FlopsyPrince wrote: »When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.
Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.
PS: Atleast surveys stack above 100.
Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.
No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.
Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.
FlopsyPrince wrote: »
I want to play the other parts of the game, not the picking simulator (with parts of the walking simulator). I am someone who would go through the quests on every alt I have, but I am pushed away from it because I don't want to give up the value of surveys.
FlopsyPrince wrote: »When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.
Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.
PS: Atleast surveys stack above 100.
Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.
No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.
Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.
Doing writs on many characters is probably the best way to farm a huge amount of guaranteed gold risk-free. If the game is set up in a way that one of the best farming method also clunk the inventory and gives reasons to play the game in a very unfun unhealthy way, the game has a problem.
Many players want to optimize their time playing. There is nothing wrong with that, they also deserve to have a good time while doing it.
When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.
Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.
PS: Atleast surveys stack above 100.
Honestly this does not make sense to me. I don't understand how it is different from saying I have 18 characters and it takes too much time to manage them. ESO needs a system for me to auto manage 18 characters. Why not just have the number of characters you can comfortably manage in your available time. Or just don't do the surveys.
[snip] You have to realize, they have a different mentality. They can't help but farm and collect... many people in this very small fraction of the community have convinced themselves that ZOS is going to come out with a companion or hireling that does surveys for them. Yes they are loyal and paying customers, and yes I think they need to run the surveys themselves, but realize at the end of the day they are satisfied with the master writs, gold, and mat chance. Redoing the system to make it more convenient is... a pipe dream. If these players really needed the gold, they'd run the surveys, but that's not part of grindy rote gameplay. "Maybe one day," they tell themselves, "I'll collect enough and want to run them." But they don't need the mats otherwise they'd run them.
The same sort of grindy mentality is seen in people who run dolmens for hours a day- it's just in their nature/programming to do these things.
P.S.
[edited for baiting]
FlopsyPrince wrote: »When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.
Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.
PS: Atleast surveys stack above 100.
Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.
No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.
Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.
Doing writs on many characters is probably the best way to farm a huge amount of guaranteed gold risk-free. If the game is set up in a way that one of the best farming method also clunk the inventory and gives reasons to play the game in a very unfun unhealthy way, the game has a problem.
Many players want to optimize their time playing. There is nothing wrong with that, they also deserve to have a good time while doing it.
It still comes down to personal choice to do writs on that many characters. If they choose to not do their surveys, that's on them. They are already EXTREMELY efficient, the resets are short, heck, I even have almost all of them listed in my spreadsheet for writ rewards that I share with everybody. Why would ZoS have any incentive to make them more so?
I agree that they can be tedious, I admitted as much in my first post in the thread. But sometimes that tediousness is used to "balance" the content. ZoS knows some people won't do them, thus increasing their value for those that actually do their surveys. If they just gave the rewards, or made the effort significantly less it would alter the economy of the game in ways we might not get.
Eventually people will realize that the values of surveys just goes up as gold mat prices increase... and people will perhaps find an incentive to do them.
FlopsyPrince wrote: »I like them the way they are. It's not a big deal for me. I just do them when I get the urge (or need the mats) and no, I don't stockpile them - I run them about once a week on all my six mains (3 accounts, both PC megaservers).
So you like them, so everyone else must suffer? Why would simplification harm your play?
FlopsyPrince wrote: »When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.
Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.
PS: Atleast surveys stack above 100.
Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.
No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.
Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.
Doing writs on many characters is probably the best way to farm a huge amount of guaranteed gold risk-free. If the game is set up in a way that one of the best farming method also clunk the inventory and gives reasons to play the game in a very unfun unhealthy way, the game has a problem.
Many players want to optimize their time playing. There is nothing wrong with that, they also deserve to have a good time while doing it.
It still comes down to personal choice to do writs on that many characters. If they choose to not do their surveys, that's on them. They are already EXTREMELY efficient, the resets are short, heck, I even have almost all of them listed in my spreadsheet for writ rewards that I share with everybody. Why would ZoS have any incentive to make them more so?
I agree that they can be tedious, I admitted as much in my first post in the thread. But sometimes that tediousness is used to "balance" the content. ZoS knows some people won't do them, thus increasing their value for those that actually do their surveys. If they just gave the rewards, or made the effort significantly less it would alter the economy of the game in ways we might not get.
