BlakMarket wrote: »While I agree harmony in pvp could/is somewhat abused so I can agree with those changes, BUT gutting graveyard? Why? Please provide one good reason to do so? It makes no sense.
BlakMarket wrote: »While I agree harmony in pvp could/is somewhat abused so I can agree with those changes, BUT gutting graveyard? Why? Please provide one good reason to do so? It makes no sense.
LukosCreyden wrote: »BlakMarket wrote: »While I agree harmony in pvp could/is somewhat abused so I can agree with those changes, BUT gutting graveyard? Why? Please provide one good reason to do so? It makes no sense.
I am 1000% all in on killing the harmony build. It was ridiculous and incredibly boring. However, it seems they forgot to buff Necro in any area after killing the only damaging pvp build Necro had going for it.
Now, Necro will either be a troll tank build in pvp, a healer, or pure roleplay build.
But, pvp is only one area that Necro needs help. It is struggling in pve too, with its clunky skills and lack of buffs. Before, it was carried into group content by its major vulnerability debuff. Now though? I don't know.
Necro is broken on such a fundamental level, I think it will always be the clunky class, unless they rework blastbones from the ground up. Playing Necro then switching to Warden is literally like night and day. A very murky, sludgy night.
BlakMarket wrote: »While I agree harmony in pvp could/is somewhat abused so I can agree with those changes, BUT gutting graveyard? Why? Please provide one good reason to do so? It makes no sense.
Homogenizing every dot, spammable, and synergy to all do the same damage with a sprinkle of a different effect is the direction they want to take the game. Unfortunately that kills all semblance of class identity in favor or "play the way you want."
Vanionator wrote: »It would be great if ZOS were to change many of the Necros' skills. The class should be doing 10-20% more damage vs Undead(vamps, zombies, etc). The passive, Corpse Consumption, should apply to casting abilities on undead as well as corpses. Another change they could make is to Grave Grasp and it's morphs, instead of a path, have a circle with the radius starting from the caster. Empower could be changed to a heal and keep the maim, while Ghostly Embrace could still provide the minor maim, no heal, but the snare, immobilization and stun would be dependent on where the enemy is in the circle, have all effects or durations be doubled vs the undead. There are so many routes that the devs could go with.