spartaxoxo wrote: »Quarter 4 is somewhat scary. No one is asking for a new system. We play the game because we like the system. Quarter 2 and Quarter 3 are fine, because we need the bug fixes, new features but not at all a new system that will break all addons and might bring problems to players, like me, on low end computers. They are risking to lose many players with a new unwanted system. I really hope that it never happens. If I wanted a new system I'd pick a different game, If I'm still playing this after 8 years it's because I want and enjoy the same system. I believe that changing it might be the ruin of this game.
Tales of Tribute was this year's new system. A system can be as simple as the crafting dailies. We usually get at least 1 new big system a year, the only difference is that they moved it to Q4 instead of the chapter.
Players have been saying for years that we need a better way to play through the story, as even seasoned players are getting lost. Give different DLC story starters/prologues different quest arrow colors(or DLC related icon in the arrow), to differentiate them from eachother. Add a clear and easy way to play through the entire story in chronological order, with a clear point where to start, and where/how to continue from where you were last. That alone would help massively!Now that we have hundreds and hundreds (and hundreds!) of hours of questing content, enough for four or five regular RPGs, we are hearing from our new players that the sheer number of zones and stories and characters is intimidating. And, on the other hand, our veteran players consistently tell us that they would like more content that isn't played through just once—they would like more content they can enjoy for years; content that utilizes our already existing zones to add new things to do, and most importantly, introduces some new gameplay.
This is good, but do you have an idea of which QoL features to pick? And which players these QoL features are aimed at?Q3: Focus on Quality-of-Life improvements and bug fixes.
Really curious about this!and an update devoted to a large new tentpole system.
You heard it here first, the most new requestet feature will be 10 more places for large houses xD
YandereGirlfriend wrote: »The Crafting Bag alone is worth the price of the sub. I still have no idea how people play without it.
Wouldn't the issue about veteran players be solved if you make zones that are entirely replayable somehow(full zones of daily quests)?... like for example: a completely hostile zone with one small town left standing, this entire zone consists entirely of locked daily quests.
Actually, one thing that popped in my head as I read what Firor wrote was some sort of a "New Game +" mode. People have asked for a way to repeat these quests, and he spent a lot of time elaborating on one time quests.