@vandrillordepreub18;
No. If you read it and many of the prior posts through you should see that I am trying to cover the relevance of much more than a couple of posts.
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@Dyvim - All your points are true in real economy. It will not, however, apply to this game economy. There is far too much supply for there to be the proper amount of demand to satisfy, because each person will only need one piece of a particular piece of gear, while this gear piece can and will be made and posted for sale by at least a handful of people PER person who's interested in buying it. Mark my words, this will drive prices down for every non-consumable item in the game, all the while the gold acquisition from questing and the like will stay the same, causing a sort of reverse-inflation via. oversupply.
In short, the only thing saving this economy now IS the unwillingness of many people to take the effort to sell. Solve this problem (which, I figure, is impossible to do while still making sales easy), though, and your market board-style AH, where you still must travel to the seller and trade, has my support.
@Vandril
p.s. I have asked Zeni to mark up the gold / bot / farmers for targeting so that we can kill them.
Nazon_Katts wrote: »Maybe just assign an AH to each AvA campaign? Thought player limit in campaigns was about 2k , so we'd end up with a similar size we have now. You could allow only one 'home campaign AH' per account.
Mh, now if size, reach, max sell slots, etc was dependent on how many keeps your faction holds, this could pick up what they were trying to achieve with keep stores and add an incentive to claim and defend keeps.