Eventually people will realize that the values of surveys just goes up as gold mat prices increase... and people will perhaps find an incentive to do them.
I’m sorry, but this is bad game design. Making content tedious and boring so that players don’t want to do it unless the reward goes up enough that they feel like they have to engage with it is bad.
-Surveys don’t require skill or expertise.
-they take a lot of time to do and are repetitive when in large numbers.
-they provide an okay but common reward. Doing multiples at the same location makes them a good farm but travelling to them individually makes them much less efficient.
-they can’t be traded to players who want to do them
Funnily enough, daily writs provide another item that add a new layer of task/reward like a survey yet doesn’t fail where it does: master writs.
-Master writs require expertise, if you don’t have the right motif/ traits you can’t do them. Time spent on your motif collection is rewarded.
-they can be done quickly within a guild hall.
-Writs can only be obtained from them and are used to buy rare furnishing plans.
-They can be traded if you don’t want to/ can’t do them.
I haven’t heard anyone complaining about how master writs are a pain to do or boring yet.
It’s also pretty messed up to think that daily writs should give rewards that are designed to be tedious and dismissed by a lot of players. I think that’s pretty unrewarding.
FlopsyPrince wrote: »When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.
Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.
PS: Atleast surveys stack above 100.
Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.
No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.
Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.
Doing writs on many characters is probably the best way to farm a huge amount of guaranteed gold risk-free. If the game is set up in a way that one of the best farming method also clunk the inventory and gives reasons to play the game in a very unfun unhealthy way, the game has a problem.
Many players want to optimize their time playing. There is nothing wrong with that, they also deserve to have a good time while doing it.
It still comes down to personal choice to do writs on that many characters. If they choose to not do their surveys, that's on them. They are already EXTREMELY efficient, the resets are short, heck, I even have almost all of them listed in my spreadsheet for writ rewards that I share with everybody. Why would ZoS have any incentive to make them more so?
I agree that they can be tedious, I admitted as much in my first post in the thread. But sometimes that tediousness is used to "balance" the content. ZoS knows some people won't do them, thus increasing their value for those that actually do their surveys. If they just gave the rewards, or made the effort significantly less it would alter the economy of the game in ways we might not get.
Eventually people will realize that the values of surveys just goes up as gold mat prices increase... and people will perhaps find an incentive to do them.
I’m sorry, but this is bad game design. Making content tedious and boring so that players don’t want to do it unless the reward goes up enough that they feel like they have to engage with it is bad.
-Surveys don’t require skill or expertise.
-they take a lot of time to do and are repetitive when in large numbers.
-they provide an okay but common reward. Doing multiples at the same location makes them a good farm but travelling to them individually makes them much less efficient.
-they can’t be traded to players who want to do them
Funnily enough, daily writs provide another item that add a new layer of task/reward like a survey yet doesn’t fail where it does: master writs.
-Master writs require expertise, if you don’t have the right motif/ traits you can’t do them. Time spent on your motif collection is rewarded.
-they can be done quickly within a guild hall.
-Writs can only be obtained from them and are used to buy rare furnishing plans.
-They can be traded if you don’t want to/ can’t do them.
I haven’t heard anyone complaining about how master writs are a pain to do or boring yet.
It’s also pretty messed up to think that daily writs should give rewards that are designed to be tedious and dismissed by a lot of players. I think that’s pretty unrewarding.
There are plenty of cases of players complaining about master writs as well. I know some who even do their writs at lower levels specifically so they don't get them. (Not that I'd advocate for this... you're giving up gold materials drop rate as well)
Not everything in the game has to be engaging for every player all the time. If you don't want to do them, don't do them. They're a bonus reward for writs. Daily writs are still worth doing even if you don't do your surveys.
FlopsyPrince wrote: »When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.
Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.
PS: Atleast surveys stack above 100.
Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.
No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.
Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.
Doing writs on many characters is probably the best way to farm a huge amount of guaranteed gold risk-free. If the game is set up in a way that one of the best farming method also clunk the inventory and gives reasons to play the game in a very unfun unhealthy way, the game has a problem.
Many players want to optimize their time playing. There is nothing wrong with that, they also deserve to have a good time while doing it.
