Surveys need an update

  • thorwyn
    thorwyn
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    Ironically, some of the people who are complaining that collecting surveys is oh so tedious are the same who are complaining about the oh so outrageous prices for golden upgrade materials.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Rowjoh
    Rowjoh
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    Node collecting from surveys is a painful grind for many who, like me, save them up then do a 'blitz'.

    It's more convenient and saves time to do it this way..

    but nevertheless because a good percentage of them have been placed a long way from the nearest wayshrine, it quickly becomes tedious, frustrating and an unnesessary time-sink for what is ironically a reward for the hugely lengthy crafting skill grind.



    Edited by Rowjoh on October 15, 2022 11:28AM
  • Heartrage
    Heartrage
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    Amottica wrote: »
    Amottica wrote: »
    Sarannah wrote: »
    Amottica wrote: »
    If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
    When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.
    Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.

    Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.

    PS: Atleast surveys stack above 100. :sweat_smile:

    Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.

    No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.

    Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.

    Doing writs on many characters is probably the best way to farm a huge amount of guaranteed gold risk-free. If the game is set up in a way that one of the best farming method also clunk the inventory and gives reasons to play the game in a very unfun unhealthy way, the game has a problem.

    Many players want to optimize their time playing. There is nothing wrong with that, they also deserve to have a good time while doing it.

  • Nestor
    Nestor
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    I want to play the other parts of the game, not the picking simulator (with parts of the walking simulator). I am someone who would go through the quests on every alt I have, but I am pushed away from it because I don't want to give up the value of surveys.

    So you agree they have Value. You just want that Value given to you.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • tmbrinks
    tmbrinks
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    Heartrage wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Sarannah wrote: »
    Amottica wrote: »
    If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
    When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.
    Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.

    Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.

    PS: Atleast surveys stack above 100. :sweat_smile:

    Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.

    No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.

    Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.

    Doing writs on many characters is probably the best way to farm a huge amount of guaranteed gold risk-free. If the game is set up in a way that one of the best farming method also clunk the inventory and gives reasons to play the game in a very unfun unhealthy way, the game has a problem.

    Many players want to optimize their time playing. There is nothing wrong with that, they also deserve to have a good time while doing it.

    It still comes down to personal choice to do writs on that many characters. If they choose to not do their surveys, that's on them. They are already EXTREMELY efficient, the resets are short, heck, I even have almost all of them listed in my spreadsheet for writ rewards that I share with everybody. Why would ZoS have any incentive to make them more so?

    I agree that they can be tedious, I admitted as much in my first post in the thread. But sometimes that tediousness is used to "balance" the content. ZoS knows some people won't do them, thus increasing their value for those that actually do their surveys. If they just gave the rewards, or made the effort significantly less it would alter the economy of the game in ways we might not get.

    Eventually people will realize that the values of surveys just goes up as gold mat prices increase... and people will perhaps find an incentive to do them.
    Edited by tmbrinks on October 15, 2022 1:20PM
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  • FlopsyPrince
    FlopsyPrince
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    Dr_Con wrote: »
    Androrix wrote: »
    Sarannah wrote: »
    Amottica wrote: »
    If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
    When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.
    Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.

    Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.

    PS: Atleast surveys stack above 100. :sweat_smile:

    Honestly this does not make sense to me. I don't understand how it is different from saying I have 18 characters and it takes too much time to manage them. ESO needs a system for me to auto manage 18 characters. Why not just have the number of characters you can comfortably manage in your available time. Or just don't do the surveys.

    [snip] You have to realize, they have a different mentality. They can't help but farm and collect... many people in this very small fraction of the community have convinced themselves that ZOS is going to come out with a companion or hireling that does surveys for them. Yes they are loyal and paying customers, and yes I think they need to run the surveys themselves, but realize at the end of the day they are satisfied with the master writs, gold, and mat chance. Redoing the system to make it more convenient is... a pipe dream. If these players really needed the gold, they'd run the surveys, but that's not part of grindy rote gameplay. "Maybe one day," they tell themselves, "I'll collect enough and want to run them." But they don't need the mats otherwise they'd run them.

    The same sort of grindy mentality is seen in people who run dolmens for hours a day- it's just in their nature/programming to do these things.

    P.S.
    KqaZs7J.gif


    [edited for baiting]

    You have no idea how/why we play. Yes, we can be compulsive, but I have never heard of doing it because we think ZOS is going to make some future change.

    I want a change, but I have not seen anything indicating it will happen.
    PC
    PS4/PS5
  • Heartrage
    Heartrage
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    tmbrinks wrote: »
    Heartrage wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Sarannah wrote: »
    Amottica wrote: »
    If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
    When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.
    Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.

    Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.

    PS: Atleast surveys stack above 100. :sweat_smile:

    Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.

    No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.

    Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.

    Doing writs on many characters is probably the best way to farm a huge amount of guaranteed gold risk-free. If the game is set up in a way that one of the best farming method also clunk the inventory and gives reasons to play the game in a very unfun unhealthy way, the game has a problem.

    Many players want to optimize their time playing. There is nothing wrong with that, they also deserve to have a good time while doing it.

    It still comes down to personal choice to do writs on that many characters. If they choose to not do their surveys, that's on them. They are already EXTREMELY efficient, the resets are short, heck, I even have almost all of them listed in my spreadsheet for writ rewards that I share with everybody. Why would ZoS have any incentive to make them more so?

    I agree that they can be tedious, I admitted as much in my first post in the thread. But sometimes that tediousness is used to "balance" the content. ZoS knows some people won't do them, thus increasing their value for those that actually do their surveys. If they just gave the rewards, or made the effort significantly less it would alter the economy of the game in ways we might not get.

    Eventually people will realize that the values of surveys just goes up as gold mat prices increase... and people will perhaps find an incentive to do them.

    I’m sorry, but this is bad game design. Making content tedious and boring so that players don’t want to do it unless the reward goes up enough that they feel like they have to engage with it is bad.

    -Surveys don’t require skill or expertise.
    -they take a lot of time to do and are repetitive when in large numbers.
    -they provide an okay but common reward. Doing multiples at the same location makes them a good farm but travelling to them individually makes them much less efficient.
    -they can’t be traded to players who want to do them

    Funnily enough, daily writs provide another item that add a new layer of task/reward like a survey yet doesn’t fail where it does: master writs.

    -Master writs require expertise, if you don’t have the right motif/ traits you can’t do them. Time spent on your motif collection is rewarded.
    -they can be done quickly within a guild hall.
    -Writs can only be obtained from them and are used to buy rare furnishing plans.
    -They can be traded if you don’t want to/ can’t do them.

    I haven’t heard anyone complaining about how master writs are a pain to do or boring yet.

    It’s also pretty messed up to think that daily writs should give rewards that are designed to be tedious and dismissed by a lot of players. I think that’s pretty unrewarding.
  • Emmagoldman
    Emmagoldman
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    TaSheen wrote: »
    I like them the way they are. It's not a big deal for me. I just do them when I get the urge (or need the mats) and no, I don't stockpile them - I run them about once a week on all my six mains (3 accounts, both PC megaservers).

    So you like them, so everyone else must suffer? Why would simplification harm your play?

    Suffer? Maybe slightly hyperbolic? Personally I have no issue. I collect them when I'm just looking to decompress.
  • tmbrinks
    tmbrinks
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    Heartrage wrote: »
    tmbrinks wrote: »
    Heartrage wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Sarannah wrote: »
    Amottica wrote: »
    If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
    When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.
    Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.

    Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.

    PS: Atleast surveys stack above 100. :sweat_smile:

    Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.

    No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.

    Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.

    Doing writs on many characters is probably the best way to farm a huge amount of guaranteed gold risk-free. If the game is set up in a way that one of the best farming method also clunk the inventory and gives reasons to play the game in a very unfun unhealthy way, the game has a problem.

    Many players want to optimize their time playing. There is nothing wrong with that, they also deserve to have a good time while doing it.

    It still comes down to personal choice to do writs on that many characters. If they choose to not do their surveys, that's on them. They are already EXTREMELY efficient, the resets are short, heck, I even have almost all of them listed in my spreadsheet for writ rewards that I share with everybody. Why would ZoS have any incentive to make them more so?

    I agree that they can be tedious, I admitted as much in my first post in the thread. But sometimes that tediousness is used to "balance" the content. ZoS knows some people won't do them, thus increasing their value for those that actually do their surveys. If they just gave the rewards, or made the effort significantly less it would alter the economy of the game in ways we might not get.

    Eventually people will realize that the values of surveys just goes up as gold mat prices increase... and people will perhaps find an incentive to do them.

    I’m sorry, but this is bad game design. Making content tedious and boring so that players don’t want to do it unless the reward goes up enough that they feel like they have to engage with it is bad.

    -Surveys don’t require skill or expertise.
    -they take a lot of time to do and are repetitive when in large numbers.
    -they provide an okay but common reward. Doing multiples at the same location makes them a good farm but travelling to them individually makes them much less efficient.
    -they can’t be traded to players who want to do them

    Funnily enough, daily writs provide another item that add a new layer of task/reward like a survey yet doesn’t fail where it does: master writs.

