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If eso went full casual/easier would you still play it? - Poll

  • peacenote
    peacenote
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    No
    There is zero reason to make things easier for dungeons and trials because normal versions and non HM vet versions already exist. Literally all this would do is reduce the small amount of content (compared to the easy amount of content out there) available to those who like a challenge, like myself. Why would you want to reduce choice and exclude people? What benefit would there be??

    PvP should not be taken out of PvP zones... the fact that you must dabble to go in helps create future PvP'ers. I say this as this happened to me. There is enough PvE content out there if you truly hate PvP so much that you never go to the PvP areas. And if it were ever done, rewards like Telvar should be nine, not greatly reduced. No PvP risk, no PvP reward.

    I would be fine with a trial finder as that, in and of itself, wouldn't make the content easier.
    Edited by peacenote on December 21, 2022 1:15PM
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Saint-Ange
    Saint-Ange
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    Yes
    Yes.
    If I want to PvP I switch to a non gear based PvP game.
    If I want to PvE-HL then I switch to other games famous for their PvE-HL.

    About group play in ESO: after the horrible experiences in normal dungeons due to the system that offer rewards to vet players for running rushing them, every new comer learns that you don't want to group in ESO but instead get strong enough to solo later on. ESO provides the worst first group experience of all MMORPG. Period.

    Now and to the contrary I'd like the overworld to be more difficult, like it was at the release. In Glenumbra for example, which was the 2nd map on DC side:
    1 mob: ok.
    2 and you had to think.
    3, better run for your life and be ready to counter an incoming Crowd Control.
    Mob resists and weaknesses were to be taken into consideration.
    Some mobs were sensible to noise, had a good eye, et cetera.
    These still exist but has no meaning now.
  • inf.toniceb17_ESO
    inf.toniceb17_ESO
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    Yes
    If i could just press a button and hop into a dungeon or a trial whenever i feel like it and successfully complete it with little to no communication i'd play eso a lot more. rn it's just do story content and solo arenas, everything else just turns this game into a second job after a week or two.
  • SaffronCitrusflower
    SaffronCitrusflower
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    No
    I think the casual players will be shocked at how radically lower the active player population will become if ZOS keeps heading down the only catering to casuals road they seem to be on right now.
  • Cazador
    Cazador
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    Yes
    I'd still play but I don't see why a trial finder or daily trial are listed as if they are bad ideas. Arguably a daily trial would add more interest to trials and trial finder would just cut down on time otherwise posting in zone chat.
  • whitecrow
    whitecrow
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    I want some of those changes, but don't want others.
    The main part of the game is already easy enough; in fact I've been annoyed by recent changes that make things like crafting and finding skyshards easier.

    However vet content could maybe use a redo. I have done it but have little interest in it as increasing the hit points of enemies 10x so that it takes 10x as long just isn't fun to me.
  • Lucozade85
    Lucozade85
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    No
    Is it possible to be more casual?
  • Necrotech_Master
    Necrotech_Master
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    No
    i dont think there should be a pve instance of cyro/IC

    cyro is already so massive, unless you are doing stuff in main towns you can get almost anywhere in the zone without even seeing another player in most instances, especially the really low pop campaigns

    while IC is a pvp area, majority of the pvp takes place on the surface, not the sewers, and tel var is the only really good "risk vs reward" mechanic in the game to me

    for dungeons/trials having less mechanics, im kind of indifferent on that, i wouldnt mind them having less, but the main thing that annoys me about mechanics is poor telegraphs or 1 shots (i dont use a lot of combat addons like codes combat alerts, or trial helpers, and still have completed every trial on vet at least once lol)

    the rest of the game i would say is already casual friendly, normal dungeons are also very easy, even most trials on normal are easy enough for pretty casual people
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • El_Borracho
    El_Borracho
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    No
    jtm1018 wrote: »
    Casual for me means, no dungeon, no trials, no pvp. Just your regular rpg and their quest.
    Sounds very bland to me, just saying.

    Or even dumbing down each of those things further would ruin it for me. There needs to be difficult group content, if not, its like you said. A regular RPG.
  • Blood_again
    Blood_again
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    Yes
    I like the challenge of endgame, but it is not the main and only part of the game for me. I also love the TES universe as it is.
    For instance, fishing is not challenging at all. But I like it.
    Maybe it could even push me to some aspects of the game I haven't tried yet. Housing, outfits, strict RP... who knows?
  • CrashTest
    CrashTest
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    No
    No bc playing easy endgame (or anything that's supposed to be challenging but is easy) isn't fun for me.

    A good challenge that pushes you to improve to beat it is my idea of fun.

    ESO has enough casual as is.
    Edited by CrashTest on December 21, 2022 5:06PM
  • BretonMage
    BretonMage
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    I want some of those changes, but don't want others.
    I wouldn't mind more soloable dungeons and even trials, but I don't see the need for pve-only Cyrodiil.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    No
    Its already on that path, and my playtime has decreased drastically as a result.
  • Kirawolfe
    Kirawolfe
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    I want some of those changes, but don't want others.
    Ugh.

    Can't we straddle a line here?

    You can already get through a ton of content in the game by smacking light attack and throwing in a skill or two.

    There's no need to make things 'easier'. Remove all challenge and what's the point?

    This from someone who mostly RPs through overland quests and mucks around with housing. But I've done vet dungeons and vet trials, and hard modes in a few.

    Someone said something about removing mechanics. Why? I enjoy that variety. I do not need to go into a dungeon and just work down health bars while the mobs stand there and take it like idiots. %)

    This is not a point and click adventure. This is not an afk game. 'Keep it simple, stupid' has it's limits when you're trying to keep people playing.

