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Can we get a way to delete achievements?

Vylaera
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I don't like Account-wide achievements at all. I like to have a compartmentalized list of what exactly my character has done, and I don't like all my other characters crowding up my achievement list. I have a bunch of characters, and I like having a bunch of characters, but I definitely have my character, and I definitely have my alt characters. I don't really want my alts contributing to my achievements list. I want that list to be for my main, who I do everything on. I would like it if there was a way to blacklist my alts from contributing to my achievements, if we're only allowed to have one list of achievements, which still was an awful change that I don't think was necessary at all.

Even if simply deleting a character also deleted the achievements they contributed to the list, this would suffice, and I'd delete all my other characters and remake them.
Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • Dr_Con
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    i'll +1 a prestige mode for content once you get all the content on a character. (i.e. zone-wide achievements for different base game zones or dlc zones/dungeons/trials)

    It's hardly anything more to track- it may be difficult to prestige all vet trial achievements but I'm sure even that would be fun for those players to flex about.

    short of prestiging our achievements I think maybe the only way would be to contact support and ask for a complete wipe of all character achievement flagging, which may invite bugs and could potentially be a time-intensive task.
    Edited by Dr_Con on November 7, 2022 5:55PM
  • Kisakee
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    "Do you mind giving me access to your server data banks?"

    They should just remove all names from achievements and keep date only so people stop complaining.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • ArchangelIsraphel
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    Kisakee wrote: »
    "Do you mind giving me access to your server data banks?"

    They should just remove all names from achievements and keep date only so people stop complaining.

    That isn't the point. People literally do not want the alts progress to contribute to the achievement. I find it enormously annoying to have an alt contribute to achievements I'm working towards on a different character, not because of the name on the achievement but because I simply wanted to do it on one character or another. I now avoid a zone on alts to play the way I want and used to be able to play :/

    I'm in support of the ability to lock achievement progress to a certain character. If we were given the ability to white list certain characters on the achievement interface, it would make it so much better. I doubt it would be hard to implement- a simple drop down menu for each zone would suffice where the user could choose who contributes to what.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • spartaxoxo
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    They made this change to keep the game performant, so I doubt they'll give us anyway to have character achievements back.
  • Jeejee
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    Account wide stuff is the best thing in this game, seriously what does it matter which character you got the achievement on since it's you who got it anyway ?
  • davidtk
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    Jeejee wrote: »
    Account wide stuff is the best thing in this game, seriously what does it matter which character you got the achievement on since it's you who got it anyway ?

    I don't mind about AwA, my tank have achieves from dungeons, main DD have from trials, thieve have achives from thievery...
    Only thing what annoys me is that some achieves got old deleted char and there is no name on it.
    And still some achieves wasn't merged after awa dunno why.
    Really sorry for my english
  • zaria
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    spartaxoxo wrote: »
    They made this change to keep the game performant, so I doubt they'll give us anyway to have character achievements back.
    Except quests, lore books and skyshards are tracked on an character basis.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • JKorr
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    Jeejee wrote: »
    Account wide stuff is the best thing in this game, seriously what does it matter which character you got the achievement on since it's you who got it anyway ?

    I know it may be hard for some players to understand, not trying to denigrate or condescend in any way, but if I build a character, that character is built with a personality/story in mind. Maybe its a habit from Dungeons and Dragons type games.

    Before AWA it was easy to keep each character separate. My main, built with a lightside/paragon personality is so lightside she should glow like Meridia's beacon. She hasn't and will never do Thieves' guild or Dark Brotherhood or even Crime Pays. Having the Mass Murderer achievement show up on her is just *wrong*. On the other hand, my dark, disillusioned Imperial built for the Dark Brotherhood worked hard to get the various Contract, Cut, Sacrament and Spree achievements, cheerfully [for her] sending many souls to the Void. My amoral chaotic neutral "if it isn't actually part of the building I'm taking it" nightblade built for the thieves' guild story worked for those Sneak Thief Extraordinaire, Illustrious Launderer, Escape Artist, and the rest.

    Blending everything together really makes a lot of the achievements totally pointless.
  • SPR_of_HA_community
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    Make achivments not linkable (with no option to link it with addon too), delete information on what character it was made.