    -Master writs require expertise, if you don’t have the right motif/ traits you can’t do them. Time spent on your motif collection is rewarded.
    -they can be done quickly within a guild hall.
    -Writs can only be obtained from them and are used to buy rare furnishing plans.
    -They can be traded if you don’t want to/ can’t do them.

    I haven’t heard anyone complaining about how master writs are a pain to do or boring yet.

    It’s also pretty messed up to think that daily writs should give rewards that are designed to be tedious and dismissed by a lot of players. I think that’s pretty unrewarding.

    There are plenty of cases of players complaining about master writs as well. I know some who even do their writs at lower levels specifically so they don't get them. (Not that I'd advocate for this... you're giving up gold materials drop rate as well)

    Not everything in the game has to be engaging for every player all the time. If you don't want to do them, don't do them. They're a bonus reward for writs. Daily writs are still worth doing even if you don't do your surveys.
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  • Heartrage
    Heartrage
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    tmbrinks wrote: »
    Heartrage wrote: »
    tmbrinks wrote: »
    Heartrage wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Sarannah wrote: »
    Amottica wrote: »
    If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
    When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.
    Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.

    Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.

    PS: Atleast surveys stack above 100. :sweat_smile:

    Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.

    No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.

    Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.

    Doing writs on many characters is probably the best way to farm a huge amount of guaranteed gold risk-free. If the game is set up in a way that one of the best farming method also clunk the inventory and gives reasons to play the game in a very unfun unhealthy way, the game has a problem.

    Many players want to optimize their time playing. There is nothing wrong with that, they also deserve to have a good time while doing it.

    It still comes down to personal choice to do writs on that many characters. If they choose to not do their surveys, that's on them. They are already EXTREMELY efficient, the resets are short, heck, I even have almost all of them listed in my spreadsheet for writ rewards that I share with everybody. Why would ZoS have any incentive to make them more so?

    I agree that they can be tedious, I admitted as much in my first post in the thread. But sometimes that tediousness is used to "balance" the content. ZoS knows some people won't do them, thus increasing their value for those that actually do their surveys. If they just gave the rewards, or made the effort significantly less it would alter the economy of the game in ways we might not get.

    Eventually people will realize that the values of surveys just goes up as gold mat prices increase... and people will perhaps find an incentive to do them.

    I’m sorry, but this is bad game design. Making content tedious and boring so that players don’t want to do it unless the reward goes up enough that they feel like they have to engage with it is bad.

    -Surveys don’t require skill or expertise.
    -they take a lot of time to do and are repetitive when in large numbers.
    -they provide an okay but common reward. Doing multiples at the same location makes them a good farm but travelling to them individually makes them much less efficient.
    -they can’t be traded to players who want to do them

    Funnily enough, daily writs provide another item that add a new layer of task/reward like a survey yet doesn’t fail where it does: master writs.

    -Master writs require expertise, if you don’t have the right motif/ traits you can’t do them. Time spent on your motif collection is rewarded.
    -they can be done quickly within a guild hall.
    -Writs can only be obtained from them and are used to buy rare furnishing plans.
    -They can be traded if you don’t want to/ can’t do them.

    I haven’t heard anyone complaining about how master writs are a pain to do or boring yet.

    It’s also pretty messed up to think that daily writs should give rewards that are designed to be tedious and dismissed by a lot of players. I think that’s pretty unrewarding.

    There are plenty of cases of players complaining about master writs as well. I know some who even do their writs at lower levels specifically so they don't get them. (Not that I'd advocate for this... you're giving up gold materials drop rate as well)

    Not everything in the game has to be engaging for every player all the time. If you don't want to do them, don't do them. They're a bonus reward for writs. Daily writs are still worth doing even if you don't do your surveys.

    They are not a bonus reward, they are a part of the reward and they are pretty important to maintain a certain level of materials to keep making daily writs.

    Also, I never said that every bit of content had to be engaging for everyone. However, you seem to think that surveys are purposely unengaging and you are fine with it. The game isn’t better because it’s filled with unengaging content and gatekeeping good rewards behind tedious stalling mechanics isn’t how Eso economy should be regulated.
  • tmbrinks
    tmbrinks
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    Heartrage wrote: »
    tmbrinks wrote: »
    Heartrage wrote: »
    tmbrinks wrote: »
    Heartrage wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Sarannah wrote: »
    Amottica wrote: »
    If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
    When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.
    Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.

    Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.

    PS: Atleast surveys stack above 100. :sweat_smile:

    Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.

    No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.

    Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.

    Doing writs on many characters is probably the best way to farm a huge amount of guaranteed gold risk-free. If the game is set up in a way that one of the best farming method also clunk the inventory and gives reasons to play the game in a very unfun unhealthy way, the game has a problem.

    Many players want to optimize their time playing. There is nothing wrong with that, they also deserve to have a good time while doing it.

    It still comes down to personal choice to do writs on that many characters. If they choose to not do their surveys, that's on them. They are already EXTREMELY efficient, the resets are short, heck, I even have almost all of them listed in my spreadsheet for writ rewards that I share with everybody. Why would ZoS have any incentive to make them more so?

    I agree that they can be tedious, I admitted as much in my first post in the thread. But sometimes that tediousness is used to "balance" the content. ZoS knows some people won't do them, thus increasing their value for those that actually do their surveys. If they just gave the rewards, or made the effort significantly less it would alter the economy of the game in ways we might not get.

    Eventually people will realize that the values of surveys just goes up as gold mat prices increase... and people will perhaps find an incentive to do them.

    I’m sorry, but this is bad game design. Making content tedious and boring so that players don’t want to do it unless the reward goes up enough that they feel like they have to engage with it is bad.

    -Surveys don’t require skill or expertise.
    -they take a lot of time to do and are repetitive when in large numbers.
    -they provide an okay but common reward. Doing multiples at the same location makes them a good farm but travelling to them individually makes them much less efficient.
    -they can’t be traded to players who want to do them

    Funnily enough, daily writs provide another item that add a new layer of task/reward like a survey yet doesn’t fail where it does: master writs.

    -Master writs require expertise, if you don’t have the right motif/ traits you can’t do them. Time spent on your motif collection is rewarded.
    -they can be done quickly within a guild hall.
    -Writs can only be obtained from them and are used to buy rare furnishing plans.
    -They can be traded if you don’t want to/ can’t do them.

    I haven’t heard anyone complaining about how master writs are a pain to do or boring yet.

    It’s also pretty messed up to think that daily writs should give rewards that are designed to be tedious and dismissed by a lot of players. I think that’s pretty unrewarding.

    There are plenty of cases of players complaining about master writs as well. I know some who even do their writs at lower levels specifically so they don't get them. (Not that I'd advocate for this... you're giving up gold materials drop rate as well)

    Not everything in the game has to be engaging for every player all the time. If you don't want to do them, don't do them. They're a bonus reward for writs. Daily writs are still worth doing even if you don't do your surveys.

    They are not a bonus reward, they are a part of the reward and they are pretty important to maintain a certain level of materials to keep making daily writs.

    Also, I never said that every bit of content had to be engaging for everyone. However, you seem to think that surveys are purposely unengaging and you are fine with it. The game isn’t better because it’s filled with unengaging content and gatekeeping good rewards behind tedious stalling mechanics isn’t how Eso economy should be regulated.

    They absolutely are a bonus. 87.5% of the time you get a much smaller rewards (15 max mats and 10 lower level at top tier writs). 12.5% of the time you get the "bonus" cache of a survey for significantly more.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    70,730 achievement points
  • NordSwordnBoard
    NordSwordnBoard
    ✭✭✭✭✭
    ✭✭✭
    I'd like to at least sell them like the infused research jewels for 500 gold or some such.
    We combine psijiic ambrosia pieces to make a recipe to combine with an other thanks to an UPDATE to the xp bonus crafting so we can make better xp pots.

    It's time the surveys get an update, or more rewards go in the trash. Trashed rewards feel like wasted time.
    Fear is the Mindkiller
  • Heartrage
    Heartrage
    ✭✭✭✭✭
    Rng loot aren’t bonus loot because you don’t get them every time.
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    TaSheen wrote: »
    I like them the way they are. It's not a big deal for me. I just do them when I get the urge (or need the mats) and no, I don't stockpile them - I run them about once a week on all my six mains (3 accounts, both PC megaservers).

    So you like them, so everyone else must suffer? Why would simplification harm your play?

    Suffer? Maybe slightly hyperbolic? Personally I have no issue. I collect them when I'm just looking to decompress.

    I "suffer" since it steal time away from questing, hunting skyshards and even running the dungeon finder.
    tmbrinks wrote: »
    Heartrage wrote: »
    tmbrinks wrote: »
    Heartrage wrote: »
    tmbrinks wrote: »
    Heartrage wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Sarannah wrote: »
    Amottica wrote: »
    If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
    When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.
    Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.

    Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.

    PS: Atleast surveys stack above 100. :sweat_smile:

    Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.

    No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.

    Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.

    Doing writs on many characters is probably the best way to farm a huge amount of guaranteed gold risk-free. If the game is set up in a way that one of the best farming method also clunk the inventory and gives reasons to play the game in a very unfun unhealthy way, the game has a problem.

    Many players want to optimize their time playing. There is nothing wrong with that, they also deserve to have a good time while doing it.

    It still comes down to personal choice to do writs on that many characters. If they choose to not do their surveys, that's on them. They are already EXTREMELY efficient, the resets are short, heck, I even have almost all of them listed in my spreadsheet for writ rewards that I share with everybody. Why would ZoS have any incentive to make them more so?

    I agree that they can be tedious, I admitted as much in my first post in the thread. But sometimes that tediousness is used to "balance" the content. ZoS knows some people won't do them, thus increasing their value for those that actually do their surveys. If they just gave the rewards, or made the effort significantly less it would alter the economy of the game in ways we might not get.

    Eventually people will realize that the values of surveys just goes up as gold mat prices increase... and people will perhaps find an incentive to do them.

    I’m sorry, but this is bad game design. Making content tedious and boring so that players don’t want to do it unless the reward goes up enough that they feel like they have to engage with it is bad.

    -Surveys don’t require skill or expertise.
    -they take a lot of time to do and are repetitive when in large numbers.
    -they provide an okay but common reward. Doing multiples at the same location makes them a good farm but travelling to them individually makes them much less efficient.
    -they can’t be traded to players who want to do them

    Funnily enough, daily writs provide another item that add a new layer of task/reward like a survey yet doesn’t fail where it does: master writs.

    -Master writs require expertise, if you don’t have the right motif/ traits you can’t do them. Time spent on your motif collection is rewarded.
    -they can be done quickly within a guild hall.
    -Writs can only be obtained from them and are used to buy rare furnishing plans.
    -They can be traded if you don’t want to/ can’t do them.

    I haven’t heard anyone complaining about how master writs are a pain to do or boring yet.

    It’s also pretty messed up to think that daily writs should give rewards that are designed to be tedious and dismissed by a lot of players. I think that’s pretty unrewarding.

    There are plenty of cases of players complaining about master writs as well. I know some who even do their writs at lower levels specifically so they don't get them. (Not that I'd advocate for this... you're giving up gold materials drop rate as well)

    Not everything in the game has to be engaging for every player all the time. If you don't want to do them, don't do them. They're a bonus reward for writs. Daily writs are still worth doing even if you don't do your surveys.

    They are not a bonus reward, they are a part of the reward and they are pretty important to maintain a certain level of materials to keep making daily writs.

    Also, I never said that every bit of content had to be engaging for everyone. However, you seem to think that surveys are purposely unengaging and you are fine with it. The game isn’t better because it’s filled with unengaging content and gatekeeping good rewards behind tedious stalling mechanics isn’t how Eso economy should be regulated.

    They absolutely are a bonus. 87.5% of the time you get a much smaller rewards (15 max mats and 10 lower level at top tier writs). 12.5% of the time you get the "bonus" cache of a survey for significantly more.

    I seriously doubt they are being kept tedious for the reasons you note. Quality of Life issues have not been big, except for when the multicrafting changes went in and those left many things out (like multi-fileting). Are you also arguing the fileting fish is meant to be tedious as well? What other things are intentionally tedious rather than just that way from neglect?
    PC
    PS4/PS5
  • tmbrinks
    tmbrinks
    ✭✭✭✭✭
    ✭✭✭✭✭
    TaSheen wrote: »
    I like them the way they are. It's not a big deal for me. I just do them when I get the urge (or need the mats) and no, I don't stockpile them - I run them about once a week on all my six mains (3 accounts, both PC megaservers).

    So you like them, so everyone else must suffer? Why would simplification harm your play?

    Suffer? Maybe slightly hyperbolic? Personally I have no issue. I collect them when I'm just looking to decompress.

    I "suffer" since it steal time away from questing, hunting skyshards and even running the dungeon finder.
    tmbrinks wrote: »
    Heartrage wrote: »
    tmbrinks wrote: »
    Heartrage wrote: »
    tmbrinks wrote: »
    Heartrage wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Sarannah wrote: »
    Amottica wrote: »
    If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
    When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.
    Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.

    Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.

    PS: Atleast surveys stack above 100. :sweat_smile:

    Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.

