Some has very long distances other is fairly short. I assume its based on an grid system and you have to move out of current grid to reset, now if an node is almost in an corner say northwest one but you can only go south and east because of mountains or water it get annoying.endgamesmug wrote: »FlopsyPrince wrote: »endgamesmug wrote: »Stop looking at all the Surveys as something you need to do all right now.
If you are doing writs on multiple characters you can dedicate an alt to Farming Surveys. Equip them with Speed Gear and have them carry all the Surveys.
Then, log into that alt every day or three and pick a zone or two or three. Farm the surveys, spend about 15 minutes. then log to another alt and do something else.
Best thinking here 😁i use wildhunt/fiords/cowards/1pce bloodspawn for the stam recon an orc with the reduced sprint cost and increase to sprint speed, get everything done daily in no time 😀
Does sprinting really help that much? I find the reset part sucks up the most time.barney2525 wrote: »I'm so glad you made this post to tell me how I Must think and what I Must believe is or is Not fun. And here I was under the impression I enjoyed taking a break, running around stocking up on crafting material which I can process and some of which is very valuable. I was so certain there was some benefit to making a few million gold.
Thank you for telling me how Everyone is required to feel about the game, as obviously it is not simply your Opinion. It's nice to find out who the dictators of the game are.
They didn’t, they expressed their opinion on the matter. If you enjoy surveys as they are, that’s fine and you can post about how much you love them as much as you like but we can also post as much as we want about the opposite side.
When did ZOS express a firm view on surveys?ChuckyPayne wrote: »- I like collect. I do it every week or 2 week
- I don't have problem with where are there.
- I don't have problem with how close they are to each other.
- just this one.Just let me collect all the surveys I have at once and not have to keep running back and forth if I have multiples of the same one.
Stay safe
Their closeness to each other would go away if you didn't have to collect them for each survey.
I estimate 7 seconds away then the same amount back to reset, works for me anyway. Letting them pile up just doesnt work for me ive gotta nip it in the bud for my own sanity 😆
The resets are for the most part far less than that 7 seconds. There are only a half dozen or so that are actually annoying distances. There seems to be a lot of over-exaggeration as to the "reset distance" required to run, like it takes running across the map or something
Some has very long distances other is fairly short. I assume its based on an grid system and you have to move out of current grid to reset, now if an node is almost in an corner say northwest one but you can only go south and east because of mountains or water it get annoying.endgamesmug wrote: »FlopsyPrince wrote: »endgamesmug wrote: »Stop looking at all the Surveys as something you need to do all right now.
If you are doing writs on multiple characters you can dedicate an alt to Farming Surveys. Equip them with Speed Gear and have them carry all the Surveys.
Then, log into that alt every day or three and pick a zone or two or three. Farm the surveys, spend about 15 minutes. then log to another alt and do something else.
Best thinking here 😁i use wildhunt/fiords/cowards/1pce bloodspawn for the stam recon an orc with the reduced sprint cost and increase to sprint speed, get everything done daily in no time 😀
Does sprinting really help that much? I find the reset part sucks up the most time.barney2525 wrote: »I'm so glad you made this post to tell me how I Must think and what I Must believe is or is Not fun. And here I was under the impression I enjoyed taking a break, running around stocking up on crafting material which I can process and some of which is very valuable. I was so certain there was some benefit to making a few million gold.
Thank you for telling me how Everyone is required to feel about the game, as obviously it is not simply your Opinion. It's nice to find out who the dictators of the game are.
They didn’t, they expressed their opinion on the matter. If you enjoy surveys as they are, that’s fine and you can post about how much you love them as much as you like but we can also post as much as we want about the opposite side.
When did ZOS express a firm view on surveys?ChuckyPayne wrote: »- I like collect. I do it every week or 2 week
- I don't have problem with where are there.
- I don't have problem with how close they are to each other.
- just this one.Just let me collect all the surveys I have at once and not have to keep running back and forth if I have multiples of the same one.
Stay safe
Their closeness to each other would go away if you didn't have to collect them for each survey.
I estimate 7 seconds away then the same amount back to reset, works for me anyway. Letting them pile up just doesnt work for me ive gotta nip it in the bud for my own sanity 😆
The resets are for the most part far less than that 7 seconds. There are only a half dozen or so that are actually annoying distances. There seems to be a lot of over-exaggeration as to the "reset distance" required to run, like it takes running across the map or something
The alchemy node is south east Greenshade is one horrible example, same with the enchanting one south of Windhelm.
The run to reset is much quicker most of the time than the initial run to the site for the first one. I like when I get multies because that means more material in a much shorter period of time. At least they let them stack unlike treasure maps. So the inventory thing is mostly a non issue.
