Well Bosmer got 3+ zones in the base game, orcs got none but some content but mostly as enemies, but got chapter.In terms of DLC and chapters, Orcs got a zone, Dark Elfs got 2 zones, High Elfs got a zone, Nords got 2 zones, Cats got a couple zones, Argonian's got a zone and a chunk of area's in Blackwood, Imperials got a chunk of area's in both Blackwood and catland, Bretons just got there turn.
So I would say its time for either the Wood Elfs or Redguards turn.
Except Bosmer are still not as stealthy as before, four years later. In fact, Bosmer are the least stealthy race in ESO, as passive stealth detection alerts hidden enemies to our presence before any other race. Their "hidden" eye will open sooner when a Bosmer approaches.... however the Bosmer will still not be able to see them sooner. And this has been thoroughly tested and proven in other threads.
That's a tough one to nail down. I agree with the people who are concerned about the state of Bosmer as a race where its passives are concerned, that's not what the poll is. Bosmer already have the entirity of the Valenwood included (not including Falinesti which disappeared prior to the events of ESO) in the base game. Argonians only have Shadowfen and then Murkmire, missing the entire south eastern quarter of the map which marks their actual homeland. Nords got Western Skyrim (as well as The Rift and Eastmarch in the base game), Altmer got Summerset (as well as Alinor in the base game), Dunmer got Vvardenfell (Stonefalls and Deshaan in the base game), Breton got Daggerfall (and High Isle), Khajiit got their entire homeland (Elsweyr), etc.
We don't see many Imperials, though we do have The Gold Coast as well as Cyrodiil and The Imperial City (but not a lot of Imperials to get to know given that it's a PvP area with players of all races fighting in the Three Banners War).
Out of all the races which seem to get shafted, I'd say it's Argonians and Imperials. One could also argue that Imperials are not technically a race. Argonians, though. Their passives are a mess, same as how Bosmer got shafted in the racial balance patch. Argonian falls short at doing just about anything, and the content given so far is lacking compared to other races.
DeltaForce64x wrote: »Imperial of course, I'm ready to pay $59 for a long Imperial legion remainings story solo
Yeah... it was kinda like what Blackwood was for Argonians. No lore, no major npcs, no new & interesting info about their culture...I know I know.... just had a whole chapter, but come on... it was really bad lol. Poor Bretons...
Thecompton73 wrote: »
Except Bosmer are still not as stealthy as before, four years later. In fact, Bosmer are the least stealthy race in ESO, as passive stealth detection alerts hidden enemies to our presence before any other race. Their "hidden" eye will open sooner when a Bosmer approaches.... however the Bosmer will still not be able to see them sooner. And this has been thoroughly tested and proven in other threads.
Actually if they're not a Khajiit or another Bosmer sometimes I'll be able to creep up close on other hidden NB's to where I can see them but they don't react in any way. So either their eye doesn't fully open or they ignore it because they still can't see me and think it's just being buggy.
Tommy_The_Gun wrote: »Yeah... it was kinda like what Blackwood was for Argonians. No lore, no major npcs, no new & interesting info about their culture...I know I know.... just had a whole chapter, but come on... it was really bad lol. Poor Bretons...
Actually, even though it was um... bad, High Isle was still better chapter for Bretons than Blackwood was for Argonians (which was more like a imperial chapter set in a swampy area).
derkaiserliche wrote: »Which race is getting not enough love from zenimax?
Which race you would like get focused more in the upcoming years?
Araneae6537 wrote: »Ideally, there would be varied characters of every race. Altmer I feel suffer the most from caricatured portrayal.
The_Titan_Tim wrote: »I’d also like to ask for the record, who designed the Bosmer homes in ESO? Because I think they took the term “treehouse” a bit too literal…
The direction they went with these is hideous, and if they do any future “treehouses” I would much rather a traditional fantasy approach.
derkaiserliche wrote: »Which race is getting not enough love from zenimax?
Which race you would like get focused more in the upcoming years?
These are two different questions. I'm personally not that much interested in a new Bosmer zone (or let's say there are others I'd prefer more), but I still see they're really not getting much attention by the developers and that's something that should change.Araneae6537 wrote: »Ideally, there would be varied characters of every race. Altmer I feel suffer the most from caricatured portrayal.
Elves in general, I'd say. Although: Haven't they all become caricatures by now?The_Titan_Tim wrote: »I’d also like to ask for the record, who designed the Bosmer homes in ESO? Because I think they took the term “treehouse” a bit too literal…
The direction they went with these is hideous, and if they do any future “treehouses” I would much rather a traditional fantasy approach.
So you want the Bosmer to abandon the Green Pact and just chop down trees and build houses made from wood on the trees instead of using magic to grow their houses from living plants?
