TechMaybeHic wrote: »The original jabs was really a like a Lance and was never intended to be a Spear.
Everything after this is all well in good but it is in the "Aedric Spear" line and has always said something about striking with your Aedric Spear or just spear in the tooltips for maybe everything in that line.
Either way, whatever they call it; I'd be happier if it all looked like the Javelin that gets thrown. Was the coolest-looking part of Templar at launch to hurl that at someone and slam them to the ground. Used to instantly knock players off horses as well.
TechMaybeHic wrote: »Either way, whatever they call it; I'd be happier if it all looked like the Javelin that gets thrown. Was the coolest-looking part of Templar at launch to hurl that at someone and slam them to the ground. Used to instantly knock players off horses as well.
TechMaybeHic wrote: »Either way, whatever they call it; I'd be happier if it all looked like the Javelin that gets thrown. Was the coolest-looking part of Templar at launch to hurl that at someone and slam them to the ground. Used to instantly knock players off horses as well.
Before U35 the Aedric spear abilities all shared this same javelin/spear animation. Now the Jabs has this vampire staff animation, which is completely ruining the synergy of the skill line.
It no longer feels like the skill line has this theme it was supposed too.
The fact that they are simply ignoring such massive negative feedback regarding jabs changes is bizarre.
The fact that they are simply ignoring such massive negative feedback regarding jabs changes is bizarre.
SaffronCitrusflower wrote: »
They don't need to "rework" jabs and flurry animations as the OP suggested. They just need to put them back the way they were originally. They can change the timing without changing the animation very easily. I, as are many others, totally baffled by these animation changes.
The fact that they are simply ignoring such massive negative feedback regarding jabs changes is bizarre.
Its not SUPER unusual for the Dev's to go quiet during the holidays. While they should make comment now, it is more likely to happen after new years as they prepare to announce the next releases.
Don't care about the animation, the destructive nerf is my issue.instead of rework and more time wasted, just reverse it the way it used to be. [snip]
Araneae6537 wrote: »Was the flurry animation also changed this past year? I’m sure it used to be a flurry of jabs whereas now it looks like wild drunken flailing.
SaffronCitrusflower wrote: »It's even more baffling why they haven't reverted these animation changes after finding out how widely unpopular they are. Reverting these animation changes would be very easy.
SaffronCitrusflower wrote: »It's even more baffling why they haven't reverted these animation changes after finding out how widely unpopular they are. Reverting these animation changes would be very easy.
ZOS has never been known for doing what the players want, or avoiding situations like this in the first place by asking what the players want. They take pride in their decisions.... no matter how unpopular they are.
SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »It's even more baffling why they haven't reverted these animation changes after finding out how widely unpopular they are. Reverting these animation changes would be very easy.
ZOS has never been known for doing what the players want, or avoiding situations like this in the first place by asking what the players want. They take pride in their decisions.... no matter how unpopular they are.
I'm afraid you have a point. And until ZOS revisits this change to jabs animation that nobody asked for and makes no sense, your point will stand.
Templars use spears of light. Not night hollow staves. The jabs animation doesn't even fit with their other skill animations now. They could easily change the animation back to what it was and simply adjust the timing and everyone would be happy I think. Sure, the damage nerfs that templars got across the board were especially severe given that nothing about templars was over performing, but the the night hollow stave jabs animation just can't be justified on any level.
SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »It's even more baffling why they haven't reverted these animation changes after finding out how widely unpopular they are. Reverting these animation changes would be very easy.
ZOS has never been known for doing what the players want, or avoiding situations like this in the first place by asking what the players want. They take pride in their decisions.... no matter how unpopular they are.
I'm afraid you have a point. And until ZOS revisits this change to jabs animation that nobody asked for and makes no sense, your point will stand.
Templars use spears of light. Not night hollow staves. The jabs animation doesn't even fit with their other skill animations now. They could easily change the animation back to what it was and simply adjust the timing and everyone would be happy I think. Sure, the damage nerfs that templars got across the board were especially severe given that nothing about templars was over performing, but the the night hollow stave jabs animation just can't be justified on any level.
I like the new animation.