Lucozade85 wrote: »I don't get why so many people are against more difficult overland. It's not exactly fun killing 20+ enemies at the same time with one or two skills.
IMO there should be dangerous areas that you want to think twice about going in to rather than a blanket 30k health (or whatever it is) per enemy, where their attacks do pretty much no damage to you. Where is the progression? Overland is a complete joke.
Anyway I doubt it will be a vet overland.
Lucozade85 wrote: »I don't get why so many people are against more difficult overland. It's not exactly fun killing 20+ enemies at the same time with one or two skills.
IMO there should be dangerous areas that you want to think twice about going in to rather than a blanket 30k health (or whatever it is) per enemy, where their attacks do pretty much no damage to you. Where is the progression? Overland is a complete joke.
Anyway I doubt it will be a vet overland.
progression is not in overland, is in dungeons, arenas and trials. Overland is a tutorial
Lucozade85 wrote: »I don't get why so many people are against more difficult overland. It's not exactly fun killing 20+ enemies at the same time with one or two skills.
IMO there should be dangerous areas that you want to think twice about going in to rather than a blanket 30k health (or whatever it is) per enemy, where their attacks do pretty much no damage to you. Where is the progression? Overland is a complete joke.
Anyway I doubt it will be a vet overland.
RaptorRodeoGod wrote: »What do y'all think? I would wager this has been the most requested feature over the years.
I am fairly sure that the most requested, or at least the most discussed in here, would be Global Auction House.
Honestly, I question whether the "one of the most requested features" will even be in the top 10.
Lucozade85 wrote: »I don't get why so many people are against more difficult overland. It's not exactly fun killing 20+ enemies at the same time with one or two skills.
IMO there should be dangerous areas that you want to think twice about going in to rather than a blanket 30k health (or whatever it is) per enemy, where their attacks do pretty much no damage to you. Where is the progression? Overland is a complete joke.
Anyway I doubt it will be a vet overland.
progression is not in overland, is in dungeons, arenas and trials. Overland is a tutorial
Thanks for clarifying that. It's good to know that after playing the game for eight and a half years I'm still in the tutorial!
Lucozade85 wrote: »I don't get why so many people are against more difficult overland. It's not exactly fun killing 20+ enemies at the same time with one or two skills.
IMO there should be dangerous areas that you want to think twice about going in to rather than a blanket 30k health (or whatever it is) per enemy, where their attacks do pretty much no damage to you. Where is the progression? Overland is a complete joke.
Anyway I doubt it will be a vet overland.
progression is not in overland, is in dungeons, arenas and trials. Overland is a tutorial
RaptorRodeoGod wrote: »What do y'all think? I would wager this has been the most requested feature over the years.
I am fairly sure that the most requested, or at least the most discussed in here, would be Global Auction House.
It is also the most opposed idea.
People are against it for numerous reasons.Lucozade85 wrote: »I don't get why so many people are against more difficult overland. It's not exactly fun killing 20+ enemies at the same time with one or two skills.
IMO there should be dangerous areas that you want to think twice about going in to rather than a blanket 30k health (or whatever it is) per enemy, where their attacks do pretty much no damage to you. Where is the progression? Overland is a complete joke.
Anyway I doubt it will be a vet overland.
Hi All, as many of you have noted already from Rich's interview, there are no current plans for changing the structure of overland content. It is something we will continue to look at, so constructive feedback is always appreciated.
The purpose of this thread is to collect constructive feedback so if there is an opportunity to make changes, we have feedback from players to possibly incorporate. However, if the conversation continues to be users arguing with each other, we will lock this thread. We understand not everyone will agree with the statement. However, you can disagree and voice it without pushing the buttons of other forum users.
As always, please follow the community guidelines.
IKYMI: Rich's Quote on Overland Content
"That's a difficult one because difficulty is definitely subjective. We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points. Ultimately it comes down to, if we make the game harder, what are the incentives for players to play it at the harder level? That opens up a whole huge can of worms. I also look back and remember we had harder Overland content. We had Cadwell Silver, we had Cadwell Gold, and players really didn't like it. It was too hard for them, and when we did One Tamriel, we ripped all that out based on player feedback. Like, nobody did it. So it's a challenging subject and a difficult question to answer. All I can really say is we're definitely looking at it, but we don't have any major changes planned for the Overland difficulty."
People are against it for numerous reasons.Lucozade85 wrote: »I don't get why so many people are against more difficult overland. It's not exactly fun killing 20+ enemies at the same time with one or two skills.
IMO there should be dangerous areas that you want to think twice about going in to rather than a blanket 30k health (or whatever it is) per enemy, where their attacks do pretty much no damage to you. Where is the progression? Overland is a complete joke.
Anyway I doubt it will be a vet overland.
1) Overland is meant to deliver story, not challenge or progress. Challenge and progress exist in other parts of the game such as arenas, vet/HM dungeons, trifectas, etc. Not all PvE content has to cater to casuals and not all of it needs to cater to endgame players.
