Selling something "OP" to push new content, then nerf later, isn't a mythic-only thing, I simply find OP's picking on "OP" mythic disingenuous.VaranisArano wrote: »Kilt has been around for quite a while. Plus, I don't see any problem for players to access 5% more dps even if they can't do trials.
Complaining about mythics, which at least give players something to do in old zones, while not complaining about new trials sets, don't seem fair.
So while Harpooner's Wading Kilt is still very usable, I'll point out that ZOS made the reasoning behind the nerfs pretty obvious. It was overshadowing other Mythic Items. (And presumably had been for a whole year before they nerfed it.)
Perhaps it's completely coincidental that ZOS finally took action in the same patch that sold the new (and subsequently overused) Mythic Oakensoul.
"The king is dead. Long live the King!"
Billium813 wrote: »VaranisArano wrote: »I think I can hazard a guess as to what ZOS thinks it's getting out of Tales of Tribute in ESO, based off of Rich Lambert's recent interview: https://www.gamesindustry.biz/building-an-mmo-for-solo-players-in-the-elder-scrolls-online-1
"The hardest part in all of that is trying to figure out the roadmap of things," he adds. "It's a persistent world so players are always in there; what other alternate activities that they're doing? The story only takes you so far. We launch a chapter that has 30 to 40 hours of content in it and hardcore players will polish that off in a week and they're like 'Give us more'. We can't build content fast enough. We have to have all those supporting systems on top."
You know, I feel for the developers in that regard.
But, I mean, this comment seems to be discussing things like quest lines and zone content, which I am personally not complaining about. I think the zone story quests are great and well planned out. I think they do a good job telling a story and filling out 40 hours of content there! There will be players that speed through the story, then complain the game has no content, but I don't think devs should focus on that feedback.
This comment doesn't seem to speak towards the big DLC mechanics (Antiquities/Mythics, Companions). Perhaps ToT was created to address this, but I think it was a flawed idea from inception.
It seems to me that they should focus on more content that has no cap on content, like PvP or instanced content that has variable change. Just look at content like Battle Grounds or Dungeons. There is an infinite amount of repeatability. They didn't need to build a new game and jam it into ESO to make content. I suppose you could argue that ToT IS PvP content... but if so, that would be an absolute slap in the face to players that have been clamoring for PvP content for years.
Selling something "OP" to push new content, then nerf later, isn't a mythic-only thing, I simply find OP's picking on "OP" mythic disingenuous.VaranisArano wrote: »Kilt has been around for quite a while. Plus, I don't see any problem for players to access 5% more dps even if they can't do trials.
Complaining about mythics, which at least give players something to do in old zones, while not complaining about new trials sets, don't seem fair.
So while Harpooner's Wading Kilt is still very usable, I'll point out that ZOS made the reasoning behind the nerfs pretty obvious. It was overshadowing other Mythic Items. (And presumably had been for a whole year before they nerfed it.)
Perhaps it's completely coincidental that ZOS finally took action in the same patch that sold the new (and subsequently overused) Mythic Oakensoul.
"The king is dead. Long live the King!"
Oaken is the best thing for all players in the past many many years, because it raised the floor and closed some gap, but it sure isn't replacing kilt in vet contents.
new class is not needed, many class spells are bad now and they could focus on those.
Even necro feels extra and just made by popular demand. Could have been just a "daedric" skill line.
Speaking of which, for things to be added to the game, at most a skill line.
Maybe a weapon line like alteration/illusion staff so they don't have to add any new weapon motifs.