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"STUDIO DIRECTOR’S LETTER: ESO’S 2022 RETROSPECTIVE & THE FUTURE"

  • UntilValhalla13
    UntilValhalla13
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    Yes
    My wallet says "actions speak louder than words."
  • NeKryXe
    NeKryXe
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    Yes
    spartaxoxo wrote: »
    NeKryXe wrote: »
    Quarter 4 is somewhat scary. No one is asking for a new system. We play the game because we like the system. Quarter 2 and Quarter 3 are fine, because we need the bug fixes, new features but not at all a new system that will break all addons and might bring problems to players, like me, on low end computers. They are risking to lose many players with a new unwanted system. I really hope that it never happens. If I wanted a new system I'd pick a different game, If I'm still playing this after 8 years it's because I want and enjoy the same system. I believe that changing it might be the ruin of this game.

    Tales of Tribute was this year's new system. A system can be as simple as the crafting dailies. We usually get at least 1 new big system a year, the only difference is that they moved it to Q4 instead of the chapter.

    Oh I see! If that's it, then it's amazing! I thought they mean something like a new engine, or a restoration (that I always hate). :D
  • Fingolfinn01
    Fingolfinn01
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    Yes
    I hope they fix the bugs and what not. Not sure if it will be fixed soon though, judging by the letters tone.
    PC-NA
  • Sarannah
    Sarannah
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    Yes
    Yes I read it.
    Now that we have hundreds and hundreds (and hundreds!) of hours of questing content, enough for four or five regular RPGs, we are hearing from our new players that the sheer number of zones and stories and characters is intimidating. And, on the other hand, our veteran players consistently tell us that they would like more content that isn't played through just once—they would like more content they can enjoy for years; content that utilizes our already existing zones to add new things to do, and most importantly, introduces some new gameplay.
    Players have been saying for years that we need a better way to play through the story, as even seasoned players are getting lost. Give different DLC story starters/prologues different quest arrow colors(or DLC related icon in the arrow), to differentiate them from eachother. Add a clear and easy way to play through the entire story in chronological order, with a clear point where to start, and where/how to continue from where you were last. That alone would help massively!
    That said: The game having this much content, and expanding content, is a good thing. But there should be something guiding the path to get through it all.

    Wouldn't the issue about veteran players be solved if you make zones that are entirely replayable somehow(full zones of daily quests)?... like for example: a completely hostile zone with one small town left standing, this entire zone consists entirely of locked daily quests. As the zone is completely taken over by hostile forces, the more and more daily quests players do, the more of the zone becomes under player control again. The only dailies unlocked at first are a few in town. Once enough players do those town dailies, more and more of the town's surroundings become friendly, unlocking more daily quests in those now friendly areas. The further away from town, the more dailies need to be completed by the entire playerbase to unlock those parts. This way players can keep replaying entire zones, as the entire zone consists of daily quests. But only as long as players keep doing those dailies, as the unlocked areas are only unlocked for a specific period of time, unless more dailies are completed! (This would also open up the game to a new type of guild: zone guilds, aming to unlock and keep unlocked entire zones)
    TLDR: Make entire zones filled with daily quests.
    Q3: Focus on Quality-of-Life improvements and bug fixes.
    This is good, but do you have an idea of which QoL features to pick? And which players these QoL features are aimed at?
    As when you add QoL which is already found in add-ons, or better in add-ons, many players will say "meh". While players without add-ons will be happy. Maybe it would be cool to make a stickied thread where players can suggest QoL features. After which you could create a poll(or multiple) to see which QoL features add-on and non add-on players most want.
    and an update devoted to a large new tentpole system.
    Really curious about this!

    Not related to a quote: Nothing is mentioned about space: Inventory, bank, furniture, character slots, etc. Will there be any news on that?

    Thank you for your post about ESO, here's to hoping we get many many many more good years of ESO!
    Edited by Sarannah on December 13, 2022 1:23PM
  • Elsonso
    Elsonso
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    Yes
    StShoot wrote: »
    You heard it here first, the most new requestet feature will be 10 more places for large houses xD

    Shh. Now that you have revealed their plans, they are going to make it 9. :smile:
    The Crafting Bag alone is worth the price of the sub. I still have no idea how people play without it.

    Been doing it for almost a year, now. I don't pick up, or vendor, what I don't need, rather than saving stuff. Pretty much what I was doing before they introduced the crafting bag. ¯\_(ツ)_/¯
    Sarannah wrote: »
    Wouldn't the issue about veteran players be solved if you make zones that are entirely replayable somehow(full zones of daily quests)?... like for example: a completely hostile zone with one small town left standing, this entire zone consists entirely of locked daily quests.

    Actually, one thing that popped in my head as I read what Firor wrote was some sort of a "New Game +" mode. People have asked for a way to repeat these quests, and he spent a lot of time elaborating on one time quests. I didn't include it in my list of potential features because Alts can do it without ZOS doing anything else. However, the one thing that Alts cannot do is redo the quests as a fully equipped veteran character. At least, not right away.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • BretonMage
    BretonMage
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    Yes
    Elsonso wrote: »
    Actually, one thing that popped in my head as I read what Firor wrote was some sort of a "New Game +" mode. People have asked for a way to repeat these quests, and he spent a lot of time elaborating on one time quests.

    That thought occurred to me as well, but I dismissed it as I haven't actually heard anyone ask for NG+ for ages. It would be the one thing that would make me extremely happy, though.
  • Danikat
    Danikat
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    Yes
    My cynical first impression is that since I primarily focus on questing and exploring the next year is going to offer me a lot less interesting new things. For one year that may not be a problem because I have multiple characters so I've still got a lot of older stuff to work through, but if it's the new standard for future years over time it will lead to me playing ESO less and less.

    I know some people say MMOs are all about grinding gear and other rewards but I've got no interest at all in that. If the focus is going to be on doing the same things over and over I'm going to do it once and then find something less repetitive to do with my time, and if that's a different game that's fine with me.

    But maybe this mysterious new feature will actually be something of interest to me, like a way to play dungeons solo so I can actually experience the story. Something that opens up more of the game for me even if it doesn't actually add anything new. (I do play dungeons now, but even with a group who say they'll let me do the quest I feel rushed, I can't explore all the side paths, stop to read notes and books and feel like I'm holding everyone up if I want to read through all the additional bits the NPCs have to say so it's not like I really get to do it all.)

    A way to keep track of different storylines within the game and make sure I'm playing them in order would be nice, and very useful for a lot of people, but I can already do that using fan sites so for me it wouldn't give me anything new to do, just change how I find the next step.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Jamie_Aubrey
    Jamie_Aubrey
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    0 PVP [snip]

    [edited for profanity bypass]
    Edited by ZOS_Icy on December 18, 2022 7:26PM
    RETIRED FROM ESO
    PC/EU
    Former Empress & Grand Overlord Vex Valentino
  • SPR_of_HA_community
    SPR_of_HA_community
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    Vevvev wrote: »
    I smell spell crafting after reading it for some reason...

    How do it smell ;)
  • FluffyBird
    FluffyBird
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    I don't belive anymore in nothing, so i don't care
    I read it, but I don't trust Mr. Firor specifically and ZOS team as a whole
  • Oakenaxe
    Oakenaxe
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    Yes
    I'm happy about the end of the year-long story format and that's about it. No mention of the U35 poor reception, the missing Q&A, the lack of communication with players, the horrendous performance of Cyrodiil... It did not gain my trust back. Let's wait and see, for now I'll continue to play another game.
    a.k.a. Leo
    non-native English speaker
    200-300 ping and low fps player
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