    No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.

    Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.

    Doing writs on many characters is probably the best way to farm a huge amount of guaranteed gold risk-free. If the game is set up in a way that one of the best farming method also clunk the inventory and gives reasons to play the game in a very unfun unhealthy way, the game has a problem.

    Many players want to optimize their time playing. There is nothing wrong with that, they also deserve to have a good time while doing it.

    It still comes down to personal choice to do writs on that many characters. If they choose to not do their surveys, that's on them. They are already EXTREMELY efficient, the resets are short, heck, I even have almost all of them listed in my spreadsheet for writ rewards that I share with everybody. Why would ZoS have any incentive to make them more so?

    I agree that they can be tedious, I admitted as much in my first post in the thread. But sometimes that tediousness is used to "balance" the content. ZoS knows some people won't do them, thus increasing their value for those that actually do their surveys. If they just gave the rewards, or made the effort significantly less it would alter the economy of the game in ways we might not get.

    Eventually people will realize that the values of surveys just goes up as gold mat prices increase... and people will perhaps find an incentive to do them.

    I’m sorry, but this is bad game design. Making content tedious and boring so that players don’t want to do it unless the reward goes up enough that they feel like they have to engage with it is bad.

    -Surveys don’t require skill or expertise.
    -they take a lot of time to do and are repetitive when in large numbers.
    -they provide an okay but common reward. Doing multiples at the same location makes them a good farm but travelling to them individually makes them much less efficient.
    -they can’t be traded to players who want to do them

    Funnily enough, daily writs provide another item that add a new layer of task/reward like a survey yet doesn’t fail where it does: master writs.

    -Master writs require expertise, if you don’t have the right motif/ traits you can’t do them. Time spent on your motif collection is rewarded.
    -they can be done quickly within a guild hall.
    -Writs can only be obtained from them and are used to buy rare furnishing plans.
    -They can be traded if you don’t want to/ can’t do them.

    I haven’t heard anyone complaining about how master writs are a pain to do or boring yet.

    It’s also pretty messed up to think that daily writs should give rewards that are designed to be tedious and dismissed by a lot of players. I think that’s pretty unrewarding.

    There are plenty of cases of players complaining about master writs as well. I know some who even do their writs at lower levels specifically so they don't get them. (Not that I'd advocate for this... you're giving up gold materials drop rate as well)

    Not everything in the game has to be engaging for every player all the time. If you don't want to do them, don't do them. They're a bonus reward for writs. Daily writs are still worth doing even if you don't do your surveys.

    They are not a bonus reward, they are a part of the reward and they are pretty important to maintain a certain level of materials to keep making daily writs.

    Also, I never said that every bit of content had to be engaging for everyone. However, you seem to think that surveys are purposely unengaging and you are fine with it. The game isn’t better because it’s filled with unengaging content and gatekeeping good rewards behind tedious stalling mechanics isn’t how Eso economy should be regulated.

    They absolutely are a bonus. 87.5% of the time you get a much smaller rewards (15 max mats and 10 lower level at top tier writs). 12.5% of the time you get the "bonus" cache of a survey for significantly more.

    I seriously doubt they are being kept tedious for the reasons you note. Quality of Life issues have not been big, except for when the multicrafting changes went in and those left many things out (like multi-fileting). Are you also arguing the fileting fish is meant to be tedious as well? What other things are intentionally tedious rather than just that way from neglect?

    Ignoring the strawman argument in there.

    You missed my point. Everything has a time value. Every game designer, every business owner, everybody knows this. The "balance" of the content takes that into account... and as prices get higher, they will act as a pressure release, because players will then do them as they become more valuable, thus introducing more resources into the economy.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - The Brilliant - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    70,730 achievement points
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    tmbrinks wrote: »
    TaSheen wrote: »
    I like them the way they are. It's not a big deal for me. I just do them when I get the urge (or need the mats) and no, I don't stockpile them - I run them about once a week on all my six mains (3 accounts, both PC megaservers).

    So you like them, so everyone else must suffer? Why would simplification harm your play?

    Suffer? Maybe slightly hyperbolic? Personally I have no issue. I collect them when I'm just looking to decompress.

    I "suffer" since it steal time away from questing, hunting skyshards and even running the dungeon finder.
    tmbrinks wrote: »
    Heartrage wrote: »
    tmbrinks wrote: »
    Heartrage wrote: »
    tmbrinks wrote: »
    Heartrage wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Sarannah wrote: »
    Amottica wrote: »
    If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
    When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.
    Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.

    Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.

