Hey everyone, i figured it was time to talk about item sets again given that the rate at which we'll be recieving item sets seems like it'll be roughly cut in half this year provided that the new 2-man arena doesn't present any new ones. But i wanted to be a bit more thorough. This is a thread meant for the developers and community management team.
@ZOS_Liforce @ZOS_Gilliam @ZOS_BrianWheeler,
@ZOS_GinaBruno and
@ZOS_JessicaFolsom and also
@ZOS_Kevin
QUALITY VS QUANTITY
My basic argument is that i think that item sets should focus on quality over quantity moving forward now that we will likely be recieving fewer ones, this would match with the idea that ZOS wants to focus on quality.
What do i mean by this? Well, the way i see it is that we often recieve item sets that feel like filler, they're generally "when do you do x easy condition, recieve y generic stat (and sometimes for z seconds)". while this is generally how a lot of sets work, it's become apparent to me that it's hard to get excited about item sets like this when they're generic and work for everyone. they don't feel special or interesting. there's enough item sets in the game now where if you need something generic there are absolutely tons of options for you already. however, niche item sets for very specific builds are what get me most excited and i've seen this reflected in the community from the release of item sets such as frostbite and deadlands demolisher.
I'll give you a few examples of what i mean by generic new sets and the types of sets i think that zenimax should avoid making going forward
Blessing of high isle is an exact copy of the "generic" formula that i posted. this set isn't paticularly bad but it's not anything special, a major theme i've seen from sets of it's make. i don't know anyone who was excited about this set and i don't know anyone who runs it in endgame, pvp or pve, it just seems to fill a void in the light armor overland set slot from high isle, speaking of which...
Back alley Gourmand is another example from the latest live patch, this set has a remarkably easy condition for a payoff that is a bit higher than it's competition, however, the condition is so simple that i wonder why it exists. we have a lot of other sets of with a similar payoff condition. sets like Order's Wrath, Archer's Mind and Medusa. it doesn't do anything unique.
My problem with these sets stem from the fact that they're generic stats for a condition that doesn't really feel like one when there are also existing item sets tailored for niche builds that perform in very similar or even worse ways when they require a build to be made around that specific condition.
WHAT SHOULD THE FOCUS BE?
hopefully if you're asking yourself the question "If these aren't good, then what set designs would be better?" then i can provide a solution.
I believe that niche item sets such as Frostbite, Netch's Touch, Ysgramor's Birthright, Silks of the Sun, Swamp Raider and others that require building a certain way to get value from them, should be able to beat other popular generic sets such as pillar of nirn, julianos, order's wrath, medusa, mother's sorrow, etc when specifically built for. in pve we're in a state where most of the classes in the game are running pillar of nirn, relequen and zaan because there are no niche sets that work so well for them that they're able to beat those other sets and especially not high damage proc sets. i seriously believe that this should be addressed by some sort of balance patch that aims to focus on rebalancing item sets. I'm fairly sure we never saw a buff to Netch's Touch, Ysgramor's Birthright and Silks of the Sun because they each have a dps weapon that scales with their type, but so what? what is wrong if this makes that set stronger than others on the class when it encourages building a certain way to get more out of it? I also want to bring up the fact that ysgramor's birthright is a worse version of frostbite in every way, when frostbite itself isn't even overperforming. i would like to see these basegame elemental sets gain some sort of buff to their status effect or a significant weapon/spell damage increase.
Going back to the release of Frostbite, as i directly had a hand in talking about it when it released i can provide examples of the community's opinion on this set at the time. Sources will be from my
post at the time.
@Excelsus at the time said that the set was disappointing after testing it and that it barely outparsed mother's sorrow
@RandomKodiak said that they agree that set is a great idea and works, but that it needed more power
@MashmalloMan even talked about the set in comparison to other popular ones at the time saying that they thought an overall large buff to the set would have been balanced
@YandereGirlfriend said that they thought it was a good idea for niche sets to be able to overtake the meta sets on specific builds that are built around those niche sets.
The general consensus of the comments was that they all were disappointed that the set wasn't able to beat other ones and wanted it to be able to beat them. discussion also revolved a lot around adding more frost damage skills which would thus benefit from the set and therefore increase it's performance along with improving the feel and viability of frost dps warden which wasn't yet viable at that time.
People were very excited when this item set was revealed and i wish i could feel that way more about every new patch's future item sets.
If i had to say one type of item set that i really want specifically, it would have to be a mythic item or a monster helmet for frost damage dealers that gives us some form of execute based around our frost damage skills and i've been disappointed by the frost damage monster helmet selection for the past several years.
ITEM SET DISTRIBUTION ISSUES
One other topic i want to bring up is item set distribution.
I created a list that contains a list of every set i could find that specifically focuses on, or directly deals damage types. this may be missing a couple of item sets but the distribution i found was fairly glaring.
So, while this focuses on quantity rather than quality, We can still see here that physical, fire and poison damage sets are the most prevalent item sets represented, so i believe it's still important to receive more representation in frost, shock and disease item sets moving forward.
removing 5 piece item sets, mythics and weapon sets from the equation shows the distribution of monster helmets
As we can see, the difference is much more glaring for monster helmets. Bleed has a total of 0 monster helmets where as poison and frost only have 2. While euphotic gatekeeper is relatively recent, the last time we had a frost damage helmet focused for PVE content was back when the system launched with iceheart. Nunatak released in q1 last year but it still is an incredibly niche set in pve as it was crafted for pvp content, having a snare and immobilise frustratingly eating up it's budget while also having a bad 1 piece bonus, Nunatak is generally only theorycrafted with alongside Nazaray for use as a tank or support helmet in pve. I believe we should recieve more monster helmets that focus on these damage types going forward.
OFFICIAL COMPETITIONS HOSTED BY ZOS
For the final topic i want to focus on today, I think it would be to the community's benefit if Zenimax was to periodically host official item set competitions on twitter, forums and discord where winners are picked by ZOS for their item set to be created for the game. Competitions are hosted all the time by ZOS and i think that ZOS would recieve a lot of engagement from the community if it was to host one like this officially. People like to have an impact in the game and this would help to create item sets for specific build niches and playstyles that currently have lacking or non existant set support.
PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article:
https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!:
https://discord.gg/5PT3rQX