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It's time for new class(es)

  • Thee_Cheshire_Cat
    Thee_Cheshire_Cat
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    i see your new classes and raise you new races.
    Lady Kat, from the Cheshire Cats.Interested in HEAVY RP? IC at -all- times? https://thecheshirecatseso.proboards.com/#CheshireCats_RPnow
  • Lumenn
    Lumenn
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    i see your new classes and raise you new races.

    Tang Mo Monks ftw!
  • rexagamemnon
    rexagamemnon
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    meekmiko wrote: »
    Pugilist/Brawler/Monk/Fighter
    Whatever else you wanna call an unarmed class, plz.

    I wanna punch stuff. 🥊

    As cool as “unarmed” sounds, i think it would be better as a “weapon” skill line

    Also magika morphs for weapons need to happen
    Edited by rexagamemnon on December 6, 2022 2:39PM
  • DMuehlhausen
    DMuehlhausen
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    Lumenn wrote: »
    Lumenn wrote: »
    Why so we have more classes that use the exact gear setups and 9 of 10 same skills. Sounds exciting..now if they had story lines for the classes like SWTOR did fine who cares if they all feel and look the same, but here no not needed. You literally could remove classes and you wouldn't see a difference. Just need Tank , Healer, Damage classes and it would still be the exact same game.


    Actually pvp can be pretty creative with sets/builds. I find pve trial groups to be more stagnant yes. And the point would be to have a monk. Something many would enjoy. If it's not your cup of tea then cool, don't play it. But even after all these years I'd be willing to take a monk through the story. From the requests over the years I'd bet others would too.

    As for removing classes, we've asked for that as well. New skill lines would be a bit more beneficial imo in that case. While possible, I'd be surprised if zos went that way.

    PvP might have creative builds, but PvP is a mini game tact onto the game at best. So decisions will or should never be made based on PvP. When they are the entire game gets worse.

    Well now I'm in an awkward position of defending pvp when I've quit it in disgust several times over the years. It's an aspect many enjoy, and we'll just say it's your opinion that it's a mini game as for others it's the most enjoyable part. Pve can be creative in builds too as many of us enjoy theory crafting. It's only when you're in top rigid guilds that everyone runs the same sets rather than use their imagination.

    There is literally nothing to defend. There is no arguing it's a mini game. I didn't say people don't find it fun, but it's a mini game, or an afterthought as it should be. Less than 5% of the population engages in it on a regular basis that is probably a high estimate as well. There was Cyrodil at launch...then battlegrounds when 2016 or something then nothing new since then?

    PvP is the bane of all PvE based MMOs and even ARPG games. It's mathematically impossible to balance skills designed to kill enemies with 100s of millions of HP to kill characters with 30k hp. Every game keeps trying and every game keeps failing at it. Thus ruining the experience for the other 95% of players.

    It honestly should just be removed from the game, then Cyrodil can become and amazing large PvE zone and the game would be better for it.
  • Lumenn
    Lumenn
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    Lumenn wrote: »
    Lumenn wrote: »
    Why so we have more classes that use the exact gear setups and 9 of 10 same skills. Sounds exciting..now if they had story lines for the classes like SWTOR did fine who cares if they all feel and look the same, but here no not needed. You literally could remove classes and you wouldn't see a difference. Just need Tank , Healer, Damage classes and it would still be the exact same game.


    Actually pvp can be pretty creative with sets/builds. I find pve trial groups to be more stagnant yes. And the point would be to have a monk. Something many would enjoy. If it's not your cup of tea then cool, don't play it. But even after all these years I'd be willing to take a monk through the story. From the requests over the years I'd bet others would too.

    As for removing classes, we've asked for that as well. New skill lines would be a bit more beneficial imo in that case. While possible, I'd be surprised if zos went that way.

    PvP might have creative builds, but PvP is a mini game tact onto the game at best. So decisions will or should never be made based on PvP. When they are the entire game gets worse.

    Well now I'm in an awkward position of defending pvp when I've quit it in disgust several times over the years. It's an aspect many enjoy, and we'll just say it's your opinion that it's a mini game as for others it's the most enjoyable part. Pve can be creative in builds too as many of us enjoy theory crafting. It's only when you're in top rigid guilds that everyone runs the same sets rather than use their imagination.

    There is literally nothing to defend. There is no arguing it's a mini game. I didn't say people don't find it fun, but it's a mini game, or an afterthought as it should be. Less than 5% of the population engages in it on a regular basis that is probably a high estimate as well. There was Cyrodil at launch...then battlegrounds when 2016 or something then nothing new since then?

