FrancisCrawford wrote: »It's long been known that one needs to delay a few seconds before attempting to force a lock, or else you fail.
I got the feeling recently that my rhythm as to when to force had become a little too fast. Perhaps the necessary delay increased slightly.
I would agree but unless they keys accurate and consistent records (or someone did) prior to the patch the information would be meaningless due to lack of anything to compare it to.
But the point is accurate. It’s easy to think something was changed based on a small sampling and especially perception which tends to be inaccurate.
I’m at work and don’t have time to find it but there is a study here that someone did recording the results of a large number of forced lock attempts and comparing their findings to ZOS’s listed odds. There were indeed some discrepancies.
I have never said that the actual results from lock picking was in-line with the chance Zenimax lists in the tooltips for forcing a lock. That is not in question here and not what the OP thinks changed.
So those discrepancies are not relevant to my comment or the OP statement in this thread.
FrancisCrawford wrote: »It's long been known that one needs to delay a few seconds before attempting to force a lock, or else you fail.
VaranisArano wrote: »
I would agree but unless they keys accurate and consistent records (or someone did) prior to the patch the information would be meaningless due to lack of anything to compare it to.
But the point is accurate. It’s easy to think something was changed based on a small sampling and especially perception which tends to be inaccurate.
Would this help?
https://forums.elderscrollsonline.com/en/discussion/413835/double-checking-zos-force-lock-percentages
TL;DR
Back in 2018, I found no discrepancies with overland chests. Rittings found discrepancies with Thieves Guild Heist chests.
I'd really love to see some empirical data here, because I'm really hoping to not go chest-hunting again.
AND no its not RNG so just stop.
I used to be able to force locks 90% of the time, now my odds are 50/50, I have instances of hitting 5 fails on simple or intermediate. And yes the skills are maxed.
The odds of me forcing it open or failing are RNG, but the chances for it to fail are far too high to what it was before the patch in January.
Here are the original odds:
https://en.uesp.net/wiki/Online:Locksmith
everseeing_njpreub18_ESO wrote: »My own experience, haven't noticed any change, even worst case on a hard lock i never go past 4-5 tries. I usually get it first try and i do it because it tends to be faster than picking (as quick as that really is).
Haven't seen anything posted in patch notes about a change.
VaranisArano wrote: »
I would agree but unless they keys accurate and consistent records (or someone did) prior to the patch the information would be meaningless due to lack of anything to compare it to.
But the point is accurate. It’s easy to think something was changed based on a small sampling and especially perception which tends to be inaccurate.
Would this help?
https://forums.elderscrollsonline.com/en/discussion/413835/double-checking-zos-force-lock-percentages
TL;DR
Back in 2018, I found no discrepancies with overland chests. Rittings found discrepancies with Thieves Guild Heist chests.
I'd really love to see some empirical data here, because I'm really hoping to not go chest-hunting again.
@VaranisArano
Yes, that is a big help. Now we just need someone ( @Rogue_One ) to test a couple of thousand chests to see if the findings are significantly different. Until then there is nothing solid to go on when suggesting anything has changed.
I used to be able to force locks 90% of the time, now my odds are 50/50, I have instances of hitting 5 fails on simple or intermediate. And yes the skills are maxed.
The odds of me forcing it open or failing are RNG, but the chances for it to fail are far too high to what it was before the patch in January.
Here are the original odds:
https://en.uesp.net/wiki/Online:Locksmith
Picking locks gives xp, forcing locks burns through your supply of lockpicks. I do either depending on factors such as if the character is still leveling legerdemain or if the character is running low on lockpicks.
That said, my rng with forcing locks seems like I am on an unlucky streak. Players have brought up the topic a few times in the forums since last year or the year before, I can't remember exactly how long ago, and so others have wondered the same. Has something, whether on purpose or by accident, caused a negative effect on lockpicking rng?
Either way, I'll run through a place that drops many lockpicks from containers to replenish my supply. Some of those places are popular for farming furnishing recipes so it can be a win-win. The purple recipes are very low chance rng, but a pile of lockpicks are guaranteed. 🙃
Came back to include the name of the locations mentioned in the paragraph above in case anyone is interested.
Vvardenfell at the Dreloth Ancestral Tomb located south of the Sadrith Mora Wayshrine.
Galen at the home of Maltheo Rouillac located north-east of the Vastyr Wayshrine.
Picking locks gives xp, forcing locks burns through your supply of lockpicks. I do either depending on factors such as if the character is still leveling legerdemain or if the character is running low on lockpicks.
That said, my rng with forcing locks seems like I am on an unlucky streak. Players have brought up the topic a few times in the forums since last year or the year before, I can't remember exactly how long ago, and so others have wondered the same. Has something, whether on purpose or by accident, caused a negative effect on lockpicking rng?
