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What is the point in a new class?

  • TaSheen
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    BlueRaven wrote: »
    I dunno. I like getting new classes. I don’t think I will switch my main. But for me leveling is fun.

    Absolutely this.
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    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Tandor
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    Sealish wrote: »
    A new class would be an amazing feature if they allowed class swapping (either paid or in-game).

    This expansion makes class swapping Lore Friendly. It was Hermaeus Mora that let you respec in Skyrim after all and he is always willing to trade knowledge for other knowledge.

    But yeah... with no way to access it on existing characters it is basically a dead feature to a large percent of the playerbase
    and Necrom will effectively add LESS than High Isle to the game for those players.

    Are you sure about that? Have you checked out the poll here indicating 60% currently will play the new class, a further 11% saying they may do, and only 7% saying they'll only do so if they get a class change token.
  • IronWooshu
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    cyclonus11 wrote: »
    People have been clamoring on here for a new class. It's funny seeing people now wondering why they said that. "We haven't had a new class since Morrowind! Where's our new class!?" Now it's "A new class? Who wanted that??" :D

    Necromancer doesn't count?
  • TaSheen
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    IronWooshu wrote: »
    cyclonus11 wrote: »
    People have been clamoring on here for a new class. It's funny seeing people now wondering why they said that. "We haven't had a new class since Morrowind! Where's our new class!?" Now it's "A new class? Who wanted that??" :D

    Necromancer doesn't count?

    Didn't/doesn't for me; I've never considered playing one in any game that had the class. SO not my thing. I don't remember when it was added myself.

    Edited by TaSheen on January 26, 2023 11:41PM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • OBJnoob
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    Tensar wrote: »
    OBJnoob wrote: »
    IronWooshu wrote: »
    kargen27 wrote: »
    IronWooshu wrote: »
    This is why ZOS pretended a new class was the most requested feature:

    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

    - Mount Learning (180 days) (Or paying ZOS more money for books)
    - Trait Crafting Learning (3 months) (Or paying ZOS more money for scrolls to reduce the time)
    - Paying ZOS more money to buy crystal shards to get all skill points
    - Paying ZOS more money to learn all old guild skill lines

    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

    Or enjoy the game as you play a new character without rushing through to some imaginary end point.

    The game isn't fun. Overland content is trivial and the only thing that keeps me going is Cyrodill and I haven't played this game in over a year logging in for the first time for a half hour the other day because Cyrodill is so damn laggy.

    Not sure how you find spending 6 months to catch up training in everything or spending more cash to level up guild skillines and get skill points is fun or productive especially when overland offers no challenge (including World Bosses). Really whats the point of leveling a new class over the same boring lifeless non challenging content ontop of doing the 6 month grind.

    I also don't understand how people play alts. One character to do everything is all I have ever done so essentially anytime they release a new class I only get half the content but to each their own.

    I check back in Q4 with the new system.

    Always cracks me up when someone who doesn't even play the game comes to give their opinion.

    You play half an hour a year?

    You've only had one character ever?

    You don't see the point in a new class?

    Tell you what change I'd like to see-- people that don't log in to the game at least once a month should have their forum account closed. This is the OFFICIAL forums, right? Not reddit?

    because he stopped the game, probably bcs of changes he didnt like he can't talk say what he think? Because you are H24 here it mean you know better? You know ppl are not blind and they can see what's new?
    Stx wrote: »
    OBJnoob wrote: »
    IronWooshu wrote: »
    kargen27 wrote: »
    IronWooshu wrote: »
    This is why ZOS pretended a new class was the most requested feature:

    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

    - Mount Learning (180 days) (Or paying ZOS more money for books)
    - Trait Crafting Learning (3 months) (Or paying ZOS more money for scrolls to reduce the time)
    - Paying ZOS more money to buy crystal shards to get all skill points
    - Paying ZOS more money to learn all old guild skill lines

    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

    Or enjoy the game as you play a new character without rushing through to some imaginary end point.

    The game isn't fun. Overland content is trivial and the only thing that keeps me going is Cyrodill and I haven't played this game in over a year logging in for the first time for a half hour the other day because Cyrodill is so damn laggy.

    Not sure how you find spending 6 months to catch up training in everything or spending more cash to level up guild skillines and get skill points is fun or productive especially when overland offers no challenge (including World Bosses). Really whats the point of leveling a new class over the same boring lifeless non challenging content ontop of doing the 6 month grind.