It still comes down to personal choice to do writs on that many characters. If they choose to not do their surveys, that's on them. They are already EXTREMELY efficient, the resets are short, heck, I even have almost all of them listed in my spreadsheet for writ rewards that I share with everybody. Why would ZoS have any incentive to make them more so?
I agree that they can be tedious, I admitted as much in my first post in the thread. But sometimes that tediousness is used to "balance" the content. ZoS knows some people won't do them, thus increasing their value for those that actually do their surveys. If they just gave the rewards, or made the effort significantly less it would alter the economy of the game in ways we might not get.
Eventually people will realize that the values of surveys just goes up as gold mat prices increase... and people will perhaps find an incentive to do them.
I’m sorry, but this is bad game design. Making content tedious and boring so that players don’t want to do it unless the reward goes up enough that they feel like they have to engage with it is bad.
-Surveys don’t require skill or expertise.
-they take a lot of time to do and are repetitive when in large numbers.
-they provide an okay but common reward. Doing multiples at the same location makes them a good farm but travelling to them individually makes them much less efficient.
-they can’t be traded to players who want to do them
Funnily enough, daily writs provide another item that add a new layer of task/reward like a survey yet doesn’t fail where it does: master writs.
-Master writs require expertise, if you don’t have the right motif/ traits you can’t do them. Time spent on your motif collection is rewarded.
-they can be done quickly within a guild hall.
-Writs can only be obtained from them and are used to buy rare furnishing plans.
-They can be traded if you don’t want to/ can’t do them.
I haven’t heard anyone complaining about how master writs are a pain to do or boring yet.
It’s also pretty messed up to think that daily writs should give rewards that are designed to be tedious and dismissed by a lot of players. I think that’s pretty unrewarding.
There are plenty of cases of players complaining about master writs as well. I know some who even do their writs at lower levels specifically so they don't get them. (Not that I'd advocate for this... you're giving up gold materials drop rate as well)
Not everything in the game has to be engaging for every player all the time. If you don't want to do them, don't do them. They're a bonus reward for writs. Daily writs are still worth doing even if you don't do your surveys.
They are not a bonus reward, they are a part of the reward and they are pretty important to maintain a certain level of materials to keep making daily writs.
Also, I never said that every bit of content had to be engaging for everyone. However, you seem to think that surveys are purposely unengaging and you are fine with it. The game isn’t better because it’s filled with unengaging content and gatekeeping good rewards behind tedious stalling mechanics isn’t how Eso economy should be regulated.
Emmagoldman wrote: »FlopsyPrince wrote: »I like them the way they are. It's not a big deal for me. I just do them when I get the urge (or need the mats) and no, I don't stockpile them - I run them about once a week on all my six mains (3 accounts, both PC megaservers).
So you like them, so everyone else must suffer? Why would simplification harm your play?
Suffer? Maybe slightly hyperbolic? Personally I have no issue. I collect them when I'm just looking to decompress.
FlopsyPrince wrote: »When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.
Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.
PS: Atleast surveys stack above 100.
Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.
No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.
Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.
Doing writs on many characters is probably the best way to farm a huge amount of guaranteed gold risk-free. If the game is set up in a way that one of the best farming method also clunk the inventory and gives reasons to play the game in a very unfun unhealthy way, the game has a problem.
Many players want to optimize their time playing. There is nothing wrong with that, they also deserve to have a good time while doing it.
It still comes down to personal choice to do writs on that many characters. If they choose to not do their surveys, that's on them. They are already EXTREMELY efficient, the resets are short, heck, I even have almost all of them listed in my spreadsheet for writ rewards that I share with everybody. Why would ZoS have any incentive to make them more so?
I agree that they can be tedious, I admitted as much in my first post in the thread. But sometimes that tediousness is used to "balance" the content. ZoS knows some people won't do them, thus increasing their value for those that actually do their surveys. If they just gave the rewards, or made the effort significantly less it would alter the economy of the game in ways we might not get.
Eventually people will realize that the values of surveys just goes up as gold mat prices increase... and people will perhaps find an incentive to do them.
I’m sorry, but this is bad game design. Making content tedious and boring so that players don’t want to do it unless the reward goes up enough that they feel like they have to engage with it is bad.
-Surveys don’t require skill or expertise.
