It does nothing good for the game, if the underdog factions are already struggling to compete with the top one, this is just going to encourage them to be more oppressive in order to be the most successful. Because like I said before, zerglings don't want to give ground and this just means that they'll want to prevent any sort of resistance in order to not lose power
Necrotech_Master wrote: »IMO zos is never going to be able to balance the servers. In any tri-faction game this is never possible, there will always be one faction that is weaker then the other two. This goes back as far as DaoC where on my server it was Midgard that was the weakest.
As far as the nerfing emp, that is the wrong move and won't help balance anything (At least on gray host, the only place where getting emp means something imo) People put their lives into it to get it. Trust me i know. It isn't handed to you, It is earned. When you finally get it the best feeling in the world. Now your taking that away from it. Now all emp will be in a achievement worth 50 points.YandereGirlfriend wrote: »This change is completely inverted to what is actually needed in Cyrodiil.
Scroll and Emperor buffs should get STRONGER the fewer map assets and overall population that you have, not weaker.
I too would have to agree with this. There is a reason a lot of times at least on DC in Grayhost. We don't emp people because if you are playing the map "correctly" emp is a horrible move. It makes both factions focus you and you risk the chance of losing your scrolls because half the server wants to hold emp and half the server wants to protect scrolls. Dethroning a emp isn't that hard if you have good leaders in zone that know what they are doing.
First off, I think you read the patch note wrong.The Health bonus for having an Emperor crowned for your Alliance will now scale depending on how many “home” or “natively owned” Keeps you have controlled by your alliance. For example, if you own all 6 of your home Keeps you’ll get the full bonus as Emperor, but for each of those you don’t own, the health bonus is reduced.
The Emperor Passives also now scale in a similar way to the Alliance wide health bonus. For each of the 6 home Keeps your Alliance owns, the bonus will be up to its full value. For each one that is not owned by your Alliance, the passive benefits are reduced.
It says nothing about the Emperor's personal buff. This is specifically about the free health bonus everyone else on the alliance gets for having emperor. This is the bonus that allows the controlling faction to mostly ignore the inner circle until they're down to one or two keeps, then faction stack inside and wait out the opposition. AKA, what happens most of the time when the other factions don't have overwhelming numbers to force the dethrone.
The Emperor themself will have the normal Emp buffs to the end, unless someone can confirm otherwise.
If you want to argue to keep business as usual, that's a fair criticism of this change, but the idea that Emp faction that already has every advantage as is needs to be coddled more is a very narrow view, I believe. Certainly if you're the emp faction, you want that health buff till the bitter end, but we have ALL been on the other side, where we spend hours beating down every emp keep, only to never finish because when the enemy has only one keep left, every player on that faction stacks inside. They line the walls with cold fire and send waves of DDs and tanks out to kill and burn siege, having unlimited lives so long as its not flagged, and even then they can put camps up. The goal isn't even to win the conflict. It's simply to frustrate the other side into giving up, and losing most of the faction-wide health buff will make it just a little harder for them to do that.
I support this message.
in your quote of the patch notes, the scaling affects BOTH the emps personal bonus and the alliance wide health scaling (bolded the line in your quote that notes this)The Health bonus for having an Emperor crowned for your Alliance will now scale depending on how many “home” or “natively owned” Keeps you have controlled by your alliance. For example, if you own all 6 of your home Keeps you’ll get the full bonus as Emperor, but for each of those you don’t own, the health bonus is reduced.
The Emperor Passives also now scale in a similar way to the Alliance wide health bonus. For each of the 6 home Keeps your Alliance owns, the bonus will be up to its full value. For each one that is not owned by your Alliance, the passive benefits are reduced.
This is a good step in the right direction but not enough. Campaigns get absolutely OWNED by faction stacking except for very few times of the day where there is actual numbers on all sides. BUT it's not enough. There needs to be more done to promote parity in Cyrodiil, especially in BR and RW, but also in GH during non-peak hours. Some people just can't play in GH due to the lag, so either you deal with getting run over by griefers or you join their team and twiddle your thumbs waiting for OH LOOK THAT FARM IS ON FIRE! LEGGGOOOOOOOO!
This change would encourage more faction stack zerging though, if you think about it.
Why would your average zergling stop pushing after getting emperor and potentially lose out on their power they get from emp?
