"It's stupid for me to take two mana shields for protection, so a mana shield from a branch of light armor is rubbish"
The fact your saying this speaks volumes at the state of Shields. How can you go from not wanting sorcerer to be buffed as wards are strong but then just say one of the primary defences they use is rubbish which is a shield? Do u genuinely have any idea what your even going on about
The sorcerer's mana shield is strong, but the light armor's mana shield is weak. The meta has changed and now the sorcerer will not die from spitting without shields. You just need to have one or two hot effects on yourself and call the sorcerer's mana shield in the right circumstances. You keep your defense on hot effects like all players and use a shield to give these hot effects time to take effect.
Where exactly are we getting these 2 extra hots from on our bar space. So ur suggesting 1 sheild and 2 hots. Other classes need 1 hot and a burst heal. Why do we need 3 forms of defence and they need 2 ?
I have my necromancer mortal coil and ghost as well as direct healing. On DK I have a direct heal and one hot heal but I also have a shield to give a 16% healing bonus and a weapon damage buff. Most players have three defensive skills. I have played with all classes and this is the base setting for all classes. You can ask any player and everyone will answer that they use three skills for defense. There are exceptions. For example some use two or 4 but three skills is the base setting.
ForumBully wrote: »
Imagine the wailing and gnashing of teeth is Assassins Will had to be double barred to maintain stacks while bar swapping, or Blastbones went "poof" when barswapping.
This last point, lmao, so true.
They already complain to sorcs that spec bow is easily dodged and is fine as is, conveniently ignoring the fact that sorcs entire combo that takes far more resources to use and skill to line up and deals less damage is also dodgeable outside of curse.
Turtle_Bot wrote: »ForumBully wrote: »
Imagine the wailing and gnashing of teeth is Assassins Will had to be double barred to maintain stacks while bar swapping, or Blastbones went "poof" when barswapping.
This last point, lmao, so true.
They already complain to sorcs that spec bow is easily dodged and is fine as is, conveniently ignoring the fact that sorcs entire combo that takes far more resources to use and skill to line up and deals less damage is also dodgeable outside of curse.
They made it so crystal weapon can't stack with charged weapon, I don't see why they can't make it so that damage shields can't stack and then buff damage shields appropriately for pvp.
They made it so crystal weapon can't stack with charged weapon, I don't see why they can't make it so that damage shields can't stack and then buff damage shields appropriately for pvp.
Shield stacking has been around since the dawn of eso and shouldn't be changed. If you buffed shields to the point that it would surpass the current benefits of stacking 2 at a time, then it would lower the skill level requirements and make it far too easy to survive. Sheild stacking, costing more magicka, and two global cooldowns is fine because it gives a window of opportunity to burst you down without a shield up. Unfortunately even with sheilds up in this current meta we get bursted down regardless as they are so weak and need buffing significantly in PvP
acastanza_ESO wrote: »From my perspective, there are three main issues with Sorcerer
1) Lack of access to buffs and debuffs
2) Dependence on pets
3) Requirement for mathematically inferior max-stat stacking to access in-class defenses.
There are people here that will argue changing shields to scale off anything other than max stats is "too strong" but the fact of the matter is that every other class's defense already scales this way. I think it would go a long way to bringing shields up to par.
I would lean towards changing empowered ward to one that has a HOT instead of resource recovery. Again people might argue this is too strong, but, this already exists in the game, there is a HOT on the resto staff skill tree shield. It is just problematic because you can't guarantee who this shield will be applied to, which makes it useless.
While I would like to see 1, and 2 addressed as well, if Sorc had any other access to a heal (that isn't a channel, like a HOT morph of one of the shields) I think it would feel less like being forced to run the bird all the time and it would become less of a pain-point.
Buff and Debuff access, and toolkit synergy does need to be addressed though.
ForumBully wrote: »Shields have fewer modifiers but count as extra health. Shields are buffed to defense and critical damage resistance. For example, you can make about 44 mana and get a shield for 11-12 thousand. The pirate hat gives 10 percent defense and the sorcerer's skill gives 5 percent defense. You can also take the battle cry to the back panel. In fact, all defense bonuses such as armor, critical damage resistance and defense buffs give a direct boost to your shield, since the shield is your additional health.