Last time I did my surveys I got 21 Chromium Grains. Definitely worth running around doing surveys for that.
It was supposed to be a reward that turned into a forced grind with no game. I'd prefer a faster or enthusiastic way to collect it.
CharlieFreak wrote: »The run to reset is much quicker most of the time than the initial run to the site for the first one. I like when I get multies because that means more material in a much shorter period of time. At least they let them stack unlike treasure maps. So the inventory thing is mostly a non issue.
Last time I did my surveys I got 21 Chromium Grains. Definitely worth running around doing surveys for that.
It was supposed to be a reward that turned into a forced grind with no game. I'd prefer a faster or enthusiastic way to collect it.
I'm also inundated with surveys constantly. I get around 7-10 a day doing writs on all my alts. But claiming that this is a forced grind? No. It's like being too rich and complaining that it's a chore to keep track of all your investments?
I certainly wouldn't mind if they made it easier, though.
I just tried to do a few clothier surveys in Auridon... it's insane!!!! I need to run almost one quarter of the map and return for it to reset. I really prefer to delete all surveys like this. This system is painful. There's no pleasure in playing this thing.
Please, please. Fix the surveys. It's really needed. At least reduce the distance we need to run away for it to reset. There are some places so unbearable that I just delete all surveys. Turn this thing into a reward and not a nightmare.
kringled_1 wrote: »I just tried to do a few clothier surveys in Auridon... it's insane!!!! I need to run almost one quarter of the map and return for it to reset. I really prefer to delete all surveys like this. This system is painful. There's no pleasure in playing this thing.
Please, please. Fix the surveys. It's really needed. At least reduce the distance we need to run away for it to reset. There are some places so unbearable that I just delete all surveys. Turn this thing into a reward and not a nightmare.
You're doing something very wrong as far as that particular survey goes. I don't have any of that survey on me rn, but you only need to ride from the survey location along the coast to the south to where the stone circle is, just before the overhead stone archway and AD NPCs. It takes ~10s each way. Surveys are already by far and away the quickest way to get raw mats.
LuC1ll3atTh3Wh33L wrote: »i have an idea.
give me all your surveys and i'll run around harvesting the nodes. your return will be 30% of collection based on no cp points or events.
deal?
kringled_1 wrote: »To be clear, you can't actually trade the surveys in any way shape or form. I suspect LuC1lle knows that and is just making a comment about the value of the mats.
FlopsyPrince wrote: »FlopsyPrince wrote: »When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.
Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.
PS: Atleast surveys stack above 100.
Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.
No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.
Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.
No, it is ZOS making a feature that is hard to use.
Please quit blaming players because they save things.
It's really not that complicated. All we need is for each node in the survey to return a standard amount of materials multiplied by the number of surveys we have for that specific location. If you're worried about the performance of "Plentiful Harvest," we can simply do the calculations in a loop, so the amount of materials received wouldn't change, we would just remove most of the time-consuming and boring task.
Everyone would benefit from this. More surveys completed means more materials in circulation, and increased supply leads to lower prices.
Last time I checked, games were meant to be fun and enjoyable, not to make players get tired of them because of boring and repetitive tasks.
LuC1ll3atTh3Wh33L wrote: »kringled_1 wrote: »To be clear, you can't actually trade the surveys in any way shape or form. I suspect LuC1lle knows that and is just making a comment about the value of the mats.
yeup.
i use to run around getting mats from surveys but like someone mentioned previously, several crafters = several surveys. i don't think it's too much. i save them. i harvest them when double nodes event comes up IF i'm running through those zones. i love they are stackable. i don't see a need to invest resources for this issue(?) when there are other more game affecting concerns.
It's really not that complicated. All we need is for each node in the survey to return a standard amount of materials multiplied by the number of surveys we have for that specific location. If you're worried about the performance of "Plentiful Harvest," we can simply do the calculations in a loop, so the amount of materials received wouldn't change, we would just remove most of the time-consuming and boring task.
Everyone would benefit from this. More surveys completed means more materials in circulation, and increased supply leads to lower prices.
Last time I checked, games were meant to be fun and enjoyable, not to make players get tired of them because of boring and repetitive tasks.
DMuehlhausen wrote: »They need more locations. It's already a boring part of the game. At least give us more spots to go to
DMuehlhausen wrote: »They need more locations. It's already a boring part of the game. At least give us more spots to go to
This would definately make it even more annoying. Wrothgar is a good example of this with a dozen different locations in the area, and the extra space the surveys take from the inventory.
If you want majority of the people to delete surveys instantly then this would be a great idea.