It encourages them to be offensive 24/7 in order to stay as powerful as possible, and to that end the logical conclusion is to then server zerg the enemy factions to the point where they can't challenge your emperor stance(by forcing them out of the campaign). I can't see how this isn't going to be the case.
At least right now, people have no real reason to server zerg every keep(other than to get points), but this just encourages people to want to do this MORE in order to keep their faction on top.
The correct decision, was to not change this system at all.
You say this like that's not what happens anyway.
Take emp. Gate the faction you have a dumb little hatred for. Maybe you gate the other faction or you just say where you were to grief. This is the goto for ANY faction that totally controls the map.
What you have now is there is no incentive to leave home keeps. If you are EP and you've decided DC just shouldn't be allowed to play today, you squat their home keeps while AD does whatever down south. Who cares if they flag Alessia, right? You have no reason to care because you can still travel all around the map, and you get to keep killing blues as they bounce out to try and flag a resource. HOW DARE THEY?!
What this will do is force EMP faction to stay on the circle. This could mean more counterplay on the outer rim of the map. And if they decide to just sit at Glades all day? Go behind them and start flagging stuff around the circle. They will be forced to pull back and commit to defense, allowing others on your faction to take your home keeps.
This game has made the map pointless. Whoever has the advantage takes emp and squats for not just a few hours, but days. Faction loyalty has done nothing but promote a level of weird nationalism that I find particularly disgusting, but alas, you have to pick a side and you get xenophobic about everyone else. Then the next step is you decide that every play session must be committed to ruining the game for everyone else to the point you don't even care anymore that you have people to fight. The thrill of seeing a resource flag at BB or Glades is what you live for.
No, it's time they take a step toward ending this madness. If you take emp, you should be forced to defend it. You have every advantage, even down to the last keep, because it's significantly easier to defend Chalamo than take it. The amount of numbers and communication it takes to dethrone even an average emp group is absurd.
It happens anyways, but what this means is every zergling is going to want to stop any sort of resistance on the map.
If you care about campaign score at all the smart thing to do is not allow them to push at all because once you start losing then you will start to lose power and those who care about campaign aren't going to give any ground whatsoever. Which means every zergling's game plan is going to be faction stack everything and then map paint everything 24/7 and not let the other factions push.
It does nothing good for the game, if the underdog factions are already struggling to compete with the top one, this is just going to encourage them to be more oppressive in order to be the most successful. Because like I said before, zerglings don't want to give ground and this just means that they'll want to prevent any sort of resistance in order to not lose power
It does nothing good for the game, if the underdog factions are already struggling to compete with the top one, this is just going to encourage them to be more oppressive in order to be the most successful. Because like I said before, zerglings don't want to give ground and this just means that they'll want to prevent any sort of resistance in order to not lose power
This argument is funny. You're saying that the faction that is already in control of everything is taking it easy on the other factions. No, this isn't true. If red gets a numbers advantage over blue, they will zerg them to the gates every chance they get. If they have emp, they will sit at Glades waiting for warden or rayles to flag, or a resource to turn. They will ignore AD as they take Fare back or even start flagging resources at Roe or Allessia. They do this because they know their buff isn't going to change, and even if AD takes two emp keeps, they can still transport all around the map and they have plenty of time and numbers to take any lost territory back.
This goes for any faction with greater numbers.
In that same scenario, what this proposed change will do, is prevent EP from ignoring those incursions on the circle. They will be forced to leave home keeps and defend their buff. This means the gated faction can push out and take back their home, or undertake a dozen other strategies to take advantage of the fact that the Emperor and the faction HAS to defend their inner keeps against all attacks, rather than griefing people at the gates and sitting around smugly like they accomplished something by running down 5 people with a 20-man for the audacity of trying to flip a farm.
It does nothing good for the game, if the underdog factions are already struggling to compete with the top one, this is just going to encourage them to be more oppressive in order to be the most successful. Because like I said before, zerglings don't want to give ground and this just means that they'll want to prevent any sort of resistance in order to not lose power
This argument is funny. You're saying that the faction that is already in control of everything is taking it easy on the other factions. No, this isn't true. If red gets a numbers advantage over blue, they will zerg them to the gates every chance they get. If they have emp, they will sit at Glades waiting for warden or rayles to flag, or a resource to turn. They will ignore AD as they take Fare back or even start flagging resources at Roe or Allessia. They do this because they know their buff isn't going to change, and even if AD takes two emp keeps, they can still transport all around the map and they have plenty of time and numbers to take any lost territory back.