Shields don't allow block mitigation. Shields also don't make up for execute damage. Shields also require resources to keep up, they can be remove early and have zero way of regenerating without straight up recasting them.
Say I am a sorc with 30K health and a 10K shield. That doesn't mean I have 40K health. It just doesn't. When that sheild takes 5K damage, that shield will never be a 10K shield again until I fully recast it. When I block, that shield takes the full damage from the incoming hit. When I am in execute range, the value of that 10K shield is not taken into account. The shield doesn't cover up being in execute, you still take the full execute scaling damage, even if you are covering your health with a shield. Sure, the shield may absorb some of that, but it isn't adding to your health to pull you out of execute range.
Now, compare that to a player with 40K health. They can have HOTs active, that are constantly restoring their missing health values. On top of that they can have burst heals that restore the values. They also benefit from major and minor buffs that increase the ammount of health that can be restored. They also benefit from being able to utilize block mitigation for the entirety of their 40K health pool. When they are put into execute damage, casting a burst heal takes them out of execute range, rather than just putting a shield over them that doesn't effect the execute scaling at all.
The point is, Shields are not health. And this idea that they are is just a complete failure to understand how shields work and only works to add to the misinformation being spread by players that really have no clue how sorcs actually function.
Most players have 30k health. The sorcerer can also run around with the same amount of health and have 44 thousand mana. As for the 40k health you are talking about, those players are sacrificing damage and self-healing in favor of health. I just do not understand why you should be afraid of those who sacrifice damage and destruction in favor of a pointless waste of points.
It's stupid for me to take two mana shields for protection, so a mana shield from a branch of light armor is rubbish. The shield can act as a heal if you are below 100% health and restore life with other skills. I don't understand your logic either. Others have hot healing and the sorcerer does not?? You only need one shield. I'm playing a necromancer with two healing skills with a hot effect and a dk who only has one skill with a hot effect. The necromancer and dk have bonuses that allow you to restore health in a dying state. This is the only advantage these two classes have over the sorcerer. Yes, healing and shield are different things, but it is unnecessary to underestimate the benefit of a mana shield. When you have 30k health but you only have 10k health left, the shield adds up to 20k health temporarily, at which point you can restore health healing with a hot effect. Also at full health you add a shield on top of your health but any hot healing or any other healing at full health goes to waste.
The sorcerer has access to hot healing. Sorcerer rely too heavily on the shield. It needs to be used properly and not spammed. You won't find a single DK spamming with their direct heals like a sorcerer does with his shield. Four or five times and there is no mana for the dk ...
Magicka, please just say Magicka. Mana is not a thing in this game.
And no, a player running 40K health is not sacrificing damage or healing. They are stacking spell damage, which also increases their damage and their healing amounts.
And again, nothing you have described here leads me to believe that you understand how healing, health, or shields function in this game.
Shields DO NOT act as a heal with you are below 100%. That might be the most egregious claim you have here.
I wrote an example gameplay. Not that healing and shield are the same thing. I even wrote that it's not the same. I said that the shield is a temporary solution for a place of direct healing. And it acts as a pseudo heal so that you have time to restore health with a hot effect.
So, on this point, yes, you have the potential to HoT heal under a shield, but you can't do it well with low spell power. So as you're waiting for the heal to tick your shield is still being chopped down by whatever incoming damage you're facing, and it's being chopped down quicker than you can get a substantial heal from HoTs.
Part of the problem is you must stack Magicka and sustain to have an effective shield size AND sustain the constant reapplication, and this leaves no room to invest in spell power, which would make your HoT more potent.
acastanza_ESO wrote: »I'm sorry @Melzo, but you seem to have several fundamental misunderstandings about how 1) the sorcerer's skills work, and 2) how they compare to other classes skills.
A critical one is that a shield does not function as extra health. Calling it extra health is extremely misleading as the game mechanics simply do not treat it that way. Unlike health it isn't protected by block mitigation and unlike health it doesn't protect you from execute scaling damage. It is not that the beam is doing more damage than the shield protects from (in your example) it is that the beam is obliterating your shield instantly because the damage is scaled based on your real health, not the non-health that the shield provides. These are extremely important downsides that you are not considering.
