast.
    - Venom Skull - increase damage 60% every third cast (matching whip), using any Gravelord ability counts to the 3 casts.

    Just to be comparable with other spammables. :D

    I would love the speed and weave ability of skulls and Warden birds to be on par with Force Shock. I don't know why anyone thought making them slower was interesting or useful....I'm sure it was purely for visual effects giving no thought at all to functionality.
  • katorga
    katorga
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    ForumBully wrote: »
    katorga wrote: »
    Just to be fair:

    Flame Skull and Morphs: Increase the missile speed.

    - Flame Skull - passive minor expedition, increase damage 10% for 5s and set target off balance every 3rd cast.
    - Venom Skull - increase damage 60% every third cast (matching whip), using any Gravelord ability counts to the 3 casts.

    Just to be comparable with other spammables. :D

    I would love the speed and weave ability of skulls and Warden birds to be on par with Force Shock. I don't know why anyone thought making them slower was interesting or useful....I'm sure it was purely for visual effects giving no thought at all to functionality.

    Funny. I hate Force Shock the animation is ... off. Messes me up. I want it as weavable as scythe, twin slashes, or concealed weapon. Those are the benchmarks for me.
  • ForumBully
    ForumBully
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    katorga wrote: »
    ForumBully wrote: »
    katorga wrote: »
    Just to be fair:

    Flame Skull and Morphs: Increase the missile speed.

    - Flame Skull - passive minor expedition, increase damage 10% for 5s and set target off balance every 3rd cast.
    - Venom Skull - increase damage 60% every third cast (matching whip), using any Gravelord ability counts to the 3 casts.

    Just to be comparable with other spammables. :D

    I would love the speed and weave ability of skulls and Warden birds to be on par with Force Shock. I don't know why anyone thought making them slower was interesting or useful....I'm sure it was purely for visual effects giving no thought at all to functionality.

    Funny. I hate Force Shock the animation is ... off. Messes me up. I want it as weavable as scythe, twin slashes, or concealed weapon. Those are the benchmarks for me.

    Well those are ranged, so I went with the best ranged comparison. I don't hear much complaining about Force Shock, I've always found it very functional.
  • techprince
    techprince
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    What if Empowering Grasp applies Major Sorcery+Major Brutality to the allies besides Empower?
  • CameraBeardThePirate
    CameraBeardThePirate
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    techprince wrote: »
    What if Empowering Grasp applies Major Sorcery+Major Brutality to the allies besides Empower?

    It would still be a really bad skill in all honesty. The animation is too slow for how small the areas are so it becomes nigh impossible to hit teammates and pets in mobile fights.
  • Tessitura
    Tessitura
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    Throw away the skull. It looks so cheesy and doesn’t fit the class identity in my opinion. I think DoTs and summons should be the emphasis and seem to be what the passives support.

    Change tombstones into skeletal hands reaching up or just an oblivion looking circle or something.

    One of the ultimates should be a summoned bone colossus. The rez ultimate is actually cool. I would like the third class ultimate to be raising all corpses in an area to fight for you or just run into the target and self-destruct. It wouldn’t always be useful, but it would be so thematically fitting!

    The skull is less cheesy then the scythe or the tombstones. A magic flaming skull is a pretty common theme in original fantasy settings. Summoning a ghost skull to fly at your enemy and bite them or something at least fits the setting. What the *** is this tombstone *** looking like a bad cartoon? Or the scythe?
  • CameraBeardThePirate
    CameraBeardThePirate
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    I'm going to keep restating the same themes until it seems like the info is getting through.

    Necro needs a crucial thing: an offensive identity. Their defensive kit is solid and strong, but they lack multiple offensive buffs, an on demand stun, a functional class spammable, an execute, and a sticky DoT. It would be one thing to be missing one or 2 of these things, but missing all of them together hinders the class. All of these things hold them back in PvP because it shoehorns them into outsourcing most of their abilities to other skill lines. Their kit revolves around a clunky corpse mini game that has been nerfed with the duration increases to pets. Arcanist and Mage don't do nearly enough damage, and none of their pets can proc sets, meaning Necros have to think a bit more on their skill layout when running procs.
    Edited by CameraBeardThePirate on March 2, 2023 2:53PM
  • Sergykid
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    if u just want to change necro into what other classes do, go play that class.
    oh wait u want a stamsorc with ghost and blastbones, or a nb with ranged concealed.

    one small step at a time should be done, the idea to have skulls undodgeable is awesome as it feels like a homing projectile after all. Morph should be for target to take 5% more damage from each subsequent skull for 5 seconds stacking 3 times, having 15% bonus during a parse, rather than 20% per each third skull
    -PC EU- / battlegrounds on my youtube
  • katorga
    katorga
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    techprince wrote: »
    What if Empowering Grasp applies Major Sorcery+Major Brutality to the allies besides Empower?

    Why one earth would you want to be forced to waste a slot on that garbage skill?

    Major sorcery/brutality should be a class passive while a pet is active, or added to the base morph of Spirit Guardian - every time pet heals you, Major S/B is applied for 20s.
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