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Removal of Trifecta Achievements

  • Soarora
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    mochizx wrote: »
    Why would people constantly asking for less contents/rewards while paying for same x amount of money?! just like the forum post I saw before, that person suggested the potential to remove all classes and replace it with a 'free-to-build-whatever' class?!
    I personally would agree on adding additional achievements so that not only it will offer extra rewards like cosmetics/titles etc., but also serve as stepping stones to give people to more incentive to progress harder contents.

    This exactly. I actually support the addition of trifecta achievements to old content like falkreath, hel ra, AA, CoS, etc. and heavily support the addition of rewards to challenger achievements.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
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    • All Veterans completed!

      View my builds!
  • boi_anachronism_
    boi_anachronism_
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    None of these. It's the thing that motivates me to be better as a player. Trifectas are the one hard thing in the game. The one thing specifically for the 1% leave em something. I'm proggin why would I bother if they nerf it. People don't want trifectas they want the rewards that come with em. The answer is to add more rewards to earlier achievements not make hard achievements easier.
    Edited by boi_anachronism_ on February 24, 2023 9:50PM
  • p00tx
    p00tx
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    These need to be left as is. I am older than the average gamer and have slow reflexes, and even I can get trifectas in this game. They're tough, but far from impossible. There is no reason players cannot achieve them if they're willing to put in the time and effort it takes to get an entire team through the content. I sympathize with your roster prog struggles, and I completely understand your frustration, but that's not a reason to shift or delete endgame like this.
    PC/Xbox NA
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  • gronoxvx
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    I get where youre coming from as progs can be frustrating especially with performance of the game overall etc, but the only thing u agree with is decreasing the difficulty of specific hardmode fights. But thats it. Everything else you mentioned would just destroy the already fractured end game community imo
  • Paramedicus
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    please stop arguing guys. It is pretty clear by now, that most people voted for the change
    PC EU
    /script JumpToHouse("@Paramedicus")
    
    ↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
  • Susinok1
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    Leave them as is with better rewards. Totally disagree with OP.
  • Heartrage
    Heartrage
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    please stop arguing guys. It is pretty clear by now, that most people voted for the change

    No, actually, as of right now, 74 people picked a choice from the poll while 81 agreed with the first comment about not changing trifecta. 81 is also probably an undercount as it has been done in the comment section instead of being in the poll and comments get less visibility.
  • Bucky_13
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    please stop arguing guys. It is pretty clear by now, that most people voted for the change

    The poll was incomplete, it lacked an option for "no change" and is thus utterly pointless. This made people argue.
  • Paramedicus
    Paramedicus
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    @Heartrage @Bucky_13
    I agree
























    please don't ban me
    PC EU
    /script JumpToHouse("@Paramedicus")
    
    ↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
  • Snaggel
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    How about no, trifectas need to actually mean for something.

    I wouldn't mind, however, if additional "personal trifecta" achievements were added alongside with present achievements or if there were more, actually difficult solo arena trifecta achievements. Although I am not sure if any of those are necessary since you can already prove your own skill and performance with ESOlogs, even if it's a third party site.
  • UtopianWarrior88
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    Strong disagree with OP - no need to devalue the achievements. It's not about individually being good, it's about being a good team, and I feel that this is what encourages groups to form.
    You can't expect good PUG performance to grant you the achieve, this would also get people to play overly safe just to get it while others do the heavy lifting. It doesn't work that way. Trifectas do not need to cater to average joe, or it would lose what it stands for. I don't have all dungeon trifectas and only 2 trial trifectas - and that's because I haven't put in the time with a dedicated group. Even if I get a personal no-death in vAS+2 I do not think it deserves that title.
    Same goes for dungeon. I feel it would cause more trouble than it's worth, in addition to devaluating the work that goes in.
  • Reverb
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    please stop arguing guys. It is pretty clear by now, that most people voted for the change