    You just have this achivment on account. No one needs to know about your achievements.
  • spartaxoxo
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    zaria wrote: »
    spartaxoxo wrote: »
    They made this change to keep the game performant, so I doubt they'll give us anyway to have character achievements back.
    Except quests, lore books and skyshards are tracked on an character basis.

    That's got no bearing on why they changed to AWA. Their explicitly stated reason was to keep the game performant.

    https://forums.elderscrollsonline.com/en/discussion/598865/account-wide-achievements-q-a
    Edited by spartaxoxo on November 8, 2022 2:26PM
  • zaria
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    spartaxoxo wrote: »
    zaria wrote: »
    spartaxoxo wrote: »
    They made this change to keep the game performant, so I doubt they'll give us anyway to have character achievements back.
    Except quests, lore books and skyshards are tracked on an character basis.

    That's got no bearing on why they changed to AWA. Their explicitly stated reason was to keep the game performant.
    They did, now I kind of question the performance benefit, I assume database did not get much smaller but its likely less work updating the achievements as its no need to updated if completed. Note that the monster trophies still drops on alts even if I finished all their achievements but that is most likely another functionality as in drop tables.

    I suspect it was an argument as AWA is controversial. Personally I prefer it but understand they who don't like it.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ragnork
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    I like, for example, how all alts contribute to the Trophies or Undead Slayer etc and appreciate that this can open up locked colours more readily. This is a positive aspect of account wide achievements.

    A large part of the game, for me, is role play and character development. My characters have a back story and a personality. Now however they are all "saviour of Nairn"; I worked hard to achieve that on Helena but now Bjørn who has barley set foot out of Marbruk is that and more.
    Another "negative", to myself, is that 3 alts can do the same handful of quests for a zone and then you have the zone quests completed. A lot of effort has been put into having voice acted NPCs, engaging story telling that can sometimes challenge you emotionally, all of which helps to develop the back story for a zone, all of which can now be skipped. "There is nothing stopping you doing it"; except with AwA it is more difficult to track and manage the individual character progression. Not impossible, I know there are ways to do it, but these are less seamless and, again in my opinion, not as well integrated into your character.
    I feel that this is the negative aspect of "one and done".

    I had seen the claim that there would be performance improvements, I also read an article by a player and programmer who explained that this might be a spurious claim, he or she was prepared to be wrong but sceptical. I think that their scepticism might have been justified.

    Adapt and move on, or give up and leave. I have chosen to adapt, for now.
    Edited by Ragnork on November 8, 2022 4:00PM
  • wolfie1.0.
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    My solution was to activate 50 more accounts. So as to have the same database footprint as before. Don't worry I spent less doing that than I did on crowns pre change, and I have bought very little to none this year.
  • peacenote
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    Well, while it isn't the solution I would want, it's interesting to me to see a thread like this.

    Fully support that ZOS should fix what they broke with character tracking with the AwA implementation that felt, to me, rushed and ill executed. I personally would want a better solution than deleting achievements when an alt earns them... but I hear you.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • oldbobdude
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    I had Master Angler on my main. Had just started working on it for my first alt when AwA came along. Haven’t fished since then.
    Edited by oldbobdude on November 10, 2022 12:22AM
  • Jaimeh
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    Would deleting all characters erase the achieves/collectibles? Not a good solution obviously, but just wondering.
  • Kappachi
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    spartaxoxo wrote: »
    They made this change to keep the game performant, so I doubt they'll give us anyway to have character achievements back.

    Exactly this, it was necessary with the way the game is in order to ensure you loading into the game doesn't take longer than it needs to. Only keeping track of one set of things is a lot easier on the server and your client than keeping track of 18 characters worth of achievements.
  • peacenote
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    Kappachi wrote: »
    spartaxoxo wrote: »
    They made this change to keep the game performant, so I doubt they'll give us anyway to have character achievements back.

    Exactly this, it was necessary with the way the game is in order to ensure you loading into the game doesn't take longer than it needs to. Only keeping track of one set of things is a lot easier on the server and your client than keeping track of 18 characters worth of achievements.

    You may not be trying to do anything except inform, but I have to chime in to say that repeating this as a "defense" and a way to shut down players asking for character achievements is a bit too simplified of a stance and feels misleading, in my opinion.

