Simple: I love loot, in any form, through quests, drops, achievements, events, fishing etc.
Why not introduce some RNG items that would make the player feel really unique, while doing every day activities anyway? The element of surprise! It could be through fishing, antiquity system, random event, you name it. But a simple implementation like the tri-factor system in Diablo (for example) that when you get that ring or piece of armor, that has the perfect stats - it really feels unique and satisfactory. It could be also an item with a unique skill bound to it, for example, not game breaking, but QoL, or immunity 10 seconds (PvE - only), revive, extra shield, glowing head if you will - you name it - the limit is the imagination OR the perfect stats maybe?
Billium813 wrote: »ESO is pushing content for this "end-game" experience. They are shortening the other 2 phases more and more to get players INTO that "end-game" so they can start playing the content they want to play!
Billium813 wrote: »ESO is pushing content for this "end-game" experience. They are shortening the other 2 phases more and more to get players INTO that "end-game" so they can start playing the content they want to play!
Some want to play...
Which is fine, so long as ZOS don't leave out the large number (arguably overwhelming majority) of players who have no interest in any endgame activities like veteran content and PvP, and who are in danger of having their additional content cut back.
Also, in pushing for more repeatable content ZOS seem to be potentially switching to more RNG, not less. What's the point of doing more repeatable content if it isn't to have more chances of getting the decent loot that you want/need?
I agree that existing build-based and item levels should remain. Maybe some QoL and goodies, that are non-game breaking. We remember the spell-craft idea ... existed since launch. Well, if they can not risk to introduce it, maybe some "funny" QoL things could be introduced in addition to what already exists.
And I personally am not into Trials and Arenas as well. So... what do I do, once I complete every zone quests and achievements?
Yes, I love exploration, just give me a reason to continue doing it
Billium813 wrote: »ESO is pushing content for this "end-game" experience. They are shortening the other 2 phases more and more to get players INTO that "end-game" so they can start playing the content they want to play!
Some want to play...
Which is fine, so long as ZOS don't leave out the large number (arguably overwhelming majority) of players who have no interest in any endgame activities like veteran content and PvP, and who are in danger of having their additional content cut back.
Also, in pushing for more repeatable content ZOS seem to be potentially switching to more RNG, not less. What's the point of doing more repeatable content if it isn't to have more chances of getting the decent loot that you want/need?
Carcamongus wrote: »What if these items you randomly got were more amusing than useful? I'd hate it for another layer of RNG torture to be added to the game, but if the interesting trinkets weren't gameplay-enhancing, but just interesting, there'd be no need to grind. How about some funny treasure that's related to the quest you just completed or food/drink that caused some visual effects? Maybe more random encounters like those from Zenithar's event, in which you gained items that could be used in other encounters.