-they take a lot of time to do and are repetitive when in large numbers.
-they provide an okay but common reward. Doing multiples at the same location makes them a good farm but travelling to them individually makes them much less efficient.
-they can’t be traded to players who want to do them
Funnily enough, daily writs provide another item that add a new layer of task/reward like a survey yet doesn’t fail where it does: master writs.
-Master writs require expertise, if you don’t have the right motif/ traits you can’t do them. Time spent on your motif collection is rewarded.
-they can be done quickly within a guild hall.
-Writs can only be obtained from them and are used to buy rare furnishing plans.
-They can be traded if you don’t want to/ can’t do them.
I haven’t heard anyone complaining about how master writs are a pain to do or boring yet.
It’s also pretty messed up to think that daily writs should give rewards that are designed to be tedious and dismissed by a lot of players. I think that’s pretty unrewarding.
There are plenty of cases of players complaining about master writs as well. I know some who even do their writs at lower levels specifically so they don't get them. (Not that I'd advocate for this... you're giving up gold materials drop rate as well)
Not everything in the game has to be engaging for every player all the time. If you don't want to do them, don't do them. They're a bonus reward for writs. Daily writs are still worth doing even if you don't do your surveys.
They are not a bonus reward, they are a part of the reward and they are pretty important to maintain a certain level of materials to keep making daily writs.
Also, I never said that every bit of content had to be engaging for everyone. However, you seem to think that surveys are purposely unengaging and you are fine with it. The game isn’t better because it’s filled with unengaging content and gatekeeping good rewards behind tedious stalling mechanics isn’t how Eso economy should be regulated.
They absolutely are a bonus. 87.5% of the time you get a much smaller rewards (15 max mats and 10 lower level at top tier writs). 12.5% of the time you get the "bonus" cache of a survey for significantly more.
FlopsyPrince wrote: »Emmagoldman wrote: »FlopsyPrince wrote: »I like them the way they are. It's not a big deal for me. I just do them when I get the urge (or need the mats) and no, I don't stockpile them - I run them about once a week on all my six mains (3 accounts, both PC megaservers).
So you like them, so everyone else must suffer? Why would simplification harm your play?
Suffer? Maybe slightly hyperbolic? Personally I have no issue. I collect them when I'm just looking to decompress.
I "suffer" since it steal time away from questing, hunting skyshards and even running the dungeon finder.FlopsyPrince wrote: »When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.
Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.
PS: Atleast surveys stack above 100.
Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.
No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.
Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.
Doing writs on many characters is probably the best way to farm a huge amount of guaranteed gold risk-free. If the game is set up in a way that one of the best farming method also clunk the inventory and gives reasons to play the game in a very unfun unhealthy way, the game has a problem.
Many players want to optimize their time playing. There is nothing wrong with that, they also deserve to have a good time while doing it.
It still comes down to personal choice to do writs on that many characters. If they choose to not do their surveys, that's on them. They are already EXTREMELY efficient, the resets are short, heck, I even have almost all of them listed in my spreadsheet for writ rewards that I share with everybody. Why would ZoS have any incentive to make them more so?
I agree that they can be tedious, I admitted as much in my first post in the thread. But sometimes that tediousness is used to "balance" the content. ZoS knows some people won't do them, thus increasing their value for those that actually do their surveys. If they just gave the rewards, or made the effort significantly less it would alter the economy of the game in ways we might not get.
Eventually people will realize that the values of surveys just goes up as gold mat prices increase... and people will perhaps find an incentive to do them.
I’m sorry, but this is bad game design. Making content tedious and boring so that players don’t want to do it unless the reward goes up enough that they feel like they have to engage with it is bad.
-Surveys don’t require skill or expertise.
-they take a lot of time to do and are repetitive when in large numbers.
-they provide an okay but common reward. Doing multiples at the same location makes them a good farm but travelling to them individually makes them much less efficient.
-they can’t be traded to players who want to do them
Funnily enough, daily writs provide another item that add a new layer of task/reward like a survey yet doesn’t fail where it does: master writs.
-Master writs require expertise, if you don’t have the right motif/ traits you can’t do them. Time spent on your motif collection is rewarded.
-they can be done quickly within a guild hall.
