WrathOfInnos wrote: »The salient point is prioritization.
Giving an offensive buff to DK (not to mention Major Berserk, of all things) is the absolute last thing that needs to happen to balance or improve the game.
It does not instill confidence that anyone has a clue what the current state of pvp is.
It's true that the timing was poor, but that is a temporary issue. Long term the 10s Major Berserk on Empowering Chains would have been a good change to a terrible morph. Other classes will end up stronger than DK at some point (likely in a few months when the chapter releases).
Chains has been weak much longer than DK has been good, about 5 years now since it was made into the worst gap closer. I highly doubt that the devs will revisit this one after balancing classes better. We had our chance at something nice, overreacted and blew it.
WrathOfInnos wrote: »The salient point is prioritization.
Giving an offensive buff to DK (not to mention Major Berserk, of all things) is the absolute last thing that needs to happen to balance or improve the game.
It does not instill confidence that anyone has a clue what the current state of pvp is.
It's true that the timing was poor, but that is a temporary issue. Long term the 10s Major Berserk on Empowering Chains would have been a good change to a terrible morph. Other classes will end up stronger than DK at some point (likely in a few months when the chapter releases).
Chains has been weak much longer than DK has been good, about 5 years now since it was made into the worst gap closer. I highly doubt that the devs will revisit this one after balancing classes better. We had our chance at something nice, overreacted and blew it.
This is a good observation, DrS. Given the number of years, it’s pretty astounding that 4 classes still don’t have a viable spammable for pvp. Something that simple. (Necro, Magsorc, Warden, and now Templar).
Seems like a class spammable and a class heal that can be used effectively for pvp would be a place to start. But no… Dozens of useless class skills remain instead.
The salient point is prioritization.
Giving an offensive buff to DK (not to mention Major Berserk, of all things) is the absolute last thing that needs to happen to balance or improve the game.
It does not instill confidence that anyone has a clue what the current state of pvp is.
Or PvE for that Matter. DK is dominating on both fronts, it doesn't need more imo
This, both NB and DK really need some heavy nerfs to get them back down to some form of parity with other classes. Both classes are completely overloaded at this point.
While they are loading up those two classes. There are *still* classes with no class access to:
Major Sorcery/Brutalty (DK has both major/minor)
Major Berserk (NB has access to both Major/Minor berserk, plus unnamed 10% & 20% damage buffs)
Major Expedition (NB has both major/minor, on different skills no less so they stack)
Major Cowardice (NB has both major/minor)
Major Evasion
Major Breach
Any form of usable CC
Execute skills
Burst heal skills
This is a good observation, DrS. Given the number of years, it’s pretty astounding that 4 classes still don’t have a viable spammable for pvp. Something that simple. (Necro, Magsorc, Warden, and now Templar).
Seems like a class spammable and a class heal that can be used effectively for pvp would be a place to start. But no… Dozens of useless class skills remain instead.
Major berserk only being on one of the strongest classes right now that also get a unique minor damage buff and can sustain+tank without issue just doesn’t make sense from a balancing standpoint.
Urzigurumash wrote: »Major berserk only being on one of the strongest classes right now that also get a unique minor damage buff and can sustain+tank without issue just doesn’t make sense from a balancing standpoint.
It does make sense because it does nothing to disrupt class balance, DK is S+ and will remain S+.
Chilly-McFreeze wrote: »Urzigurumash wrote: »Major berserk only being on one of the strongest classes right now that also get a unique minor damage buff and can sustain+tank without issue just doesn’t make sense from a balancing standpoint.
It does make sense because it does nothing to disrupt class balance, DK is S+ and will remain S+.
It widens the gap even further. No issue with that?
Well Urz, I certainly respect your knowledge of the game, based on many of your posts, but imo this is cynical. I suppose in theory these forums are a tool for helping combat devs work toward class balance, as diverse play/combat options = more fun = more players = more $ubsctiptions, everyone wins.
But it doesn’t seem to work that way. So. Your cold realism is understandable.
Regarding weapon skills as spammables: as a frontbar staff/magicka moron (that’s self-deprecating, please do not snip me) the destruction staff skill line is very mediocre for pvp. I guess the interrupt on Crushing Shock is about the only thing going for it. Damage from destro staff line is very mediocre compared with DK or NB class spammables, or good old Spin to Win, arguably the 2nd most skill-less overused ability in the game.