    What do we know?
    • We know ZOS didn't reveal that performance was a (the?) reason until some of the community complained about the implementation.
    • We know that other databases/branches/new features have been added to the game recently. Stickerbook and Companions spring to mind. And companions have per-character data points to track (reputation and if they are unlocked). One could extrapolate from this that there could potentially be a better way to build off the base game to allow alt data to be tracked. Yes, the way the achievement database was designed caused performance issues. But it could have been reworked. Breaking exploration, dungeons, housing, etc. out into their own separate achievement databases, maybe.
    • We know it took from ~2014 - ~2021/2022 for it to become so big that it was an issue.
    • We know that, technically, folks could re-make their characters across separate accounts and just recreate the problem.
    • We know that 95 pages of PTS feedback were ignored, much of which included suggestions for compromises and requested more details on the performance issue.
    Therefore, just because the original achievement database was built in such a way that it was causing performance issues after many, many years of being in production doesn't mean that ZOS couldn't go back and find a much more efficient way to add alt tracking, alt achievements, and restore our zone map tracking and group content challenges tracking after the fact. Yes, we won't get our historical data back but I still think ZOS should listen to people explaining what they miss about pre-AwA and work to restore those losses while keeping what's good about AwA. Frankly, the implementation broke many things in a sloppy way, regardless of how you feel about character achievements, because it didn't fix across the game everywhere achievements were used for tracking.

    And therefore I think sentiments like "well, since this was done for performance, it's pointless to ask" because we don't know what ZOS could implement in a more efficient way. If anything we have some evidence that it could be done if desired. Let's talk about what we'd like to see without assuming it isn't possible. :)
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • spartaxoxo
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    peacenote wrote: »
    And therefore I think sentiments like "well, since this was done for performance, it's pointless to ask" because we don't know what ZOS could implement in a more efficient way. If anything we have some evidence that it could be done if desired. Let's talk about what we'd like to see without assuming it isn't possible. :)

    In the AWA, they flat out said that there was no way to do character achievements without losing the performance gains that were needed. They pretty much shut down any suggestions at this time. Maybe in a year or two when they've finished all their server issues, this would be worth revisiting. But as of now, I doubt they'd have publicly admitted how they need to do this to keep the game performant unless things were in too bad of shape to do anything else. They had to have known backlash would be coming and that people would hate it, so it must have been a critical need IMO. I'm not saying people shouldn't continue to remind them what AWA meant to them them or make suggestions. I'm just saying the current information we have doesn't look good, so that people who don't know can understand their current stance.
    Edited by spartaxoxo on November 10, 2022 4:13AM
  • DMuehlhausen
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    Jeejee wrote: »
    Account wide stuff is the best thing in this game, seriously what does it matter which character you got the achievement on since it's you who got it anyway ?

    As Double J Jeff Jarrett once said about wrestling. Those that get it no explanation is necessary. Those that don't no explanation will be enough.

    Completionists are strange breed. They want their main character to have done all the achievements. Not have multiple characters doing it.
  • peacenote
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    spartaxoxo wrote: »
    peacenote wrote: »
    And therefore I think sentiments like "well, since this was done for performance, it's pointless to ask" because we don't know what ZOS could implement in a more efficient way. If anything we have some evidence that it could be done if desired. Let's talk about what we'd like to see without assuming it isn't possible. :)

    In the AWA, they flat out said that there was no way to do character achievements without losing the performance gains that were needed. They pretty much shut down any suggestions at this time. Maybe in a year or two when they've finished all their server issues, this would be worth revisiting. But as of now, I doubt they'd have publicly admitted how they need to do this to keep the game performant unless things were in too bad of shape to do anything else. They had to have known backlash would be coming and that people would hate it, so it must have been a critical need IMO. I'm not saying people shouldn't continue to remind them what AWA meant to them them or make suggestions. I'm just saying the current information we have doesn't look good, so that people who don't know can understand their current stance.

    Ooo interesting. Not being sarcastic at all. I know you've been around a long time and I have a lot of respect for your opinions. I truly think it's just fascinating how folks can watch things unfold and come to different conclusions.