    I also don't understand how people play alts. One character to do everything is all I have ever done so essentially anytime they release a new class I only get half the content but to each their own.

    I check back in Q4 with the new system.

    Always cracks me up when someone who doesn't even play the game comes to give their opinion.

    You play half an hour a year?

    You've only had one character ever?

    You don't see the point in a new class?

    Tell you what change I'd like to see-- people that don't log in to the game at least once a month should have their forum account closed. This is the OFFICIAL forums, right? Not reddit?

    So you want to silence people who have opinions on how the game could be better?

    I’m not playing the game currently but I have in the past and I have been since 2014. I am going to voice my opinions on the state of the game, how it could be better, what I would be excited for in a potential return.

    A positive white knight echo chamber does nothing.

    Sorry if I offended but I have to double-down.

    People who don't play the game have far less knowledge about it than those that do. And as they are not customers, their wishes do not need to be satisfied by the company.

    Furthermore, everybody here needed an access code to join these forums and that code is only obtained by proving you purchased the game. So obviously they wanted what I want-- they just haven't taken the next logical step: removing people that leave.
  • The_Titan_Tim
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    OBJnoob wrote: »
    IronWooshu wrote: »
    kargen27 wrote: »
    IronWooshu wrote: »
    This is why ZOS pretended a new class was the most requested feature:

    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

    - Mount Learning (180 days) (Or paying ZOS more money for books)
    - Trait Crafting Learning (3 months) (Or paying ZOS more money for scrolls to reduce the time)
    - Paying ZOS more money to buy crystal shards to get all skill points
    - Paying ZOS more money to learn all old guild skill lines

    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

    Or enjoy the game as you play a new character without rushing through to some imaginary end point.

    The game isn't fun. Overland content is trivial and the only thing that keeps me going is Cyrodill and I haven't played this game in over a year logging in for the first time for a half hour the other day because Cyrodill is so damn laggy.

    Not sure how you find spending 6 months to catch up training in everything or spending more cash to level up guild skillines and get skill points is fun or productive especially when overland offers no challenge (including World Bosses). Really whats the point of leveling a new class over the same boring lifeless non challenging content ontop of doing the 6 month grind.

    I also don't understand how people play alts. One character to do everything is all I have ever done so essentially anytime they release a new class I only get half the content but to each their own.

    I check back in Q4 with the new system.

    Always cracks me up when someone who doesn't even play the game comes to give their opinion.

    You play half an hour a year?

    You've only had one character ever?

    You don't see the point in a new class?

    Tell you what change I'd like to see-- people that don't log in to the game at least once a month should have their forum account closed. This is the OFFICIAL forums, right? Not reddit?

    I don’t agree with quite a few of your comments about Spellcrafting, as any feature is possible in ESO if the vast majority are pushing for it with their wallets, but I could definitely get behind a “Last Played” tag next to their account to help give a clearer picture. Although to do that, forum accounts would need to be linked to in-game and after seeing the results of my controversial poll a few months back asking if people wanted their in-game achievements visible on their forum accounts, only 25% of people voted “Yes.”

    People don’t want their business on front street.
  • Cheveyo
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    Stx wrote: »
    OBJnoob wrote: »
    Spell crafting was never going to be a thing. People got all excited about it, and I agree it sounds amazing, but all it does it add uncontrollable nuance to a game they're already struggling to balance.

    At most the spell crafting thing was going to manifest as a couple extra morphs of skills (decided by them,) that players could buy/build/find via some new antiquities feature. If you thought for a moment you were going to make your own spells do whatever you want then you were sorely mistaken.

    Adding a new class is nice. A new guild would've been cool. A new weapon was my personal wish... But a new class is nice.

    This is overly pessimistic and baseless.

    Are you new to MMOs?

    Been playing them for 20 years, myself. What that person said is 100% truth.

    Spell crafting was never going to work. Sure it can work in a single player environment, but in an MMO it simply can't. Balance issues are bad enough with the classes we have. Adding player created spells to the mix would destroy balance entirely.

    The only way to make it work would be to limit to the point where it stops being spell crafting and just ends up being a new skill tree.

    Stop ignoring the obvious just because you desperately want something.
  • The_Titan_Tim
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    Cheveyo wrote: »
    Stx wrote: »
    OBJnoob wrote: »
    Spell crafting was never going to be a thing. People got all excited about it, and I agree it sounds amazing, but all it does it add uncontrollable nuance to a game they're already struggling to balance.