    PS: Atleast surveys stack above 100. :sweat_smile:

    Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.

    No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.

    Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.

    Doing writs on many characters is probably the best way to farm a huge amount of guaranteed gold risk-free. If the game is set up in a way that one of the best farming method also clunk the inventory and gives reasons to play the game in a very unfun unhealthy way, the game has a problem.

    Many players want to optimize their time playing. There is nothing wrong with that, they also deserve to have a good time while doing it.

    It still comes down to personal choice to do writs on that many characters. If they choose to not do their surveys, that's on them. They are already EXTREMELY efficient, the resets are short, heck, I even have almost all of them listed in my spreadsheet for writ rewards that I share with everybody. Why would ZoS have any incentive to make them more so?

    I agree that they can be tedious, I admitted as much in my first post in the thread. But sometimes that tediousness is used to "balance" the content. ZoS knows some people won't do them, thus increasing their value for those that actually do their surveys. If they just gave the rewards, or made the effort significantly less it would alter the economy of the game in ways we might not get.

    Eventually people will realize that the values of surveys just goes up as gold mat prices increase... and people will perhaps find an incentive to do them.

    I’m sorry, but this is bad game design. Making content tedious and boring so that players don’t want to do it unless the reward goes up enough that they feel like they have to engage with it is bad.

    -Surveys don’t require skill or expertise.
    -they take a lot of time to do and are repetitive when in large numbers.
    -they provide an okay but common reward. Doing multiples at the same location makes them a good farm but travelling to them individually makes them much less efficient.
    -they can’t be traded to players who want to do them

    Funnily enough, daily writs provide another item that add a new layer of task/reward like a survey yet doesn’t fail where it does: master writs.

    -Master writs require expertise, if you don’t have the right motif/ traits you can’t do them. Time spent on your motif collection is rewarded.
    -they can be done quickly within a guild hall.
    -Writs can only be obtained from them and are used to buy rare furnishing plans.
    -They can be traded if you don’t want to/ can’t do them.

    I haven’t heard anyone complaining about how master writs are a pain to do or boring yet.

    It’s also pretty messed up to think that daily writs should give rewards that are designed to be tedious and dismissed by a lot of players. I think that’s pretty unrewarding.

    There are plenty of cases of players complaining about master writs as well. I know some who even do their writs at lower levels specifically so they don't get them. (Not that I'd advocate for this... you're giving up gold materials drop rate as well)

    Not everything in the game has to be engaging for every player all the time. If you don't want to do them, don't do them. They're a bonus reward for writs. Daily writs are still worth doing even if you don't do your surveys.

    They are not a bonus reward, they are a part of the reward and they are pretty important to maintain a certain level of materials to keep making daily writs.

    Also, I never said that every bit of content had to be engaging for everyone. However, you seem to think that surveys are purposely unengaging and you are fine with it. The game isn’t better because it’s filled with unengaging content and gatekeeping good rewards behind tedious stalling mechanics isn’t how Eso economy should be regulated.

    They absolutely are a bonus. 87.5% of the time you get a much smaller rewards (15 max mats and 10 lower level at top tier writs). 12.5% of the time you get the "bonus" cache of a survey for significantly more.

    I seriously doubt they are being kept tedious for the reasons you note. Quality of Life issues have not been big, except for when the multicrafting changes went in and those left many things out (like multi-fileting). Are you also arguing the fileting fish is meant to be tedious as well? What other things are intentionally tedious rather than just that way from neglect?

    Ignoring the strawman argument in there.

    You missed my point. Everything has a time value. Every game designer, every business owner, everybody knows this. The "balance" of the content takes that into account... and as prices get higher, they will act as a pressure release, because players will then do them as they become more valuable, thus introducing more resources into the economy.

    No, your point was that it was an intentional slowdown. (Correct me if that reading was wrong and clarify what you are saying.) You said that some things were supposed to be tedious. I find no evidence of that. I find that they (like most humans) didn't think thing through all the way and we now have a system that is very tedious.

    I am certain you know that raising many crafting alts and doing dailies is a very tedious process already. You don't get a bunch of alts that can do that so easily. Thus you should get appropriate rewards when you do that. This is the same as having taken the time to get a character to the peak of battle experience getting rewards for that (and/or PvP). Intentionally gimping those things makes players very frustrated, whether it is U35 or the way surveys work now. Both penalize a long development process. It is in different ways of course, but it is still gimping.
    PC
    PS4/PS5
  • SammyKhajit
    SammyKhajit
    ✭✭✭✭✭
    ✭✭
    This one prefers to collect a stack of surveys and do them in one go, usually with Bastie in tow so he can extol how the area is “great for harvesting” :D

    Sammy would like to see survey nodes to be consistent in yields. Sometimes a node yields 18 sources, the next one 20. This is mildly aggravating and it’d nice if they’re all 20 or summat.

