Araneae6537 wrote: »I am a healer main and absolutely do NOT want a separate healing stat. Yes, I have played games that had that, and did not like it there either. I should be able to use my magical power how I wish, with sets and cp enhancing that.
I wear support sets but if I need some more dps, as in say, a dungeon where the dps are struggling to kill more than to stay alive, I can swap some skils and contribute to damage. I don’t suddenly do great dps of course, but if healing was totally separate from damage, it would be pointless.
Einar_Hrafnarsson wrote: »MidniteOwl1913 wrote: »Araneae6537 wrote: »Other aspects of the game is getting a hit because Radiating Regeneration was spammed in every ball group. Now its healing output is halved because of this very reason. Not sure if they still use this skill though.
One of many changes that needs to be reverted! It hurts PVE healers, it hurts PVP healers in more casual groups, and ballgroups adapt.
Yes! The ball groups are practiced, disciplined and organized. Nerf, nerf, nerf and *they* are fine. It's the rest of us who get hurt. RR was almost halved and did it solve the ball group problem? No! Maybe it's time to try something besides nerfing to deal with ball groups.
Exactly. Ball Groups are barely affected by the nerfs. The ones suffering from them are the actual Healers.
Its become quite hard to enjoy healing...
As multiple group healers have said, this is not true. Nerfing heals causes the organized groups to devote more resources to healing, reducing the group’s effectiveness in other areas (damage, mobility, etc.).
The most effective answer to this problem I’ve seen proposed so far is to limit cross-healing by preventing multiple HoTs of the same skill from stacking. If each player in a group could only have once instance of each individual healing skill ticking on them at any one time, this would go a long ways towards limiting the ability of well-designed groups to withstand unreasonable amounts of incoming damage while steamrolling nearly unlimited numbers of opposing players.