They really need to make this game more accessible for PuG's some dungeons just penalize you for not having voice chat in a game that should of launched with voice chat.
Lets face it when you need to pay for an achievement run you have a busted game.
colossalvoids wrote: »Lets face it when you need to pay for an achievement run you have a busted game.
You need to? Just play the game, it's all there. The only "problem" is that a big chunk of playerbase aren't willing to put any effort or don't even care to, so it's easier for them to go another route.
[snip] Lets face it when you need to pay for an achievement run you have a busted game.
They really need to make this game more accessible for PuG's some dungeons just penalize you for not having voice chat in a game that should of launched with voice chat.
What dungeons? I don’t see a point in vc for any of the dungeons on vet and the argument hardly works for HM. People say vc is required for LoM HM, it’s not. I’ve done trifectas without vc too. I cant think of a single dungeon case even in terms of trifecta that absolutely requires vc.
And no I’m not a “try hard” nor do I sell carries.
The_Titan_Tim wrote: »colossalvoids wrote: »Lets face it when you need to pay for an achievement run you have a busted game.
You need to? Just play the game, it's all there. The only "problem" is that a big chunk of playerbase aren't willing to put any effort or don't even care to, so it's easier for them to go another route.
Can you blame them?I’ve provided countless carries through content for free, and one of the most common things brought up in discussions is how horrible of an experience the carry has had trying to get into difficult content, and that I was the first person to give them a shot.
It’s not a lack of effort, it’s a lack of instruction, and a lack of acceptance. High functioning PvE guilds are tribal, and extremely exclusive, and I mean why wouldn’t they be? There’s no incentive for us other than personal satisfaction in helping new players.
Every time you help someone it’s a gamble though as it’s up in the air whether they will even be playing the game in a month, then all that time you spent trying to tutor them was absolutely wasted landing you at a net loss of time and in-game resources.
There needs to be more incentive to bring players along, and knocking out some of the punishment associated with bringing new ones in, would be a good start in the right direction.
The_Titan_Tim wrote: »colossalvoids wrote: »Lets face it when you need to pay for an achievement run you have a busted game.
You need to? Just play the game, it's all there. The only "problem" is that a big chunk of playerbase aren't willing to put any effort or don't even care to, so it's easier for them to go another route.
Can you blame them? I’ve provided countless carries through content for free, and one of the most common things brought up in discussions is how horrible of an experience the carry has had trying to get into difficult content, and that I was the first person to give them a shot.
It’s not a lack of effort, it’s a lack of instruction, and a lack of acceptance. High functioning PvE guilds are tribal, and extremely exclusive, and I mean why wouldn’t they be? There’s no incentive for us other than personal satisfaction in helping new players.
Every time you help someone it’s a gamble though as it’s up in the air whether they will even be playing the game in a month, then all that time you spent trying to tutor them was absolutely wasted landing you at a net loss of time and in-game resources.
There needs to be more incentive to bring players along, and knocking out some of the punishment associated with bringing new ones in, would be a good start in the right direction.
They really need to make this game more accessible for PuG's some dungeons just penalize you for not having voice chat in a game that should of launched with voice chat.
They really need to make this game more accessible for PuG's some dungeons just penalize you for not having voice chat in a game that should of launched with voice chat.
What dungeons? I don’t see a point in vc for any of the dungeons on vet and the argument hardly works for HM. People say vc is required for LoM HM, it’s not. I’ve done trifectas without vc too. I cant think of a single dungeon case even in terms of trifecta that absolutely requires vc.
And no I’m not a “try hard” nor do I sell carries.
The only one I think you would need voice is maybe maarselok as it can take a lot of time in a crutch to write/read messages to see what pad. It's doable without voice but isn't worth it imho.
The_Titan_Tim wrote: »colossalvoids wrote: »Lets face it when you need to pay for an achievement run you have a busted game.
You need to? Just play the game, it's all there. The only "problem" is that a big chunk of playerbase aren't willing to put any effort or don't even care to, so it's easier for them to go another route.
Can you blame them? I’ve provided countless carries through content for free, and one of the most common things brought up in discussions is how horrible of an experience the carry has had trying to get into difficult content, and that I was the first person to give them a shot.
It’s not a lack of effort, it’s a lack of instruction, and a lack of acceptance. High functioning PvE guilds are tribal, and extremely exclusive, and I mean why wouldn’t they be? There’s no incentive for us other than personal satisfaction in helping new players.
Every time you help someone it’s a gamble though as it’s up in the air whether they will even be playing the game in a month, then all that time you spent trying to tutor them was absolutely wasted landing you at a net loss of time and in-game resources.
There needs to be more incentive to bring players along, and knocking out some of the punishment associated with bringing new ones in, would be a good start in the right direction.
The_Titan_Tim wrote: »colossalvoids wrote: »Lets face it when you need to pay for an achievement run you have a busted game.
You need to? Just play the game, it's all there. The only "problem" is that a big chunk of playerbase aren't willing to put any effort or don't even care to, so it's easier for them to go another route.
Can you blame them? I’ve provided countless carries through content for free, and one of the most common things brought up in discussions is how horrible of an experience the carry has had trying to get into difficult content, and that I was the first person to give them a shot.
It’s not a lack of effort, it’s a lack of instruction, and a lack of acceptance. High functioning PvE guilds are tribal, and extremely exclusive, and I mean why wouldn’t they be? There’s no incentive for us other than personal satisfaction in helping new players.
Every time you help someone it’s a gamble though as it’s up in the air whether they will even be playing the game in a month, then all that time you spent trying to tutor them was absolutely wasted landing you at a net loss of time and in-game resources.
There needs to be more incentive to bring players along, and knocking out some of the punishment associated with bringing new ones in, would be a good start in the right direction.
Trifectas aren’t for new players. There is a progression. For dungeons: normal, vet, HM, Challenger, tri. For trials: normal, vet, HM, tri. No one should be skipping straight to tri so changing the trifecta achievements in the name of new players makes no sense.
And PvE endgame is really not that hard to get into. People just need to find the correct guild for them and be basically prepared. Look for a trial training guild rather than a non-training guild, ask questions, join training runs, etc. Be able to preform your role decently enough and can try vet dungeons. If group fails, you know what to work on. Of course, people will be frustrated, but it’s just a part of progression. There are people who will give setup suggestions, even make gear for players struggling in vet dlc.
Chevaliemew wrote: »Without room for error progressions often last months and half of them won't reach designated goals, especially the more demanding trials. GS or RG Trifecta progressions are often turning out to be failing HM objectives to begin with. What signals that content is very demanding, few can flawlessly perform therefore greatly diminishing accessibility for larger groups of players.
Chevaliemew wrote: »You seem to lose focus. What I was trying to give idea of how taxing trial trifecta is mostly due to Game not working properly. It often prolongs progressions by weeks. There is not way of having your death forgiven if you are dying due to the bug and whole groups pays for it. As mentioned we are only people and by default we are selfish. What you see is your own perspective. But there are also people whose job depends on delegations in certain seasons greatly diminishing ability to participate in the progression for the whole duration. Then what? You reprog with another group? It obviosly takes months again and again. Most people don't have this kind of time to play constantly for 4-5 months to finally overcome bugs and minor mistakes.