Maintenance for the week of November 25:
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
Suggestions for Necromancer class abilities and passives
Flame Skull and Morphs: Increase the missile speed. Apply Off-balance on 3rd cast or knockback on 3rd cast.
Frozen Colossus and Morphs: Considering everyone now has access to Major Vulnerability easily, it's better to add an AOE damage circle on the ground similar to Mage's Guild ultimate.
Skeletal Archer: Apply poisoned status effect on the target for 4 seconds on each hit. Should be affected by Rapid Rot passive.
Skeletal Mage: Apply Minor Vulnerability on the target for 4 seconds on each hit. Should be affected by Rapid Rot passive.
Agony Totem: Should instantly fear on the cast and every 2 seconds afterwards. Remove the application of Minor Vulnerability from synergy as the single cast of Pulsar does much more than this.
Remote Totem: Add a ground DOT to this skill so that it will be used in PvE as well.
Deaden Pain: Since the flare skill gives Major Protection passively, this skill has lost its value. Maybe add Major Vitality or Give a damage shield to the wearer for the duration instead.
Death Gleaning: This passive should activate when your pets, allies or enemy dies within your vicinity and not just enemies.
Empowering Grasp: Increase the animation speed. Apply Major Sorcery+Major Brutality. Remove the CC effects from this morph so that the ghostly embrace morph will see some use in PvP.
Ghostly Embrace: Increase the animation speed.
Enduring Undeath: Remove the multiple corpse consumption from this skill and simply extend the duration of HOT to 10 seconds so that one can use the remaining corpses for other abilities.
Thanks!
Edited by techprince on March 2, 2023 2:02PM