    The only reason this thread has gotten any traction is the number of people commenting about the missing “no change” option.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • James-Wayne
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    Decrease difficulty of Endgame Content to make game more Accessible
    I wouldnt normally say lower the challenge but as the servers are not up to scratch for everyone (ie Australia) I could welcome this idea if I had to choose something
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  • Jaimeh
    Jaimeh
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    No, trifecta's absolutely have a place in the game, since challenging content is the minority, and I'd argue their place is really important because much of the evolution and innovation in builds and strategies that propels the game forward comes out of the groups that are seasoned in pushing this kind of content. There's a lot of benefits for the whole of the game because these groups and challenges exist. Their rewards should also be unique, and not low-effort reskins, but that's another issue to talk about. However, it would be great if they brought back challenger achievements, so that people dodn't have to do the no-death/speed/HM all in one run, and though it's challenging, it's still doable. Also, the rewards they granted back in the day were pretty cool too: skins, personalities, etc., a lot of people were running the dungeons for these rewards. I think as the crown crates started to have more and more of the fancier items, in-game rewards became more and more poorer or were removed entirely. Reinstating challenger achievements with associated rewards would be a really good move for the game, and would also invite more people in the dlc dungeons.
  • Howda
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    In order to avoid any misunderstandings. Trifecta achievements are granted for completing Trial/Dungeon on HM, in a limited amount of time without a single group's member death.
    The Concept itself isn't bad and the existence of said achievement is motivating to improve oneself. Although it often happens to be an extremely stressful and lengthy endeavour.

    The biggest issue in the equation is obviously poor game's performance, crashes and bugs not allowing for a smooth raiding experience. There is only so much you can blame on the player's connection and hardware. More often than not, the game just doesn't work. Think we have experienced it all. Crashes in situations where one's connection was fine. Recent flavour of the month were sudden drops in game's performance for certain people even though everything was fine in other titles and speedtests. And those are just general "technical" problems. Those are the main reasons for raids being called off before established raid times.
    Every trial has its own set of bugs. Sometimes you need to adjust to the "feature", other times it's just unavoidable and you hope it won't happen in your perfect run. Yes, the concept of certain mechanics is great but often implemented poorly causing accidental deaths that shouldn't take place, forcing the group to reset. Things like taunted thrash add suddenly doing 180 to erase one of the DDs or synergy mechanic not working. On top of that, tanks have to deal with global features like Block Bug. Every new update brings new changes and what comes with it: new bugs. Balance changes often require re-adjustment and even whole re-progressions what is not doing us any favours either.

    The toughest part of Trifecta is the No-Death part, which is not individual but group reward. It means that the other 11 people must perform flawlessly without random issue out of their control. But at the end of the day, we are just people and potential mistakes are not being forgiven by the game. Without room for error progressions often last months and half of them won't reach designated goals, especially the more demanding trials. GS or RG Trifecta progressions are often turning out to be failing HM objectives to begin with. What signals that content is very demanding, few can flawlessly perform therefore greatly diminishing accessibility for larger groups of players.
    Getting 12 well performing people is often a logistical nightmare also considering frequent need for replacements. Rotation of people occurs due to changes in their real life, allowing for playing for a certain amount of time only and for so long. Spending +/- 5 months, a few days a week in one trial is far from our dream.

    Stress factor is the other big thing. Raiding playerbase is mostly made of working class people. Struggling from day to day so we can chill a bit in the evenings in hope to relieve some stress. But what would you say for stressing out even more in a raiding environment? Because that's what often most of us feel after an hour of unsuccessful runs ruined by minor mistake or game's shenanigans.
    Now, imagine placing yourself in the shoes of a new player who is willing to become a veteran raider hoping to get all the Trifectas eventually. If you are good enough to become a member of a Score Pushing group, it shouldn't take that long. But in case of being even slightly limited by hardware, connection or dexterity you are having a really long journey lasting months per progression. Having 7 of such to catch up with the prospect of another on the horizon is really daunting.

    Achievements should be in reach of even an average player for whom trial trifectas are far from. Therefore I propose to remove Trifecta achievements, leaving just the Challenger (like the first iteration of dungeons CoS, RoM, FH, BF and trial MoL). Keeping the more popular title as the main reward. The most challenging part will still be the No-Death but without other requirements would allow for a more diverse approach in setups and tactics. Splitting progression into 2/3 for respective achievements. That's probably also the easiest and the least work consuming way of releasing those tensions. As an alternative you could also categorize those as individual achievements, making it more accessible. Although that could lead to an increase of toxicity among players. The other idea would be to allow for certain amount of deaths to be forgiven and still grant the Achievement. But is it a flawless run at this point? The perfect solution would be fixing the game but how likely is that?