-Writs can only be obtained from them and are used to buy rare furnishing plans.
-They can be traded if you don’t want to/ can’t do them.
I haven’t heard anyone complaining about how master writs are a pain to do or boring yet.
It’s also pretty messed up to think that daily writs should give rewards that are designed to be tedious and dismissed by a lot of players. I think that’s pretty unrewarding.
There are plenty of cases of players complaining about master writs as well. I know some who even do their writs at lower levels specifically so they don't get them. (Not that I'd advocate for this... you're giving up gold materials drop rate as well)
Not everything in the game has to be engaging for every player all the time. If you don't want to do them, don't do them. They're a bonus reward for writs. Daily writs are still worth doing even if you don't do your surveys.
They are not a bonus reward, they are a part of the reward and they are pretty important to maintain a certain level of materials to keep making daily writs.
Also, I never said that every bit of content had to be engaging for everyone. However, you seem to think that surveys are purposely unengaging and you are fine with it. The game isn’t better because it’s filled with unengaging content and gatekeeping good rewards behind tedious stalling mechanics isn’t how Eso economy should be regulated.
They absolutely are a bonus. 87.5% of the time you get a much smaller rewards (15 max mats and 10 lower level at top tier writs). 12.5% of the time you get the "bonus" cache of a survey for significantly more.
I seriously doubt they are being kept tedious for the reasons you note. Quality of Life issues have not been big, except for when the multicrafting changes went in and those left many things out (like multi-fileting). Are you also arguing the fileting fish is meant to be tedious as well? What other things are intentionally tedious rather than just that way from neglect?
FlopsyPrince wrote: »Emmagoldman wrote: »FlopsyPrince wrote: »I like them the way they are. It's not a big deal for me. I just do them when I get the urge (or need the mats) and no, I don't stockpile them - I run them about once a week on all my six mains (3 accounts, both PC megaservers).
So you like them, so everyone else must suffer? Why would simplification harm your play?
Suffer? Maybe slightly hyperbolic? Personally I have no issue. I collect them when I'm just looking to decompress.
I "suffer" since it steal time away from questing, hunting skyshards and even running the dungeon finder.FlopsyPrince wrote: »When doing crafting dailies on 18 characters per day, I receive about 15-20 *different* surveys every day. Collecting that many, every day, is practically impossible. As I am not playing with add-ons, I will actually have to find the locations. Which would take me a little over an hour a day to do the crafting dailies + 5 mins for each survey ( 15x 5 min ) = 75 mins. Doing this would cost me a daily minimal time of 2h 15mins.If people are not doing them and just collecting them they are creating their own problems. As far as changes in the game the remedy should not be a priority for Zenimax.
Which means I might as well quit the game, as this would leave me hardly any time to actually play the game anymore. Not even going to mention the maintenance days, daily endeavours, or ticket events.
Surveys are a good way to gain crafting materials, and collecting them is alright except for the time it takes. Getting surveys as a crafting daily reward isn't an issue as well. But ZOS does need to come up with a way to mass collect many surveys at once.
PS: Atleast surveys stack above 100.
Yes, I can see how that can work to create a problem. It is another example that we can easily create our own problems. Maybe do them on fewer toons or set aside time to complete the associated tasks.
No, players are not "creating their own problems". They are playing the game how they want to play, supposedly a key feature. ZOS needs to add some QoL tweaks to simplify collection.
Doing more writs than they want to do surveys for seems to be a choice. If we choose to not do the writs, let them stack up until our inventory is burgeoning and the time it takes has become hours instead of minutes that is all due to our choice in how we play the game but it is also creating our own problem It is no different than hoarding gear and getting upset that oru inventory is so full.
Doing writs on many characters is probably the best way to farm a huge amount of guaranteed gold risk-free. If the game is set up in a way that one of the best farming method also clunk the inventory and gives reasons to play the game in a very unfun unhealthy way, the game has a problem.
Many players want to optimize their time playing. There is nothing wrong with that, they also deserve to have a good time while doing it.
It still comes down to personal choice to do writs on that many characters. If they choose to not do their surveys, that's on them. They are already EXTREMELY efficient, the resets are short, heck, I even have almost all of them listed in my spreadsheet for writ rewards that I share with everybody. Why would ZoS have any incentive to make them more so?