    PvP is the bane of all PvE based MMOs and even ARPG games. It's mathematically impossible to balance skills designed to kill enemies with 100s of millions of HP to kill characters with 30k hp. Every game keeps trying and every game keeps failing at it. Thus ruining the experience for the other 95% of players.

    It honestly should just be removed from the game, then Cyrodil can become and amazing large PvE zone and the game would be better for it.

    I'm pretty sure more players have done pvp than have completed dlc dungeons hm. If that percentage is lower than your 5%(not sure how accurate that is but still higher than the .04% (since we're estimating here) upper dungeon runners) by your logic they should stop making the tough hm dungeons. Just get rid of them. The game would be better for it.

    It's a simple fact, some like pvp, some don't. It's integrated into ESO and is a "mini game" just as much as dungeons or overland quests. That's the nice thing about ESO, something for everyone. To YOU it's a useless mini game that should be abolished. To others, it's the only thing they play and IS the main game despite all the performance issues.

    Your original question was what's the point of a new class, it'd be the same old stuff(I'm paraphrasing. Extreme arthritis and typing on a phone don't mix) I responded 1. to have a monk and 2. people can be creative still. Again as I said earlier if that holds no value to you and isn't your cup of tea, then so be it. But even if you find no value in it, for some of us it would still be fun. You asked, I answered. Just because you don't enjoy something doesn't make it useless and worthless. It's only that way to you yourself.
  • KilianDermoth
    KilianDermoth
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    .
    Edited by KilianDermoth on December 9, 2025 11:13PM
  • Sallymen
    Sallymen
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    I would be down for a monk class who's whole class identity and purpose is to chain together specific abilities in combos to deal more damage or provide greater healing.
    Current Undaunted Key Count: 4,902
  • ghastley
    ghastley
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    New class = start again. I would prefer new weapon/skill lines, so my existing characters benefit.
  • AinSoph
    AinSoph
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    Lumenn wrote: »
    Lumenn wrote: »
    Why so we have more classes that use the exact gear setups and 9 of 10 same skills. Sounds exciting..now if they had story lines for the classes like SWTOR did fine who cares if they all feel and look the same, but here no not needed. You literally could remove classes and you wouldn't see a difference. Just need Tank , Healer, Damage classes and it would still be the exact same game.


    Actually pvp can be pretty creative with sets/builds. I find pve trial groups to be more stagnant yes. And the point would be to have a monk. Something many would enjoy. If it's not your cup of tea then cool, don't play it. But even after all these years I'd be willing to take a monk through the story. From the requests over the years I'd bet others would too.

    As for removing classes, we've asked for that as well. New skill lines would be a bit more beneficial imo in that case. While possible, I'd be surprised if zos went that way.

    PvP might have creative builds, but PvP is a mini game tact onto the game at best. So decisions will or should never be made based on PvP. When they are the entire game gets worse.

    Well now I'm in an awkward position of defending pvp when I've quit it in disgust several times over the years. It's an aspect many enjoy, and we'll just say it's your opinion that it's a mini game as for others it's the most enjoyable part. Pve can be creative in builds too as many of us enjoy theory crafting. It's only when you're in top rigid guilds that everyone runs the same sets rather than use their imagination.

    There is literally nothing to defend. There is no arguing it's a mini game. I didn't say people don't find it fun, but it's a mini game, or an afterthought as it should be. Less than 5% of the population engages in it on a regular basis that is probably a high estimate as well. There was Cyrodil at launch...then battlegrounds when 2016 or something then nothing new since then?

    PvP is the bane of all PvE based MMOs and even ARPG games. It's mathematically impossible to balance skills designed to kill enemies with 100s of millions of HP to kill characters with 30k hp. Every game keeps trying and every game keeps failing at it. Thus ruining the experience for the other 95% of players.

    It honestly should just be removed from the game, then Cyrodil can become and amazing large PvE zone and the game would be better for it.

    It's almost like every MMO that has both pve and pvp balances them separately so neither has indirect influence over each other.
  • LittlePinkDot
    LittlePinkDot
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    Carylas wrote: »
    New classes sound fun, they've been teasing us with water magic in the latest chapter so maybe something in that theme would be nice?

    The biggest counter argument for adding new classes is balance issues and I understand that. I'd also be content to have updates and more visual customization options for current classes.

    High Isle chapter and Firesong dlc have new assets which would work well with the Warden class. Give us an option to conjure spriggans and other forest spirits instead of Morrowind-themed creatures, or let us transform into or conjure one of those giant forest guardian spirit things instead of summoning a bear as an ultimate.