    You'll just lose a bunch of people to Elden Ring.
  • robwolf666
    robwolf666
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    Yes
    I see a lot of people once again confusing having an easier version of something as replacing what already exists. It doesn't mean that, they would co-exist, so the harder version would still be there for those who like that stuff enough to play.
  • Kng_Ayumayuma
    Kng_Ayumayuma
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    Make it harder for those.
    And keep it the same for those.
    And make it soloable for those.
  • MEBengalsFan2001
    MEBengalsFan2001
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    Yes
    I would agree to everything you have listed as needing adjustment for the average player.

    I would like to also see a true challenging arena where it can't be beaten in test and if you cheese it in any way to avoid the mechanics you will be penalized and have anything collect from the content removed from your characters. The content also drops unique mounts, appearance items, etc... that are issued based on level of progression achieved.

    What would be consider cheese is going 3DPS and 1 tank for a 4 man content or going 1 tank, 1 healer and 10 DPS in 12 man content. Finding and abusing specific rounds instead of letting the devs know it needs a fix, etc...

    This way top end players get a new carrot to chase and the average player would have an easier time collecting some of the older items that can be a challenge to get today.
  • CrashTest
    CrashTest
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    No
    robwolf666 wrote: »
    I see a lot of people once again confusing having an easier version of something as replacing what already exists. It doesn't mean that, they would co-exist, so the harder version would still be there for those who like that stuff enough to play.

    But we already have easier versions or dngs and raids - it's normal.
  • Paralyse
    Paralyse
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    No
    Games that aren't challenging aren't fun to me.

    I wouldn't play chess if I could just afk, move random pieces around and still win most of the time.
    Paralyse, Sanguine's Tester - Enjoying ESO since beta. Trial clears: vSS HM, Crag HM's, vRG Oax HM, vMoL DD, vKA HM, vCR+1, vAS IR, vDSR, vSE
  • Maitsukas
    Maitsukas
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    Yes
    As a tank in both Dungeons and Overland, I already take my time to complete content that is set out in front of me. That way, the story-related fights are really worth it, as the really high DPS can take the fun out of the fighting.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Jarl_Ironheart
    Jarl_Ironheart
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    No
    How much easier can this game get. You can already beat all overland content solo and pretty much all dungeons save for a few on Vet even solo. Trials now adays you can skip all mechanics if you do enough dps. I have no idea what easier would even be
    Push Posh Applesauce, Pocket Full of Marmalade.
  • Karminathevamp
    Karminathevamp
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    Yes
    I don't care about PVP.
    Master Angler
  • jlmurra2
    jlmurra2
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    I would like the option to play a single player version of all the content in the game. I would want it to be challenging, and allow me time to enjoy all the story content at my own pace.

    A choice between playing the social version, or a single player version at will would be my ideal.


    Edited by jlmurra2 on December 21, 2022 8:10PM
  • ALAEACUS
    ALAEACUS
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    No
    I mean, I already struggle with enthusiasm for the game as it currently is.
  • Amottica
    Amottica
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    No
    This question cannot be adequately answered, as the example provided is clearly far too vague to be meaningful.

    Less damage and less mechanics say almost nothing without a qualifier of some sort.

  • Necrotech_Master
    Necrotech_Master
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    No
    robwolf666 wrote: »
    I see a lot of people once again confusing having an easier version of something as replacing what already exists. It doesn't mean that, they would co-exist, so the harder version would still be there for those who like that stuff enough to play.

    well there is already an "easy" mode for things, thats called normal difficulty lol

    now other things like making group content more solo friendly, thats a different ballgame, would it be nice to have completely solo friendly, or even straight up solo instances of all the group content? i dont see why not, but its not something i could see most people using because very likely you wouldnt be able to get any gear from those and thats half the reason to run them

    im certainly not a meta end game player, but i can still solo pretty much all content in the game outside of trials (some dungeons with lockdown mechanics need "tricks" to get through solo though)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • SkaiFaith
    SkaiFaith
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    I'd say Yes but I feel I'm failing to understand something by the other side of the reasoning.
    My Yes would be based on: easier veteran content = more accessibility = more players becoming Raid Lead and participating in said "hard" content. Having to suffer less from wipes and waiting times trying to find group mates.
    So to me seems a good incentive. But I see a lot of people disagreeing with my opinion, and by not getting their point of view I feel not 100% sure in answering Yes. Maybe they have more valid points, Idk.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • Mik195
    Mik195
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    Yes
    Yes, I would like to take advantage of everything I'm paying for. DLC dungeons are too hard for me and I get annoyed.
    Edited by Mik195 on December 21, 2022 10:58PM
  • redlink1979
    redlink1979
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    No
    More dumbified? Please no.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
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  • BretonMage
    BretonMage
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    I want some of those changes, but don't want others.
    now other things like making group content more solo friendly, thats a different ballgame, would it be nice to have completely solo friendly, or even straight up solo instances of all the group content? i dont see why not, but its not something i could see most people using because very likely you wouldnt be able to get any gear from those and thats half the reason to run them

    If you can get gear from VMA and even NMA, you should be able to get gear from soloable versions of dungeons and trials. Also, I don't think most people can solo all normal DLC dungeons.

    Edit: So I think some normal versions of DLC dungeons could do with a tweak to their difficulty to make them soloable by the average player (have only tried a handful of them, but there were a number I could not manage, eg March of Sacrifices). Soloable versions of trials would be super; again, keep them at a challenging solo level and make them drop gear.
    Edited by BretonMage on December 22, 2022 12:41AM
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