I'm pretty sure this isn't the first post, ever since they put mytic leads (for motifs and now a lead for the skin) maps drop anywhere in the game there is no dedicated loot sources, there are so many maps overall the odds of find a map for the new zone is really like find a treasure this just creates a map cartel, look at prices now 1 mil per map (what in tarnation), and that's just at a chance for a lead this is ridiculous time gating leads into treasure maps is just frustrating and not immersive, at least give us a way to farm those maps. I mean I don't want to wait for 6-8 months for the market to relax to buy that map that zone will be dead by then.
Carcamongus wrote: »I'm pretty sure this isn't the first post, ever since they put mytic leads (for motifs and now a lead for the skin) maps drop anywhere in the game there is no dedicated loot sources, there are so many maps overall the odds of find a map for the new zone is really like find a treasure this just creates a map cartel, look at prices now 1 mil per map (what in tarnation), and that's just at a chance for a lead this is ridiculous time gating leads into treasure maps is just frustrating and not immersive, at least give us a way to farm those maps. I mean I don't want to wait for 6-8 months for the market to relax to buy that map that zone will be dead by then.
I believe you're mistaken: yesterday someone in Galen explained the maps went for TWO million.
Remember picking water plants in Shadowfen? Remember fighting for lockboxes in Murkmire? Now rejoice as the gauntlet becomes even worse! It's been about a year since the Deadlands went online and I've gotten that zone's maps 18 times (4 of which yielded motif leads). I loot chests and troves a lot and make sure to grab the daily Dragonguard freebies every day, yet only 18 maps were found.
In sum, awful ways to acquire leads aren't going away.
That doesn't really work like that. For one, how is it good for the game's health for a zone to die out for months? Because yes, zones do die. Treasure maps don't encourage the kind of return to a map that's actually meaningful. People aren't coming back to do actual content, they're coming back for all of five seconds before moving on, regardless of whether they were lucky or not.Carcamongus wrote: »I'm pretty sure this isn't the first post, ever since they put mytic leads (for motifs and now a lead for the skin) maps drop anywhere in the game there is no dedicated loot sources, there are so many maps overall the odds of find a map for the new zone is really like find a treasure this just creates a map cartel, look at prices now 1 mil per map (what in tarnation), and that's just at a chance for a lead this is ridiculous time gating leads into treasure maps is just frustrating and not immersive, at least give us a way to farm those maps. I mean I don't want to wait for 6-8 months for the market to relax to buy that map that zone will be dead by then.
I believe you're mistaken: yesterday someone in Galen explained the maps went for TWO million.
Remember picking water plants in Shadowfen? Remember fighting for lockboxes in Murkmire? Now rejoice as the gauntlet becomes even worse! It's been about a year since the Deadlands went online and I've gotten that zone's maps 18 times (4 of which yielded motif leads). I loot chests and troves a lot and make sure to grab the daily Dragonguard freebies every day, yet only 18 maps were found.
In sum, awful ways to acquire leads aren't going away.
Probably me, the demand outweighs the supply and I was trying to warn people of selling their maps for 800k since 1.5-2m was their market value at that time and I didn't want them to lose out on a huge chunk of change; I like these kinds of things though since they provide a motivation to return to the zone once maps are cheaper or if you find one yourself you make some major profit.
Oh gosh did they really put a lead behind a treasure map?? And here I thought the lead behind jewellery surveys was a bad design... There has been so much outcry about mythic leads and ZOS decides to put a lead behind an extra RNG step
SeaGtGruff wrote: »We're talking about a lead for a skin? If that's correct, is it some kind of BIS/META skin that gives you legendary/mythical superpowers? What is it about this skin that has so many players so obsessed with it?
Necrotech_Master wrote: »im still missing 4 of the original motif leads codex entries because they just wont drop, since theres the RNG for the map, RNG for the lead, RNG for a lead im looking for, its just a mess
I've completed all of the Ancestral motifs from leads except for the Daedric style which from what I can tell has the absolute most abysmal drop rate of any of the Ancestral leads. At this point I'm seeing in excess of 10 maps for each lead that I get, and of the 7 leads that I have gotten, 3 have been gloves, so there's that. At this point I'm over it and will not be engaging with any leads that require treasure maps going forward. Zenimax clearly doesn't value or respect player's time, because if they did they would listen to all of the negative feedback and make adjustments.
Necrotech_Master wrote: »im still missing 4 of the original motif leads codex entries because they just wont drop, since theres the RNG for the map, RNG for the lead, RNG for a lead im looking for, its just a mess
I've completed all of the Ancestral motifs from leads except for the Daedric style which from what I can tell has the absolute most abysmal drop rate of any of the Ancestral leads. At this point I'm seeing in excess of 10 maps for each lead that I get, and of the 7 leads that I have gotten, 3 have been gloves, so there's that. At this point I'm over it and will not be engaging with any leads that require treasure maps going forward. Zenimax clearly doesn't value or respect player's time, because if they did they would listen to all of the negative feedback and make adjustments.
Necrotech_Master wrote: »i probably wouldnt mind the leads in treasure maps if the chances to get them were significantly higher
That doesn't really work like that. For one, how is it good for the game's health for a zone to die out for months? Because yes, zones do die. Treasure maps don't encourage the kind of return to a map that's actually meaningful. People aren't coming back to do actual content, they're coming back for all of five seconds before moving on, regardless of whether they were lucky or not.Carcamongus wrote: »I'm pretty sure this isn't the first post, ever since they put mytic leads (for motifs and now a lead for the skin) maps drop anywhere in the game there is no dedicated loot sources, there are so many maps overall the odds of find a map for the new zone is really like find a treasure this just creates a map cartel, look at prices now 1 mil per map (what in tarnation), and that's just at a chance for a lead this is ridiculous time gating leads into treasure maps is just frustrating and not immersive, at least give us a way to farm those maps. I mean I don't want to wait for 6-8 months for the market to relax to buy that map that zone will be dead by then.
I believe you're mistaken: yesterday someone in Galen explained the maps went for TWO million.
Remember picking water plants in Shadowfen? Remember fighting for lockboxes in Murkmire? Now rejoice as the gauntlet becomes even worse! It's been about a year since the Deadlands went online and I've gotten that zone's maps 18 times (4 of which yielded motif leads). I loot chests and troves a lot and make sure to grab the daily Dragonguard freebies every day, yet only 18 maps were found.
In sum, awful ways to acquire leads aren't going away.
Probably me, the demand outweighs the supply and I was trying to warn people of selling their maps for 800k since 1.5-2m was their market value at that time and I didn't want them to lose out on a huge chunk of change; I like these kinds of things though since they provide a motivation to return to the zone once maps are cheaper or if you find one yourself you make some major profit.
For another, it's bad for the long-term health because this continued insistence on putting Leads behind several layers of RNG frustrates more and more people the longer it goes on. More people being frustrated more often means fewer people engaging in that content for any considerable amount of time.
This is just a bad business model, and you'd think they'd learned their lesson after the Shadowfen water node debacle about making Leads too rare and hard to obtain.
Necrotech_Master wrote: »i probably wouldnt mind the leads in treasure maps if the chances to get them were significantly higher
I have no intention of getting High Isle, and the fact that fully 33% of the active leads i have at any given time are gold High Isle leads isn't making me want to change my mind.
In fact, it's increasingly annoying me.