    Give additional exp points for each complete map will be very nice and possibly help to incentivise harvesters 😊
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    This one prefers to collect a stack of surveys and do them in one go, usually with Bastie in tow so he can extol how the area is “great for harvesting” :D

    Sammy would like to see survey nodes to be consistent in yields. Sometimes a node yields 18 sources, the next one 20. This is mildly aggravating and it’d nice if they’re all 20 or summat.

    Give additional exp points for each complete map will be very nice and possibly help to incentivise harvesters 😊

    I could live with the current stacks if clicking the stack regenerated the resources.
    PC
    PS4/PS5
  • SammyKhajit
    SammyKhajit
    ✭✭✭✭✭
    ✭✭
    @FlopsyPrince yes regenerating the node via clicking/viewing the map would make the whole process much more efficient and painless!
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    You can choose not to play is about the worst possible excuse for bad game design, imo. A system that's meant to help people farm should be friendly to farming. Game developers shouldn't be designing systems that encourage mindless cookie counter nonsense.
    Edited by spartaxoxo on October 17, 2022 5:31AM
  • endgamesmug
    endgamesmug
    ✭✭✭✭
    Nestor wrote: »
    Stop looking at all the Surveys as something you need to do all right now.

    If you are doing writs on multiple characters you can dedicate an alt to Farming Surveys. Equip them with Speed Gear and have them carry all the Surveys.

    Then, log into that alt every day or three and pick a zone or two or three. Farm the surveys, spend about 15 minutes. then log to another alt and do something else.

    Best thinking here 😁i use wildhunt/fiords/cowards/1pce bloodspawn for the stam recon an orc with the reduced sprint cost and increase to sprint speed, get everything done daily in no time 😀
  • Unknown_Redemption
    Unknown_Redemption
    ✭✭✭✭✭
    I do surveys twice per year. I like them and its fun seeing the mega mat stacks too. No change is needed.
  • opalcity
    opalcity
    ✭✭✭✭✭
    The only real change I'd like to see on surveys, is that the survey location is marked on your map after the first time you discover it.

    (I'm on PS before anyone tells me there's an addon that does that 😜)
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    I'm so glad you made this post to tell me how I Must think and what I Must believe is or is Not fun. And here I was under the impression I enjoyed taking a break, running around stocking up on crafting material which I can process and some of which is very valuable. I was so certain there was some benefit to making a few million gold.

    Thank you for telling me how Everyone is required to feel about the game, as obviously it is not simply your Opinion. It's nice to find out who the dictators of the game are.

    :#
  • HerrKeinTipp_MrNoTip
    HerrKeinTipp_MrNoTip
    ✭✭✭✭
    I'd like it if they just made enchanting surveys worthwhile in comparison.
  • Heartrage
    Heartrage
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    barney2525 wrote: »
    I'm so glad you made this post to tell me how I Must think and what I Must believe is or is Not fun. And here I was under the impression I enjoyed taking a break, running around stocking up on crafting material which I can process and some of which is very valuable. I was so certain there was some benefit to making a few million gold.

    Thank you for telling me how Everyone is required to feel about the game, as obviously it is not simply your Opinion. It's nice to find out who the dictators of the game are.

    :#

    They didn’t, they expressed their opinion on the matter. If you enjoy surveys as they are, that’s fine and you can post about how much you love them as much as you like but we can also post as much as we want about the opposite side.

  • Hotdog_23
    Hotdog_23
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    Just let me collect all the surveys I have at once and not have to keep running back and forth if I have multiples of the same one.

    Stay safe :)
  • joergino
    joergino
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    Hotdog_23 wrote: »
    Just let me collect all the surveys I have at once and not have to keep running back and forth if I have multiples of the same one.

    Stay safe :)

    Indeed. That's something I've been asking for for ages.
  • zaria
    zaria
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    Well since Ember loves harvesting rune stones she could do the enchanter surveys.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ChuckyPayne
    ChuckyPayne
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    - I like collect. I do it every week or 2 week
    - I don't have problem with where are there.
    - I don't have problem with how close they are to each other.
    - just this one.
    Hotdog_23 wrote: »
    Just let me collect all the surveys I have at once and not have to keep running back and forth if I have multiples of the same one.

    Stay safe :)
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