Weapon/Spell damage scaling would absolutely help magicka sorcerer for the same reason that it helps every other magicka spec of any other class with their defenses.
Seeing "strong sorcerers" with all these specs you describe doesn't speak to the sorcerer's fundamental issues as a class at all, good players exist. Players better than any given player here exist. Players better than me, and players better than you exist. It is completely irrelevant to the discussion.
I don't care what it's called. I write through Google and correct what I wrote. I've only been studying English for a month.
I don't care what it's called. I write through Google and correct what I wrote. I've only been studying English for a month.
Well done on being brave enough to write in english after a month of learning! But when learning a language you need to care what words mean and what context to use words in.
So it's Magicka in eso not mana.
'Mana' in english isn't really 'magic', even if it's used in games in that way.
Shields have fewer modifiers but count as extra health. Shields are buffed to defense and critical damage resistance. For example, you can make about 44 mana and get a shield for 11-12 thousand. The pirate hat gives 10 percent defense and the sorcerer's skill gives 5 percent defense. You can also take the battle cry to the back panel. In fact, all defense bonuses such as armor, critical damage resistance and defense buffs give a direct boost to your shield, since the shield is your additional health.
Shields don't allow block mitigation. Shields also don't make up for execute damage. Shields also require resources to keep up, they can be remove early and have zero way of regenerating without straight up recasting them.
Say I am a sorc with 30K health and a 10K shield. That doesn't mean I have 40K health. It just doesn't. When that sheild takes 5K damage, that shield will never be a 10K shield again until I fully recast it. When I block, that shield takes the full damage from the incoming hit. When I am in execute range, the value of that 10K shield is not taken into account. The shield doesn't cover up being in execute, you still take the full execute scaling damage, even if you are covering your health with a shield. Sure, the shield may absorb some of that, but it isn't adding to your health to pull you out of execute range.
Now, compare that to a player with 40K health. They can have HOTs active, that are constantly restoring their missing health values. On top of that they can have burst heals that restore the values. They also benefit from major and minor buffs that increase the ammount of health that can be restored. They also benefit from being able to utilize block mitigation for the entirety of their 40K health pool. When they are put into execute damage, casting a burst heal takes them out of execute range, rather than just putting a shield over them that doesn't effect the execute scaling at all.
The point is, Shields are not health. And this idea that they are is just a complete failure to understand how shields work and only works to add to the misinformation being spread by players that really have no clue how sorcs actually function.
Most players have 30k health. The sorcerer can also run around with the same amount of health and have 44 thousand mana. As for the 40k health you are talking about, those players are sacrificing damage and self-healing in favor of health. I just do not understand why you should be afraid of those who sacrifice damage and destruction in favor of a pointless waste of points.
It's stupid for me to take two mana shields for protection, so a mana shield from a branch of light armor is rubbish. The shield can act as a heal if you are below 100% health and restore life with other skills. I don't understand your logic either. Others have hot healing and the sorcerer does not?? You only need one shield. I'm playing a necromancer with two healing skills with a hot effect and a dk who only has one skill with a hot effect. The necromancer and dk have bonuses that allow you to restore health in a dying state. This is the only advantage these two classes have over the sorcerer. Yes, healing and shield are different things, but it is unnecessary to underestimate the benefit of a mana shield. When you have 30k health but you only have 10k health left, the shield adds up to 20k health temporarily, at which point you can restore health healing with a hot effect. Also at full health you add a shield on top of your health but any hot healing or any other healing at full health goes to waste.
The sorcerer has access to hot healing. Sorcerer rely too heavily on the shield. It needs to be used properly and not spammed. You won't find a single DK spamming with their direct heals like a sorcerer does with his shield. Four or five times and there is no mana for the dk ...
Magicka, please just say Magicka. Mana is not a thing in this game.
And no, a player running 40K health is not sacrificing damage or healing. They are stacking spell damage, which also increases their damage and their healing amounts.
And again, nothing you have described here leads me to believe that you understand how healing, health, or shields function in this game.
Shields DO NOT act as a heal with you are below 100%. That might be the most egregious claim you have here.