Is the new gameplay feature Vet Overland?

  • TheImperfect
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    I reckon it will be.
  • Lumsdenml
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    Lucozade85 wrote: »
    I don't get why so many people are against more difficult overland. It's not exactly fun killing 20+ enemies at the same time with one or two skills.

    IMO there should be dangerous areas that you want to think twice about going in to rather than a blanket 30k health (or whatever it is) per enemy, where their attacks do pretty much no damage to you. Where is the progression? Overland is a complete joke.

    Anyway I doubt it will be a vet overland.

    For me, I don't want a mandatory harder overland because I don't want to spend my time doing overland things. I'd rather get what I need to do done in overland and move on to what I actually want to do. If they add it as a toggle, fine. Mandatory? No thank you.

    Also, there are dangerous areas in overland... WBs


    Edited by Lumsdenml on December 14, 2022 6:13PM
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  • Cazador
    Cazador
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    Lumsdenml wrote: »
    Naftal wrote: »
    Tales of Tribute isn't liked by majority of players and they still wasted a lot of effort to create it.

    Remember, the only people who actually have the numbers is ZOS. It world be hard to back up a statement like that. I figure it's more popular than you think...

    I think the best way to phrase it instead would be tales of tribute isn't liked by the majority of players on the forums.

    From my own experience I know that it is quite well liked by a large amount of one of my guilds, including end game guild members.
  • Tandor
    Tandor
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    jecks33 wrote: »
    Lucozade85 wrote: »
    I don't get why so many people are against more difficult overland. It's not exactly fun killing 20+ enemies at the same time with one or two skills.

    IMO there should be dangerous areas that you want to think twice about going in to rather than a blanket 30k health (or whatever it is) per enemy, where their attacks do pretty much no damage to you. Where is the progression? Overland is a complete joke.

    Anyway I doubt it will be a vet overland.

    progression is not in overland, is in dungeons, arenas and trials. Overland is a tutorial

    Thanks for clarifying that. It's good to know that after playing the game for eight and a half years I'm still in the tutorial :wink: !
  • jecks33
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    Tandor wrote: »
    Thanks for clarifying that. It's good to know that after playing the game for eight and a half years I'm still in the tutorial :wink: !

    you're welcome o:)
    PC-EU
  • Zama666
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    I hope it is something else, in agreement with @DirtyDeeds765

    I'd rather see things like dungeons that are NOT always exactly the same when one revisits - different smarter monsters, different locations of loot, more random. Or make a 'new kind' of dungeon.

    Or have regions that are harder in difficulty, bigger hp, and more of them. Mobs of 10-20. Creatures that use the same skills as players.

    Bring back the Dragon Priests. And shouts!

    I do love the richness and the lore of ESO. Character interactions is still quite amazing. Love the voice overs by different people.

    I am very hopeful from what I heard...

    Just my $0.02

    Z
  • Agenericname
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    Atrael7 wrote: »
    It's gonna be romanceable companions.


    ...


    Or, maybe it'll be the U35 Q&A.

    Not the QnA. An update for the QnA. :D
  • Holycannoli
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    Lucozade85 wrote: »
    I don't get why so many people are against more difficult overland. It's not exactly fun killing 20+ enemies at the same time with one or two skills.

    IMO there should be dangerous areas that you want to think twice about going in to rather than a blanket 30k health (or whatever it is) per enemy, where their attacks do pretty much no damage to you. Where is the progression? Overland is a complete joke.

    Anyway I doubt it will be a vet overland.

    You mean how it was before One Tamriel?
  • Four_Fingers
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    I hope they can do better than just a harder overland as that would be boring and make farming even more of a grind.
    If they do a harder overland they better give npcs some hard root skills or we will just se more strings of npcs chasing players who ignore them.
  • kargen27
    kargen27
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    Elsonso wrote: »
    What do y'all think? I would wager this has been the most requested feature over the years.

    I am fairly sure that the most requested, or at least the most discussed in here, would be Global Auction House. :)

    Honestly, I question whether the "one of the most requested features" will even be in the top 10.

    It is also the most opposed idea.
    and then the parrot said, "must be the water mines green too."
  • I_killed_Vivec
    I_killed_Vivec
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    Tandor wrote: »
    jecks33 wrote: »
    Lucozade85 wrote: »
    I don't get why so many people are against more difficult overland. It's not exactly fun killing 20+ enemies at the same time with one or two skills.