    At most the spell crafting thing was going to manifest as a couple extra morphs of skills (decided by them,) that players could buy/build/find via some new antiquities feature. If you thought for a moment you were going to make your own spells do whatever you want then you were sorely mistaken.

    Adding a new class is nice. A new guild would've been cool. A new weapon was my personal wish... But a new class is nice.

    This is overly pessimistic and baseless.

    Are you new to MMOs?

    Been playing them for 20 years, myself. What that person said is 100% truth.

    Spell crafting was never going to work. Sure it can work in a single player environment, but in an MMO it simply can't. Balance issues are bad enough with the classes we have. Adding player created spells to the mix would destroy balance entirely.

    The only way to make it work would be to limit to the point where it stops being spell crafting and just ends up being a new skill tree.

    Stop ignoring the obvious just because you desperately want something.

    What you are failing to see, is that people would be okay with Spellcrafting as six new skill lines that are craftable. You’re presuming we want the world because we want the feature, when it’s definitely not the case.

    I, aswell as many others, just want more active skills to use on our characters, and this feature that’s already a finished product on a shelf somewhere fits the bill.
  • Tensar
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    Northwold wrote: »
    Pick your damage type from four options. Each spell will deal exactly the same amount of damage. Pick whether it is targeted, on the player or around the player.

    The end.

    That is what spellcrafting would look like if the game is to stay balanced. It would be a total waste of time. I mean, by all means, if people want it, ZOS can give you it. It would probably take all of 30 minutes to design and do essentially nothing different from skills already in the game.

    The new class, meanwhile, looks to have actually unique abilities and mechanics, eg teleporting. Which look rather more interesting than what spellcrafting, realistically, ever would be. With the same advantage as every other new class can have: not every type of character can have every type of skill, lending the game *variety*.

    Spellcrafting as an actually useful, flexible, meaningful mechanic simply is not compatible with a game that offers PvP because none of the crazy stuff would make it through the balancing process. No levitating to finish Morrowind in 8 seconds, no 100% chameleon in Oblivion so that everything dies without the player taking a scratch. You just end up with very polite, very pointless spells that end up in practice the same for every player.

    Now, what you COULD do is introduce a new skills line that is accumulated not by levelling up but by some other mechanic. Like antiquities but with spell books or something. The *activity* of acquiring the skills, the possibility of merging them once you had skills x and y to create skill z, would then be potentially interesting, rather than just "spend skill point to morph". But that is not what people are asking for.

    You know they can simply add skilllines usable by everybody? That's why a lot of ppl want spellcrafting but it can simply be something else with skill line everyone can use.
  • NotaDaedraWorshipper
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    cyclonus11 wrote: »
    People have been clamoring on here for a new class. It's funny seeing people now wondering why they said that. "We haven't had a new class since Morrowind! Where's our new class!?" Now it's "A new class? Who wanted that??" :D

    Because some wanted new classes but some did not. The ones who didn't are now speaking out, probably doesn't help the choice in class is a very odd one.
    [Lie] Of course! I don't even worship Daedra!
  • LannStone
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    IronWooshu wrote: »
    This is why ZOS pretended a new class was the most requested feature:

    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

    - Mount Learning (180 days) (Or paying ZOS more money for books)
    - Trait Crafting Learning (3 months) (Or paying ZOS more money for scrolls to reduce the time)
    - Paying ZOS more money to buy crystal shards to get all skill points
    - Paying ZOS more money to learn all old guild skill lines

    $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

    I'll give you a 3 out of 4
    Why send time/money on trait crafting for a new character when you already have it on another character that can serve the whole account?
  • francesinhalover
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    whitecrow wrote: »
    On Fakebook people are always whining about a new class. This will shut them up for a while.

    For me, that's the point of a new class. :p

    Yeah , facebook ppl are really happy.
    But i did forum polls and new class was nr1
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Holycannoli
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    Yeah , facebook ppl are really happy.
    But i did forum polls and new class was nr1

    New class may have been number 1 over spellcrafting but was the new class everyone desired another caster?

    Bard was the most requested new class, and one hand weapon + spell the second most requested. Instead we get another caster with a very green effects palette. There's nothing unique or exciting about another caster, other than its portal which is going to cause so many problems it will be nerfed hard.

    Necromancer was pretty novel for the game. Warden too. Both casters with unique approaches to pets. Why another caster instead of something more unique like a bard or shapeshifter class? A new class that brings something brand new to the game.