    There are no proper options given this looks like satire.
    Howda
    Don't
    Blood for the PACT
    Dark Elf Dragonknight
    [EU]
  • Heromofo
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    Well this is an intresting thread to read lol
  • AH93
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    I cannot vote in this poll as there is no option for 'none of these changes'.

    As others have said, there should absolutely be difficult content which takes practice, patience and excellent skill and coordination.

    Yes, connection issues and game performance can be an issue at times, but I do not believe that making trifecta's easier (or less stressful?) are the answer.

    I think there should be more individual trifecta content, not as a replacement to the group/trial achievements but in addition. After all, group and trial content is as described, for a whole group to work together, not the individual.

    That said, what addition I would like to see, are more training mechanisms in the game that train the player to improve skill, not just DPS, (you have trial dummy for that), but work on improving player mobility, survivability, mechanic learning. It's amazing the skill curve of players I see in veteran dungeons for example that don't seem able to avoid what more advanced players see to be very simple mechanics.

    I'm sure the idea has been suggested before, but a kind of 'training tower' for instance which could be tailored to either a DD, Support or Tank role, which could include increasing levels of difficulty as you progress, with individual achievements for executing mechanics flawlessly, personal trifecta could be a thing? Arguably Maelstrom/Vateshran does this, but I think it could be an effective introduction.
  • Iriidius
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    Maybe ZoS could add a Trifecta solo/light achievement for players that achieve the other 2 requirements and not die themselve, but have a group member that died. If players die it can also be due to a personal failure and disconnect and in this case its not the fault of the rest of the group. Also dds dont make other groups members die when they make a mistake. I would argue that group wide achievement is more toxic because if a player dies and ruins only his own achievement, maybe the group continues and doesnt restart for him and he doesnt get achievement, but if he ruins whole groups achievement, they are probably angry at him and maybe replace him for next run, so he looses not only achievement but also group.
  • colossalvoids
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    Even if there would be a solo trifecta achievement it's still more like a pat on a back compared with actual one. Can already imagine pugs blaming their beginner tanks and heals of their dead body on the last boss "ruining their grand achievement".
  • FeedbackOnly
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    You can pay gold to people if unskilled.
  • NettleCarrier
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    Not voting. This is a non-issue. I probably won't get any, but I'm not going to blame the game or other players for it - I just don't find them fun.
    GM of Gold Coast Corsairs - PCNA
  • Luciferazazell
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    I understand why its made to be a group achievement and i wouldnt change it only becuase people would then say its not as hard or worthy as before. BUT I've been playing this game for 9 years and if it was individually I've gotten IR over 100 times but being its something that's at the mercy of 11 others not making a mistake it does suck its like the moons have to align. I recently ran in a group and we started getting high vit barely any deaths and then the raid lead just had to quit and that was that so even then it is discouraging. When you know your good enough for an achievement but it always slips away based on others. Skill is required but frankly luck has alot todo with it rng and all being at the right group at the right time
    Edited by Luciferazazell on July 5, 2025 7:26PM
  • RealLoveBVB
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    Thanks God this is an old topic and gets closed soon. What a nonsense demand.
  • coop500
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    As someone who's never gotten a trifecta...

    Leave it alone, you don't need to be able to achieve everything. These are hardcore, difficult achievements for a reason. Not everyone can do them, that's what makes them achievements.
    Hoping for more playable races
  • spartaxoxo
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    Grant Trifecta Achievement Individually (For Player, not the Group)
    Honestly it is annoying that other group members who refuse to listen can mess up a run but IDK why it means all the content needs a nerf. Trifectas are supposed to be hard
  • WalkingBomb
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    Grant Trifecta Achievement Individually (For Player, not the Group)
    I support Trifectas being for player, not the group. The current people who have trifecta did not play better than the ones who do not have it and also did their run deathless. Compared to those people they simply overcame an additional social difficulty, not a mechanical difficulty, especially on Trials since they pretty much require a static which is not socially or agenda compatible with everyone.
  • ZOS_Hadeostry
    Greetings,

    We have closed this topic as it was originally created in 2023. In many cases, it's better to create a new thread on a topic that you want to discuss as opposed to bumping one that is rather old.
    Staff Post
This discussion has been closed.