    IMO there should be dangerous areas that you want to think twice about going in to rather than a blanket 30k health (or whatever it is) per enemy, where their attacks do pretty much no damage to you. Where is the progression? Overland is a complete joke.

    Anyway I doubt it will be a vet overland.

    progression is not in overland, is in dungeons, arenas and trials. Overland is a tutorial

    Thanks for clarifying that. It's good to know that after playing the game for eight and a half years I'm still in the tutorial :wink: !

    Eight and a half years ago there was real progression through each of the VR zones doing Cadwell's.

    Then there was Craglorn...

    1T destroyed all that so that people could "play together" whatever their levels.

    Is ZoS really going to do away with all of that, admit 1T was a joke, and go back to instanced zones? I just can't see it. And I just can't see how anyone would be happy - lose 1T and you don't get to play with mates at different levels (apparently a big selling point if you believe the talk about 1T); if you don't lose 1T then people will be fighting the same mobs but at different levels of difficulty? How does that work? When I'm fighting a dragon, popping away with light attacks hoping that there's enough of us to get its 14m HP down to zero, while you work on your slick rotation bringing it down from 28m HP?

    Or do you see it as 14m but as you're on hard mode and I'm on easy mode you get no penetration and your light attacks do half the damage mine do?

    Nerf the vets! Buff the casuals!

    I can taste the salty tears already.
  • Elsonso
    Elsonso
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    jecks33 wrote: »
    Lucozade85 wrote: »
    I don't get why so many people are against more difficult overland. It's not exactly fun killing 20+ enemies at the same time with one or two skills.

    IMO there should be dangerous areas that you want to think twice about going in to rather than a blanket 30k health (or whatever it is) per enemy, where their attacks do pretty much no damage to you. Where is the progression? Overland is a complete joke.

    Anyway I doubt it will be a vet overland.

    progression is not in overland, is in dungeons, arenas and trials. Overland is a tutorial

    I tend to agree. The problem with overland is the gap into dungeons arenas and trials. The reason is that I think overland is too uniform, and that can make it uniformly easy. My preference in overland design is to let the player decide how incompetent they are and have the difficulty increase with distance from "civilization". This is more than just "world boss stationed here". I think that this would make ESO overland better. It would still be easy for the top end of the scale of players, but the gaps could be smaller.

    No, they are not going to do anything like that, so I don't even bother pushing the idea.
    kargen27 wrote: »
    Elsonso wrote: »
    What do y'all think? I would wager this has been the most requested feature over the years.

    I am fairly sure that the most requested, or at least the most discussed in here, would be Global Auction House. :)

    It is also the most opposed idea.

    At this point, I don't think that would stop them if they got a burr in their behind to do it. :wink:
    XBox EU/NA:@ElsonsoJannus
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  • HazierBlue
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    I would be disappointed if that's it.
  • Arunei
    Arunei
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    Lucozade85 wrote: »
    I don't get why so many people are against more difficult overland. It's not exactly fun killing 20+ enemies at the same time with one or two skills.

    IMO there should be dangerous areas that you want to think twice about going in to rather than a blanket 30k health (or whatever it is) per enemy, where their attacks do pretty much no damage to you. Where is the progression? Overland is a complete joke.

    Anyway I doubt it will be a vet overland.
    People are against it for numerous reasons.

    1) Overland is meant to deliver story, not challenge or progress. Challenge and progress exist in other parts of the game such as arenas, vet/HM dungeons, trifectas, etc. Not all PvE content has to cater to casuals and not all of it needs to cater to endgame players.

    2) Overland is meant to be accessible for everyone, and Rich I believe has said before that a lot of people don't actually pull very high DPS. Companions are said to do a little less than the average player I think it was? And how much have people complained over the years that "most people suck and only spam Light Attack and barely hit 5k DPS!". If you start making parts of the game harder, you're going to lock out a LOT of people who already aren't doing a whole bunch of damage.

    3) Many people, myself included, don't want to have to fight a group of minibosses every time we pass by overland trash mobs. We don't want to deal with fighting mobs that take ten minutes to kill just to gather nodes or dig for Antiquities or while just exploring or while doing Surveys/Treasure Maps.

