Kingsindarkness wrote: »Fix the ones we have first...
For example more animals for the warden besides that dumb bear...
Pugilist/Brawler/Monk/Fighter
Whatever else you wanna call an unarmed class, plz.
I wanna punch stuff. 🥊
And this. Instead of giving us new looks on harvesting resources and recall and who knows what else, how about giving new looks for sorcerers and wardens? Sorcerers pets are severely outdated look-wise, with horrendous looking texture and colour, that became even more obvious when mob scamps, clanfears etc got updated ones. Give us updated looks of the old ones, and give us optional looks to them of other daedra.Kingsindarkness wrote: »Fix the ones we have first...
For example more animals for the warden besides that dumb bear...
NotaDaedraWorshipper wrote: »And this. Instead of giving us new looks on harvesting resources and recall and who knows what else, how about giving new looks for sorcerers and wardens? Sorcerers pets are severely outdated look-wise, with horrendous looking texture and colour, that became even more obvious when mob scamps, clanfears etc got updated ones. Give us updated looks of the old ones, and give us optional looks to them of other daedra.
Funny how we have class abilities like that and others which we want changed or options for, then ZOS goes and change things like Templar jabs, Duel Wield Flurry, and add optional look for harvesting.
To expand this a tad bit, asking for a new class is all well and good, but each class has 3 skill lines, so instead of asking for a "Bard", add the 3 skill lines as well... for example:
Bard
Skill line 1 (DPS) has skills where the "Songs" can cause damage like a jarring note, cutting words or vicious mockery
Skill line 2 (Support) a Song of healing, song of protection, song of valor
Skill line 3 (Control) Frightful visage (fear), Stunning Shout (Stun) clumsy call (weaken enemy)
But what weapons would this bard be using? Shouts, jeers and songs would all have to be a Capela because there are no instruments to fill your weapon slots and those slots will need to be filled.
Monks would be a problem here, there is nothing to fill a weapon slot if you are using your hands and feet and a "Monk weapon" would be more a new weapon line then a class skill line... and would need something in your hand to fill that gear slot... brass knuckles for example. or perhaps "X" Knuckles where x is the material used.
Didn't they say it's not possible to add new classes anymore or something like that?
NotaDaedraWorshipper wrote: »Pugilist/Brawler/Monk/Fighter
Whatever else you wanna call an unarmed class, plz.
I wanna punch stuff. 🥊
Like this is what I fear would happen if a new class was added. A skill, such as unarmed for example, will be the main thing of the class, and no one else. Unarmed should be a weapon skill all classes should be able to do.
Same as I want no staff spell casting. Which is something all classes should have access to.
A new skill line would be a bit boring. How many people use the Psijic? I only scry because I have to if I need mythical items. I don't find that fun. I would prefer a new class with new animations
DMuehlhausen wrote: »Why so we have more classes that use the exact gear setups and 9 of 10 same skills. Sounds exciting..now if they had story lines for the classes like SWTOR did fine who cares if they all feel and look the same, but here no not needed. You literally could remove classes and you wouldn't see a difference. Just need Tank , Healer, Damage classes and it would still be the exact same game.
DMuehlhausen wrote: »Why so we have more classes that use the exact gear setups and 9 of 10 same skills. Sounds exciting..now if they had story lines for the classes like SWTOR did fine who cares if they all feel and look the same, but here no not needed. You literally could remove classes and you wouldn't see a difference. Just need Tank , Healer, Damage classes and it would still be the exact same game.
Actually pvp can be pretty creative with sets/builds. I find pve trial groups to be more stagnant yes. And the point would be to have a monk. Something many would enjoy. If it's not your cup of tea then cool, don't play it. But even after all these years I'd be willing to take a monk through the story. From the requests over the years I'd bet others would too.
As for removing classes, we've asked for that as well. New skill lines would be a bit more beneficial imo in that case. While possible, I'd be surprised if zos went that way.
DMuehlhausen wrote: »DMuehlhausen wrote: »Why so we have more classes that use the exact gear setups and 9 of 10 same skills. Sounds exciting..now if they had story lines for the classes like SWTOR did fine who cares if they all feel and look the same, but here no not needed. You literally could remove classes and you wouldn't see a difference. Just need Tank , Healer, Damage classes and it would still be the exact same game.
Actually pvp can be pretty creative with sets/builds. I find pve trial groups to be more stagnant yes. And the point would be to have a monk. Something many would enjoy. If it's not your cup of tea then cool, don't play it. But even after all these years I'd be willing to take a monk through the story. From the requests over the years I'd bet others would too.
As for removing classes, we've asked for that as well. New skill lines would be a bit more beneficial imo in that case. While possible, I'd be surprised if zos went that way.
PvP might have creative builds, but PvP is a mini game tact onto the game at best. So decisions will or should never be made based on PvP. When they are the entire game gets worse.