    Because (and this is just an opinion) I have the exact opposite sentiment. I think "performance" has been used as a banner for a long time as a way to shut down controversy for changes when really they are just guessing. I think performance is mentioned a LOT. "Performance" is why I lost multiple healing springs. "Performance" is why orbs was changed. "Performance" justified the many, many Cyrodiil experiments. "Performance" is why we almost lost the ability as healers to make a difference ungrouped. Etc. And almost nothing that was done under the name of performance was rolled back if it didn't improve performance, even when it's admitted that it didn't, in fact, improve performance. I think they are super quick to mention performance because it's something that's hard to argue with. How can you defend any feature over making sure the playerbase doesn't crash, doesn't lag, etc.? It's a "greater good" argument that shuts down all debate. But to me, it's also a "cry wolf" argument. I've heard it many, many times and I think it's used very liberally. And it's definitely why I don't like seeing the community quoting it back when suggestions come up. It's not a personal criticism of you in any way. It's me, hearing it way too many times, developing cynicism after the 25th time I've heard it cited as a reason.

    On the flip side, I see feedback all over the forums from folks asking ZOS and Devs "Do you even play this game??" in PvE, in PvP, especially for combat balance changes. It's my opinion that they truly did not understand the nuances behind AwA and viewed it as a "quick win" because they read Twitter feedback and surveys that were "pro" or "against" without comments instead of reading the detailed forum comments for every "Who wants AwA?" poll that came up regularly. I think they thought detractors would be in the vocal minority and they were doing something nice for everyone. A win-win. I originally was pro-AwA when I thought it was a layer and I think today it's mostly glossed over that a huge majority of pro-AwA folks just wanted account-wide titles, and jumped to the conclusion that AwA was the only way to get that done. Which, of course, was silly because all of our other rewards were account-wide with the system being as it was.

    I can somewhat understand a decision being made if "the powers that be" didn't get the unintended consequences and thought truly everyone would be happy. That's a bummer, and once your code is ready and you can't go back, I can see dropping the "performance" excuse since, well... it wouldn't HURT performance. But I think it's just plain wrong if they KNEW they had no other choice but to do this and yet still first tried to float it under the banner of "you wanted this." To me that's way worse (it's gaslighting) and I choose to believe that's not how it went down. I think it was "this would help performance, we THINK" so when they thought people wanted it, it was a quick win during the pandemic when they couldn't do too much. When people objected and they misjudged all the use cases? Oh, let's trot out the performance excuse again so we can try to retain the win. Which I don't like but have more sympathy for than the other option, which is that they KNEW people would be upset but first tried to pretend that we shouldn't be. I remember the stream when it was announced, and chat was flying through, and the comments were "oh look, people are happy!" when in reality some comments were happy and some where objecting. Did they know, even then, or were they just hopeful and optimistic and choosing to see the positive comments as they cascaded by?

    ANYWAY, I respect your opinion. And you may be right. Most of the reasons I choose to believe they didn't understand how upset people would be is because that's the only thing that allows me to keep playing the game. A misguided but benevolent decision-maker is acceptable to me but a calculating, willing-to-lie decision-maker is not. Unless we get better answers from ZOS I don't think we'll ever know the truth. And I doubt even if we get clarification that someone would ever admit that they knew ahead of time that people would be upset.

    Regardless, to bring this thread back around, I understand the OP's sentiment. I do think that being given the ability to delete alt achievements just wouldn't happen (requires too many rights) and I also think it wouldn't appease all of the different use cases burned by the AwA implementation. But I would like to see responses from others on whether they agree with the OP or whether they have other ideas, especially for folks who identify with a "main."

    I do. I have a "main" and I can say that allowing me to clear things when an alt obtains an achievement wouldn't cut it, for me. I want to be able to track all the characters because I like repeating content and I don't have the type of memory that always knows what everyone has done. I care about working though everything with all my characters while I also would like to track the progress of my alts. AND I'm not a completionist. I don't care if my alts have done everything, and I do prioritize getting achievements on my main first (and I try to get "earned by" on my main) but ultimately the loss of tracking achievements per character is about replay ability, because I want to bring my alts through content again and log recognition for it, which is different than being happy with the ability to be allowed to cleanse the achievements so the log can stay pure for a main only. And I say this from the perspective of having a main. My philosophy is - I want my main to do everything, and my alts will work through as I please. And I don't want my alts to earn something before my main since we now can only have one character immortalized per accomplishment. (Not that I can do anything about it, now, besides stop playing my alts.)