    4) The simple fact that not everyone likes hard/challenging content. What you find fun many others won't, and what you find unfun many others will enjoy.

    In the sticked Overland Difficulty thread, Kevin I think it was quoted something from an interview Rich had done (I don't remember when said interview was done but I think it was within the last year or two?) where harder overland was asked about. I'll try to dig it up and post it here, but the gist of it was they had no plans in the foreseeable future to do anything regarding making any overland content harder. That leads me to believe the big feature isn't that (tho admittedly ZOS has done things they said they wouldn't a number of times so who knows).
    Edited by Arunei on December 14, 2022 11:41PM
    PC-NA | Been around since closed beta

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  • Arunei
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    Here's that post from Kevin, I guess the interview happened earlier this year? Man I have such a hard time keeping track of time, thanks ADHD.
    ZOS_Kevin wrote: »
    Hi All, as many of you have noted already from Rich's interview, there are no current plans for changing the structure of overland content. It is something we will continue to look at, so constructive feedback is always appreciated.

    The purpose of this thread is to collect constructive feedback so if there is an opportunity to make changes, we have feedback from players to possibly incorporate. However, if the conversation continues to be users arguing with each other, we will lock this thread. We understand not everyone will agree with the statement. However, you can disagree and voice it without pushing the buttons of other forum users.

    As always, please follow the community guidelines.

    IKYMI: Rich's Quote on Overland Content
    "That's a difficult one because difficulty is definitely subjective. We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points. Ultimately it comes down to, if we make the game harder, what are the incentives for players to play it at the harder level? That opens up a whole huge can of worms. I also look back and remember we had harder Overland content. We had Cadwell Silver, we had Cadwell Gold, and players really didn't like it. It was too hard for them, and when we did One Tamriel, we ripped all that out based on player feedback. Like, nobody did it. So it's a challenging subject and a difficult question to answer. All I can really say is we're definitely looking at it, but we don't have any major changes planned for the Overland difficulty."
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Parasaurolophus
    Parasaurolophus
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    Arunei wrote: »
    Lucozade85 wrote: »
    I don't get why so many people are against more difficult overland. It's not exactly fun killing 20+ enemies at the same time with one or two skills.

    IMO there should be dangerous areas that you want to think twice about going in to rather than a blanket 30k health (or whatever it is) per enemy, where their attacks do pretty much no damage to you. Where is the progression? Overland is a complete joke.

    Anyway I doubt it will be a vet overland.
    People are against it for numerous reasons.

    1) Overland is meant to deliver story, not challenge or progress. Challenge and progress exist in other parts of the game such as arenas, vet/HM dungeons, trifectas, etc. Not all PvE content has to cater to casuals and not all of it needs to cater to endgame players.

    2) Overland is meant to be accessible for everyone, and Rich I believe has said before that a lot of people don't actually pull very high DPS. Companions are said to do a little less than the average player I think it was? And how much have people complained over the years that "most people suck and only spam Light Attack and barely hit 5k DPS!". If you start making parts of the game harder, you're going to lock out a LOT of people who already aren't doing a whole bunch of damage.

    3) Many people, myself included, don't want to have to fight a group of minibosses every time we pass by overland trash mobs. We don't want to deal with fighting mobs that take ten minutes to kill just to gather nodes or dig for Antiquities or while just exploring or while doing Surveys/Treasure Maps.

    4) The simple fact that not everyone likes hard/challenging content. What you find fun many others won't, and what you find unfun many others will enjoy.

    In the sticked Overland Difficulty thread, Kevin I think it was quoted something from an interview Rich had done (I don't remember when said interview was done but I think it was within the last year or two?) where harder overland was asked about. I'll try to dig it up and post it here, but the gist of it was they had no plans in the foreseeable future to do anything regarding making any overland content harder. That leads me to believe the big feature isn't that (tho admittedly ZOS has done things they said they wouldn't a number of times so who knows).

    1) And yet we have received a direct message from ZoS that they are going to rethink the balance between different types of content.

    2)Most likely there will be a choice between different difficulties. No one will force beginners and casuals to play hard content.

    3)This is a design issue. You are now trying to impose new rules on old conditions. That is, you put everyone in a trap of conditions. But this does not mean that the gaming experience that we get today is good. This means that you need to create content based on what kind of experience you want to get in the end.