I agree that they can be tedious, I admitted as much in my first post in the thread. But sometimes that tediousness is used to "balance" the content. ZoS knows some people won't do them, thus increasing their value for those that actually do their surveys. If they just gave the rewards, or made the effort significantly less it would alter the economy of the game in ways we might not get.
Eventually people will realize that the values of surveys just goes up as gold mat prices increase... and people will perhaps find an incentive to do them.
I’m sorry, but this is bad game design. Making content tedious and boring so that players don’t want to do it unless the reward goes up enough that they feel like they have to engage with it is bad.
-Surveys don’t require skill or expertise.
-they take a lot of time to do and are repetitive when in large numbers.
-they provide an okay but common reward. Doing multiples at the same location makes them a good farm but travelling to them individually makes them much less efficient.
-they can’t be traded to players who want to do them
Funnily enough, daily writs provide another item that add a new layer of task/reward like a survey yet doesn’t fail where it does: master writs.
-Master writs require expertise, if you don’t have the right motif/ traits you can’t do them. Time spent on your motif collection is rewarded.
-they can be done quickly within a guild hall.
-Writs can only be obtained from them and are used to buy rare furnishing plans.
-They can be traded if you don’t want to/ can’t do them.
I haven’t heard anyone complaining about how master writs are a pain to do or boring yet.
It’s also pretty messed up to think that daily writs should give rewards that are designed to be tedious and dismissed by a lot of players. I think that’s pretty unrewarding.
There are plenty of cases of players complaining about master writs as well. I know some who even do their writs at lower levels specifically so they don't get them. (Not that I'd advocate for this... you're giving up gold materials drop rate as well)
Not everything in the game has to be engaging for every player all the time. If you don't want to do them, don't do them. They're a bonus reward for writs. Daily writs are still worth doing even if you don't do your surveys.
They are not a bonus reward, they are a part of the reward and they are pretty important to maintain a certain level of materials to keep making daily writs.
Also, I never said that every bit of content had to be engaging for everyone. However, you seem to think that surveys are purposely unengaging and you are fine with it. The game isn’t better because it’s filled with unengaging content and gatekeeping good rewards behind tedious stalling mechanics isn’t how Eso economy should be regulated.
They absolutely are a bonus. 87.5% of the time you get a much smaller rewards (15 max mats and 10 lower level at top tier writs). 12.5% of the time you get the "bonus" cache of a survey for significantly more.
I seriously doubt they are being kept tedious for the reasons you note. Quality of Life issues have not been big, except for when the multicrafting changes went in and those left many things out (like multi-fileting). Are you also arguing the fileting fish is meant to be tedious as well? What other things are intentionally tedious rather than just that way from neglect?
Ignoring the strawman argument in there.
You missed my point. Everything has a time value. Every game designer, every business owner, everybody knows this. The "balance" of the content takes that into account... and as prices get higher, they will act as a pressure release, because players will then do them as they become more valuable, thus introducing more resources into the economy.
SammyKhajit wrote: »This one prefers to collect a stack of surveys and do them in one go, usually with Bastie in tow so he can extol how the area is “great for harvesting”
Sammy would like to see survey nodes to be consistent in yields. Sometimes a node yields 18 sources, the next one 20. This is mildly aggravating and it’d nice if they’re all 20 or summat.
Give additional exp points for each complete map will be very nice and possibly help to incentivise harvesters 😊
Stop looking at all the Surveys as something you need to do all right now.
If you are doing writs on multiple characters you can dedicate an alt to Farming Surveys. Equip them with Speed Gear and have them carry all the Surveys.
Then, log into that alt every day or three and pick a zone or two or three. Farm the surveys, spend about 15 minutes. then log to another alt and do something else.
barney2525 wrote: »I'm so glad you made this post to tell me how I Must think and what I Must believe is or is Not fun. And here I was under the impression I enjoyed taking a break, running around stocking up on crafting material which I can process and some of which is very valuable. I was so certain there was some benefit to making a few million gold.
Thank you for telling me how Everyone is required to feel about the game, as obviously it is not simply your Opinion. It's nice to find out who the dictators of the game are.
Just let me collect all the surveys I have at once and not have to keep running back and forth if I have multiples of the same one.
Stay safe