    But others might have other thoughts?

    Edited by peacenote on November 10, 2022 5:47AM
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • wolfie1.0.
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    spartaxoxo wrote: »
    peacenote wrote: »
    And therefore I think sentiments like "well, since this was done for performance, it's pointless to ask" because we don't know what ZOS could implement in a more efficient way. If anything we have some evidence that it could be done if desired. Let's talk about what we'd like to see without assuming it isn't possible. :)

    In the AWA, they flat out said that there was no way to do character achievements without losing the performance gains that were needed. They pretty much shut down any suggestions at this time. Maybe in a year or two when they've finished all their server issues, this would be worth revisiting. But as of now, I doubt they'd have publicly admitted how they need to do this to keep the game performant unless things were in too bad of shape to do anything else. They had to have known backlash would be coming and that people would hate it, so it must have been a critical need IMO. I'm not saying people shouldn't continue to remind them what AWA meant to them them or make suggestions. I'm just saying the current information we have doesn't look good, so that people who don't know can understand their current stance.

    I still don't like AWA. But I have found my peace with it. And honestly the best workaround I have found is alternate accounts. Which IMO take up more database space than a single 1 with 18 characters.

    That aside, with hindsight applied and looking at various changes that were made I don't feel or see any performance gains. Instead I just see a year of restricted gameplay options (character and combat) with the implementation of what should have been a mobile addon game as part of a chapter.

    It doesn't exactly get me excited for next year. But here is hoping it's better than this one. In game and irl
  • spartaxoxo
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    peacenote wrote: »
    Because (and this is just an opinion) I have the exact opposite sentiment. I think "performance" has been used as a banner for a long time as a way to shut down controversy for changes when really they are just guessing.

    For me, I think it's moreso that they haven't been able to fix anything than using it as a way to shut down controversy. Just waiting it out is good enough for that. To me it's like they had a roof that needed total replacement and they spent years trying to patch it up or make inadequate repairs as stop gaps, until the darn thing became a serious hazard. And now they finally bit the bullet and got a new roof. And that's what AWA and the server projects are. I don't think any company would make itself look it's in that dire need of repairs or incapable on purpose just to dodge people not liking any particular feature.

    ETA
    Also I think that their initial response about AWA was they were hoping that the people who liked it outnumbered the people who didn't. I'm sure they still expected a backlash, but probably not as big as it got
    Edited by spartaxoxo on November 10, 2022 11:34AM
  • Kesstryl
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    I still hate AwA, and only logged into one of my level 50 alts after AwA, and I don't consider her to be my main. After I began to create new characters to play through the new tutorials in chapters, I began to think of my alts as each having their own stories apart from being The Vestige. I do have one character who is The Vestige, and that is not the one I logged into after AwA, but the others are not. I'm still thinking about recreating the rest of my alts including my Vestige to make sure they all get the achievements that should belong to each one as right now they are a mess. The one I logged into primarily did the Skyrim Chapter and Markarth DLC, so that character has not bled into the stories of the others. I can't play the way I want anymore because of this. I don't want the wrong alt to end up on the wrong achievement. As for having a main, I don't have one. All my characters are equally important to me.

    I'd love to be able to reset achievements, but the caveat would be that we will have to be able to reset quests too so we can run the character through those to get the achievements where we want them to go. I'd also like to reset the map zones so a new character can explore and track the WB and delves. Resetting won't work for grand master crafter though, I have no clue how to fix that one or achievements like it.

    Edited by Kesstryl on November 11, 2022 12:46AM
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • ghastley
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    Achievements is a distraction from the underlying issue of the visibility of character-level quest completion. The game has to track that for many quests, but the player no longer has an achievement to check as a clue. So now the only way to determine if a quest has been done by a specific character is often to go and see if it can be started. At that point, it gets hard to distinguish between, “you can’t do that yet”, and “you can’t do that again”.
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