    4)Simple fact - overland locations are empty. They are empty even on the day of release. They are empty even during prime time.
    PC/EU
  • Supreme_Atromancer
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    1) And yet we have received a direct message from ZoS that they are going to rethink the balance between different types of content.

    I think you've misread that- given the context, he seems to be talking about balance in quantity between repeatable and one-off content, not combat balance.
    Edited by Supreme_Atromancer on December 15, 2022 1:00AM
  • SilverBride
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    Simple fact - overland locations are empty. They are empty even on the day of release. They are empty even during prime time.

    Not on PCNA. I see others everywhere I go at all times of the day and night.
    PCNA
  • AzuraFan
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    4)Simple fact - overland locations are empty. They are empty even on the day of release. They are empty even during prime time.

    You must play on a server other than PC/NA. I spend 99% of my time in overland and there are always other players out and about, regardless of what time I'm on.

  • Elsonso
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    Simple fact - overland locations are empty. They are empty even on the day of release. They are empty even during prime time.

    Not on PCNA. I see others everywhere I go at all times of the day and night.

    PC EU is nice and quiet during off hours.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
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    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • TaSheen
    TaSheen
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    Elsonso wrote: »
    Simple fact - overland locations are empty. They are empty even on the day of release. They are empty even during prime time.

    Not on PCNA. I see others everywhere I go at all times of the day and night.

    PC EU is nice and quiet during off hours.

    Heh. That would be great - except I always play PC EU on-peak.... I'm too old to play EU off peak. Unfortunately.
    ______________________________________________________

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    PC NA, PC EU (non steam)- four accounts, many alts....
  • BretonMage
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    2)Most likely there will be a choice between different difficulties. No one will force beginners and casuals to play hard content.

    Yeah, I cannot imagine them ever forcing increased overland difficulty as that would prevent new players from being able to play, effectively killing the game.
  • FlopsyPrince
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    My bet is on harder overland that is not properly adjusted.

    And a change that will not be hard enough after a short while.
    PC
    PS4/PS5
  • stuartx13
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    harder overland is not supported by most players. We had that already vet zones+craglorn.
  • FlopsyPrince
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    stuartx13 wrote: »
    harder overland is not supported by most players. We had that already vet zones+craglorn.

    Are you sure how they measure "most players"?
    PC
    PS4/PS5
  • FlopsyPrince
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    Cazador wrote: »
    Lumsdenml wrote: »
    Naftal wrote: »
    Tales of Tribute isn't liked by majority of players and they still wasted a lot of effort to create it.

    Remember, the only people who actually have the numbers is ZOS. It world be hard to back up a statement like that. I figure it's more popular than you think...

    I think the best way to phrase it instead would be tales of tribute isn't liked by the majority of players on the forums.

    From my own experience I know that it is quite well liked by a large amount of one of my guilds, including end game guild members.

    One guild is less likely to be a sample of the whole population than the posters on the forum.
    PC
    PS4/PS5
  • Cazador
    Cazador
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    Cazador wrote: »
    Lumsdenml wrote: »
    Naftal wrote: »
    Tales of Tribute isn't liked by majority of players and they still wasted a lot of effort to create it.

    Remember, the only people who actually have the numbers is ZOS. It world be hard to back up a statement like that. I figure it's more popular than you think...

    I think the best way to phrase it instead would be tales of tribute isn't liked by the majority of players on the forums.

    From my own experience I know that it is quite well liked by a large amount of one of my guilds, including end game guild members.

    One guild is less likely to be a sample of the whole population than the posters on the forum.

    A majority of players don't use the forums either. Most active members of this guild im referring to don't use the forums either.

    My point was more that with all the guilds out there you really can't know for sure how popular or unpopular something really is and that the opinions of the forums may not be the majority whether you like it or not.
    Edited by Cazador on December 15, 2022 3:15AM
  • stuartx13
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    stuartx13 wrote: »
    harder overland is not supported by most players. We had that already vet zones+craglorn.

    Are you sure how they measure "most players"?

    Well are you sure that it is? forums are a small amount and most don't go to them.
  • Arunei
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    Arunei wrote: »
    Lucozade85 wrote: »
    I don't get why so many people are against more difficult overland. It's not exactly fun killing 20+ enemies at the same time with one or two skills.