    But hey at least it's not a unarmed monk class! I'm totally opposed to unarmed classes in worlds full of godly weapons and magical armor.
  • tomofhyrule
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    Wow, so much negativity around lately...

    Personally, I'm hyped to the max right now. I went into the reveal with low expectations because I didn't know what I wanted, and now I have been thinking about nothing but this new class since then. I am so excited.

    It's not going to change my main, but I am most definitely making an Arcanist day one. Will it be meta or OP? Who cares! It looks like so much fun, and that's what matters for me. I'll let my main be the sweaty one; alts are for fun.

    I'm the kind of person who likes to really get into character storytelling. My goal was to eventually have one character of each class, but I'm really behind with that since I'm so slow with my writing - I only have my DK, Warden, and Nightblade made so far, but I know precisely what I'm doing for my Templar and Sorcerer. I really only had a skeletal concept for a Necromancer (pun intended).

    And now I need a whole new concept. And then I got the idea in my head and he's more fleshed out than the necro is. I know his relations to others, his goals, his weapon... I just have a few more things to figure out with him, but I'm beyond hype to play this class.

    There are a few lore-specific issues I still need to iron out, but I think I have him down. I'll have to use the next two PTS cycles to play with how he looks and to get his name right, and then I'll have a new character on the 5th of June!
    ...hopefully I'll finally get my act together and at least have either my Sorc or Plar made by then too...
  • Faulgor
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    Cheveyo wrote: »
    Stx wrote: »
    OBJnoob wrote: »
    Spell crafting was never going to be a thing. People got all excited about it, and I agree it sounds amazing, but all it does it add uncontrollable nuance to a game they're already struggling to balance.

    At most the spell crafting thing was going to manifest as a couple extra morphs of skills (decided by them,) that players could buy/build/find via some new antiquities feature. If you thought for a moment you were going to make your own spells do whatever you want then you were sorely mistaken.

    Adding a new class is nice. A new guild would've been cool. A new weapon was my personal wish... But a new class is nice.

    This is overly pessimistic and baseless.

    Are you new to MMOs?

    Been playing them for 20 years, myself. What that person said is 100% truth.

    Spell crafting was never going to work. Sure it can work in a single player environment, but in an MMO it simply can't. Balance issues are bad enough with the classes we have. Adding player created spells to the mix would destroy balance entirely.

    The only way to make it work would be to limit to the point where it stops being spell crafting and just ends up being a new skill tree.

    Stop ignoring the obvious just because you desperately want something.

    THAT'S WHAT IT HAS ALWAYS BEEN.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • kind_hero
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    OBJnoob wrote: »
    Spell crafting was never going to be a thing. People got all excited about it, and I agree it sounds amazing, but all it does it add uncontrollable nuance to a game they're already struggling to balance.

    At most the spell crafting thing was going to manifest as a couple extra morphs of skills (decided by them,) that players could buy/build/find via some new antiquities feature. If you thought for a moment you were going to make your own spells do whatever you want then you were sorely mistaken.

    Adding a new class is nice. A new guild would've been cool. A new weapon was my personal wish... But a new class is nice.

    Spellcrafting is difficult if not impossible to implement in a MMO where you have PvP and competitive PvE.

    But, I would really love spellcrafting in a way of changing the visuals, like a dragonknight with blue fire, or a shadow templar with dark green/red spells instead of gold. Maybe borrow from the Psijics some of their cool effects. This tied to the antiquities or mages guild (research or dig for some lost tome etc). Also a new skill line that would add at least two very requested features or spells.

    I would really love to change some of the animations on my main that I play since beta. That would be in line with spellcrafting. Same like you change your personality animation. Not all the attacks, but at least some. Working to unlock, research, dig, craft etc some new cool moves and effects would add so much to many players. The devs tested this a bit with new recall and harvest animations, but I think those are very insignificant cosmetic changes.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Ragnarok0130
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    There are quite a few posts here on the forum specifically asking for new classes. The demand is there even if you don't personally want a new class.
  • shadyjane62
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    There are quite a few posts here on the forum specifically asking for new classes. The demand is there even if you don't personally want a new class.

    Show me one post where some wished for dark death city, dark elves, tacky green magic limited to one class which will either consume a char you already have or force another mind bending grind and many trips to the crown store.