2) Overland is meant to be accessible for everyone, and Rich I believe has said before that a lot of people don't actually pull very high DPS. Companions are said to do a little less than the average player I think it was? And how much have people complained over the years that "most people suck and only spam Light Attack and barely hit 5k DPS!". If you start making parts of the game harder, you're going to lock out a LOT of people who already aren't doing a whole bunch of damage.
3) Many people, myself included, don't want to have to fight a group of minibosses every time we pass by overland trash mobs. We don't want to deal with fighting mobs that take ten minutes to kill just to gather nodes or dig for Antiquities or while just exploring or while doing Surveys/Treasure Maps.
4) The simple fact that not everyone likes hard/challenging content. What you find fun many others won't, and what you find unfun many others will enjoy.
In the sticked Overland Difficulty thread, Kevin I think it was quoted something from an interview Rich had done (I don't remember when said interview was done but I think it was within the last year or two?) where harder overland was asked about. I'll try to dig it up and post it here, but the gist of it was they had no plans in the foreseeable future to do anything regarding making any overland content harder. That leads me to believe the big feature isn't that (tho admittedly ZOS has done things they said they wouldn't a number of times so who knows).
Parasaurolophus wrote: »1) And yet we have received a direct message from ZoS that they are going to rethink the balance between different types of content.
Parasaurolophus wrote: »Simple fact - overland locations are empty. They are empty even on the day of release. They are empty even during prime time.
Parasaurolophus wrote: »4)Simple fact - overland locations are empty. They are empty even on the day of release. They are empty even during prime time.
SilverBride wrote: »Parasaurolophus wrote: »Simple fact - overland locations are empty. They are empty even on the day of release. They are empty even during prime time.
Not on PCNA. I see others everywhere I go at all times of the day and night.
SilverBride wrote: »Parasaurolophus wrote: »Simple fact - overland locations are empty. They are empty even on the day of release. They are empty even during prime time.
Not on PCNA. I see others everywhere I go at all times of the day and night.
PC EU is nice and quiet during off hours.
Parasaurolophus wrote: »2)Most likely there will be a choice between different difficulties. No one will force beginners and casuals to play hard content.
I think the best way to phrase it instead would be tales of tribute isn't liked by the majority of players on the forums.
From my own experience I know that it is quite well liked by a large amount of one of my guilds, including end game guild members.
FlopsyPrince wrote: »
I think the best way to phrase it instead would be tales of tribute isn't liked by the majority of players on the forums.
From my own experience I know that it is quite well liked by a large amount of one of my guilds, including end game guild members.
One guild is less likely to be a sample of the whole population than the posters on the forum.
FlopsyPrince wrote: »
Parasaurolophus wrote: »People are against it for numerous reasons.Lucozade85 wrote: »I don't get why so many people are against more difficult overland. It's not exactly fun killing 20+ enemies at the same time with one or two skills.
IMO there should be dangerous areas that you want to think twice about going in to rather than a blanket 30k health (or whatever it is) per enemy, where their attacks do pretty much no damage to you. Where is the progression? Overland is a complete joke.
Anyway I doubt it will be a vet overland.
1) Overland is meant to deliver story, not challenge or progress. Challenge and progress exist in other parts of the game such as arenas, vet/HM dungeons, trifectas, etc. Not all PvE content has to cater to casuals and not all of it needs to cater to endgame players.
2) Overland is meant to be accessible for everyone, and Rich I believe has said before that a lot of people don't actually pull very high DPS. Companions are said to do a little less than the average player I think it was? And how much have people complained over the years that "most people suck and only spam Light Attack and barely hit 5k DPS!". If you start making parts of the game harder, you're going to lock out a LOT of people who already aren't doing a whole bunch of damage.
3) Many people, myself included, don't want to have to fight a group of minibosses every time we pass by overland trash mobs. We don't want to deal with fighting mobs that take ten minutes to kill just to gather nodes or dig for Antiquities or while just exploring or while doing Surveys/Treasure Maps.
4) The simple fact that not everyone likes hard/challenging content. What you find fun many others won't, and what you find unfun many others will enjoy.
In the sticked Overland Difficulty thread, Kevin I think it was quoted something from an interview Rich had done (I don't remember when said interview was done but I think it was within the last year or two?) where harder overland was asked about. I'll try to dig it up and post it here, but the gist of it was they had no plans in the foreseeable future to do anything regarding making any overland content harder. That leads me to believe the big feature isn't that (tho admittedly ZOS has done things they said they wouldn't a number of times so who knows).
1) And yet we have received a direct message from ZoS that they are going to rethink the balance between different types of content.
2)Most likely there will be a choice between different difficulties. No one will force beginners and casuals to play hard content.
3)This is a design issue. You are now trying to impose new rules on old conditions. That is, you put everyone in a trap of conditions. But this does not mean that the gaming experience that we get today is good. This means that you need to create content based on what kind of experience you want to get in the end.
4)Simple fact - overland locations are empty. They are empty even on the day of release. They are empty even during prime time.