This goes for any faction with greater numbers.
In that same scenario, what this proposed change will do, is prevent EP from ignoring those incursions on the circle. They will be forced to leave home keeps and defend their buff. This means the gated faction can push out and take back their home, or undertake a dozen other strategies to take advantage of the fact that the Emperor and the faction HAS to defend their inner keeps against all attacks, rather than griefing people at the gates and sitting around smugly like they accomplished something by running down 5 people with a 20-man for the audacity of trying to flip a farm.
I've never claimed that the winning faction goes easy. What I'm claiming is that NOT EVERYONE in pvp is a faction stack zergling. There are small scales or even SOLOS who care about winning the campaign. If they see that they will start losing their power on map, this will encourage them to PARTICIPATE in faction stack zerging because they don't want to give enemy factions a CHANCE. The smart thing to do is NOT let any faction resist at all then your faction loses NO power at all.
Right now people who DO want to win but AREN'T faction stackers are going to be ENCOURAGED TO DO SO because it threatens their position in the campaign.
Believe it or not, not every zergling or campaign player WANTS to server zerg every faction off the campaign. When I played in ravenwatch the emperor who used to run red(Shadowpatx) on PS5 NA used to swap factions just to help other factions ungate their keeps as a show of sportsmanship and that they WANT people to compete against them. With that being said, why on earth would they do such a thing now knowing that they're gonna threaten their own position on the map by allowing them to potentially lose power because now that people will want to play (since it's not dead) they can lose an effective emperor AND health bonus. It's ludicrous, anyone who CARES AT ALL about the campaign SHOULD be encouraged to server zerg and kick all the factions off and never give them a fighting chance because giving them any ground = you lose your position on map which zerglings do not want to do.
No resistance = no loss of power. Any resistance at all = losing your power and zerglings AREN'T gonna want that. Right now if a faction stack zerg kicks everyone off the map, they at least log off because there's nothing left to do. HOWEVER this gives them MORE reason to camp every part of the map 24/7, because if they log off the map can easily flip when their main server zerg force gets bored and leaves. Sportsmanship will be thrown out because now it means that will actively be counterintuitive to even allow the other factions to leave their gate and be more toxic and relentless about gating other factions.
If you really think this will make winning faction less oppressive, then that's really silly of you. If they server zerg everything even resources now what makes you think they will let up AT ALL in this situation? This just makes them want to server zerg everything MORE because now they can't be unstoppable if they allow people to push.
acastanza_ESO wrote: »So you're telling me that the emperor bonus, the thing you need to defend your keeps, will now get weaker the more you actually need it to defend those last keeps?
[snip]
[edited for bashing]
YandereGirlfriend wrote: »This change is completely inverted to what is actually needed in Cyrodiil.
Scroll and Emperor buffs should get STRONGER the fewer map assets and overall population that you have, not weaker.
acastanza_ESO wrote: »1000% Agree. It's clear that whoever thought up this change has never been in Cyrodiil.
to become emp, your faction already needs a big advantage over the other two factions. so it's completely absurd that the emp is strongest when the faction is already superior to the other two anyway. the advantage should exist when the emp faction is overrun by the other two, which is why the buff should get stronger as the keeps decrease.
to become emp, your faction already needs a big advantage over the other two factions. so it's completely absurd that the emp is strongest when the faction is already superior to the other two anyway. the advantage should exist when the emp faction is overrun by the other two, which is why the buff should get stronger as the keeps decrease.
Becoming emp and keeping emp are two different things. Stating that the alliance who currently has emp needs any other advantage is wrong. They already have an advantage, and it is right for people to be dethroned eventually, not build in mechanics to help the advantaged.
Granted, there is a time when the emps friends have to sleep and the emp gets zerged down and removed from power, but this is fine because you aren't supposed to have emp that long.
Honestly I don't think this change needed to happen, but it IS better than the opposite proposition.
The less emp keeps you have, the easier it often becomes to hold them because your entire faction funnels to the defend the remaining keeps. Once it's down to the last keep, emp faction stacks inside and goes into "outlast mode." All they need to do is repel the enemies a few times and people will start to get bored. Numbers dwindle. Emp faction then pushes out to the next place on the circle, reasserting their claim. This is EMP 101.
I like this change. The reason is that often what you see is the emp running all around the map, defending outposts and AP buffs, not really being if a circle keep gets flagged because they can just go get it back. This should force emperor and their faction to be more mindful of the circle, which should them open up opportunities to cap home keeps and targets on the outer rim of the map.