Either way, I'll run through a place that drops many lockpicks from containers to replenish my supply. Some of those places are popular for farming furnishing recipes so it can be a win-win. The purple recipes are very low chance rng, but a pile of lockpicks are guaranteed. 🙃
Came back to include the name of the locations mentioned in the paragraph above in case anyone is interested.
Vvardenfell at the Dreloth Ancestral Tomb located south of the Sadrith Mora Wayshrine.
Galen at the home of Maltheo Rouillac located north-east of the Vastyr Wayshrine.
did you know there are merchants in the big towns that sell lockpicks, cheap?
VaranisArano wrote: »So this is a small sample size of Overland chests but I'm not really willing to spend more than the 4 or so hours I've already spent farming unless I start seeing stats from the OP, etc. that indicate something different is going on.
Simple Chests
96/120 attempts
80% success rate79- First Try
11 - Second Try
5 - Third Try
1 - Fourth Try
Intermediate Chests
37/41 attempts
90% success rate33 - First Try
4 - second Try
Conclusion:
While farming overland chests, I'm not seeing anywhere close to 50/50 rates, or even rates distinct enough from the expected values to raise my eyebrows. Doing a spot check of 100 attempts at Simple Chests falls well in line with my previous success rate with a much larger sample size (linked in a previous comment) Last time I had an 82% success rate, this time 80%, so I have no reason to think there was a major change in overland chest RNG from a update.
Note: this is a spot check of my previous data. As you can see, the hilariously small sample size means that my Intermediate results is above the expected value, while the Simple chest result is low, but not so low that I'm concerned.
Advanced and Master stats for those interested.Advanced
9 successes/12 attempts
75% success rate
Master
12 successes/19 attempts
63% success rate
SilverBride wrote: »spartaxoxo wrote: »You would definitely have to be doing it for hours and hours one end to hit a thousand though, as you have pointed out.
I didn't even factor in competition from other players and respawn times.
Respawn times are not static, and do vary from zone to zone. I can think of one particular delve where the chest (and node) respawn rate is unusually fast and you can open them continually without waiting, other than having to take time to kill the respawning monsters.
There are also mysterious cooldowns that ZOS refuses to discuss, that can be avoided by rotating different characters in and out. Even though chests and safeboxes are not instanced, there are other factors in play besides pure RNG. Staying on one character while farming is not the most productive method.
SilverBride wrote: »spartaxoxo wrote: »You would definitely have to be doing it for hours and hours one end to hit a thousand though, as you have pointed out.
I didn't even factor in competition from other players and respawn times.
Respawn times are not static, and do vary from zone to zone. I can think of one particular delve where the chest (and node) respawn rate is unusually fast and you can open them continually without waiting, other than having to take time to kill the respawning monsters.
There are also mysterious cooldowns that ZOS refuses to discuss, that can be avoided by rotating different characters in and out. Even though chests and safeboxes are not instanced, there are other factors in play besides pure RNG. Staying on one character while farming is not the most productive method.
so you're buying 5 stacks of lockpicks per day of playing? As forcing a lock breaks it every time regardless of success or fail... Don't get me wrong I thought you were speaking in hyperbole when you said people pick 1000 things a day, but you defended your point. While I personally see it as possible, and @SilverBride even did the math to show how frequently you'd have to pick locks, I would see it as the most mind-numbingly boring activity you could possibly do in the game, and find it hard to believe that someone not trying to set a world record would ignore other things like resource node harvesting, questing, or any number of things put in the game that would be incentivized over treasure chest running. I don't really have to mention that there is a chance of fail as well per treasure chest, and if you factor those in you are probably not reaching 1000 chests, but probably more around 500ish or less depending on your skills. But you know yourself best, if you're buying stacks upon stacks of lockpicks and are not getting overwhelmed by the amount of items you are looting, then all the more power to you.
And as far as resource farming goes? It's hard to pull one item that can sell for 20 million gold doing that, as can be done with lockpicking.
Grizzbeorn wrote: »And as far as resource farming goes? It's hard to pull one item that can sell for 20 million gold doing that, as can be done with lockpicking.
What one item are you able to get from chests/safe boxes that sells for 20 million?
Asking for a friend. And I don't mind if you have to kill me after telling me; I'm not doing anything important, anyway.
Grizzbeorn wrote: »And as far as resource farming goes? It's hard to pull one item that can sell for 20 million gold doing that, as can be done with lockpicking.
What one item are you able to get from chests/safe boxes that sells for 20 million?
Asking for a friend. And I don't mind if you have to kill me after telling me; I'm not doing anything important, anyway.
its an cooldown on forcing locks anyway, not noted anything outside this. This cooldown might replaced an earlier hidden cooldown.FrancisCrawford wrote: »It's long been known that one needs to delay a few seconds before attempting to force a lock, or else you fail.
I got the feeling recently that my rhythm as to when to force had become a little too fast. Perhaps the necessary delay increased slightly.