Full disclosure, I haven't played the PTS this some basic suggestions to be added to the future releases and playing as a sorcerer so the overall views will come from that perspective.
1) The ability to view your pets health bars without requiring a 3rd party add on. Have them show up similar to how your companions do.
2) The ability to have your companion target and heal your pets. I understand them prioritizing other players over pets but to ignore them entirely and just hoping the pet gets caught in an AoE is a bit much.
3) The ability to have your Twilight Matriarch heal your other pet as well. Again, having the heals prioritize players and companions is understandable, but to ignore the other pet entirely is a bit much.
4) Allow your pets to remain when you have swapped your action bar. Having to put them on both bars just to keep them as seriously annoying and it isn't like you can activate their abilities without switching back. Maybe put a 30 second timer on it if need be, but allow players that ability to use their pets without requiring them devote 2 bar slots per pet just to keep them.
5) I only really have a single character so don't know if the home storage is per character or a big group thing like the bank but, assuming it is per character, allow players the ability to store their Character Bound items in their home storage please. Having the items stuck on your character and unable to store them in your own unique storage really sucks when you are trying to organize, especially if you are struggling for space.
6) With the Lightning Form, could you give us the option to tone the animation down to see the original character a little more? I say this because when I am using it, if I get any kind of CC in a group setup, it gets even harder to notice when I look like that while being surrounded by an ungodly level of AoE. Part of me wants to enable the full AoE from other players for 1 dungeon just to see the level of flashing that would look like, would probably be a minigame in and of itself just making the characters out if we did.
These were all basic stuff but that being said, I do have a few questions/suggestions that you can realistically explain or push back against if you wanted to.
1) While we benefit from the current heavy attack setup, that honestly feels counter intuitive to the way a heavy attack is supposed to work in practice. Heavy attacks typically don't give you resources, it is supposed to be a resource dump for extra damage when you play other games (Including Skyrim). Now, even with me benefiting from it, that current setup just doesn't logically make sense. Wouldn't a better way of getting it would be to have a heavy attack take 1.5x longer to perform than a regular attack but hit 3-5 times harder but actually COST resources to use to return it to the actual resource dump it was intended to be and maybe just throw some extra status's you could add to it maybe. Good for a strong intro or a burning something down when you have more resources than you can really spend but not an entire thing where you just hit to get resources. If the resources are an issue then wouldn't the better way of handing it would be by addressing the regeneration side of it or the cost of skills? I don't know about most people but when I wind up for the hardest I can do something, I don't typically get more energy from it.
2) When it comes to attack weaving, I haven't done it myself but the description of it basically boiled down to a "Don't trust your lying eyes" approach to combat. I am not suggesting they get rid of weaving at all, I am just suggesting they change the animations themselves to address exactly how long it takes for the attack to be registered server side and get rid of the canceling requirement to do it. I can't talk for everyone but having to just ignore what you see your character doing just to maximize your damage just seems frustrating to most players and a bad design choice. If I want to see a character do something other than what it is actually doing I would rather watch a Nightblade vanish. Just let my attack animation match the attack speed the server is setup to register. I understand many love Star Wars, but I don't want to have to ignore what my senses are telling me and effectively "Use the Force" to figure out the combat which is what animation canceling is as well as being immersion breaking from how I understand it.
This last one, isn't a mechanic suggestion but a suggestion for a potential Crown Store Home that I think would be very popular. A Manor style home with an actual museum/armory where you could store 1 single set of each armor set you can acquire in the game. Each setup would be 3 sets of mannequin with each type of armor equip to them with a wall behind or around them with the weapons stored (But 2 slots for one-handed weapons). Make it where each set has its own place in the armor and you can't hold multiple of the same sets in it. If you wanted to make it harder and stimulate the in-game economy as well, require any item added to the museum be CP160 and Legendary Quality before it can be added to the display. Would see people scrambling to get the gear and max it out just to add to their displays and many would happily fork out crowns to purchase this as it would be a display of what they had acquired and they knew that even if they had spend currency to reconstruct their old stuff to add, they wouldn't have to do it again and they would have a visible display of their collection to look though.
Thank you for your time and to the Developers, overall, the game is a really good and fun game. Thank you for your work. It is too late now but the only thing I would have asked to change in the beginning would be been to go full classless where each of the current class skill trees are instead specializations and you could only have 1 specialization at a time where you had 1 character that could be any class but only 1 at a time to help in balancing. Would have allowed people to commit more to a single character while also removing the need to have so many character slots.
Sorry, I know this is long but been having it rattle around my head for a while thinking about it before posting here.