The_Titan_Tim wrote: »Trees that have fallen naturally are fair game, they wouldn’t need to magically grow a house and since when have Bosmer had an affinity for magic?
The_Titan_Tim wrote: »Trees that have fallen naturally are fair game, they wouldn’t need to magically grow a house and since when have Bosmer had an affinity for magic?
Maybe you should look up Greenspeakers or Pod-Singers.
https://en.uesp.net/wiki/Lore:Greenspeakers
Edited to add link.
The_Titan_Tim wrote: »Thanks for that; there is absolutely no reason why they couldn’t have taken the traditional fantasy approach STILL, the original house isn’t even 10 feet off of the ground, and could easily be up in the air, seeing as the Bosmer passives reduced fall damage, and the artists could have taken that general idea from picture 2, and instead of having sharp corners, could have rounded them with branches, had bridges be made of living branches and kept true to it being magically built. Trying to excuse horrible art design with lore for a fantasy game; does not work. Art is an adaptation.
The_Titan_Tim wrote: »The_Titan_Tim wrote: »Trees that have fallen naturally are fair game, they wouldn’t need to magically grow a house and since when have Bosmer had an affinity for magic?
Maybe you should look up Greenspeakers or Pod-Singers.
https://en.uesp.net/wiki/Lore:Greenspeakers
Edited to add link.
Thanks for that; there is absolutely no reason why they couldn’t have taken the traditional fantasy approach STILL, the original house isn’t even 10 feet off of the ground, and could easily be up in the air, seeing as the Bosmer passives reduced fall damage, and the artists could have taken that general idea from picture 2, and instead of having sharp corners, could have rounded them with branches, had bridges be made of living branches and kept true to it being magically built.
Trying to excuse horrible art design with lore for a fantasy game; does not work. Art is an adaptation.
The_Titan_Tim wrote: »Thanks for that; there is absolutely no reason why they couldn’t have taken the traditional fantasy approach STILL, the original house isn’t even 10 feet off of the ground, and could easily be up in the air, seeing as the Bosmer passives reduced fall damage, and the artists could have taken that general idea from picture 2, and instead of having sharp corners, could have rounded them with branches, had bridges be made of living branches and kept true to it being magically built. Trying to excuse horrible art design with lore for a fantasy game; does not work. Art is an adaptation.
I think that's mostly a technical issue. They didn't even create really dense forests in the base game, probably not because they couldn't design something like that, but they also have to keep in mind that player's pcs or consoles must be able to handle it. Also, I guess many players would complain if they had to climb huge stairways and bridges just to enter a Bosmer house for some quest (also, non-Bosmer do not have reduced fall damage, so that's another issue). But who knows, maybe we see something else if there's more Bosmer content some day?
Another thing is that they probably took real-world inspiration with the Bosmer houses (as they do with many things in this game). It's indeed possible to form houses and furniture out of living trees (by bending and braiding them while they grow):
https://en.wikipedia.org/wiki/Tree_shaping
https://en.wikipedia.org/wiki/Axel_Erlandson
https://en.wikipedia.org/wiki/Patrick_Dougherty_(artist)
I'm just searching for it, I think I've seen pictures of something that looks very much like the Bosmer houses in ESO once... Well, this is the closest I can find at the moment, not sure if it's by Arthur Wiechula from the 1920s or by his successor Konstantin Kirsch:
http://www.horstweyrich.de/bilder/hausbaum/fertiggross.gif
Anyway, the design itself does also exist in reality and I guess that's where ZOS had their inspiration from.
But those "pod" homes are not very aesthetically pleasing. Apart from the argonians "mud" homes they are really amongst the worst looking in the game.
alternatelder wrote: »As an Altmer main, I'll be disappointed if the new chapter or next year's is not Bosmer theme.
But those "pod" homes are not very aesthetically pleasing. Apart from the argonians "mud" homes they are really amongst the worst looking in the game.
Well, they are supposed to look rather primitive (with Bosmer houses, the exceptions are representative buildings like temples or palaces), which also reflects in their furniture. You can't really say this was the pinnacle of craftmanship:
https://en.uesp.net/wiki/File:ON-furnishing-Wood_Elf_Tent,_Sturdy.jpg
Or this:
https://en.uesp.net/wiki/File:ON-furnishing-Argonian_Brazier,_Mud.jpg
Or the Bosmer clothes that look like just a few leather shreds put together somehow:
https://i0.wp.com/eso.mmo-fashion.com/wp-content/uploads/sites/2/2016/07/Wood-Elf-Vanguard-Male-Close-Front.jpg
Do I find it appealing? Not so much. But it is consequent at least, and probably what they imagined.
I get that. Really I do. But the great palace in Grahtwood is pleasing to look at and pass through, while still being everything you just said.