    Same with Necromancer class and Vampire skills. NPCs get all those cool animations/skills while what we have pale in comparison.

    New playable sea elf race, and some kind of water based class.
  • PrimusTiberius
    PrimusTiberius
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    yeah it would be nice, we would need at least another two character slots (one for Stam, one for Mag) but my fear would be that a new class would probably break the proverbial back of the servers/code/program, I just don't see it happening.
    Everyone is going in one direction, I'm going the other direction
  • Meiox
    Meiox
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    Just let me be a sea elf waving a magic wand riding on a alit =)
  • Major_Soulless
    Major_Soulless
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    Gruumsh1 wrote: »
    Probably not the first time this has been said and I'm sure there will be loads of people who may disagree but it's time. The game needs to draw people back to it given the apparent exodus of late. New class(es) could help stimulate that.
    e.g.
    Archer/Ranger - a proper bow class with all the skills and perks associated plus new ones specific to the class and not cobbled together skills with Warden/Nightblade etc.
    Wizard - not Daedra-based with perhaps a different magic path to the Fire/Shock/Ice
    Druid - TBH I'm shocked this wasn't a thing for this year's story. Would have been a great tie-in to new toons joining the druids as a base story.
    Anyway, just a few ideas.

    Thanks for listening.


    Considering how long since we had a new class I’d be amazed if anyone disagreed with the need for a new class
  • tomofhyrule
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    I do feel that ZOS really needs to bring out a big skill line and not a passive after how rough this year went. It does make me sad to see some of these patches come out after we wait weeks, and then it ends up braking as much as it fixes...

    The major problem I see with bringing a new class would be that they'd also be obligated to give us more character slots as well. Either that, or they'd need to figure out Class Change tokens. There are a lot players will a full cadre of 18 characters, so a new class wouldn't do anything for them.

    A new race would be interesting, but that's just a handful of passives so that's very underwhelming for a big Chapter content. Besides, ZOS has been very attentive to the Elder Scrolls fanbase, and there are a fair number of those that are strict on the lore and would riot if a new race were introduced. Even me - I'd be perfectly fine with Maormer (pls ZOS), but get out of here with lorebreaking things like the Dwemer or playable Dremora.

    I think the best thing they could give us would be a new weapon. It's something that could be accessible to everyone no matter how many character slots they have, and it could also get people back involved with the game (read: pressure them into re-farming old zones and content to pick up the new weapon for all the stickerbook sets).

    I want to see spears so bad. They could set it up like the DLC classes where it's a separate Crown Store purchase that comes free with the chapter, and then one of the new zone overland sets could be that standard "adds X w/s damage to your spear abilities." The big thing would be that 95% of the existing sets would need a spear, so that'd get people back into old stuff to farm that again. Not to mention that we'd need spear styles for each crafting motif (and there are over 110 of those), and that's a new page of each to get people to go back and farm. I'd guess that's something they may need to roll out over time because it may take a while to make spears for each style. But they do have a lot of preexisting animations that they could steal from Templars (or maybe from the 2H weapons) so that would be a bit easier.
  • rexagamemnon
    rexagamemnon
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    Id prefer new races before new classes
  • emilyhyoyeon
    emilyhyoyeon
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    We should instead get a magicka tanking staff like alteration and one of the skills should be a magicka-based telekinetic pull ability because I don't play DK and I hate silver leash
    IGN @ emilypumpkin, imperial pumpkin seller
    Tullanisse Starborne, altmer battlemage & scholar of the ayleids
  • SimonThesis
    SimonThesis
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    Its been over 3 years since we've had a new class, we are long overdue.
  • KilianDermoth
    KilianDermoth
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    .
    Edited by KilianDermoth on December 9, 2025 11:14PM
  • Deter1UK
    Deter1UK
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    Elder Scrolls is not Dungeons and Dragons, meaning we don't have bards of the variety that plays music and sings to fight.

    Bards are either: One, a musician, usually playing music in inns/taverns. Or two, a "class" name for someone who is of the thief archtype and uses skills such as speech, blades, mercantile, illusion, alchemy or such. They don't string a lute and stun enemies or call down a thunderstorm.

    Go to Brokerock Mine and talk to Meryline Barthel...

    Zos already have Bard abilities and theory in hand it would appear.

    Whether it goes any further and whether it would be an NPC only class is anyones guess but I'll bet a pound to a Resonance Stone they know how it would look.
    Edited by Deter1UK on December 9, 2022 2:15PM
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