We shall see. But the last thing emperor needs is to get STRONGER as they lose keeps because it already takes an overwhelming force to dethrone. Emp faction has every advantage.
acastanza_ESO wrote: »The less emp keeps you have, the easier it often becomes to hold them because your entire faction funnels to the defend the remaining keeps. Once it's down to the last keep, emp faction stacks inside and goes into "outlast mode." All they need to do is repel the enemies a few times and people will start to get bored. Numbers dwindle. Emp faction then pushes out to the next place on the circle, reasserting their claim. This is EMP 101.
I like this change. The reason is that often what you see is the emp running all around the map, defending outposts and AP buffs, not really being if a circle keep gets flagged because they can just go get it back. This should force emperor and their faction to be more mindful of the circle, which should them open up opportunities to cap home keeps and targets on the outer rim of the map.
We shall see. But the last thing emperor needs is to get STRONGER as they lose keeps because it already takes an overwhelming force to dethrone. Emp faction has every advantage.
No one is asking to make the emp stronger, we want the emp/faction emp bonus the current strength, and to make it WEAKER when they hold everything, instead of weaker when they hold almost nothing (the current proposal).
Also, no, it won't "force the emperor and their faction to be more mindful of the circle" because this is about home keeps. All this will do is force the entire emp faction to put down with overwhelming force any attempt to take typically unimportant keeps like Drakelow/Dragonclaw/Brindle that until now, an outnumbered outgunned non-emp faction might normally be able to get away with peeling off for some AP.
Except the bonus scaling is tied to home keeps, not ring keeps. You get full Emp powers and the faction gets max HP bonus only if you own all six home keeps. In other words, if you Emp while only holding your two native ring keeps, you only get 1/3 of max power.
The less emp keeps you have, the easier it often becomes to hold them because your entire faction funnels to the defend the remaining keeps. Once it's down to the last keep, emp faction stacks inside and goes into "outlast mode." All they need to do is repel the enemies a few times and people will start to get bored. Numbers dwindle. Emp faction then pushes out to the next place on the circle, reasserting their claim. This is EMP 101.
I like this change. The reason is that often what you see is the emp running all around the map, defending outposts and AP buffs, not really being if a circle keep gets flagged because they can just go get it back. This should force emperor and their faction to be more mindful of the circle, which should them open up opportunities to cap home keeps and targets on the outer rim of the map.
We shall see. But the last thing emperor needs is to get STRONGER as they lose keeps because it already takes an overwhelming force to dethrone. Emp faction has every advantage.
KingExecration wrote: »The less emp keeps you have, the easier it often becomes to hold them because your entire faction funnels to the defend the remaining keeps. Once it's down to the last keep, emp faction stacks inside and goes into "outlast mode." All they need to do is repel the enemies a few times and people will start to get bored. Numbers dwindle. Emp faction then pushes out to the next place on the circle, reasserting their claim. This is EMP 101.
I like this change. The reason is that often what you see is the emp running all around the map, defending outposts and AP buffs, not really being if a circle keep gets flagged because they can just go get it back. This should force emperor and their faction to be more mindful of the circle, which should them open up opportunities to cap home keeps and targets on the outer rim of the map.
We shall see. But the last thing emperor needs is to get STRONGER as they lose keeps because it already takes an overwhelming force to dethrone. Emp faction has every advantage.
This change is in bad direction. Many have said why and how. Supporting this change shows to me either lack of experience or being okay with just dumpstering game mechanics that have been in play for 7 years.
Defending final emp keeps and taking final emp keeps have been some of the wildest pvp I’ve ever had (if the game works) I’m all for removing the health entirely emp gets. Double their weapon and spell damage and ult gen and that’s it. If you’re first on the boards and flipped all these rp keeps you should be a menace until you’re inevitably night capped.
It’s supposed to be an overpowered upgrade you get like the hammer. Makes it an actual objective unlike scrolls being borderline worthless. Couldn’t give a hoot for points anyway. I get 50 transmutes win or lose
Maybe if the Emp bonus for the alliance was better than just 2k HP, more people would get behind supporting the Emp candidate. I can't tell you how many times the faction has refused to take the last ring keep simply because they don't like their current points leader. Make it a better perk for everybody else, and we'd most likely see a lot more effort put into gaining the status.
acastanza_ESO wrote: »