Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

I dont understand why Healers have to Suffer more every Patch and Chapter. We need your Help ZoS.

  • peacenote
    peacenote
    ✭✭✭✭✭
    ✭✭✭
    I am a healer main and absolutely do NOT want a separate healing stat. Yes, I have played games that had that, and did not like it there either. I should be able to use my magical power how I wish, with sets and cp enhancing that.

    I wear support sets but if I need some more dps, as in say, a dungeon where the dps are struggling to kill more than to stay alive, I can swap some skils and contribute to damage. I don’t suddenly do great dps of course, but if healing was totally separate from damage, it would be pointless.

    Yea, with you on that one. Especially here in ESO where damage is king and "hybridization" is a goal. A separate stat would ruin what I love about healing in ESO. One of the reasons I prefer healing over tanking is that I like living in that middle space, where the damage I add matters but isn't my main focus.

    Sometimes I question why ZOS tries so very hard to mitigate and balance the ball groups at all. The whole point of Cyrodiil is to make it feel like a large scale war. Of course a better coordinated army will win, and the only counter to that is another coordinated army.

    In all of my years playing ESO, I have never witnessed an un-ending battle. They always end eventually. So... what's the problem?

    I remember when nerfing Earthgore (RIP Earthgore) was going to be the solution. Well, Earthgore is long nerfed and we keep having this conversation. Over and over.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • peacenote
    peacenote
    ✭✭✭✭✭
    ✭✭✭
    Marcus684 wrote: »
    Treeshka wrote: »
    Other aspects of the game is getting a hit because Radiating Regeneration was spammed in every ball group. Now its healing output is halved because of this very reason. Not sure if they still use this skill though.

    One of many changes that needs to be reverted! It hurts PVE healers, it hurts PVP healers in more casual groups, and ballgroups adapt.

    Yes! The ball groups are practiced, disciplined and organized. Nerf, nerf, nerf and *they* are fine. It's the rest of us who get hurt. RR was almost halved and did it solve the ball group problem? No! Maybe it's time to try something besides nerfing to deal with ball groups.


    Exactly. Ball Groups are barely affected by the nerfs. The ones suffering from them are the actual Healers.
    Its become quite hard to enjoy healing...

    As multiple group healers have said, this is not true. Nerfing heals causes the organized groups to devote more resources to healing, reducing the group’s effectiveness in other areas (damage, mobility, etc.).

    The most effective answer to this problem I’ve seen proposed so far is to limit cross-healing by preventing multiple HoTs of the same skill from stacking. If each player in a group could only have once instance of each individual healing skill ticking on them at any one time, this would go a long ways towards limiting the ability of well-designed groups to withstand unreasonable amounts of incoming damage while steamrolling nearly unlimited numbers of opposing players.

    Wouldn't they just ungroup, then? Isn't that what teams have already had to figure out, anyway, when the group limit was split in half? And making it be no stacks, period, regardless of groups would punish solo healers. Who can't always get in the groups now, because of the group limits. 😋
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
Sign In or Register to comment.