    Show me
  • joergino
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    As usual, something that was requested by someone is magnanimously granted, but not in a way anybody could have imagined this in their worst nightmares. :(
    Edited by joergino on January 27, 2023 8:02PM
  • Tensar
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    Yeah , facebook ppl are really happy.
    But i did forum polls and new class was nr1

    New class may have been number 1 over spellcrafting but was the new class everyone desired another caster?

    Bard was the most requested new class, and one hand weapon + spell the second most requested. Instead we get another caster with a very green effects palette. There's nothing unique or exciting about another caster, other than its portal which is going to cause so many problems it will be nerfed hard.

    Necromancer was pretty novel for the game. Warden too. Both casters with unique approaches to pets. Why another caster instead of something more unique like a bard or shapeshifter class? A new class that brings something brand new to the game.

    But hey at least it's not a unarmed monk class! I'm totally opposed to unarmed classes in worlds full of godly weapons and magical armor.

    The bard class would be the worst class in my opinion.

    It just dosn't feel elder scrolls, it's like the dwarfs who are not dwarfs.
    Bards in Elder Scrolls are just charismatics illusionists, not related to music.

    I even prefer the arcanist herma mora class even if it make no sense to see sudenly a lot of Mora adepts'
  • ACamaroGuy
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    To increase sales. It's only about the money they can make.
    For the Empire
  • Tandor
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    ACamaroGuy wrote: »
    To increase sales. It's only about the money they can make.

    And the only way a business does that is to supply what the customers want. A company that doesn't do that doesn't survive 9 years, let alone grow its customer base exponentially.
  • ACamaroGuy
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    Tandor wrote: »
    ACamaroGuy wrote: »
    To increase sales. It's only about the money they can make.

    And the only way a business does that is to supply what the customers want. A company that doesn't do that doesn't survive 9 years, let alone grow its customer base exponentially.

    I'm sure at this point the customers want class identity, a combat balance that doesn't involve nerfing the game into oblivion, some actual content that feels like someone put an effort into, servers that can keep up with the game, etc. A new class with more animation is not going to help the game. At nine years the game should be fine tuning it's play not rewriting the game every 8/12 months. No direction still and the same employees 'working' on the same problems.
    Edited by ACamaroGuy on January 27, 2023 9:36PM
    For the Empire
  • Tandor
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    ACamaroGuy wrote: »
    Tandor wrote: »
    ACamaroGuy wrote: »
    To increase sales. It's only about the money they can make.

    And the only way a business does that is to supply what the customers want. A company that doesn't do that doesn't survive 9 years, let alone grow its customer base exponentially.

    I'm sure at this point the customers want class identity, a combat balance that doesn't involve nerfing the game into oblivion, some actual content that feels like someone put an effort into, servers that can keep up with the game, etc. A new class with more animation is not going to help the game.

    Come back to me on that when you see how many arcanists are running around in June.
  • ACamaroGuy
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    Tandor wrote: »
    ACamaroGuy wrote: »
    Tandor wrote: »
    ACamaroGuy wrote: »
    To increase sales. It's only about the money they can make.

    And the only way a business does that is to supply what the customers want. A company that doesn't do that doesn't survive 9 years, let alone grow its customer base exponentially.

    I'm sure at this point the customers want class identity, a combat balance that doesn't involve nerfing the game into oblivion, some actual content that feels like someone put an effort into, servers that can keep up with the game, etc. A new class with more animation is not going to help the game.

    Come back to me on that when you see how many arcanists are running around in June.

    I never said it wouldn't sell. People who want a new class will buy a new class but before this class hit the shelves, the before mentioned issues should've been addressed.
    For the Empire
  • Tandor
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    ACamaroGuy wrote: »
    Tandor wrote: »
    ACamaroGuy wrote: »
    Tandor wrote: »
    ACamaroGuy wrote: »
    To increase sales. It's only about the money they can make.

    And the only way a business does that is to supply what the customers want. A company that doesn't do that doesn't survive 9 years, let alone grow its customer base exponentially.

    I'm sure at this point the customers want class identity, a combat balance that doesn't involve nerfing the game into oblivion, some actual content that feels like someone put an effort into, servers that can keep up with the game, etc. A new class with more animation is not going to help the game.

    Come back to me on that when you see how many arcanists are running around in June.

    I never said it wouldn't sell. People who want a new class will buy a new class but before this class hit the shelves, the before mentioned issues should've been addressed.

    Well you said it wouldn't help the game. An addition that provides what the players want and therefore sells will certainly help the game. Perhaps not entirely in the way you want the game to be, but you want new servers and it will help to fund them.
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