    IMO there should be dangerous areas that you want to think twice about going in to rather than a blanket 30k health (or whatever it is) per enemy, where their attacks do pretty much no damage to you. Where is the progression? Overland is a complete joke.

    Anyway I doubt it will be a vet overland.
    People are against it for numerous reasons.

    1) Overland is meant to deliver story, not challenge or progress. Challenge and progress exist in other parts of the game such as arenas, vet/HM dungeons, trifectas, etc. Not all PvE content has to cater to casuals and not all of it needs to cater to endgame players.

    2) Overland is meant to be accessible for everyone, and Rich I believe has said before that a lot of people don't actually pull very high DPS. Companions are said to do a little less than the average player I think it was? And how much have people complained over the years that "most people suck and only spam Light Attack and barely hit 5k DPS!". If you start making parts of the game harder, you're going to lock out a LOT of people who already aren't doing a whole bunch of damage.

    3) Many people, myself included, don't want to have to fight a group of minibosses every time we pass by overland trash mobs. We don't want to deal with fighting mobs that take ten minutes to kill just to gather nodes or dig for Antiquities or while just exploring or while doing Surveys/Treasure Maps.

    4) The simple fact that not everyone likes hard/challenging content. What you find fun many others won't, and what you find unfun many others will enjoy.

    In the sticked Overland Difficulty thread, Kevin I think it was quoted something from an interview Rich had done (I don't remember when said interview was done but I think it was within the last year or two?) where harder overland was asked about. I'll try to dig it up and post it here, but the gist of it was they had no plans in the foreseeable future to do anything regarding making any overland content harder. That leads me to believe the big feature isn't that (tho admittedly ZOS has done things they said they wouldn't a number of times so who knows).

    1) And yet we have received a direct message from ZoS that they are going to rethink the balance between different types of content.

    2)Most likely there will be a choice between different difficulties. No one will force beginners and casuals to play hard content.

    3)This is a design issue. You are now trying to impose new rules on old conditions. That is, you put everyone in a trap of conditions. But this does not mean that the gaming experience that we get today is good. This means that you need to create content based on what kind of experience you want to get in the end.

    4)Simple fact - overland locations are empty. They are empty even on the day of release. They are empty even during prime time.

    1) That doesn't really change my point. Yes, they said we're getting less story content so they can work on bug fixes, QoL things, and systems and features. That doesn't change at all that even less story content is still meant to deliver STORY and not challenge. You could give someone ten quests instead of a whole chapter and those ten quests would still be story-driven.

    2) The person I was replying said they don't know why people are against harder content, I was giving reasons people don't want harder content. They never specified it being voluntary and the context even implied they didn't know why anyone would be against a flat increase without the ability to turn it off. Most people don't care if there's increased difficulty for overland as long as it's optional, but there are people who seem to think everyone should have to suffer it.

    3) I am genuinely not sure what your argument here is. There's no trap condition or imposing new rules. People wanting harder overland specifically want mobs to be stronger/have better AI. While I agree that mobs being a bit more mobile and intelligent would be neat, you can't claim it's some sort of trap condition to say stronger mobs would be harder/take more time to kill. That's literally the whole point of people wanting harder overland. But a lot of us don't want to spend a whole bunch of time fighting trash packs while we're actively trying to create the content we enjoy. Aka, things that don't involve wasting who knows how long fighting beefed up mob packs every five steps.

    4) This...doesn't counter my point at all about not everyone enjoying the same thing. First of all, every zone is split into multiple shards/instances, so if you aren't seeing a lot of people it could be that you're in newer shards that haven't filled up yet. Plus, there are so many zones that you going through any given handful doesn't mean all zones are dead. There's also the fact that people can do things aside from overland. Dungeons, trials, housing, PvP, RP. Not seeing a lot of people in overland doesn't have any bearing on people liking it or not because a lot of people tend to do a variety of activities.

    Also, this point of yours isn't really a fact, it's an opinion. I see quite a few people when I derp around in overland stuff, as others here say they have. I haven't noticed overland being empty in the way you're implying like...at all. High Isle was crawling with people on release, there are still always a ton of people whenever I go to Blackwood.
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • M0ntie
    M0ntie
    ✭✭✭✭✭
    Oh I really hope not. This just makes boring content into slower boring content
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